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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-03 19:03:51 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-03 19:03:51 -0400
commit6b0d13be7c8383785cc3152d502959b15468b234 (patch)
treec8cae5c83087ec7a6fd7d8940fa084a87c7fac23 /src/SMAPI
parentef1eff669d8a6a277c12c0b84e16402de7f026d4 (diff)
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fix Mono.Cecil failing to resolve references to SMAPI in some edge cases
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 3606eb66..2b71038a 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -61,6 +61,7 @@ namespace StardewModdingAPI.Framework.ModLoading
this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath);
+ this.AssemblyDefinitionResolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); // for some reason Mono.Cecil can't resolve SMAPI in very specific cases involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only)
// generate type => assembly lookup for types which should be rewritten
this.TypeAssemblies = new Dictionary<string, Assembly>();