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-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs7
-rw-r--r--src/SMAPI.ModBuildConfig/DeployModTask.cs3
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs56
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs10
-rw-r--r--src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs9
-rw-r--r--src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs4
-rw-r--r--src/SMAPI.Toolkit/ModToolkit.cs2
-rw-r--r--src/SMAPI.Toolkit/SMAPI.Toolkit.csproj2
-rw-r--r--src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs7
-rw-r--r--src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs7
-rw-r--r--src/SMAPI.Toolkit/Serialization/JsonHelper.cs26
-rw-r--r--src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs2
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/LogParser.cs6
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs52
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs3
-rw-r--r--src/SMAPI.Web/SMAPI.Web.csproj2
-rw-r--r--src/SMAPI.Web/Startup.cs2
-rw-r--r--src/SMAPI.Web/Views/LogParser/Index.cshtml124
-rw-r--r--src/SMAPI.Web/wwwroot/Content/css/log-parser.css34
-rw-r--r--src/SMAPI.Web/wwwroot/SMAPI.metadata.json10
-rw-r--r--src/SMAPI.Web/wwwroot/schemas/content-patcher.json4
-rw-r--r--src/SMAPI.sln1
-rw-r--r--src/SMAPI/Constants.cs6
-rw-r--r--src/SMAPI/Framework/CommandQueue.cs47
-rw-r--r--src/SMAPI/Framework/Content/AssetInfo.cs12
-rw-r--r--src/SMAPI/Framework/Content/AssetInterceptorChange.cs3
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs20
-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs3
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs24
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs27
-rw-r--r--src/SMAPI/Framework/ContentPack.cs2
-rw-r--r--src/SMAPI/Framework/Logging/LogManager.cs2
-rw-r--r--src/SMAPI/Framework/ModHelpers/CommandHelper.cs4
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs2
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModHelper.cs16
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/LegacyAssemblyFinder.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/ModMetadata.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs1
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs32
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs2
-rw-r--r--src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs2
-rw-r--r--src/SMAPI/Framework/SCore.cs146
-rw-r--r--src/SMAPI/Framework/SGame.cs3
-rw-r--r--src/SMAPI/Framework/Serialization/KeybindConverter.cs5
-rw-r--r--src/SMAPI/GameFramework.cs4
-rw-r--r--src/SMAPI/IAssetEditor.cs2
-rw-r--r--src/SMAPI/IAssetInfo.cs16
-rw-r--r--src/SMAPI/IAssetLoader.cs2
-rw-r--r--src/SMAPI/ICommandHelper.cs2
-rw-r--r--src/SMAPI/IContentHelper.cs2
-rw-r--r--src/SMAPI/IContentPack.cs4
-rw-r--r--src/SMAPI/IModHelper.cs4
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs66
-rw-r--r--src/SMAPI/Metadata/InstructionMetadata.cs2
-rw-r--r--src/SMAPI/SMAPI.csproj1
-rw-r--r--src/SMAPI/Translation.cs2
-rw-r--r--src/SMAPI/Utilities/PerScreen.cs49
-rw-r--r--src/SMAPI/Utilities/SDate.cs6
66 files changed, 595 insertions, 329 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 19cefd32..fd1a6047 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -54,6 +54,7 @@ namespace StardewModdingApi.Installer
yield return GetInstallPath("smapi-internal");
yield return GetInstallPath("steam_appid.txt");
+#if SMAPI_DEPRECATED
// obsolete
yield return GetInstallPath("libgdiplus.dylib"); // before 3.13 (macOS only)
yield return GetInstallPath(Path.Combine("Mods", ".cache")); // 1.3-1.4
@@ -82,6 +83,7 @@ namespace StardewModdingApi.Installer
foreach (DirectoryInfo modDir in modsDir.EnumerateDirectories())
yield return Path.Combine(modDir.FullName, ".cache"); // 1.4–1.7
}
+#endif
yield return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); // remove old log files
}
@@ -451,6 +453,7 @@ namespace StardewModdingApi.Installer
}
// find target folder
+ // ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract -- avoid error if the Mods folder has invalid mods, since they're not validated yet
ModFolder? targetMod = targetMods.FirstOrDefault(p => p.Manifest?.UniqueID?.Equals(sourceMod.Manifest.UniqueID, StringComparison.OrdinalIgnoreCase) == true);
DirectoryInfo defaultTargetFolder = new(Path.Combine(paths.ModsPath, sourceMod.Directory.Name));
