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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-13 15:14:32 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-13 15:14:32 -0400 |
commit | 17ff230d8e7f7879337011babba4f65fae5d9bf8 (patch) | |
tree | b11fd9468dcb70f2b3d7bf6ec65b44edf8fa7a34 /release-notes.md | |
parent | 588b42742da93c3807eb3e4d6e6a75d7dda471be (diff) | |
download | SMAPI-17ff230d8e7f7879337011babba4f65fae5d9bf8.tar.gz SMAPI-17ff230d8e7f7879337011babba4f65fae5d9bf8.tar.bz2 SMAPI-17ff230d8e7f7879337011babba4f65fae5d9bf8.zip |
streamline crossplatform build with Mono 5.0, update readme, tweak release notes
Diffstat (limited to 'release-notes.md')
-rw-r--r-- | release-notes.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/release-notes.md b/release-notes.md index f334a82f..0a10f57b 100644 --- a/release-notes.md +++ b/release-notes.md @@ -15,16 +15,16 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.12...1.13). For players: * SMAPI now has better draw error recovery and detects when the error is irrecoverable. -* SMAPI now remembers if your game crashed and offers help next time you relaunch. +* SMAPI now remembers if your game crashed and offers help next time you launch it. * Fixed installer finding redundant game paths on Linux. * Fixed save events not being raised after the first day on Linux/Mac. -* Fixed error on Linux/Mac when a mod tries to load content immediately after the save is loaded. +* Fixed error on Linux/Mac when a mod loads a PNG immediately after the save is loaded. For mod developers: -* Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting. More detailed logging can be enabled by setting `VerboseLogging: true` in `StardewModdingAPI.config.json`. -* Added `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse). -* Added a warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0. -* Mods now implement `IDisposable` to let them release any unmanaged resources. +* Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting. +* Added a `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse). +* Added a deprecation warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0. +* Mods can now override `Dispose` if they need to release unmanaged resources. * Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`, since any logic in the mod's `Entry` method will happen after the game is loaded. ## 1.12 |