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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-02-25 01:07:32 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-02-25 01:07:32 -0500 |
commit | d70d449c5c99e68677e83c66bdaf300be6b71ee2 (patch) | |
tree | d0658ed05ec32fbb01be5fa174df782093e5fec1 /src/SMAPI | |
parent | 6fc1bf47136a620b3d270af6307426080b7d1ab2 (diff) | |
download | SMAPI-d70d449c5c99e68677e83c66bdaf300be6b71ee2.tar.gz SMAPI-d70d449c5c99e68677e83c66bdaf300be6b71ee2.tar.bz2 SMAPI-d70d449c5c99e68677e83c66bdaf300be6b71ee2.zip |
fix issue where replacing an asset via asset.AsImage() or asset.AsDictionary() has no effect
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetData.cs | 12 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForDictionary.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForObject.cs | 8 |
4 files changed, 21 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/Content/AssetData.cs b/src/SMAPI/Framework/Content/AssetData.cs index 1ab9eebd..0a86f54d 100644 --- a/src/SMAPI/Framework/Content/AssetData.cs +++ b/src/SMAPI/Framework/Content/AssetData.cs @@ -7,6 +7,13 @@ namespace StardewModdingAPI.Framework.Content internal class AssetData<TValue> : AssetInfo, IAssetData<TValue> { /********* + ** Properties + *********/ + /// <summary>A callback to invoke when the data is replaced (if any).</summary> + private readonly Action<TValue> OnDataReplaced; + + + /********* ** Accessors *********/ /// <summary>The content data being read.</summary> @@ -21,10 +28,12 @@ namespace StardewModdingAPI.Framework.Content /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath) + /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> + public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath, Action<TValue> onDataReplaced) : base(locale, assetName, data.GetType(), getNormalisedPath) { this.Data = data; + this.OnDataReplaced = onDataReplaced; } /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> @@ -39,6 +48,7 @@ namespace StardewModdingAPI.Framework.Content throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors."); this.Data = value; + this.OnDataReplaced?.Invoke(value); } } } diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs index e9b29b12..7b80875f 100644 --- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs +++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs @@ -15,8 +15,9 @@ namespace StardewModdingAPI.Framework.Content /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath) - : base(locale, assetName, data, getNormalisedPath) { } + /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> + public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath, Action<IDictionary<TKey, TValue>> onDataReplaced) + : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 45c5588b..c665484f 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -15,8 +15,9 @@ namespace StardewModdingAPI.Framework.Content /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath) - : base(locale, assetName, data, getNormalisedPath) { } + /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> + public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath, Action<Texture2D> onDataReplaced) + : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } /// <summary>Overwrite part of the image.</summary> /// <param name="source">The image to patch into the content.</param> diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs index f30003e4..90f9e2d4 100644 --- a/src/SMAPI/Framework/Content/AssetDataForObject.cs +++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Framework.Content /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> public AssetDataForObject(string locale, string assetName, object data, Func<string, string> getNormalisedPath) - : base(locale, assetName, data, getNormalisedPath) { } + : base(locale, assetName, data, getNormalisedPath, onDataReplaced: null) { } /// <summary>Construct an instance.</summary> /// <param name="info">The asset metadata.</param> @@ -31,14 +31,14 @@ namespace StardewModdingAPI.Framework.Content /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> public IAssetDataForDictionary<TKey, TValue> AsDictionary<TKey, TValue>() { - return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath); + return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath, this.ReplaceWith); } /// <summary>Get a helper to manipulate the data as an image.</summary> /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> public IAssetDataForImage AsImage() { - return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath); + return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath, this.ReplaceWith); } /// <summary>Get the data as a given type.</summary> |