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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-08 15:25:30 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-08 15:25:30 -0500 |
commit | b2e88bccf63545d950f4cbf47a0466321c614245 (patch) | |
tree | e7c96f0129322a9b6df2e1bef064580f45bd4056 /src | |
parent | dfaed472b0e7f1e35ad07eea427fe5034b40ddc7 (diff) | |
download | SMAPI-b2e88bccf63545d950f4cbf47a0466321c614245.tar.gz SMAPI-b2e88bccf63545d950f4cbf47a0466321c614245.tar.bz2 SMAPI-b2e88bccf63545d950f4cbf47a0466321c614245.zip |
add dictionary/image content helpers for more intuitive usage (#173)
Diffstat (limited to 'src')
10 files changed, 357 insertions, 211 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs b/src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs new file mode 100644 index 00000000..736cdc70 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/ContentEventBaseHelper.cs @@ -0,0 +1,98 @@ +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary> + /// <typeparam name="TValue">The interface value type.</typeparam> + internal class ContentEventBaseHelper<TValue> : EventArgs + { + /********* + ** Properties + *********/ + /// <summary>Normalises an asset key to match the cache key.</summary> + protected readonly Func<string, string> GetNormalisedPath; + + + /********* + ** Accessors + *********/ + /// <summary>The content's locale code, if the content is localised.</summary> + public string Locale { get; } + + /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary> + public string AssetName { get; } + + /// <summary>The content data being read.</summary> + public TValue Data { get; protected set; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public ContentEventBaseHelper(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath) + { + this.Locale = locale; + this.AssetName = assetName; + this.Data = data; + this.GetNormalisedPath = getNormalisedPath; + } + + /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> + /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> + public bool IsAssetName(string path) + { + path = this.GetNormalisedPath(path); + return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase); + } + + /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> + /// <param name="value">The new content value.</param> + /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> + /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception> + public void ReplaceWith(TValue value) + { + if (value == null) + throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value."); + if (!this.Data.GetType().IsInstanceOfType(value)) + throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.Data.GetType())} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors."); + + this.Data = value; + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get a human-readable type name.</summary> + /// <param name="type">The type to name.</param> + protected string GetFriendlyTypeName(Type type) + { + // dictionary + if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>)) + { + Type[] genericArgs = type.GetGenericArguments(); + return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>"; + } + + // texture + if (type == typeof(Texture2D)) + return type.Name; + + // native type + if (type == typeof(int)) + return "int"; + if (type == typeof(string)) + return "string"; + + // default + return type.FullName; + } + } +} diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs new file mode 100644 index 00000000..26292cab --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelper.cs @@ -0,0 +1,47 @@ +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>Encapsulates access and changes to content being read from a data file.</summary> + internal class ContentEventHelper : ContentEventBaseHelper<object>, IContentEventHelper + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public ContentEventHelper(string locale, string assetName, object data, Func<string, string> getNormalisedPath) + : base(locale, assetName, data, getNormalisedPath) { } + + /// <summary>Get a helper to manipulate the data as a dictionary.</summary> + /// <typeparam name="TKey">The expected dictionary key.</typeparam> + /// <typeparam name="TValue">The expected dictionary balue.</typeparam> + /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> + public IContentEventHelperForDictionary<TKey, TValue> AsDictionary<TKey, TValue>() + { + return new ContentEventHelperForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath); + } + + /// <summary>Get a helper to manipulate the data as an image.</summary> + /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> + public IContentEventHelperForImage AsImage() + { + return new ContentEventHelperForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath); + } + + /// <summary>Get the data as a given type.</summary> + /// <typeparam name="TData">The expected data type.</typeparam> + /// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception> + public TData GetData<TData>() + { + if (!(this.Data is TData)) + throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}."); + return (TData)this.Data; + } + } +} diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs new file mode 100644 index 00000000..8fcaae3c --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForDictionary.cs @@ -0,0 +1,36 @@ +using System; +using System.Collections.Generic; + +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> + internal class ContentEventHelperForDictionary<TKey, TValue> : ContentEventBaseHelper<IDictionary<TKey, TValue>>, IContentEventHelperForDictionary<TKey, TValue> + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public ContentEventHelperForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath) + : base(locale, assetName, data, getNormalisedPath) { } + + /// <summary>Add or replace an entry in the dictionary data.