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Diffstat (limited to 'src/SMAPI/Framework/StateTracking/LocationTracker.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/LocationTracker.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
index ff72a19b..036ed73a 100644
--- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
@@ -25,7 +25,7 @@ namespace StardewModdingAPI.Framework.StateTracking
/*********
** Accessors
*********/
- /// <summary>Whether the value changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged => this.Watchers.Any(p => p.IsChanged);
/// <summary>The tracked location.</summary>
@@ -88,7 +88,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.UpdateChestWatcherList(added: location.Objects.Pairs, removed: Array.Empty<KeyValuePair<Vector2, SObject>>());
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
foreach (IWatcher watcher in this.Watchers)
@@ -100,7 +100,7 @@ namespace StardewModdingAPI.Framework.StateTracking
watcher.Value.Update();
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
foreach (IWatcher watcher in this.Watchers)
@@ -110,7 +110,7 @@ namespace StardewModdingAPI.Framework.StateTracking
watcher.Value.Reset();
}
- /// <summary>Stop watching the player fields and release all references.</summary>
+ /// <inheritdoc />
public void Dispose()
{
foreach (IWatcher watcher in this.Watchers)