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-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs4
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs6
-rw-r--r--src/SMAPI/Framework/ContentPack.cs6
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModContentHelper.cs6
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs4
-rw-r--r--src/SMAPI/Framework/SCore.cs8
-rw-r--r--src/SMAPI/Utilities/CaseInsensitivePathCache.cs137
7 files changed, 17 insertions, 154 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index f83d4090..aade7b36 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -15,7 +15,7 @@ using StardewModdingAPI.Framework.Utilities;
using StardewModdingAPI.Internal;
using StardewModdingAPI.Metadata;
using StardewModdingAPI.Toolkit.Serialization;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using StardewValley.GameData;
using xTile;
@@ -208,7 +208,7 @@ namespace StardewModdingAPI.Framework
jsonHelper: this.JsonHelper,
onDisposing: this.OnDisposing,
aggressiveMemoryOptimizations: this.AggressiveMemoryOptimizations,
- relativePathCache: CaseInsensitivePathCache.GetFor(rootDirectory)
+ relativePathCache: CaseInsensitivePathLookup.GetCachedFor(rootDirectory)
);
this.ContentManagers.Add(manager);
return manager;
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index f0f4bce9..8f64c5a8 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -9,7 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Toolkit.Serialization;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using xTile;
using xTile.Format;
@@ -33,7 +33,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
private readonly IContentManager GameContentManager;
/// <summary>A case-insensitive lookup of relative paths within the <see cref="ContentManager.RootDirectory"/>.</summary>
- private readonly CaseInsensitivePathCache RelativePathCache;
+ private readonly CaseInsensitivePathLookup RelativePathCache;
/// <summary>If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder.</summary>
private readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" };
@@ -56,7 +56,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param>
/// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
/// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="rootDirectory"/>.</param>
- public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, bool aggressiveMemoryOptimizations, CaseInsensitivePathCache relativePathCache)
+ public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, bool aggressiveMemoryOptimizations, CaseInsensitivePathLookup relativePathCache)
: base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true, aggressiveMemoryOptimizations: aggressiveMemoryOptimizations)
{
this.GameContentManager = gameContentManager;
diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs
index 2cfd5cce..dde33c95 100644
--- a/src/SMAPI/Framework/ContentPack.cs
+++ b/src/SMAPI/Framework/ContentPack.cs
@@ -2,7 +2,7 @@ using System;
using System.IO;
using StardewModdingAPI.Framework.ModHelpers;
using StardewModdingAPI.Toolkit.Serialization;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Framework
{
@@ -16,7 +16,7 @@ namespace StardewModdingAPI.Framework
private readonly JsonHelper JsonHelper;
/// <summary>A case-insensitive lookup of relative paths within the <see cref="DirectoryPath"/>.</summary>
- private readonly CaseInsensitivePathCache RelativePathCache;
+ private readonly CaseInsensitivePathLookup RelativePathCache;
/*********
@@ -48,7 +48,7 @@ namespace StardewModdingAPI.Framework
/// <param name="translation">Provides translations stored in the content pack's <c>i18n</c> folder.</param>
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="directoryPath"/>.</param>
- public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, CaseInsensitivePathCache relativePathCache)
+ public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, CaseInsensitivePathLookup relativePathCache)
{
this.DirectoryPath = directoryPath;
this.Manifest = manifest;
diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
index 4a058a48..def0b728 100644
--- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
@@ -4,7 +4,7 @@ using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Framework.ModHelpers
{
@@ -24,7 +24,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
private readonly string ModName;
/// <summary>A case-insensitive lookup of relative paths within the <see cref="ContentManager.RootDirectory"/>.</summary>
- private readonly CaseInsensitivePathCache RelativePathCache;
+ private readonly CaseInsensitivePathLookup RelativePathCache;