</summary> + /// <param name="key">The entry key.</param> + /// <param name="value">The entry value.</param> + public void SetEntry(TKey key, TValue value) + { + this.Data[key] = value; + } + + /// <summary>Add or replace an entry in the dictionary data.</summary> + /// <param name="key">The entry key.</param> + /// <param name="value">A callback which accepts the current value and returns the new value.</param> + public void SetEntry(TKey key, Func<TValue, TValue> value) + { + this.Data[key] = value(this.Data[key]); + } + } +} diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs new file mode 100644 index 00000000..23760f0f --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/ContentEventHelperForImage.cs @@ -0,0 +1,70 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> + internal class ContentEventHelperForImage : ContentEventBaseHelper<Texture2D>, IContentEventHelperForImage + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public ContentEventHelperForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath) + : base(locale, assetName, data, getNormalisedPath) { } + + /// <summary>Overwrite part of the image.</summary> + /// <param name="source">The image to patch into the content.</param> + /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param> + /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param> + /// <param name="patchMode">Indicates how an image should be patched.</param> + /// <exception cref="ArgumentNullException">One of the arguments is null.</exception> + /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception> + public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace) + { + // get texture + Texture2D target = this.Data; + + // get areas + sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height); + targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height)); + + // validate + if (source == null) + throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture."); + if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height) + throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture."); + if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height) + throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture."); + if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height) + throw new InvalidOperationException("The source and target areas must be the same size."); + + // get source data + int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height; + Color[] sourceData = new Color[pixelCount]; + source.GetData(0, sourceArea, sourceData, 0, pixelCount); + + // merge data in overlay mode + if (patchMode == PatchMode.Overlay) + { + Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height]; + target.GetData(0, targetArea, newData, 0, newData.Length); + for (int i = 0; i < sourceData.Length; i++) + { + Color pixel = sourceData[i]; + if (pixel.A != 0) // not transparent + newData[i] = pixel; + } + sourceData = newData; + } + + // patch target texture + target.SetData(0, targetArea, sourceData, 0, pixelCount); + } + } +} diff --git a/src/StardewModdingAPI/Framework/ContentEventHelper.cs b/src/StardewModdingAPI/Framework/ContentEventHelper.cs deleted file mode 100644 index ebd04692..00000000 --- a/src/StardewModdingAPI/Framework/ContentEventHelper.cs +++ /dev/null @@ -1,182 +0,0 @@ -using System; -using System.Collections.Generic; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace StardewModdingAPI.Framework -{ - /// <summary>Encapsulates access and changes to content being read from a data file.</summary> - internal class ContentEventHelper : EventArgs, IContentEventHelper - { - /********* - ** Properties - *********/ - /// <summary>Normalises an asset key to match the cache key.</summary> - private readonly Func<string, string> GetNormalisedPath; - - - /********* - ** Accessors - *********/ - /// <summary>The content's locale code, if the content is localised.</summary> - public string Locale { get; } - - /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary> - public string AssetName { get; } - - /// <summary>The content data being read.</summary> - public object Data { get; private set; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="locale">The content's locale code, if the content is localised.</param> - /// <param name="assetName">The normalised asset name being read.</param> - /// <param name="data">The content data being read.</param> - /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public ContentEventHelper(string locale, string assetName, object data, Func<string, string> getNormalisedPath) - { - this.Locale = locale; - this.AssetName = assetName; - this.Data = data; - this.GetNormalisedPath = getNormalisedPath; - } - - /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> - /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> - public bool IsAssetName(string path) - { - path = this.GetNormalisedPath(path); - return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase); - } - - /// <summary>Get the data as a given type.</summary> - /// <typeparam name="TData">The expected data type.</typeparam> - /// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception> - public TData GetData<TData>() - { - if (!(this.Data is TData)) - throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}."); - return (TData)this.Data; - } - - /// <summary>Add or replace an entry in the dictionary data.</summary> - /// <typeparam name="TKey">The entry key type.</typeparam> - /// <typeparam name="TValue">The entry value type.</typeparam> - /// <param name="key">The entry key.</param> - /// <param name="value">The entry value.</param> - /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> - public void SetDictionaryEntry<TKey, TValue>(TKey key, TValue value) - { - IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>(); - data[key] = value; - } - - /// <summary>Add or replace an entry in the dictionary data.