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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-09-05 15:41:21 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-09-05 15:41:21 -0400
commit55cd31f4f7d5122149c02abfaf0f408298503c6a (patch)
tree1f83a758ebb00e55bf55a1b846fe862e89d76945 /src/SMAPI/Framework/ContentCoordinator.cs
parent4f3d7eaafc056a7a2b17b1657e069eb456f60f52 (diff)
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minor cleanup
Diffstat (limited to 'src/SMAPI/Framework/ContentCoordinator.cs')
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index d1021cad..93371415 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -95,7 +95,7 @@ namespace StardewModdingAPI.Framework
this.ContentManagers.Add(
this.MainContentManager = new GameContentManager("Game1.content", serviceProvider, rootDirectory, currentCulture, this, monitor, reflection, this.OnDisposing, onLoadingFirstAsset)
);
- this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormalizeAssetName, reflection, monitor);
+ this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormalizeAssetName, reflection);
}
/// <summary>Get a new content manager which handles reading files from the game content folder with support for interception.</summary>
@@ -236,7 +236,7 @@ namespace StardewModdingAPI.Framework
{
foreach (var entry in contentManager.InvalidateCache(predicate, dispose))
{
- if (!removedAssets.TryGetValue(entry.Key, out Type type))
+ if (!removedAssets.ContainsKey(entry.Key))
removedAssets[entry.Key] = entry.Value.GetType();
}
}