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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-03-08 15:25:30 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-03-08 15:25:30 -0500
commitb2e88bccf63545d950f4cbf47a0466321c614245 (patch)
treee7c96f0129322a9b6df2e1bef064580f45bd4056 /src/StardewModdingAPI/Framework
parentdfaed472b0e7f1e35ad07eea427fe5034b40ddc7 (diff)
downloadSMAPI-b2e88bccf63545d950f4cbf47a0466321c614245.tar.gz
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add dictionary/image content helpers for more intuitive usage (#173)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs98
-rw-r--r--src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs47
-rw-r--r--src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs36
-rw-r--r--src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs70
-rw-r--r--src/StardewModdingAPI/Framework/ContentEventHelper.cs182
-rw-r--r--src/StardewModdingAPI/Framework/SContentManager.cs1
6 files changed, 252 insertions, 182 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs b/src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs
new file mode 100644
index 00000000..736cdc70
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs
@@ -0,0 +1,98 @@
+using System;
+using System.Collections.Generic;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary>
+ /// <typeparam name="TValue">The interface value type.</typeparam>
+ internal class ContentEventBaseHelper<TValue> : EventArgs
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Normalises an asset key to match the cache key.</summary>
+ protected readonly Func<string, string> GetNormalisedPath;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The content's locale code, if the content is localised.</summary>
+ public string Locale { get; }
+
+ /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary>
+ public string AssetName { get; }
+
+ /// <summary>The content data being read.</summary>
+ public TValue Data { get; protected set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="locale">The content's locale code, if the content is localised.</param>
+ /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="data">The content data being read.</param>
+ /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ public ContentEventBaseHelper(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath)
+ {
+ this.Locale = locale;
+ this.AssetName = assetName;
+ this.Data = data;
+ this.GetNormalisedPath = getNormalisedPath;
+ }
+
+ /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
+ /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
+ public bool IsAssetName(string path)
+ {
+ path = this.GetNormalisedPath(path);
+ return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
+ }
+
+ /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
+ /// <param name="value">The new content value.</param>
+ /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
+ /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
+ public void ReplaceWith(TValue value)
+ {
+ if (value == null)
+ throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
+ if (!this.Data.GetType().IsInstanceOfType(value))
+ throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.Data.GetType())} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
+
+ this.Data = value;
+ }
+
+
+ /*********
+ ** Protected methods
+ *********/
+ /// <summary>Get a human-readable type name.</summary>
+ /// <param name="type">The type to name.</param>
+ protected string GetFriendlyTypeName(Type type)
+ {
+ // dictionary
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>))
+ {
+ Type[] genericArgs = type.GetGenericArguments();
+ return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>";
+ }
+
+ // texture
+ if (type == typeof(Texture2D))
+ return type.Name;
+
+ // native type
+ if (type == typeof(int))
+ return "int";
+ if (type == typeof(string))
+ return "string";
+
+ // default
+ return type.FullName;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs
new file mode 100644
index 00000000..26292cab
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs
@@ -0,0 +1,47 @@
+using System;
+using System.Collections.Generic;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>Encapsulates access and changes to content being read from a data file.</summary>
+ internal class ContentEventHelper : ContentEventBaseHelper<object>, IContentEventHelper
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="locale">The content's locale code, if the content is localised.</param>
+ /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="data">The content data being read.</param>
+ /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ public ContentEventHelper(string locale, string assetName, object data, Func<string, string> getNormalisedPath)
+ : base(locale, assetName, data, getNormalisedPath) { }
+
+ /// <summary>Get a helper to manipulate the data as a dictionary.</summary>
+ /// <typeparam name="TKey">The expected dictionary key.</typeparam>
+ /// <typeparam name="TValue">The expected dictionary balue.</typeparam>
+ /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
+ public IContentEventHelperForDictionary<TKey, TValue> AsDictionary<TKey, TValue>()
+ {
+ return new ContentEventHelperForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath);
+ }
+
+ /// <summary>Get a helper to manipulate the data as an image.</summary>
+ /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
+ public IContentEventHelperForImage AsImage()
+ {
+ return new ContentEventHelperForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath);
+ }
+