</summary> - /// <typeparam name="TKey">The entry key type.</typeparam> - /// <typeparam name="TValue">The entry value type.</typeparam> - /// <param name="key">The entry key.</param> - /// <param name="value">A callback which accepts the current value and returns the new value.</param> - /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> - public void SetDictionaryEntry<TKey, TValue>(TKey key, Func<TValue, TValue> value) - { - IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>(); - data[key] = value(data[key]); - } - - /// <summary>Overwrite part of the image.</summary> - /// <param name="source">The image to patch into the content.</param> - /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param> - /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param> - /// <param name="patchMode">Indicates how an image should be patched.</param> - /// <exception cref="ArgumentNullException">One of the arguments is null.</exception> - /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception> - /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> - public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace) - { - // get texture - Texture2D target = this.GetData<Texture2D>(); - - // get areas - sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height); - targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height)); - - // validate - if (source == null) - throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture."); - if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height) - throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture."); - if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height) - throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture."); - if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height) - throw new InvalidOperationException("The source and target areas must be the same size."); - - // get source data - int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height; - Color[] sourceData = new Color[pixelCount]; - source.GetData(0, sourceArea, sourceData, 0, pixelCount); - - // merge data in overlay mode - if (patchMode == PatchMode.Overlay) - { - Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height]; - target.GetData(0, targetArea, newData, 0, newData.Length); - for (int i = 0; i < sourceData.Length; i++) - { - Color pixel = sourceData[i]; - if (pixel.A != 0) // not transparent - newData[i] = pixel; - } - sourceData = newData; - } - - // patch target texture - target.SetData(0, targetArea, sourceData, 0, pixelCount); - } - - /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> - /// <param name="value">The new content value.</param> - /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> - /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception> - public void ReplaceWith(object value) - { - if (value == null) - throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value."); - if (!this.Data.GetType().IsInstanceOfType(value)) - throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.Data.GetType())} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors."); - - this.Data = value; - } - - - /********* - ** Private methods - *********/ - /// <summary>Get a human-readable type name.</summary> - /// <param name="type">The type to name.</param> - private string GetFriendlyTypeName(Type type) - { - // dictionary - if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>)) - { - Type[] genericArgs = type.GetGenericArguments(); - return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>"; - } - - // texture - if (type == typeof(Texture2D)) - return type.Name; - - // native type - if (type == typeof(int)) - return "int"; - if (type == typeof(string)) - return "string"; - - // default - return type.FullName; - } - } -} diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs index 65c330db..97472d53 100644 --- a/src/StardewModdingAPI/Framework/SContentManager.cs +++ b/src/StardewModdingAPI/Framework/SContentManager.cs @@ -7,6 +7,7 @@ using System.Threading; using Microsoft.Xna.Framework; using StardewModdingAPI.AssemblyRewriters; using StardewModdingAPI.Events; +using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.Reflection; using StardewValley; diff --git a/src/StardewModdingAPI/IContentEventHelper.cs b/src/StardewModdingAPI/IContentEventHelper.cs index 7b8fd3bc..341778b4 100644 --- a/src/StardewModdingAPI/IContentEventHelper.cs +++ b/src/StardewModdingAPI/IContentEventHelper.cs @@ -1,6 +1,4 @@ using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; namespace StardewModdingAPI { @@ -27,37 +25,21 @@ namespace StardewModdingAPI /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> bool IsAssetName(string path); + /// <summary>Get a helper to manipulate the data as a dictionary.</summary> + /// <typeparam name="TKey">The expected dictionary key.</typeparam> + /// <typeparam name="TValue">The expected dictionary balue.</typeparam> + /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> + IContentEventHelperForDictionary<TKey, TValue> AsDictionary<TKey, TValue>(); + + /// <summary>Get a helper to manipulate the data as an image.</summary> + /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> + IContentEventHelperForImage AsImage(); + /// <summary>Get the data as a given type.</summary> /// <typeparam name="TData">The expected data type.</typeparam> /// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception> TData GetData<TData>(); - /// <summary>Add or replace an entry in the dictionary data.</summary> - /// <typeparam name="TKey">The entry key type.</typeparam> - /// <typeparam name="TValue">The entry value type.</typeparam> - /// <param name="key">The entry key.</param> - /// <param name="value">The entry value.</param> - /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> - void SetDictionaryEntry<TKey, TValue>(TKey key, TValue value); - - /// <summary>Add or replace an entry in the dictionary data.