DirectoryInfo targetFolder = targetMod?.Directory ?? defaultTargetFolder;
@@ -477,8 +480,10 @@ namespace StardewModdingApi.Installer
File.WriteAllText(paths.ApiConfigPath, text);
}
+#if SMAPI_DEPRECATED
// remove obsolete appdata mods
this.InteractivelyRemoveAppDataMods(paths.ModsDir, bundledModsDir);
+#endif
}
}
Console.WriteLine();
@@ -805,6 +810,7 @@ namespace StardewModdingApi.Installer
}
}
+#if SMAPI_DEPRECATED
/// <summary>Interactively move mods out of the app data directory.</summary>
/// <param name="properModsDir">The directory which should contain all mods.</param>
/// <param name="packagedModsDir">The installer directory containing packaged mods.</param>
@@ -887,6 +893,7 @@ namespace StardewModdingApi.Installer
directory.Delete(recursive: true);
}
}
+#endif
/// <summary>Get whether a file or folder should be copied from the installer files.</summary>
/// <param name="entry">The file or folder info.</param>
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs
index c7026ee1..88412d92 100644
--- a/src/SMAPI.ModBuildConfig/DeployModTask.cs
+++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs
@@ -227,8 +227,7 @@ namespace StardewModdingAPI.ModBuildConfig
string fromPath = entry.Value.FullName;
string toPath = Path.Combine(modFolderPath, entry.Key);
- // ReSharper disable once AssignNullToNotNullAttribute -- not applicable in this context
- Directory.CreateDirectory(Path.GetDirectoryName(toPath));
+ Directory.CreateDirectory(Path.GetDirectoryName(toPath)!);
File.Copy(fromPath, toPath, overwrite: true);
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
index 3722e155..88ddfe6b 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
@@ -30,7 +30,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
/// <summary>Get all spawnable items.</summary>
/// <param name="itemTypes">The item types to fetch (or null for any type).</param>
/// <param name="includeVariants">Whether to include flavored variants like "Sunflower Honey".</param>
- [SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "TryCreate invokes the lambda immediately.")]
+ [SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = $"{nameof(ItemRepository.TryCreate)} invokes the lambda immediately.")]
public IEnumerable<SearchableItem> GetAll(ItemType[]? itemTypes = null, bool includeVariants = true)
{
//
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index 300de9d2..3c2dec19 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.15.0",
+ "Version": "3.15.1",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.15.0"
+ "MinimumApiVersion": "3.15.1"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index 15a1e0f3..28b4b149 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.15.0",
+ "Version": "3.15.1",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.15.0"
+ "MinimumApiVersion": "3.15.1"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index 1a11742c..1944575b 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.15.0",
+ "Version": "3.15.1",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.15.0"
+ "MinimumApiVersion": "3.15.1"
}
diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs
index d4282617..ef1904d4 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs
@@ -1,27 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using System.Net;
-using Newtonsoft.Json;
+using System.Threading.Tasks;
+using Pathoschild.Http.Client;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
{
/// <summary>Provides methods for interacting with the SMAPI web API.</summary>
- public class WebApiClient
+ public class WebApiClient : IDisposable
{
/*********
** Fields
*********/
- /// <summary>The base URL for the web API.</summary>
- private readonly Uri BaseUrl;
-
/// <summary>The API version number.</summary>
private readonly ISemanticVersion Version;
- /// <summary>The JSON serializer settings to use.</summary>
- private readonly JsonSerializerSettings JsonSettings = new JsonHelper().JsonSettings;
+ /// <summary>The underlying HTTP client.</summary>
+ private readonly IClient Client;
/*********
@@ -32,8 +29,11 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
/// <param name="version">The web API version.</param>
public WebApiClient(string baseUrl, ISemanticVersion version)
{
- this.BaseUrl = new Uri(baseUrl);
this.Version = version;
+ this.Client = new FluentClient(baseUrl)
+ .SetUserAgent($"SMAPI/{version}");
+
+ this.Client.Formatters.JsonFormatter.SerializerSettings = JsonHelper.CreateDefaultSettings();
