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-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs10
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs12
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs12
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs12
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs12
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs12
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs12
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs12
-rw-r--r--src/SMAPI/Framework/StateTracking/LocationTracker.cs8
-rw-r--r--src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs8
10 files changed, 55 insertions, 55 deletions
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
index 256370ce..3d178a36 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
@@ -26,13 +26,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Accessors
*********/
- /// <summary>Whether the value changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
- /// <summary>The values added since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Added => this.AddedImpl;
- /// <summary>The values removed since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Removed => this.RemovedImpl;
@@ -48,7 +48,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
this.LastValues = new HashSet<TValue>(comparer);
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
this.AssertNotDisposed();
@@ -71,7 +71,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
this.LastValues = curValues;
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
this.AssertNotDisposed();
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs
index 5f76fe0a..e51c46c1 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs
@@ -20,13 +20,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Accessors
*********/
- /// <summary>The field value at the last reset.</summary>
+ /// <inheritdoc />
public TValue PreviousValue { get; private set; }
- /// <summary>The latest value.</summary>
+ /// <inheritdoc />
public TValue CurrentValue { get; private set; }
- /// <summary>Whether the value changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged { get; private set; }
@@ -44,21 +44,21 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
this.PreviousValue = this.CurrentValue;
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
this.CurrentValue = this.GetValue();
this.IsChanged = !this.Comparer.Equals(this.PreviousValue, this.CurrentValue);
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
this.PreviousValue = this.CurrentValue;
this.IsChanged = false;
}
- /// <summary>Release any references if needed when the field is no longer needed.</summary>
+ /// <inheritdoc />
public void Dispose() { }
}
}
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs
index 84340fbf..b46e0b24 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ImmutableCollectionWatcher.cs
@@ -13,26 +13,26 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>A singleton collection watcher instance.</summary>
public static ImmutableCollectionWatcher<TValue> Instance { get; } = new();
- /// <summary>Whether the collection changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged { get; } = false;
- /// <summary>The values added since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Added { get; } = Array.Empty<TValue>();
- /// <summary>The values removed since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Removed { get; } = Array.Empty<TValue>();
/*********
** Public methods
*********/
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update() { }
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset() { }
- /// <summary>Stop watching the field and release all references.</summary>
+ /// <inheritdoc />
public override void Dispose() { }
}
}
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs
index 676c9fb4..e278fa99 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs
@@ -24,13 +24,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Accessors
*********/
- /// <summary>Whether the collection changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
- /// <summary>The values added since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Added => this.AddedImpl;
- /// <summary>The values removed since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Removed => this.RemovedImpl;
@@ -46,13 +46,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
field.OnValueRemoved += this.OnValueRemoved;
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
this.AssertNotDisposed();
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
this.AssertNotDisposed();
@@ -61,7 +61,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
this.RemovedImpl.Clear();
}
- /// <summary>Stop watching the field and release all references.</summary>
+ /// <inheritdoc />
public override void Dispose()
{
if (!this.IsDisposed)
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs
index f55e4cea..a0fcc236 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs
@@ -31,13 +31,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Accessors
*********/
- /// <summary>Whether the collection changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged => this.PairsAdded.Count > 0 || this.PairsRemoved.Count > 0;
- /// <summary>The values added since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<KeyValuePair<TKey, TValue>> Added => this.PairsAdded;
- /// <summary>The values removed since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<KeyValuePair<TKey, TValue>> Removed => this.PairsRemoved;
@@ -54,13 +54,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
field.OnValueRemoved += this.OnValueRemoved;
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
this.AssertNotDisposed();
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
this.AssertNotDisposed();
@@ -69,7 +69,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
