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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-07 13:40:44 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-07 13:40:44 -0500 |
commit | a78b1935928919694dfe8de823a1accd6d222732 (patch) | |
tree | 3f17b6087cf2749e52c1e237de17e2e9addb6c06 /src/SMAPI.Mods.ConsoleCommands | |
parent | 4cd9eda1591c3908bf80b60c2902491a7595ee27 (diff) | |
parent | 8901218418693d610a17b22fe789ba6279f63446 (diff) | |
download | SMAPI-a78b1935928919694dfe8de823a1accd6d222732.tar.gz SMAPI-a78b1935928919694dfe8de823a1accd6d222732.tar.bz2 SMAPI-a78b1935928919694dfe8de823a1accd6d222732.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands')
5 files changed, 11 insertions, 15 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs index 7644ee46..a6075013 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs @@ -47,7 +47,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World { // define conversion between game time and TimeSpan TimeSpan ToTimeSpan(int value) => new TimeSpan(0, value / 100, value % 100, 0); - int FromTimeSpan(TimeSpan span) => (int)((span.Hours * 100) + span.Minutes); + int FromTimeSpan(TimeSpan span) => (span.Hours * 100) + span.Minutes; // transition to new time int intervals = (int)((ToTimeSpan(time) - ToTimeSpan(Game1.timeOfDay)).TotalMinutes / 10); diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs index 7a3d8694..f4a38403 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs @@ -25,15 +25,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework public IEnumerable<SearchableItem> GetAll() { // get tools - for (int quality = Tool.stone; quality <= Tool.iridium; quality++) - { - yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality)); - if (quality != Tool.iridium) - yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality)); - } + yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, 0)); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears()); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan()); diff --git a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs index 7588043d..30951064 100644 --- a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs +++ b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs @@ -29,7 +29,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands helper.ConsoleCommands.Add(command.Name, command.Description, (name, args) => this.HandleCommand(command, name, args)); // hook events - GameEvents.UpdateTick += this.GameEvents_UpdateTick; + helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked; } @@ -39,7 +39,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands /// <summary>The method invoked when the game updates its state.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private void GameEvents_UpdateTick(object sender, EventArgs e) + private void OnUpdateTicked(object sender, EventArgs e) { if (!Context.IsWorldReady) return; diff --git a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj index 1137bb11..d1f16e41 100644 --- a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj @@ -15,7 +15,7 @@ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> - <Optimize>true</Optimize> + <Optimize>false</Optimize> <OutputPath>$(SolutionDir)\..\bin\Debug\Mods\ConsoleCommands\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 94bab67f..c723d845 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "2.8.0", + "Version": "2.9.0", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "2.8.2" + "MinimumApiVersion": "2.9.0" } |