summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-02 12:11:28 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-02 12:11:28 -0400
commitf067b33ee4755cb7e6bc904f5c847360fec00c91 (patch)
tree4ffb8798773cbc4f1c6ab3c985e8210f10007796 /docs
parent28c5cb79d4ca671881c54f473a9cfb6235298099 (diff)
downloadSMAPI-f067b33ee4755cb7e6bc904f5c847360fec00c91.tar.gz
SMAPI-f067b33ee4755cb7e6bc904f5c847360fec00c91.tar.bz2
SMAPI-f067b33ee4755cb7e6bc904f5c847360fec00c91.zip
let user install to a custom path even if a game folder was detected
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 8b81264a..271609e2 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -13,8 +13,9 @@
* Added update checks for Stardew64Installer if it patched the game.
* Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first.
* Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_.
- * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
+ * Added installer option to enter a custom game path even if it detected a game folder.
* `*.ico` files are now ignored when scanning for mods.
+ * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch, which resets file permissions (thanks to 007wayne!).
* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
* Fixed inconsistent spelling/style for 'macOS'.