}
/// <summary>Get metadata about a set of mods from the web API.</summary>
@@ -42,36 +42,22 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
/// <param name="gameVersion">The Stardew Valley version installed by the player.</param>
/// <param name="platform">The OS on which the player plays.</param>
/// <param name="includeExtendedMetadata">Whether to include extended metadata for each mod.</param>
- public IDictionary<string, ModEntryModel> GetModInfo(ModSearchEntryModel[] mods, ISemanticVersion apiVersion, ISemanticVersion gameVersion, Platform platform, bool includeExtendedMetadata = false)
+ public async Task<IDictionary<string, ModEntryModel>> GetModInfoAsync(ModSearchEntryModel[] mods, ISemanticVersion apiVersion, ISemanticVersion gameVersion, Platform platform, bool includeExtendedMetadata = false)
{
- return this.Post<ModSearchModel, ModEntryModel[]>(
- $"v{this.Version}/mods",
- new ModSearchModel(mods, apiVersion, gameVersion, platform, includeExtendedMetadata)
- ).ToDictionary(p => p.ID);
+ ModEntryModel[] result = await this.Client
+ .PostAsync(
+ $"v{this.Version}/mods",
+ new ModSearchModel(mods, apiVersion, gameVersion, platform, includeExtendedMetadata)
+ )
+ .As<ModEntryModel[]>();
+
+ return result.ToDictionary(p => p.ID);
}
-
- /*********
- ** Private methods
- *********/
- /// <summary>Fetch the response from the backend API.</summary>
- /// <typeparam name="TBody">The body content type.</typeparam>
- /// <typeparam name="TResult">The expected response type.</typeparam>
- /// <param name="url">The request URL, optionally excluding the base URL.</param>
- /// <param name="content">The body content to post.</param>
- private TResult Post<TBody, TResult>(string url, TBody content)
+ /// <inheritdoc />
+ public void Dispose()
{
- // note: avoid HttpClient for macOS compatibility
- using WebClient client = new();
-
- Uri fullUrl = new(this.BaseUrl, url);
- string data = JsonConvert.SerializeObject(content);
-
- client.Headers["Content-Type"] = "application/json";
- client.Headers["User-Agent"] = $"SMAPI/{this.Version}";
- string response = client.UploadString(fullUrl, data);
- return JsonConvert.DeserializeObject<TResult>(response, this.JsonSettings)
- ?? throw new InvalidOperationException($"Could not parse the response from POST {url}.");
+ this.Client.Dispose();
}
}
}
diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs
index 7f06d170..3bdd145a 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs
@@ -283,8 +283,8 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
}
/// <summary>The response model for the MediaWiki parse API.</summary>
- [SuppressMessage("ReSharper", "ClassNeverInstantiated.Local")]
- [SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local")]
+ [SuppressMessage("ReSharper", "ClassNeverInstantiated.Local", Justification = "Used via JSON deserialization.")]
+ [SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local", Justification = "Used via JSON deserialization.")]
private class ResponseModel
{
/*********
@@ -306,9 +306,9 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
}
/// <summary>The inner response model for the MediaWiki parse API.</summary>
- [SuppressMessage("ReSharper", "ClassNeverInstantiated.Local")]
- [SuppressMessage("ReSharper", "CollectionNeverUpdated.Local")]
- [SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local")]
+ [SuppressMessage("ReSharper", "ClassNeverInstantiated.Local", Justification = "Used via JSON deserialization.")]
+ [SuppressMessage("ReSharper", "CollectionNeverUpdated.Local", Justification = "Used via JSON deserialization.")]
+ [SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local", Justification = "Used via JSON deserialization.")]
private class ResponseParseModel
{
/*********
diff --git a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
index 6978567e..f464f4bb 100644
--- a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
+++ b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
@@ -21,7 +21,8 @@ namespace StardewModdingAPI.Toolkit.Framework
/// <summary>Get the OS name from the system uname command.</summary>
/// <param name="buffer">The buffer to fill with the resulting string.</param>
[DllImport("libc")]
- static extern int uname(IntPtr buffer);
+ [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "This is the actual external command name.")]
