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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-04-25 19:25:34 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-04-25 19:25:34 -0400
commitae956d0ad8847a8b61d964bd40238de75768260a (patch)
treef4e54cdd2c047d1badb006bf138ee78db19c0393 /src/SMAPI
parentff571701b21f1f1a0f5c914bdb756312f07fb134 (diff)
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update for SDV 1.3.0.38 (#453)
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/SGame.cs2
-rw-r--r--src/SMAPI/Framework/StateTracking/PlayerTracker.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 182b90fc..7ea83957 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -533,7 +533,7 @@ namespace StardewModdingAPI.Framework
if (this.VerboseLogging)
this.Monitor.Log("Context: current location objects changed.", LogLevel.Trace);
- this.Events.Location_LocationObjectsChanged.Raise(new EventArgsLocationObjectsChanged(curPlayer.GetCurrentLocation().objects.FieldDict));
+ this.Events.Location_LocationObjectsChanged.Raise(new EventArgsLocationObjectsChanged(curPlayer.GetCurrentLocation().netObjects.FieldDict));
}
// raise time changed
diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
index 81e074ec..f6bfc98e 100644
--- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
@@ -62,7 +62,7 @@ namespace StardewModdingAPI.Framework.StateTracking
// init trackers
this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation);
- this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().objects);
+ this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().netObjects);
this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0);
this.SkillWatchers = new Dictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>>
{
@@ -100,7 +100,7 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Watchers.Remove(this.LocationObjectsWatcher);
this.LocationObjectsWatcher.Dispose();
- this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().objects);
+ this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(this.GetCurrentLocation().netObjects);
this.Watchers.Add(this.LocationObjectsWatcher);
}