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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-05-29 22:32:52 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:01:19 -0400 |
commit | fff5e8c93921449afcfd1cebf7fd5616abc15d45 (patch) | |
tree | 477be2c5883cc8c3d9c4bd1301d7bbbc89f8fc0b /docs | |
parent | bf3738eacb192492113fd968b50ff57fac26557c (diff) | |
download | SMAPI-fff5e8c93921449afcfd1cebf7fd5616abc15d45.tar.gz SMAPI-fff5e8c93921449afcfd1cebf7fd5616abc15d45.tar.bz2 SMAPI-fff5e8c93921449afcfd1cebf7fd5616abc15d45.zip |
move most mod asset loading logic into content managers (#644)
This fixes mods needing to load Map assets manually before the game could load them via internal key.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index cfd33fbc..f8d4cbbf 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,7 @@ These changes have not been released yet. * Now ignores content files like `.txt` or `.png`, which avoids missing-manifest errors in some common cases. * Now detects XNB mods more accurately, and consolidates multi-folder XNB mods. * Updated mod compatibility list. + * Fixed mods needing to load custom `Map` assets before the game accesses them (SMAPI will now do so automatically). * Fixed Save Backup not pruning old backups if they're uncompressed. * Fixed issues when a farmhand reconnects before the game notices they're disconnected. * Fixed 'received message' logs shown in non-developer mode. |