+ private static extern int uname(IntPtr buffer);
/*********
@@ -51,7 +52,6 @@ namespace StardewModdingAPI.Toolkit.Framework
/// <summary>Get the human-readable OS name and version.</summary>
/// <param name="platform">The current platform.</param>
- [SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")]
public static string GetFriendlyPlatformName(string platform)
{
#if SMAPI_FOR_WINDOWS
@@ -65,7 +65,10 @@ namespace StardewModdingAPI.Toolkit.Framework
return result ?? "Windows";
}
- catch { }
+ catch
+ {
+ // fallback to default behavior
+ }
#endif
string name = Environment.OSVersion.ToString();
diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs
index 32c2ed6d..4c76f417 100644
--- a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs
+++ b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs
@@ -18,9 +18,11 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
/// <summary>The mod patches the game in a way that may impact stability.</summary>
PatchesGame = 4,
+#if SMAPI_DEPRECATED
/// <summary>The mod uses the <c>dynamic</c> keyword which won't work on Linux/macOS.</summary>
[Obsolete("This value is no longer used by SMAPI and will be removed in the upcoming SMAPI 4.0.0.")]
UsesDynamic = 8,
+#endif
/// <summary>The mod references specialized 'unvalidated update tick' events which may impact stability.</summary>
UsesUnvalidatedUpdateTick = 16,
@@ -37,6 +39,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
/// <summary>Uses .NET APIs for shell or process access.</summary>
AccessesShell = 256,
+#if SMAPI_DEPRECATED
/// <summary>References the legacy <c>System.Configuration.ConfigurationManager</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
DetectedLegacyConfigurationDll = 512,
@@ -45,5 +48,6 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
/// <summary>References the legacy <c>System.Security.Permissions</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
DetectedLegacyPermissionsDll = 2048
+#endif
}
}
diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs
index 0df75a31..55b9bdd8 100644
--- a/src/SMAPI.Toolkit/ModToolkit.cs
+++ b/src/SMAPI.Toolkit/ModToolkit.cs
@@ -65,7 +65,7 @@ namespace StardewModdingAPI.Toolkit
/// <param name="metadataPath">The file path for the SMAPI metadata file.</param>
public ModDatabase GetModDatabase(string metadataPath)
{
- MetadataModel metadata = JsonConvert.DeserializeObject<MetadataModel>(File.ReadAllText(metadataPath));
+ MetadataModel metadata = JsonConvert.DeserializeObject<MetadataModel>(File.ReadAllText(metadataPath)) ?? new MetadataModel();
ModDataRecord[] records = metadata.ModData.Select(pair => new ModDataRecord(pair.Key, pair.Value)).ToArray();
return new ModDatabase(records, this.GetUpdateUrl);
}
diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
index e021993f..7b79105f 100644
--- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
+++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
@@ -11,7 +11,7 @@
<ItemGroup>
<PackageReference Include="HtmlAgilityPack" Version="1.11.43" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
- <PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.0" />
+ <PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.1" />
<PackageReference Include="System.Management" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />
</ItemGroup>
diff --git a/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
index c32c3185..913d54e0 100644
--- a/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
+++ b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
@@ -48,7 +48,12 @@ namespace StardewModdingAPI.Toolkit.Serialization.Converters
return this.ReadObject(JObject.Load(reader));
case JsonToken.String:
- return this.ReadString(JToken.Load(reader).Value<string>(), path);
+ {
+ string? value = JToken.Load(reader).Value<string>();
+ return value is not null
+ ? this.ReadString(value, path)
+ : null;
+ }
default:
throw new SParseException($"Can't parse {nameof(ISemanticVersion)} from {reader.TokenType} node (path: {reader.Path}).");
diff --git a/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs
index 1c59f5e7..cdf2ed77 100644
--- a/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs
+++ b/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs
@@ -42,7 +42,12 @@ namespace StardewModdingAPI.Toolkit.Serialization.Converters
return this.ReadObject(JObject.Load(reader), path);
case JsonToken.String:
- return this.ReadString(JToken.Load(reader).Value<string>(), path);
+ {
+ string? value = JToken.Load(reader).Value<string>();