</summary> - /// <typeparam name="TKey">The entry key type.</typeparam> - /// <typeparam name="TValue">The entry value type.</typeparam> - /// <param name="key">The entry key.</param> - /// <param name="value">A callback which accepts the current value and returns the new value.</param> - /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> - void SetDictionaryEntry<TKey, TValue>(TKey key, Func<TValue, TValue> value); - - /// <summary>Overwrite part of the image.</summary> - /// <param name="source">The image to patch into the content.</param> - /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param> - /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param> - /// <param name="patchMode">Indicates how an image should be patched.</param> - /// <exception cref="ArgumentNullException">One of the arguments is null.</exception> - /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception> - /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> - void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace); - /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> /// <param name="value">The new content value.</param> /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> diff --git a/src/StardewModdingAPI/IContentEventHelperForDictionary.cs b/src/StardewModdingAPI/IContentEventHelperForDictionary.cs new file mode 100644 index 00000000..1f259920 --- /dev/null +++ b/src/StardewModdingAPI/IContentEventHelperForDictionary.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections.Generic; + +namespace StardewModdingAPI +{ + /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> + public interface IContentEventHelperForDictionary<TKey, TValue> + { + /********* + ** Accessors + *********/ + /// <summary>The content's locale code, if the content is localised.</summary> + string Locale { get; } + + /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary> + string AssetName { get; } + + /// <summary>The content data being read.</summary> + IDictionary<TKey, TValue> Data { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> + /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> + bool IsAssetName(string path); + + /// <summary>Add or replace an entry in the dictionary data.</summary> + /// <param name="key">The entry key.</param> + /// <param name="value">The entry value.</param> + void SetEntry(TKey key, TValue value); + + /// <summary>Add or replace an entry in the dictionary data.</summary> + /// <param name="key">The entry key.</param> + /// <param name="value">A callback which accepts the current value and returns the new value.</param> + void SetEntry(TKey key, Func<TValue, TValue> value); + + /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> + /// <param name="value">The new content value.</param> + /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> + void ReplaceWith(IDictionary<TKey, TValue> value); + } +} diff --git a/src/StardewModdingAPI/IContentEventHelperForImage.cs b/src/StardewModdingAPI/IContentEventHelperForImage.cs new file mode 100644 index 00000000..14bc23a4 --- /dev/null +++ b/src/StardewModdingAPI/IContentEventHelperForImage.cs @@ -0,0 +1,45 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI +{ + /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> + public interface IContentEventHelperForImage + { + /********* + ** Accessors + *********/ + /// <summary>The content's locale code, if the content is localised.</summary> + string Locale { get; } + + /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary> + string AssetName { get; } + + /// <summary>The content data being read.</summary> + Texture2D Data { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> + /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> + bool IsAssetName(string path); + + /// <summary>Overwrite part of the image.</summary> + /// <param name="source">The image to patch into the content.</param> + /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param> + /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param> + /// <param name="patchMode">Indicates how an image should be patched.</param> + /// <exception cref="ArgumentNullException">One of the arguments is null.</exception> + /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception> + /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> + void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace); + + /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> + /// <param name="value">The new content value.</param> + /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> + void ReplaceWith(Texture2D value); + } +} diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index 727da30f..478d1af0 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -150,7 +150,10 @@ <Compile Include="Framework\AssemblyDefinitionResolver.cs" /> <Compile Include="Framework\AssemblyParseResult.cs" /> <Compile Include="Framework\CommandManager.cs" /> - <Compile Include="Framework\ContentEventHelper.cs" /> + <Compile Include="Framework\Content\ContentEventBaseHelper.cs" /> + <Compile Include="Framework\Content\ContentEventHelper.cs" /> + <Compile Include="Framework\Content\ContentEventHelperForDictionary.cs" /> + <Compile Include="Framework\Content\ContentEventHelperForImage.cs" /> <Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" /> <Compile Include="Framework\Logging\InterceptingTextWriter.cs" /> <Compile Include="Framework\CommandHelper.cs" /> @@ -163,6 +166,8 @@ <Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" /> <Compile Include="ICommandHelper.cs" /> <Compile Include="IContentEventHelper.cs" /> + <Compile Include="IContentEventHelperForDictionary.cs" /> + <Compile Include="IContentEventHelperForImage.cs" /> <Compile Include="IModRegistry.cs" /> <Compile Include="Events\LocationEvents.cs" /> <Compile Include="Events\MenuEvents.cs" /> |