/// <summary>Simplifies access to private code.</summary>
private readonly Reflector Reflection;
@@ -41,7 +41,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param>
/// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="relativePathCache"/>.</param>
/// <param name="reflection">Simplifies access to private code.</param>
- public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache, Reflector reflection)
+ public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, CaseInsensitivePathLookup relativePathCache, Reflector reflection)
: base(mod)
{
string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID);
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index e3c7873c..4a02e90d 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -8,7 +8,7 @@ using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
using StardewModdingAPI.Toolkit.Serialization.Models;
-using StardewModdingAPI.Utilities;
+using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Framework.ModLoading
{
@@ -141,7 +141,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// file doesn't exist
- string fileName = CaseInsensitivePathCache.GetFor(mod.DirectoryPath).GetFilePath(mod.Manifest.EntryDll!);
+ string fileName = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(mod.Manifest.EntryDll!);
if (!File.Exists(Path.Combine(mod.DirectoryPath, fileName)))
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index d2890c29..b3c9087f 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -1748,7 +1748,7 @@ namespace StardewModdingAPI.Framework
if (mod.IsContentPack)
{
IMonitor monitor = this.LogManager.GetMonitor(mod.DisplayName);
- CaseInsensitivePathCache relativePathCache = CaseInsensitivePathCache.GetFor(mod.DirectoryPath);
+ CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath);
GameContentHelper gameContentHelper = new(this.ContentCore, mod, mod.DisplayName, monitor, this.Reflection);
IModContentHelper modContentHelper = new ModContentHelper(this.ContentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
TranslationHelper translationHelper = new(mod, contentCore.GetLocale(), contentCore.Language);
@@ -1767,7 +1767,7 @@ namespace StardewModdingAPI.Framework
// get mod info
string assemblyPath = Path.Combine(
mod.DirectoryPath,
- CaseInsensitivePathCache.GetFor(mod.DirectoryPath).GetFilePath(manifest.EntryDll!)
+ CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(manifest.EntryDll!)
);
// load mod
@@ -1833,7 +1833,7 @@ namespace StardewModdingAPI.Framework
{
IMonitor packMonitor = this.LogManager.GetMonitor(packManifest.Name);
- CaseInsensitivePathCache relativePathCache = CaseInsensitivePathCache.GetFor(packDirPath);
+ CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(packDirPath);
GameContentHelper gameContentHelper = new(contentCore, mod, packManifest.Name, packMonitor, this.Reflection);
IModContentHelper packContentHelper = new ModContentHelper(contentCore, packDirPath, mod, packManifest.Name, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
@@ -1847,7 +1847,7 @@ namespace StardewModdingAPI.Framework
IModEvents events = new ModEvents(mod, this.EventManager);
ICommandHelper commandHelper = new CommandHelper(mod, this.CommandManager);
- CaseInsensitivePathCache relativePathCache = CaseInsensitivePathCache.GetFor(mod.DirectoryPath);
+ CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath);
#pragma warning disable CS0612 // deprecated code
ContentHelper contentHelper = new(contentCore, mod.DirectoryPath, mod, monitor, this.Reflection);
#pragma warning restore CS0612
diff --git a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs b/src/SMAPI/Utilities/CaseInsensitivePathCache.cs
deleted file mode 100644
index 04fdcfae..00000000
--- a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs
+++ /dev/null
@@ -1,137 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-
-namespace StardewModdingAPI.Utilities
-{
- /// <summary>Provides an API for case-insensitive relative path lookups within a root directory.</summary>
- internal class CaseInsensitivePathCache
- {
- /*********
- ** Fields
- *********/
- /// <summary>The root directory path for relative paths.</summary>
- private readonly string RootPath;
-
- /// <summary>A case-insensitive lookup of file paths within the <see cref="RootPath"/>. Each path is listed in both file path and asset name format, so it's usable in both contexts without needing to re-parse paths.</summary>
- private readonly Lazy<Dictionary<string, string>> RelativePathCache;
-
- /// <summary>The case-insensitive path caches by root path.</summary>