+ /// <summary>Get the data as a given type.</summary>
+ /// <typeparam name="TData">The expected data type.</typeparam>
+ /// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
+ public TData GetData<TData>()
+ {
+ if (!(this.Data is TData))
+ throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}.");
+ return (TData)this.Data;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs
new file mode 100644
index 00000000..8fcaae3c
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs
@@ -0,0 +1,36 @@
+using System;
+using System.Collections.Generic;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
+ internal class ContentEventHelperForDictionary<TKey, TValue> : ContentEventBaseHelper<IDictionary<TKey, TValue>>, IContentEventHelperForDictionary<TKey, TValue>
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="locale">The content's locale code, if the content is localised.</param>
+ /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="data">The content data being read.</param>
+ /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ public ContentEventHelperForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath)
+ : base(locale, assetName, data, getNormalisedPath) { }
+
+ /// <summary>Add or replace an entry in the dictionary data.</summary>
+ /// <param name="key">The entry key.</param>
+ /// <param name="value">The entry value.</param>
+ public void SetEntry(TKey key, TValue value)
+ {
+ this.Data[key] = value;
+ }
+
+ /// <summary>Add or replace an entry in the dictionary data.</summary>
+ /// <param name="key">The entry key.</param>
+ /// <param name="value">A callback which accepts the current value and returns the new value.</param>
+ public void SetEntry(TKey key, Func<TValue, TValue> value)
+ {
+ this.Data[key] = value(this.Data[key]);
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs
new file mode 100644
index 00000000..23760f0f
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs
@@ -0,0 +1,70 @@
+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
+ internal class ContentEventHelperForImage : ContentEventBaseHelper<Texture2D>, IContentEventHelperForImage
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="locale">The content's locale code, if the content is localised.</param>
+ /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="data">The content data being read.</param>
+ /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ public ContentEventHelperForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath)
+ : base(locale, assetName, data, getNormalisedPath) { }
+
+ /// <summary>Overwrite part of the image.</summary>
+ /// <param name="source">The image to patch into the content.</param>
+ /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param>
+ /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param>
+ /// <param name="patchMode">Indicates how an image should be patched.</param>
+ /// <exception cref="ArgumentNullException">One of the arguments is null.</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
+ public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
+ {
+ // get texture
+ Texture2D target = this.Data;
+
+ // get areas
+ sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height);
+ targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height));
+
+ // validate
+ if (source == null)
+ throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
+ if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height)
+ throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
+ if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height)
+ throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture.");
+ if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height)
+ throw new InvalidOperationException("The source and target areas must be the same size.");
+
+ // get source data
+ int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
+ Color[] sourceData = new Color[pixelCount];
+ source.GetData(0, sourceArea, sourceData, 0, pixelCount);
+
+ // merge data in overlay mode
+ if (patchMode == PatchMode.Overlay)
+ {
+ Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height];
+ target.GetData(0, targetArea, newData, 0, newData.Length);
+ for (int i = 0; i < sourceData.Length; i++)
+ {
+ Color pixel = sourceData[i];
+ if (pixel.A != 0) // not transparent
+ newData[i] = pixel;
+ }
+ sourceData = newData;
+ }
+
+ // patch target texture
+ target.SetData(0, targetArea, sourceData, 0, pixelCount);
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ContentEventHelper.cs b/src/StardewModdingAPI/Framework/ContentEventHelper.cs
deleted file mode 100644
index ebd04692..00000000
--- a/src/StardewModdingAPI/Framework/ContentEventHelper.cs
+++ /dev/null
@@ -1,182 +0,0 @@
-using System;
-using System.Collections.Generic;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace StardewModdingAPI.Framework
-{
- /// <summary>Encapsulates access and changes to content being read from a data file.</summary>
- internal class ContentEventHelper : EventArgs, IContentEventHelper
- {
- /*********
- ** Properties
- *********/
- /// <summary>Normalises an asset key to match the cache key.</summary>
- private readonly Func<string, string> GetNormalisedPath;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>The content's locale code, if the content is localised.</summary>
- public string Locale { get; }
-
- /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary>
- public string AssetName { get; }
-
- /// <summary>The content data being read.</summary>
- public object Data { get; private set; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
