diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Patching/GameLocationPatch.cs | 60 | ||||
-rw-r--r-- | src/SMAPI/Program.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/StardewModdingAPI.csproj | 1 |
3 files changed, 1 insertions, 62 deletions
diff --git a/src/SMAPI/Framework/Patching/GameLocationPatch.cs b/src/SMAPI/Framework/Patching/GameLocationPatch.cs deleted file mode 100644 index c0216b8f..00000000 --- a/src/SMAPI/Framework/Patching/GameLocationPatch.cs +++ /dev/null @@ -1,60 +0,0 @@ -using System.Diagnostics.CodeAnalysis; -using System.IO; -using System.Reflection; -using Harmony; -using StardewValley; -using xTile.Tiles; - -namespace StardewModdingAPI.Framework.Patching -{ - /// <summary>A Harmony patch for the <see cref="GameLocation.updateSeasonalTileSheets"/> method.</summary> - internal class GameLocationPatch : IHarmonyPatch - { - /********* - ** Accessors - *********/ - /// <summary>A unique name for this patch.</summary> - public string Name => $"{nameof(GameLocation)}.{nameof(GameLocation.updateSeasonalTileSheets)}"; - - - /********* - ** Public methods - *********/ - /// <summary>Apply the Harmony patch.</summary> - /// <param name="harmony">The Harmony instance.</param> - public void Apply(HarmonyInstance harmony) - { - MethodInfo method = AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)); - MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(GameLocationPatch.Prefix)); - - harmony.Patch(method, new HarmonyMethod(prefix), null); - } - - - /********* - ** Private methods - *********/ - /// <summary>An implementation of <see cref="GameLocation.updateSeasonalTileSheets"/> which correctly handles custom map tilesheets.</summary> - /// <param name="__instance">The location instance being patched.</param> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument name is defined by Harmony.")] - private static bool Prefix(GameLocation __instance) - { - if (!__instance.IsOutdoors || __instance.Name.Equals("Desert")) - return false; - foreach (TileSheet tilesheet in __instance.Map.TileSheets) - { - string imageSource = tilesheet.ImageSource; - string imageFile = Path.GetFileName(imageSource); - if (imageFile.StartsWith("spring_") || imageFile.StartsWith("summer_") || imageFile.StartsWith("fall_") || imageFile.StartsWith("winter_")) - { - string imageDir = Path.GetDirectoryName(imageSource); - if (string.IsNullOrWhiteSpace(imageDir)) - imageDir = "Maps"; - tilesheet.ImageSource = Path.Combine(imageDir, Game1.currentSeason + "_" + imageFile.Split('_')[1]); - } - } - - return false; - } - } -} diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index ccdf98ef..53f3749a 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -168,7 +168,7 @@ namespace StardewModdingAPI // apply game patches new GamePatcher(this.Monitor).Apply( - new GameLocationPatch() + // new GameLocationPatch() ); } diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index fcd54c34..bd9e2422 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -290,7 +290,6 @@ <Compile Include="Framework\Monitor.cs" /> <Compile Include="Metadata\InstructionMetadata.cs" /> <Compile Include="Mod.cs" /> - <Compile Include="Framework\Patching\GameLocationPatch.cs" /> <Compile Include="PatchMode.cs" /> <Compile Include="GamePlatform.cs" /> <Compile Include="Program.cs" /> |