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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-06-11 20:23:20 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:03:23 -0400 |
commit | d5a7465b0219c3d736b1ac5aff1758ba41887fcc (patch) | |
tree | c592c6f761597e647aba7303fe643ec27c5728ba /docs | |
parent | 4f87da342645617c2ff6c46c5ba8f0d9bb0ecb40 (diff) | |
download | SMAPI-d5a7465b0219c3d736b1ac5aff1758ba41887fcc.tar.gz SMAPI-d5a7465b0219c3d736b1ac5aff1758ba41887fcc.tar.bz2 SMAPI-d5a7465b0219c3d736b1ac5aff1758ba41887fcc.zip |
add mod build features for new csproj format
Diffstat (limited to 'docs')
-rw-r--r-- | docs/mod-build-config.md | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index aee81113..22b5f4ea 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -230,8 +230,11 @@ _[Game path](#game-path)_ above. ### Upcoming release * Updated for SMAPI 3.0 and Stardew Valley 1.4. * If the project contains an `assets` folder, its contents are now included in the mod automatically. +* For projects using the new `.csproj` format: + * platform target is now set to x86 automatically to avoid mismatching platform target warnings; + * added GAC to assembly search paths to fix references to XNA Framework. * Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. -* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. +* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. * Dropped support for older versions of SMAPI and Visual Studio. ### 2.2 |