- /// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public ContentEventHelper(string locale, string assetName, object data, Func<string, string> getNormalisedPath)
- {
- this.Locale = locale;
- this.AssetName = assetName;
- this.Data = data;
- this.GetNormalisedPath = getNormalisedPath;
- }
-
- /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
- /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
- public bool IsAssetName(string path)
- {
- path = this.GetNormalisedPath(path);
- return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
- }
-
- /// <summary>Get the data as a given type.</summary>
- /// <typeparam name="TData">The expected data type.</typeparam>
- /// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
- public TData GetData<TData>()
- {
- if (!(this.Data is TData))
- throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}.");
- return (TData)this.Data;
- }
-
- /// <summary>Add or replace an entry in the dictionary data.</summary>
- /// <typeparam name="TKey">The entry key type.</typeparam>
- /// <typeparam name="TValue">The entry value type.</typeparam>
- /// <param name="key">The entry key.</param>
- /// <param name="value">The entry value.</param>
- /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
- public void SetDictionaryEntry<TKey, TValue>(TKey key, TValue value)
- {
- IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>();
- data[key] = value;
- }
-
- /// <summary>Add or replace an entry in the dictionary data.</summary>
- /// <typeparam name="TKey">The entry key type.</typeparam>
- /// <typeparam name="TValue">The entry value type.</typeparam>
- /// <param name="key">The entry key.</param>
- /// <param name="value">A callback which accepts the current value and returns the new value.</param>
- /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
- public void SetDictionaryEntry<TKey, TValue>(TKey key, Func<TValue, TValue> value)
- {
- IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>();
- data[key] = value(data[key]);
- }
-
- /// <summary>Overwrite part of the image.</summary>
- /// <param name="source">The image to patch into the content.</param>
- /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param>
- /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param>
- /// <param name="patchMode">Indicates how an image should be patched.</param>
- /// <exception cref="ArgumentNullException">One of the arguments is null.</exception>
- /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
- /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
- public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
- {
- // get texture
- Texture2D target = this.GetData<Texture2D>();
-
- // get areas
- sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height);
- targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height));
-
- // validate
- if (source == null)
- throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
- if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height)
- throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
- if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height)
- throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture.");
- if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height)
- throw new InvalidOperationException("The source and target areas must be the same size.");
-
- // get source data
- int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
- Color[] sourceData = new Color[pixelCount];
- source.GetData(0, sourceArea, sourceData, 0, pixelCount);
-
- // merge data in overlay mode
- if (patchMode == PatchMode.Overlay)
- {
- Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height];
- target.GetData(0, targetArea, newData, 0, newData.Length);
- for (int i = 0; i < sourceData.Length; i++)
- {
- Color pixel = sourceData[i];
- if (pixel.A != 0) // not transparent
- newData[i] = pixel;
- }
- sourceData = newData;
- }
-
- // patch target texture
- target.SetData(0, targetArea, sourceData, 0, pixelCount);
- }
-
- /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
- /// <param name="value">The new content value.</param>
- /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
- /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
- public void ReplaceWith(object value)
- {
- if (value == null)
- throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
- if (!this.Data.GetType().IsInstanceOfType(value))
- throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.Data.GetType())} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
-
- this.Data = value;
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Get a human-readable type name.</summary>
- /// <param name="type">The type to name.</param>
- private string GetFriendlyTypeName(Type type)
- {
- // dictionary
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>))
- {
- Type[] genericArgs = type.GetGenericArguments();
- return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>";
- }
-
- // texture
- if (type == typeof(Texture2D))
- return type.Name;
-
- // native type
- if (type == typeof(int))
- return "int";
- if (type == typeof(string))
- return "string";
-
- // default
- return type.FullName;
- }
- }
-}
diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs
index 65c330db..97472d53 100644
--- a/src/StardewModdingAPI/Framework/SContentManager.cs
+++ b/src/StardewModdingAPI/Framework/SContentManager.cs
@@ -7,6 +7,7 @@ using System.Threading;
using Microsoft.Xna.Framework;
using StardewModdingAPI.AssemblyRewriters;
using StardewModdingAPI.Events;
+using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;