this.PairsRemoved.Clear();
}
- /// <summary>Stop watching the field and release all references.</summary>
+ /// <inheritdoc />
public override void Dispose()
{
if (!this.IsDisposed)
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs
index 0b4d3030..79c3cb8b 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs
@@ -25,13 +25,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Accessors
*********/
- /// <summary>Whether the collection changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
- /// <summary>The values added since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Added => this.AddedImpl;
- /// <summary>The values removed since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Removed => this.RemovedImpl;
@@ -47,20 +47,20 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
field.OnArrayReplaced += this.OnArrayReplaced;
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
this.AddedImpl.Clear();
this.RemovedImpl.Clear();
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
this.AssertNotDisposed();
}
- /// <summary>Stop watching the field and release all references.</summary>
+ /// <inheritdoc />
public override void Dispose()
{
if (!this.IsDisposed)
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
index 48d5d681..d00f4582 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
@@ -17,13 +17,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Accessors
*********/
- /// <summary>Whether the value changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged { get; private set; }
- /// <summary>The field value at the last reset.</summary>
+ /// <inheritdoc />
public TValue PreviousValue { get; private set; }
- /// <summary>The latest value.</summary>
+ /// <inheritdoc />
public TValue CurrentValue { get; private set; }
@@ -42,13 +42,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
field.fieldChangeEvent += this.OnValueChanged;
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
this.AssertNotDisposed();
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
this.AssertNotDisposed();
@@ -57,7 +57,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
this.IsChanged = false;
}
- /// <summary>Stop watching the field and release all references.</summary>
+ /// <inheritdoc />
public override void Dispose()
{
if (!this.IsDisposed)
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs
index 97aedca8..f503c47f 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs
@@ -28,13 +28,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Accessors
*********/
- /// <summary>Whether the collection changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
- /// <summary>The values added since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Added => this.AddedImpl;
- /// <summary>The values removed since the last reset.</summary>
+ /// <inheritdoc />
public IEnumerable<TValue> Removed => this.RemovedImpl;
@@ -49,13 +49,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
field.CollectionChanged += this.OnCollectionChanged;
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
this.AssertNotDisposed();
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
this.AssertNotDisposed();
@@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
this.RemovedImpl.Clear();
}
- /// <summary>Stop watching the field and release all references.</summary>
+ /// <inheritdoc />
public override void Dispose()
{
if (!this.IsDisposed)
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
index ff72a19b..036ed73a 100644
--- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
@@ -25,7 +25,7 @@ namespace StardewModdingAPI.Framework.StateTracking
/*********
** Accessors
*********/
- /// <summary>Whether the value changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged => this.Watchers.Any(p => p.IsChanged);
/// <summary>The tracked location.</summary>
@@ -88,7 +88,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.UpdateChestWatcherList(added: location.Objects.Pairs, removed: Array.Empty<KeyValuePair<Vector2, SObject>>());
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
foreach (IWatcher watcher in this.Watchers)
@@ -100,7 +100,7 @@ namespace StardewModdingAPI.Framework.StateTracking
watcher.Value.Update();
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
foreach (IWatcher watcher in this.Watchers)
@@ -110,7 +110,7 @@ namespace StardewModdingAPI.Framework.StateTracking
watcher.Value.Reset();
}
- /// <summary>Stop watching the player fields and release all references.</summary>
+ /// <inheritdoc />
public void Dispose()
{
foreach (IWatcher watcher in this.Watchers)
diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
index 817a6011..f328d659 100644
--- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
@@ -37,7 +37,7 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <summary>Whether locations were added or removed since the last reset.</summary>
public bool IsLocationListChanged => this.Added.Any() || this.Removed.Any();
- /// <summary>Whether any tracked location data changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged => this.IsLocationListChanged || this.Locations.Any(p => p.IsChanged);
/// <summary>The tracked locations.</summary>
@@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.VolcanoLocationListWatcher = WatcherFactory.ForReferenceList(activeVolcanoLocations);
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
// update watchers
@@ -120,7 +120,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.VolcanoLocationListWatcher.Reset();
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
this.ResetLocationList();
@@ -135,7 +135,7 @@ namespace StardewModdingAPI.Framework.StateTracking
return this.LocationDict.ContainsKey(location);
}
- /// <summary>Stop watching the player fields and release all references.</summary>
+ /// <inheritdoc />
public void Dispose()
{
foreach (IWatcher watcher in this.GetWatchers())