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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-27 03:18:48 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-27 03:18:48 -0400 |
commit | 59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch) | |
tree | 36694b97bc60edb24a30284679a448b880d5eb6c /src/TrainerMod/Framework/Commands/World | |
parent | b945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff) | |
download | SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.tar.gz SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.tar.bz2 SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.zip |
rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/TrainerMod/Framework/Commands/World')
7 files changed, 0 insertions, 292 deletions
diff --git a/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs b/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs deleted file mode 100644 index 4e62cf77..00000000 --- a/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs +++ /dev/null @@ -1,28 +0,0 @@ -using StardewModdingAPI; -using StardewValley; -using StardewValley.Locations; - -namespace TrainerMod.Framework.Commands.World -{ - /// <summary>A command which moves the player to the next mine level.</summary> - internal class DownMineLevelCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public DownMineLevelCommand() - : base("world_downminelevel", "Goes down one mine level.") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - int level = (Game1.currentLocation as MineShaft)?.mineLevel ?? 0; - monitor.Log($"OK, warping you to mine level {level + 1}.", LogLevel.Info); - Game1.enterMine(false, level + 1, ""); - } - } -} diff --git a/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs b/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs deleted file mode 100644 index 13d08398..00000000 --- a/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs +++ /dev/null @@ -1,67 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.World -{ - /// <summary>A command which freezes the current time.</summary> - internal class FreezeTimeCommand : TrainerCommand - { - /********* - ** Properties - *********/ - /// <summary>The time of day at which to freeze time.</summary> - internal static int FrozenTime; - - /// <summary>Whether to freeze time.</summary> - private bool FreezeTime; - - - /********* - ** Accessors - *********/ - /// <summary>Whether the command needs to perform logic when the game updates.</summary> - public override bool NeedsUpdate => this.FreezeTime; - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public FreezeTimeCommand() - : base("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime [value]\n- value: one of 0 (resume), 1 (freeze), or blank (toggle).") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - if (args.Any()) - { - // parse arguments - if (!args.TryGetInt(0, "value", out int value, min: 0, max: 1)) - return; - - // handle - this.FreezeTime = value == 1; - FreezeTimeCommand.FrozenTime = Game1.timeOfDay; - monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info); - } - else - { - this.FreezeTime = !this.FreezeTime; - FreezeTimeCommand.FrozenTime = Game1.timeOfDay; - monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info); - } - } - - /// <summary>Perform any logic needed on update tick.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - public override void Update(IMonitor monitor) - { - if (this.FreezeTime) - Game1.timeOfDay = FreezeTimeCommand.FrozenTime; - } - } -} diff --git a/src/TrainerMod/Framework/Commands/World/SetDayCommand.cs b/src/TrainerMod/Framework/Commands/World/SetDayCommand.cs deleted file mode 100644 index 54267384..00000000 --- a/src/TrainerMod/Framework/Commands/World/SetDayCommand.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.World -{ - /// <summary>A command which sets the current day.</summary> - internal class SetDayCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetDayCommand() - : base("world_setday", "Sets the day to the specified value.\n\nUsage: world_setday <value>.\n- value: the target day (a number from 1 to 28).") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // no-argument mode - if (!args.Any()) - { - monitor.Log($"The current date is {Game1.currentSeason} {Game1.dayOfMonth}. Specify a value to change the day.", LogLevel.Info); - return; - } - - // parse arguments - if (!args.TryGetInt(0, "day", out int day, min: 1, max: 28)) - return; - - // handle - Game1.dayOfMonth = day; - monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info); - } - } -} diff --git a/src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs b/src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs deleted file mode 100644 index 225ec091..00000000 --- a/src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.World -{ - /// <summary>A command which moves the player to the given mine level.</summary> - internal class SetMineLevelCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetMineLevelCommand() - : base("world_setminelevel", "Sets the mine level?\n\nUsage: world_setminelevel <value>\n- value: The target level (a number starting at 1).") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // parse arguments - if (!args.TryGetInt(0, "mine level", out int level, min: 1)) - return; - - // handle - level = Math.Max(1, level); - monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info); - Game1.enterMine(true, level, ""); - } - } -} diff --git a/src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs b/src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs deleted file mode 100644 index 96c3d920..00000000 --- a/src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.World -{ - /// <summary>A command which sets the current season.</summary> - internal class SetSeasonCommand : TrainerCommand - { - /********* - ** Properties - *********/ - /// <summary>The valid season names.</summary> - private readonly string[] ValidSeasons = { "winter", "spring", "summer", "fall" }; - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetSeasonCommand() - : base("world_setseason", "Sets the season to the specified value.\n\nUsage: world_setseason <season>\n- season: the target season (one of 'spring', 'summer', 'fall', 'winter').") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // no-argument mode - if (!args.Any()) - { - monitor.Log($"The current season is {Game1.currentSeason}. Specify a value to change it.", LogLevel.Info); - return; - } - - // parse arguments - if (!args.TryGet(0, "season", out string season, oneOf: this.ValidSeasons)) - return; - - // handle - Game1.currentSeason = season; - monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info); - } - } -} diff --git a/src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs b/src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs deleted file mode 100644 index c827ea5e..00000000 --- a/src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.World -{ - /// <summary>A command which sets the current time.</summary> - internal class SetTimeCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetTimeCommand() - : base("world_settime", "Sets the time to the specified value.\n\nUsage: world_settime <value>\n- value: the target time in military time (like 0600 for 6am and 1800 for 6pm).") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // no-argument mode - if (!args.Any()) - { - monitor.Log($"The current time is {Game1.timeOfDay}. Specify a value to change it.", LogLevel.Info); - return; - } - - // parse arguments - if (!args.TryGetInt(0, "time", out int time, min: 600, max: 2600)) - return; - - // handle - Game1.timeOfDay = time; - FreezeTimeCommand.FrozenTime = Game1.timeOfDay; - monitor.Log($"OK, the time is now {Game1.timeOfDay.ToString().PadLeft(4, '0')}.", LogLevel.Info); - } - } -} diff --git a/src/TrainerMod/Framework/Commands/World/SetYearCommand.cs b/src/TrainerMod/Framework/Commands/World/SetYearCommand.cs deleted file mode 100644 index 760fc170..00000000 --- a/src/TrainerMod/Framework/Commands/World/SetYearCommand.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.World -{ - /// <summary>A command which sets the current year.</summary> - internal class SetYearCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetYearCommand() - : base("world_setyear", "Sets the year to the specified value.\n\nUsage: world_setyear <year>\n- year: the target year (a number starting from 1).") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // no-argument mode - if (!args.Any()) - { - monitor.Log($"The current year is {Game1.year}. Specify a value to change the year.", LogLevel.Info); - return; - } - - // parse arguments - if (!args.TryGetInt(0, "year", out int year, min: 1)) - return; - - // handle - Game1.year = year; - monitor.Log($"OK, the year is now {Game1.year}.", LogLevel.Info); - } - } -} |