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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-13 00:34:28 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-13 00:34:28 -0500
commitcd277e915f85260c8af665b5aeb44368badf06e8 (patch)
tree5ad41162f8e327c4263dbc02f3c1715b95a2a424 /src/SMAPI
parent3fef9bb2a5cc39fc6ba15199b0889fae5533c5f0 (diff)
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fix NPCDisposition asset propagation breaking NPC data
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 4667be7e..a44ab7d1 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -504,7 +504,7 @@ namespace StardewModdingAPI.Metadata
if (!character.isVillager() || !dispositions.ContainsKey(character.Name))
continue;
- NPC clone = new NPC(null, Vector2.Zero, 0, character.Name);
+ NPC clone = new NPC(null, character.Position, character.DefaultMap, character.FacingDirection, character.Name, null, character.Portrait, eventActor: false);
character.Age = clone.Age;
character.Manners = clone.Manners;
character.SocialAnxiety = clone.SocialAnxiety;