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-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs4
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs7
2 files changed, 11 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index eea74587..9f67244a 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -44,6 +44,9 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after the player moves the in-game cursor.</summary>
public readonly ManagedEvent<InputCursorMovedArgsInput> Input_CursorMoved;
+ /// <summary>Raised after the player scrolls the mouse wheel.</summary>
+ public readonly ManagedEvent<InputMouseWheelScrolledEventArgs> Input_MouseWheelScrolled;
+
/*********
** Events (old)
@@ -249,6 +252,7 @@ namespace StardewModdingAPI.Framework.Events
this.Input_ButtonPressed = ManageEventOf<InputButtonPressedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed));
this.Input_ButtonReleased = ManageEventOf<InputButtonReleasedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased));
this.Input_CursorMoved = ManageEventOf<InputCursorMovedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved));
+ this.Input_MouseWheelScrolled = ManageEventOf<InputMouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled));
this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged));
this.World_LargeTerrainFeatureListChanged = ManageEventOf<WorldLargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged));
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
index 48dd0369..387ea87a 100644
--- a/src/SMAPI/Framework/Events/ModInputEvents.cs
+++ b/src/SMAPI/Framework/Events/ModInputEvents.cs
@@ -30,6 +30,13 @@ namespace StardewModdingAPI.Framework.Events
remove => this.EventManager.Input_CursorMoved.Remove(value);
}
+ /// <summary>Raised after the player scrolls the mouse wheel.</summary>
+ public event EventHandler<InputMouseWheelScrolledEventArgs> MouseWheelScrolled
+ {
+ add => this.EventManager.Input_MouseWheelScrolled.Add(value);
+ remove => this.EventManager.Input_MouseWheelScrolled.Remove(value);
+ }
+
/*********
** Public methods