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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-10 13:36:11 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-10 13:36:11 -0400
commit474c76183b601dc9ebd238a9acb69cd71f598af0 (patch)
tree9b3890131cb0b3d12f5f3e46b5a8f08c8c931564 /src/SMAPI.Toolkit
parent93a748996c1f728a1daafd2e69775c7eeb346b26 (diff)
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fix error when Steam .vdf file doesn't exist
Diffstat (limited to 'src/SMAPI.Toolkit')
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index 66465ffe..1d518738 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -264,8 +264,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
if (steamPath == null)
return null;
- // get raw .vdf data
+ // get .vdf file path
string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
+ if (!File.Exists(libraryFoldersPath))
+ return null;
+
+ // read data
using FileStream fileStream = File.OpenRead(libraryFoldersPath);
VdfDeserializer deserializer = new();
dynamic libraries = deserializer.Deserialize(fileStream);