- private static readonly Dictionary<string, CaseInsensitivePathCache> CachesByRootPath = new(StringComparer.OrdinalIgnoreCase);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="rootPath">The root directory path for relative paths.</param>
- public CaseInsensitivePathCache(string rootPath)
- {
- this.RootPath = rootPath;
- this.RelativePathCache = new(this.GetRelativePathCache);
- }
-
- /// <summary>Get the exact capitalization for a given relative file path.</summary>
- /// <param name="relativePath">The relative path.</param>
- /// <remarks>Returns the resolved path in file path format, else the normalized <paramref name="relativePath"/>.</remarks>
- public string GetFilePath(string relativePath)
- {
- return this.GetImpl(PathUtilities.NormalizePath(relativePath));
- }
-
- /// <summary>Get the exact capitalization for a given asset name.</summary>
- /// <param name="relativePath">The relative path.</param>
- /// <remarks>Returns the resolved path in asset name format, else the normalized <paramref name="relativePath"/>.</remarks>
- public string GetAssetName(string relativePath)
- {
- return this.GetImpl(PathUtilities.NormalizeAssetName(relativePath));
- }
-
- /// <summary>Add a relative path that was just created by a SMAPI API.</summary>
- /// <param name="relativePath">The relative path. This must already be normalized in asset name or file path format.</param>
- public void Add(string relativePath)
- {
- // skip if cache isn't created yet (no need to add files manually in that case)
- if (!this.RelativePathCache.IsValueCreated)
- return;
-
- // skip if already cached
- if (this.RelativePathCache.Value.ContainsKey(relativePath))
- return;
-
- // make sure path exists
- relativePath = PathUtilities.NormalizePath(relativePath);
- if (!File.Exists(Path.Combine(this.RootPath, relativePath)))
- throw new InvalidOperationException($"Can't add relative path '{relativePath}' to the case-insensitive cache for '{this.RootPath}' because that file doesn't exist.");
-
- // cache path
- this.CacheRawPath(this.RelativePathCache.Value, relativePath);
- }
-
- /// <summary>Get a cached dictionary of relative paths within a root path, for case-insensitive file lookups.</summary>
- /// <param name="rootPath">The root path to scan.</param>
- public static CaseInsensitivePathCache GetFor(string rootPath)
- {
- rootPath = PathUtilities.NormalizePath(rootPath);
-
- if (!CaseInsensitivePathCache.CachesByRootPath.TryGetValue(rootPath, out CaseInsensitivePathCache? cache))
- CaseInsensitivePathCache.CachesByRootPath[rootPath] = cache = new CaseInsensitivePathCache(rootPath);
-
- return cache;
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Get the exact capitalization for a given relative path.</summary>
- /// <param name="relativePath">The relative path. This must already be normalized into asset name or file path format (i.e. using <see cref="PathUtilities.NormalizeAssetName"/> or <see cref="PathUtilities.NormalizePath"/> respectively).</param>
- /// <remarks>Returns the resolved path in the same format if found, else returns the path as-is.</remarks>
- private string GetImpl(string relativePath)
- {
- // invalid path
- if (string.IsNullOrWhiteSpace(relativePath))
- return relativePath;
-
- // already cached
- if (this.RelativePathCache.Value.TryGetValue(relativePath, out string? resolved))
- return resolved;
-
- // keep capitalization as-is
- if (File.Exists(Path.Combine(this.RootPath, relativePath)))
- {
- // file exists but isn't cached for some reason
- // cache it now so any later references to it are case-insensitive
- this.CacheRawPath(this.RelativePathCache.Value, relativePath);
- }
- return relativePath;
- }
-
- /// <summary>Get a case-insensitive lookup of file paths (see <see cref="RelativePathCache"/>).</summary>
- private Dictionary<string, string> GetRelativePathCache()
- {
- Dictionary<string, string> cache = new(StringComparer.OrdinalIgnoreCase);
-
- foreach (string path in Directory.EnumerateFiles(this.RootPath, "*", SearchOption.AllDirectories))
- {
- string relativePath = path.Substring(this.RootPath.Length + 1);
-
- this.CacheRawPath(cache, relativePath);
- }
-
- return cache;
- }
-
- /// <summary>Add a raw relative path to the cache.</summary>
- /// <param name="cache">The cache to update.</param>
- /// <param name="relativePath">The relative path to cache, with its exact filesystem capitalization.</param>
- private void CacheRawPath(IDictionary<string, string> cache, string relativePath)
- {
- string filePath = PathUtilities.NormalizePath(relativePath);
- string assetName = PathUtilities.NormalizeAssetName(relativePath);
-
- cache[filePath] = filePath;
- cache[assetName] = assetName;
- }
- }
-}