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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-05-29 22:32:52 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:01:19 -0400
commitfff5e8c93921449afcfd1cebf7fd5616abc15d45 (patch)
tree477be2c5883cc8c3d9c4bd1301d7bbbc89f8fc0b /docs
parentbf3738eacb192492113fd968b50ff57fac26557c (diff)
downloadSMAPI-fff5e8c93921449afcfd1cebf7fd5616abc15d45.tar.gz
SMAPI-fff5e8c93921449afcfd1cebf7fd5616abc15d45.tar.bz2
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move most mod asset loading logic into content managers (#644)
This fixes mods needing to load Map assets manually before the game could load them via internal key.
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-rw-r--r--docs/release-notes.md1
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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+++ b/docs/release-notes.md
@@ -11,6 +11,7 @@ These changes have not been released yet.
* Now ignores content files like `.txt` or `.png`, which avoids missing-manifest errors in some common cases.
* Now detects XNB mods more accurately, and consolidates multi-folder XNB mods.
* Updated mod compatibility list.
+ * Fixed mods needing to load custom `Map` assets before the game accesses them (SMAPI will now do so automatically).
* Fixed Save Backup not pruning old backups if they're uncompressed.
* Fixed issues when a farmhand reconnects before the game notices they're disconnected.
* Fixed 'received message' logs shown in non-developer mode.