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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-10 00:59:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-10 00:59:48 -0400
commit3d7ce99d798745ee746dafdb1f591b5c23ff16dd (patch)
treef815e0ae66cea5199d191978ca0552eae07d3652 /src/SMAPI
parent9488d6482b03aa2227318f0028d10a44849367f6 (diff)
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revamp how mod skips & issues are displayed (#571)
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Program.cs143
1 files changed, 84 insertions, 59 deletions
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index 5d8b267f..4e4c913a 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -11,7 +11,6 @@ using System.Security;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
-using Microsoft.Xna.Framework.Input;
#if SMAPI_FOR_WINDOWS
using System.Windows.Forms;
#endif
@@ -32,10 +31,8 @@ using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.Clients.WebApi;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Serialisation;
-using StardewModdingAPI.Toolkit.Serialisation.Converters;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
-using Keys = Microsoft.Xna.Framework.Input.Keys;
using Monitor = StardewModdingAPI.Framework.Monitor;
using SObject = StardewValley.Object;
using ThreadState = System.Threading.ThreadState;
@@ -881,33 +878,15 @@ namespace StardewModdingAPI
}
IModMetadata[] loadedMods = this.ModRegistry.GetAll(contentPacks: false).ToArray();
- // log skipped mods
- this.Monitor.Newline();
- if (skippedMods.Any())
- {
- this.Monitor.Log($"Skipped {skippedMods.Count} mods:", LogLevel.Error);
- foreach (var pair in skippedMods.OrderBy(p => p.Key.DisplayName))
- {
- IModMetadata mod = pair.Key;
- string[] reason = pair.Value;
-
- this.Monitor.Log($" {mod.DisplayName}{(mod.Manifest?.Version != null ? " " + mod.Manifest.Version.ToString() : "")} because {reason[0]}", LogLevel.Error);
- if (reason[1] != null)
- this.Monitor.Log($" {reason[1]}", LogLevel.Trace);
- }
- this.Monitor.Newline();
- }
-
// log loaded mods
this.Monitor.Log($"Loaded {loadedMods.Length} mods" + (loadedMods.Length > 0 ? ":" : "."), LogLevel.Info);
-
foreach (IModMetadata metadata in loadedMods.OrderBy(p => p.DisplayName))
{
IManifest manifest = metadata.Manifest;
this.Monitor.Log(
$" {metadata.DisplayName} {manifest.Version}"
- + (!string.IsNullOrWhiteSpace(manifest.Author) ? $" by {manifest.Author}" : "")
- + (!string.IsNullOrWhiteSpace(manifest.Description) ? $" | {manifest.Description}" : ""),
+ + (!string.IsNullOrWhiteSpace(manifest.Author) ? $" by {manifest.Author}" : "")
+ + (!string.IsNullOrWhiteSpace(manifest.Description) ? $" | {manifest.Description}" : ""),
LogLevel.Info
);
}
@@ -933,27 +912,8 @@ namespace StardewModdingAPI
this.Monitor.Newline();
}
- // log warnings
- {
- IModMetadata[] modsWithWarnings = this.ModRegistry.GetAll().Where(p => p.Warnings != ModWarning.None).ToArray();
- if (modsWithWarnings.Any())
- {
- this.Monitor.Log($"Found issues with {modsWithWarnings.Length} mods:", LogLevel.Warn);
- foreach (IModMetadata metadata in modsWithWarnings)
- {
- string[] warnings = this.GetWarningText(metadata.Warnings).ToArray();
- if (warnings.Length == 1)
- this.Monitor.Log($" {metadata.DisplayName} {warnings[0]}", LogLevel.Warn);
- else
- {
- this.Monitor.Log($" {metadata.DisplayName}:", LogLevel.Warn);
- foreach (string warning in warnings)
- this.Monitor.Log(" - " + warning, LogLevel.Warn);
- }
- }
- this.Monitor.Newline();
- }
- }
+ // log mod warnings
+ this.LogModWarnings(this.ModRegistry.GetAll().ToArray(), skippedMods);
// initialise translations
this.ReloadTranslations(loadedMods);
@@ -1044,22 +1004,87 @@ namespace StardewModdingAPI
this.ModRegistry.AreAllModsInitialised = true;
}
- /// <summary>Get the warning text for a mod warning bit mask.</summary>
- /// <param name="mask">The mod warning bit mask.</param>
- private IEnumerable<string> GetWarningText(ModWarning mask)
+ /// <summary>Write a summary of mod warnings to the console and log.</summary>
+ /// <param name="mods">The loaded mods.</param>
+ /// <param name="skippedMods">The mods which were skipped, along with the friendly and developer reasons.</param>
