diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 2 |
2 files changed, 1 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 77b17c8a..afb82679 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -96,12 +96,6 @@ namespace StardewModdingAPI.Framework new Regex(@"^DebugOutput:\s+(?:added CLOUD|added cricket|dismount tile|Ping|playerPos)", RegexOptions.Compiled | RegexOptions.CultureInvariant) }; - /// <summary>Regex patterns which match console error messages to suppress from the console and log.</summary> - private readonly Regex[] SuppressConsoleErrorPatterns = - { - new Regex(@"^Error loading schedule data for (?:Bouncer|Dwarf|Gunther|Henchman|Krobus|Marlon|Mister Qi|Sandy|Wizard): .+ ---> System\.IO\.FileNotFoundException", RegexOptions.Compiled | RegexOptions.CultureInvariant) - }; - /// <summary>Regex patterns which match console messages to show a more friendly error for.</summary> private readonly Tuple<Regex, string, LogLevel>[] ReplaceConsolePatterns = { @@ -1321,8 +1315,6 @@ namespace StardewModdingAPI.Framework // ignore suppressed message if (level != LogLevel.Error && this.SuppressConsolePatterns.Any(p => p.IsMatch(message))) return; - if (level == LogLevel.Error && this.SuppressConsoleErrorPatterns.Any(p => p.IsMatch(message))) - return; // show friendly error if applicable foreach (var entry in this.ReplaceConsolePatterns) diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index a6bfab5c..9bb9a857 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -735,7 +735,7 @@ namespace StardewModdingAPI.Metadata { Lazy<Texture2D> texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key)); foreach (Tree tree in trees) - this.Reflection.GetField<Lazy<Texture2D>>(tree, "texture").SetValue(texture); + tree.texture = texture; return true; } |