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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-19 18:04:57 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-19 18:04:57 -0400
commit16281fb58944e7e829b184b014e27822c91c9f43 (patch)
treee9db3b9943d61163a87190c4293673a002d17da1 /src/StardewModdingAPI/Context.cs
parentc84310dfebafd3085dc418f3620154f9934865de (diff)
parentcbb1777ba00f581b428e61a0f7245a87ac53cf09 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Context.cs')
-rw-r--r--src/StardewModdingAPI/Context.cs17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs
index 2da14eed..6bc5ae56 100644
--- a/src/StardewModdingAPI/Context.cs
+++ b/src/StardewModdingAPI/Context.cs
@@ -4,18 +4,27 @@ using StardewValley.Menus;
namespace StardewModdingAPI
{
/// <summary>Provides information about the current game state.</summary>
- internal static class Context
+ public static class Context
{
/*********
** Accessors
*********/
+ /****
+ ** Public
+ ****/
+ /// <summary>Whether the player has loaded a save and the world has finished initialising.</summary>
+ public static bool IsWorldReady { get; internal set; }
+
+ /****
+ ** Internal
+ ****/
/// <summary>Whether a player save has been loaded.</summary>
- public static bool IsSaveLoaded => Game1.hasLoadedGame && !string.IsNullOrEmpty(Game1.player.name);
+ internal static bool IsSaveLoaded => Game1.hasLoadedGame && !string.IsNullOrEmpty(Game1.player.name);
/// <summary>Whether the game is currently writing to the save file.</summary>
- public static bool IsSaving => SaveGame.IsProcessing && (Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu); // IsProcessing is never set to false on Linux/Mac
+ internal static bool IsSaving => Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu; // saving is performed by SaveGameMenu, but it's wrapped by ShippingMenu on days when the player shipping something
/// <summary>Whether the game is currently running the draw loop.</summary>
- public static bool IsInDrawLoop { get; set; }
+ internal static bool IsInDrawLoop { get; set; }
}
}