+ private void LogModWarnings(IModMetadata[] mods, IDictionary<IModMetadata, string[]> skippedMods)
{
- if (mask.HasFlag(ModWarning.BrokenCodeLoaded))
- yield return "has broken code, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.";
- if (mask.HasFlag(ModWarning.ChangesSaveSerialiser))
- yield return "accesses the save serialiser and may break your saves.";
- if (mask.HasFlag(ModWarning.PatchesGame))
- yield return "patches the game. This may cause errors or bugs in-game. If you have issues, try removing this mod first.";
- if (mask.HasFlag(ModWarning.UsesUnvalidatedUpdateTick))
- yield return "bypasses normal SMAPI event protections. This may cause errors or save corruption. If you have issues, try removing this mod first.";
- if (mask.HasFlag(ModWarning.UsesDynamic))
- yield return "uses the 'dynamic' keyword. This won't work on Linux/Mac.";
- if (mask.HasFlag(ModWarning.NoUpdateKeys))
- yield return "has no update keys in its manifest. SMAPI won't show update alerts for this mod.";
+ // get mods with warnings
+ IModMetadata[] modsWithWarnings = mods.Where(p => p.Warnings != ModWarning.None).ToArray();
+ if (!modsWithWarnings.Any() && !skippedMods.Any())
+ return;
+
+ // log intro
+ {
+ int count = modsWithWarnings.Union(skippedMods.Keys).Count();
+ this.Monitor.Log($"Found {count} mod{(count == 1 ? "" : "s")} with warnings:", LogLevel.Info);
+ }
+
+ // log skipped mods
+ if (skippedMods.Any())
+ {
+ this.Monitor.Log(" Skipped mods", LogLevel.Error);
+ this.Monitor.Log(" " + "".PadRight(50, '-'), LogLevel.Error);
+ this.Monitor.Log(" These mods could not be added to your game.", LogLevel.Error);
+ this.Monitor.Newline();
+
+ foreach (var pair in skippedMods.OrderBy(p => p.Key.DisplayName))
+ {
+ IModMetadata mod = pair.Key;
+ string[] reason = pair.Value;
+
+ this.Monitor.Log($" - {mod.DisplayName}{(mod.Manifest?.Version != null ? " " + mod.Manifest.Version.ToString() : "")} because {reason[0]}", LogLevel.Error);
+ if (reason[1] != null)
+ this.Monitor.Log($" ({reason[1]})", LogLevel.Trace);
+ }
+ this.Monitor.Newline();
+ }
+
+ // log warnings
+ if (modsWithWarnings.Any())
+ {
+ // issue block format logic
+ void LogWarningGroup(ModWarning warning, LogLevel logLevel, string heading, params string[] blurb)
+ {
+ IModMetadata[] matches = modsWithWarnings.Where(p => p.Warnings.HasFlag(warning)).ToArray();
+ if (!matches.Any())
+ return;
+
+ this.Monitor.Log(" " + heading, logLevel);
+ this.Monitor.Log(" " + "".PadRight(50, '-'), logLevel);
+ foreach (string line in blurb)
+ this.Monitor.Log(" " + line, logLevel);
+ this.Monitor.Newline();
+ foreach (IModMetadata match in matches)
+ this.Monitor.Log($" - {match.DisplayName}", logLevel);
+ this.Monitor.Newline();
+ }
+
+ // supported issues
+ LogWarningGroup(ModWarning.BrokenCodeLoaded, LogLevel.Error, "Broken mods",
+ "These mods have broken code, but you configured SMAPI to load them anyway. This may cause bugs,",
+ "errors, or crashes in-game."
+ );
+ LogWarningGroup(ModWarning.ChangesSaveSerialiser, LogLevel.Warn, "Changed save serialiser",
+ "These mods change the save serialiser. They may corrupt your save files, or make them unusable if",
+ "you uninstall these mods."
+ );
+ LogWarningGroup(ModWarning.PatchesGame, LogLevel.Info, "Patched game code",
+ "These mods directly change the game code. They're more likely to cause errors or bugs in-game; if",
+ "your game has issues, try removing these first. Otherwise you can ignore this warning."
+ );
+ LogWarningGroup(ModWarning.UsesUnvalidatedUpdateTick, LogLevel.Info, "Bypassed safety checks",
+ "These mods bypass SMAPI's normal safety checks, so they're more likely to cause errors or save",
+ "corruption. If your game has issues, try removing these first."
+ );
+ LogWarningGroup(ModWarning.NoUpdateKeys, LogLevel.Debug, "No update keys",
+ "These mods have no update keys in their manifest. SMAPI may not notify you about updates for these",
+ "mods. Consider notifying the mod authors about this problem."
+ );
+ LogWarningGroup(ModWarning.UsesDynamic, LogLevel.Debug, "Not crossplatform",
+ "These mods use the 'dynamic' keyword, and won't work on Linux/Mac."
+ );
+ }
}
/// <summary>Load a mod's entry class.</summary>