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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-07 13:40:44 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-07 13:40:44 -0500
commita78b1935928919694dfe8de823a1accd6d222732 (patch)
tree3f17b6087cf2749e52c1e237de17e2e9addb6c06 /src/SMAPI.Mods.ConsoleCommands
parent4cd9eda1591c3908bf80b60c2902491a7595ee27 (diff)
parent8901218418693d610a17b22fe789ba6279f63446 (diff)
downloadSMAPI-a78b1935928919694dfe8de823a1accd6d222732.tar.gz
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs14
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/ModEntry.cs4
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
5 files changed, 11 insertions, 15 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
index 7644ee46..a6075013 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
@@ -47,7 +47,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
// define conversion between game time and TimeSpan
TimeSpan ToTimeSpan(int value) => new TimeSpan(0, value / 100, value % 100, 0);
- int FromTimeSpan(TimeSpan span) => (int)((span.Hours * 100) + span.Minutes);
+ int FromTimeSpan(TimeSpan span) => (span.Hours * 100) + span.Minutes;
// transition to new time
int intervals = (int)((ToTimeSpan(time) - ToTimeSpan(Game1.timeOfDay)).TotalMinutes / 10);
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
index 7a3d8694..f4a38403 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
@@ -25,15 +25,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
public IEnumerable<SearchableItem> GetAll()
{
// get tools
- for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
- {
- yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
- if (quality != Tool.iridium)
- yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
- }
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, 0));
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, 0));
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, 0));
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, 0));
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, 0));
yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears());
yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan());
diff --git a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
index 7588043d..30951064 100644
--- a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
@@ -29,7 +29,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands
helper.ConsoleCommands.Add(command.Name, command.Description, (name, args) => this.HandleCommand(command, name, args));
// hook events
- GameEvents.UpdateTick += this.GameEvents_UpdateTick;
+ helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked;
}
@@ -39,7 +39,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands
/// <summary>The method invoked when the game updates its state.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
- private void GameEvents_UpdateTick(object sender, EventArgs e)
+ private void OnUpdateTicked(object sender, EventArgs e)
{
if (!Context.IsWorldReady)
return;
diff --git a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj
index 1137bb11..d1f16e41 100644
--- a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj
+++ b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj
@@ -15,7 +15,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
- <Optimize>true</Optimize>
+ <Optimize>false</Optimize>
<OutputPath>$(SolutionDir)\..\bin\Debug\Mods\ConsoleCommands\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index 94bab67f..c723d845 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "2.8.0",
+ "Version": "2.9.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "2.8.2"
+ "MinimumApiVersion": "2.9.0"
}