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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-05-29 21:26:57 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:00:49 -0400 |
commit | bf3738eacb192492113fd968b50ff57fac26557c (patch) | |
tree | 7648120db7c97cb1ac75107782d5515ec13092bd /src/SMAPI | |
parent | d4e09c5a8524fad43e2ecf94ade86673a94b85a5 (diff) | |
download | SMAPI-bf3738eacb192492113fd968b50ff57fac26557c.tar.gz SMAPI-bf3738eacb192492113fd968b50ff57fac26557c.tar.bz2 SMAPI-bf3738eacb192492113fd968b50ff57fac26557c.zip |
add separate LogNetworkTraffic option
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/SMultiplayer.cs | 17 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.config.json | 5 |
5 files changed, 24 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index e2b33160..2bc71adf 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework.Models /// <summary>Whether SMAPI should log more information about the game context.</summary> public bool VerboseLogging { get; set; } + /// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary> + public bool LogNetworkTraffic { get; set; } + /// <summary>Whether to generate a file in the mods folder with detailed metadata about the detected mods.</summary> public bool DumpMetadata { get; set; } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 03a27fa9..60deed70 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -223,7 +223,8 @@ namespace StardewModdingAPI.Framework deprecationManager: SCore.DeprecationManager, onGameInitialised: this.InitialiseAfterGameStart, onGameExiting: this.Dispose, - cancellationToken: this.CancellationToken + cancellationToken: this.CancellationToken, + logNetworkTraffic: this.Settings.LogNetworkTraffic ); StardewValley.Program.gamePtr = this.GameInstance; diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 1d4db834..d37ca82f 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -141,7 +141,8 @@ namespace StardewModdingAPI.Framework /// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param> /// <param name="onGameExiting">A callback to invoke when the game exits.</param> /// <param name="cancellationToken">Propagates notification that SMAPI should exit.</param> - internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting, CancellationTokenSource cancellationToken) + /// <param name="logNetworkTraffic">Whether to log network traffic.</param> + internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic) { this.OnLoadingFirstAsset = SGame.ConstructorHack.OnLoadingFirstAsset; SGame.ConstructorHack = null; @@ -163,7 +164,7 @@ namespace StardewModdingAPI.Framework this.OnGameInitialised = onGameInitialised; this.OnGameExiting = onGameExiting; Game1.input = new SInputState(); - Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.OnModMessageReceived); + Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.OnModMessageReceived, logNetworkTraffic); Game1.hooks = new SModHooks(this.OnNewDayAfterFade); this.CancellationToken = cancellationToken; diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs index 382910a0..531c229e 100644 --- a/src/SMAPI/Framework/SMultiplayer.cs +++ b/src/SMAPI/Framework/SMultiplayer.cs @@ -51,6 +51,9 @@ namespace StardewModdingAPI.Framework /// <summary>A callback to invoke when a mod message is received.</summary> private readonly Action<ModMessageModel> OnModMessageReceived; + /// <summary>Whether to log network traffic.</summary> + private readonly bool LogNetworkTraffic; + /********* ** Accessors @@ -72,7 +75,8 @@ namespace StardewModdingAPI.Framework /// <param name="modRegistry">Tracks the installed mods.</param> /// <param name="reflection">Simplifies access to private code.</param> /// <param name="onModMessageReceived">A callback to invoke when a mod message is received.</param> - public SMultiplayer(IMonitor monitor, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, Reflector reflection, Action<ModMessageModel> onModMessageReceived) + /// <param name="logNetworkTraffic">Whether to log network traffic.</param> + public SMultiplayer(IMonitor monitor, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, Reflector reflection, Action<ModMessageModel> onModMessageReceived, bool logNetworkTraffic) { this.Monitor = monitor; this.EventManager = eventManager; @@ -80,6 +84,7 @@ namespace StardewModdingAPI.Framework this.ModRegistry = modRegistry; this.Reflection = reflection; this.OnModMessageReceived = onModMessageReceived; + this.LogNetworkTraffic = logNetworkTraffic; } /// <summary>Perform cleanup needed when a multiplayer session ends.</summary> @@ -143,7 +148,7 @@ namespace StardewModdingAPI.Framework /// <param name="resume">Resume sending the underlying message.</param> protected void OnClientSendingMessage(OutgoingMessage message, Action<OutgoingMessage> sendMessage, Action resume) { - if (this.Monitor.IsVerbose) + if (this.LogNetworkTraffic) this.Monitor.Log($"CLIENT SEND {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace); switch (message.MessageType) @@ -167,7 +172,7 @@ namespace StardewModdingAPI.Framework /// <param name="resume">Process the message using the game's default logic.</param> public void OnServerProcessingMessage(IncomingMessage message, Action<OutgoingMessage> sendMessage, Action resume) { - if (this.Monitor.IsVerbose) + if (this.LogNetworkTraffic) this.Monitor.Log($"SERVER RECV {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace); switch (message.MessageType) @@ -247,7 +252,7 @@ namespace StardewModdingAPI.Framework /// <returns>Returns whether the message was handled.</returns> public void OnClientProcessingMessage(IncomingMessage message, Action<OutgoingMessage> sendMessage, Action resume) { - if (this.Monitor.IsVerbose) + if (this.LogNetworkTraffic) this.Monitor.Log($"CLIENT RECV {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace); switch (message.MessageType) @@ -371,7 +376,7 @@ namespace StardewModdingAPI.Framework string data = JsonConvert.SerializeObject(model, Formatting.None); // log message - if (this.Monitor.IsVerbose) + if (this.LogNetworkTraffic) this.Monitor.Log($"Broadcasting '{messageType}' message: {data}.", LogLevel.Trace); // send message @@ -432,7 +437,7 @@ namespace StardewModdingAPI.Framework string json = message.Reader.ReadString(); ModMessageModel model = this.JsonHelper.Deserialise<ModMessageModel>(json); HashSet<long> playerIDs = new HashSet<long>(model.ToPlayerIDs ?? this.GetKnownPlayerIDs()); - if (this.Monitor.IsVerbose) + if (this.LogNetworkTraffic) this.Monitor.Log($"Received message: {json}.", LogLevel.Trace); // notify local mods diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json index c04cceee..450a32cc 100644 --- a/src/SMAPI/SMAPI.config.json +++ b/src/SMAPI/SMAPI.config.json @@ -62,6 +62,11 @@ This file contains advanced configuration for SMAPI. You generally shouldn't cha "VerboseLogging": false, /** + * Whether SMAPI should log network traffic (may be very verbose). Best combined with VerboseLogging, which includes network metadata. + */ + "LogNetworkTraffic": false, + + /** * Whether to generate a 'SMAPI-latest.metadata-dump.json' file in the logs folder with the full mod * metadata for detected mods. This is only needed when troubleshooting some cases. */ |