summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/StateTracking/LocationTracker.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-23 12:57:33 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-23 12:57:33 -0400
commit9933acad35375c994ada78109eb1af957288d9ea (patch)
tree0f3ff3fb197804cb8b43ad9ef986c0ea3737bf64 /src/SMAPI/Framework/StateTracking/LocationTracker.cs
parent62665649bdec8b1b45b04e2d48bc68da689124d4 (diff)
downloadSMAPI-9933acad35375c994ada78109eb1af957288d9ea.tar.gz
SMAPI-9933acad35375c994ada78109eb1af957288d9ea.tar.bz2
SMAPI-9933acad35375c994ada78109eb1af957288d9ea.zip
use <inheritdoc/> in watchers
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/LocationTracker.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/LocationTracker.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
index ff72a19b..036ed73a 100644
--- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
@@ -25,7 +25,7 @@ namespace StardewModdingAPI.Framework.StateTracking
/*********
** Accessors
*********/
- /// <summary>Whether the value changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged => this.Watchers.Any(p => p.IsChanged);
/// <summary>The tracked location.</summary>
@@ -88,7 +88,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.UpdateChestWatcherList(added: location.Objects.Pairs, removed: Array.Empty<KeyValuePair<Vector2, SObject>>());
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
foreach (IWatcher watcher in this.Watchers)
@@ -100,7 +100,7 @@ namespace StardewModdingAPI.Framework.StateTracking
watcher.Value.Update();
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
foreach (IWatcher watcher in this.Watchers)
@@ -110,7 +110,7 @@ namespace StardewModdingAPI.Framework.StateTracking
watcher.Value.Reset();
}
- /// <summary>Stop watching the player fields and release all references.</summary>
+ /// <inheritdoc />
public void Dispose()
{
foreach (IWatcher watcher in this.Watchers)