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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
commit59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch)
tree36694b97bc60edb24a30284679a448b880d5eb6c /src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs
parentb945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff)
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rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs
deleted file mode 100644
index 3fd4475c..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's name.</summary>
- internal class SetNameCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetNameCommand()
- : base("player_setname", "Sets the player's name.\n\nUsage: player_setname <target> <name>\n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "player", "farm" }))
- return;
- args.TryGet(1, "name", out string name, required: false);
-
- // handle
- switch (target)
- {
- case "player":
- if (!string.IsNullOrWhiteSpace(name))
- {
- Game1.player.Name = args[1];
- monitor.Log($"OK, your name is now {Game1.player.Name}.", LogLevel.Info);
- }
- else
- monitor.Log($"Your name is currently '{Game1.player.Name}'. Type 'help player_setname' for usage.", LogLevel.Info);
- break;
-
- case "farm":
- if (!string.IsNullOrWhiteSpace(name))
- {
- Game1.player.farmName = args[1];
- monitor.Log($"OK, your farm's name is now {Game1.player.farmName}.", LogLevel.Info);
- }
- else
- monitor.Log($"Your farm's name is currently '{Game1.player.farmName}'. Type 'help player_setname' for usage.", LogLevel.Info);
- break;
- }
- }
- }
-}