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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-08-09 01:18:05 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 19:08:06 -0400 |
commit | fd77ae93d59222d70c86aebfc044f3af11063372 (patch) | |
tree | 76fac6ffc0cac70fb44f8b9ffc72471a2796a02f /src/SMAPI.Web/wwwroot | |
parent | 3f6865e8301535c8fbe83bc0f931a116adac0636 (diff) | |
download | SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.tar.gz SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.tar.bz2 SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.zip |
fix typos and inconsistent spelling
Diffstat (limited to 'src/SMAPI.Web/wwwroot')
-rw-r--r-- | src/SMAPI.Web/wwwroot/Content/js/json-validator.js | 2 | ||||
-rw-r--r-- | src/SMAPI.Web/wwwroot/schemas/content-patcher.json | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI.Web/wwwroot/Content/js/json-validator.js b/src/SMAPI.Web/wwwroot/Content/js/json-validator.js index 265e0c5e..5499cef6 100644 --- a/src/SMAPI.Web/wwwroot/Content/js/json-validator.js +++ b/src/SMAPI.Web/wwwroot/Content/js/json-validator.js @@ -120,7 +120,7 @@ smapi.jsonValidator = function (sectionUrl, pasteID) { }; /** - * Initialise the JSON validator page. + * Initialize the JSON validator page. */ var init = function () { // set initial code formatting diff --git a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json index 315a1fb2..e12be408 100644 --- a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json +++ b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json @@ -107,7 +107,7 @@ }, "Target": { "title": "Target asset", - "description": "The game asset you want to patch (or multiple comma-delimited assets). This is the file path inside your game's Content folder, without the file extension or language (like Animals/Dinosaur to edit Content/Animals/Dinosaur.xnb). This field supports tokens and capitalisation doesn't matter. Your changes are applied in all languages unless you specify a language condition.", + "description": "The game asset you want to patch (or multiple comma-delimited assets). This is the file path inside your game's Content folder, without the file extension or language (like Animals/Dinosaur to edit Content/Animals/Dinosaur.xnb). This field supports tokens and capitalization doesn't matter. Your changes are applied in all languages unless you specify a language condition.", "type": "string", "not": { "pattern": "^ *[cC][oO][nN][tT][eE][nN][tT]/|\\.[xX][nN][bB] *$|\\.[a-zA-Z][a-zA-Z]-[a-zA-Z][a-zA-Z](?:.xnb)? *$" @@ -140,7 +140,7 @@ }, "FromFile": { "title": "Source file", - "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin (map), or .xnb file. This field supports tokens and capitalisation doesn't matter.", + "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin (map), or .xnb file. This field supports tokens and capitalization doesn't matter.", "type": "string", "allOf": [ { @@ -310,7 +310,7 @@ "then": { "properties": { "FromFile": { - "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalisation doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you if it's a .tbin file:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder." + "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalization doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you if it's a .tbin file:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder." }, "FromArea": { "description": "The part of the source map to copy. Defaults to the whole source map." |