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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-26 00:57:13 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-06-10 00:04:23 -0400
commitdb578c389e35ee026ed4ea12dfdcef99f8bc3b28 (patch)
treeb2192a475beb3383356689ef0953c37d5c5da4a8 /docs
parent769475166ab3b92cd3763bb86e364a8b2c7d914f (diff)
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drop support for pre-Pintail proxying
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -7,6 +7,7 @@
* For mod authors:
* Added a new `IRawTextureData` asset type.
_You can now load image files through `helper.ModContent` as `IRawTextureData` instead of `Texture2D`. This provides the image size and raw pixel data, which you can pass into other SMAPI APIs like `asset.AsImage().PatchImage`. This is much more efficient when you don't need a full `Texture2D` instance, since it bypasses the GPU operations needed to create one._
+ * Removed transitional `UsePintail` option added in 3.14.0 (now always enabled).
* For mod authors:
* Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.