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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-23 12:57:33 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-23 12:57:33 -0400 |
commit | 9933acad35375c994ada78109eb1af957288d9ea (patch) | |
tree | 0f3ff3fb197804cb8b43ad9ef986c0ea3737bf64 /src/SMAPI/Framework/StateTracking/LocationTracker.cs | |
parent | 62665649bdec8b1b45b04e2d48bc68da689124d4 (diff) | |
download | SMAPI-9933acad35375c994ada78109eb1af957288d9ea.tar.gz SMAPI-9933acad35375c994ada78109eb1af957288d9ea.tar.bz2 SMAPI-9933acad35375c994ada78109eb1af957288d9ea.zip |
use <inheritdoc/> in watchers
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/LocationTracker.cs')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/LocationTracker.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index ff72a19b..036ed73a 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -25,7 +25,7 @@ namespace StardewModdingAPI.Framework.StateTracking /********* ** Accessors *********/ - /// <summary>Whether the value changed since the last reset.</summary> + /// <inheritdoc /> public bool IsChanged => this.Watchers.Any(p => p.IsChanged); /// <summary>The tracked location.</summary> @@ -88,7 +88,7 @@ namespace StardewModdingAPI.Framework.StateTracking this.UpdateChestWatcherList(added: location.Objects.Pairs, removed: Array.Empty<KeyValuePair<Vector2, SObject>>()); } - /// <summary>Update the current value if needed.</summary> + /// <inheritdoc /> public void Update() { foreach (IWatcher watcher in this.Watchers) @@ -100,7 +100,7 @@ namespace StardewModdingAPI.Framework.StateTracking watcher.Value.Update(); } - /// <summary>Set the current value as the baseline.</summary> + /// <inheritdoc /> public void Reset() { foreach (IWatcher watcher in this.Watchers) @@ -110,7 +110,7 @@ namespace StardewModdingAPI.Framework.StateTracking watcher.Value.Reset(); } - /// <summary>Stop watching the player fields and release all references.</summary> + /// <inheritdoc /> public void Dispose() { foreach (IWatcher watcher in this.Watchers) |