summaryrefslogtreecommitdiff
path: root/release-notes.md
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-13 15:14:32 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-13 15:14:32 -0400
commit17ff230d8e7f7879337011babba4f65fae5d9bf8 (patch)
treeb11fd9468dcb70f2b3d7bf6ec65b44edf8fa7a34 /release-notes.md
parent588b42742da93c3807eb3e4d6e6a75d7dda471be (diff)
downloadSMAPI-17ff230d8e7f7879337011babba4f65fae5d9bf8.tar.gz
SMAPI-17ff230d8e7f7879337011babba4f65fae5d9bf8.tar.bz2
SMAPI-17ff230d8e7f7879337011babba4f65fae5d9bf8.zip
streamline crossplatform build with Mono 5.0, update readme, tweak release notes
Diffstat (limited to 'release-notes.md')
-rw-r--r--release-notes.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/release-notes.md b/release-notes.md
index f334a82f..0a10f57b 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -15,16 +15,16 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.12...1.13).
For players:
* SMAPI now has better draw error recovery and detects when the error is irrecoverable.
-* SMAPI now remembers if your game crashed and offers help next time you relaunch.
+* SMAPI now remembers if your game crashed and offers help next time you launch it.
* Fixed installer finding redundant game paths on Linux.
* Fixed save events not being raised after the first day on Linux/Mac.
-* Fixed error on Linux/Mac when a mod tries to load content immediately after the save is loaded.
+* Fixed error on Linux/Mac when a mod loads a PNG immediately after the save is loaded.
For mod developers:
-* Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting. More detailed logging can be enabled by setting `VerboseLogging: true` in `StardewModdingAPI.config.json`.
-* Added `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse).
-* Added a warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0.
-* Mods now implement `IDisposable` to let them release any unmanaged resources.
+* Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting.
+* Added a `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse).
+* Added a deprecation warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0.
+* Mods can now override `Dispose` if they need to release unmanaged resources.
* Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`, since any logic in the mod's `Entry` method will happen after the game is loaded.
## 1.12