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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:20:36 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:20:36 -0400
commitd0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch)
treea22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/StardewModdingAPI/IAssetLoader.cs
parent7889676ea24cafc945899bf25608784e3f5bc9e0 (diff)
parent5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff)
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Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/StardewModdingAPI/IAssetLoader.cs')
-rw-r--r--src/StardewModdingAPI/IAssetLoader.cs17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/StardewModdingAPI/IAssetLoader.cs b/src/StardewModdingAPI/IAssetLoader.cs
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--- a/src/StardewModdingAPI/IAssetLoader.cs
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@@ -1,17 +0,0 @@
-namespace StardewModdingAPI
-{
- /// <summary>Provides the initial version for matching assets loaded by the game. SMAPI will raise an error if two mods try to load the same asset; in most cases you should use <see cref="IAssetEditor"/> instead.</summary>
- public interface IAssetLoader
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Get whether this instance can load the initial version of the given asset.</summary>
- /// <param name="asset">Basic metadata about the asset being loaded.</param>
- bool CanLoad<T>(IAssetInfo asset);
-
- /// <summary>Load a matched asset.</summary>
- /// <param name="asset">Basic metadata about the asset being loaded.</param>
- T Load<T>(IAssetInfo asset);
- }
-}