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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
commit59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch)
tree36694b97bc60edb24a30284679a448b880d5eb6c /src/TrainerMod/Framework/Commands/World/SetDayCommand.cs
parentb945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff)
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rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/TrainerMod/Framework/Commands/World/SetDayCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetDayCommand.cs39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/TrainerMod/Framework/Commands/World/SetDayCommand.cs b/src/TrainerMod/Framework/Commands/World/SetDayCommand.cs
deleted file mode 100644
index 54267384..00000000
--- a/src/TrainerMod/Framework/Commands/World/SetDayCommand.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.World
-{
- /// <summary>A command which sets the current day.</summary>
- internal class SetDayCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetDayCommand()
- : base("world_setday", "Sets the day to the specified value.\n\nUsage: world_setday <value>.\n- value: the target day (a number from 1 to 28).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // no-argument mode
- if (!args.Any())
- {
- monitor.Log($"The current date is {Game1.currentSeason} {Game1.dayOfMonth}. Specify a value to change the day.", LogLevel.Info);
- return;
- }
-
- // parse arguments
- if (!args.TryGetInt(0, "day", out int day, min: 1, max: 28))
- return;
-
- // handle
- Game1.dayOfMonth = day;
- monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info);
- }
- }
-}