+ return value is not null
+ ? this.ReadString(value, path)
+ : null;
+ }
default:
throw new SParseException($"Can't parse {typeof(T).Name} from {reader.TokenType} node (path: {reader.Path}).");
diff --git a/src/SMAPI.Toolkit/Serialization/JsonHelper.cs b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs
index 1a003c51..a5d7e2e8 100644
--- a/src/SMAPI.Toolkit/Serialization/JsonHelper.cs
+++ b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs
@@ -15,21 +15,27 @@ namespace StardewModdingAPI.Toolkit.Serialization
** Accessors
*********/
/// <summary>The JSON settings to use when serializing and deserializing files.</summary>
- public JsonSerializerSettings JsonSettings { get; } = new()
- {
- Formatting = Formatting.Indented,
- ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
- Converters = new List<JsonConverter>
- {
- new SemanticVersionConverter(),
- new StringEnumConverter()
- }
- };
+ public JsonSerializerSettings JsonSettings { get; } = JsonHelper.CreateDefaultSettings();
/*********
** Public methods
*********/
+ /// <summary>Create an instance of the default JSON serializer settings.</summary>
+ public static JsonSerializerSettings CreateDefaultSettings()
+ {
+ return new()
+ {
+ Formatting = Formatting.Indented,
+ ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
+ Converters = new List<JsonConverter>
+ {
+ new SemanticVersionConverter(),
+ new StringEnumConverter()
+ }
+ };
+ }
+
/// <summary>Read a JSON file.</summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <param name="fullPath">The absolute file path.</param>
diff --git a/src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs b/src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs
index c60b2c90..f5a5f930 100644
--- a/src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs
+++ b/src/SMAPI.Web/Framework/Clients/ModDrop/ModDropClient.cs
@@ -42,7 +42,7 @@ namespace StardewModdingAPI.Web.Framework.Clients.ModDrop
/// <summary>Get update check info about a mod.</summary>
/// <param name="id">The mod ID.</param>
- [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "The nullability is validated in this method.")]
+ [SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract", Justification = "The nullability is validated in this method.")]
public async Task<IModPage?> GetModData(string id)
{
IModPage page = new GenericModPage(this.SiteKey, id);
diff --git a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
index 55272b23..0efa62c5 100644
--- a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
+++ b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
@@ -77,8 +77,8 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
};
// parse log messages
- LogModInfo smapiMod = new(name: "SMAPI", author: "Pathoschild", version: "", description: "", loaded: true);
- LogModInfo gameMod = new(name: "game", author: "", version: "", description: "", loaded: true);
+ LogModInfo smapiMod = new(name: "SMAPI", author: "Pathoschild", version: "", description: "", loaded: true, isMod: false);
+ LogModInfo gameMod = new(name: "game", author: "", version: "", description: "", loaded: true, isMod: false);
IDictionary<string, List<LogModInfo>> mods = new Dictionary<string, List<LogModInfo>>();
bool inModList = false;
bool inContentPackList = false;
@@ -200,6 +200,8 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
log.GameVersion = match.Groups["gameVersion"].Value;
log.OperatingSystem = match.Groups["os"].Value;
smapiMod.OverrideVersion(log.ApiVersion);
+
+ log.ApiVersionParsed = smapiMod.GetParsedVersion();
}
// mod path line
diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs b/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs
index a6b9165c..557f08ff 100644
--- a/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs
+++ b/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs
@@ -1,4 +1,6 @@
+using System;
using System.Diagnostics.CodeAnalysis;
+using StardewModdingAPI.Toolkit;
namespace StardewModdingAPI.Web.Framework.LogParsing.Models
{
@@ -6,6 +8,13 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
public class LogModInfo
{
/*********
+ ** Private fields
+ *********/
+ /// <summary>The parsed mod version, if valid.</summary>
+ private Lazy<ISemanticVersion?> ParsedVersionImpl;
+
+
+ /*********
** Accessors
*********/
/// <summary>The mod name.</summary>
@@ -39,9 +48,15 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
[MemberNotNullWhen(true, nameof(LogModInfo.UpdateVersion), nameof(LogModInfo.UpdateLink))]
public bool HasUpdate => this.UpdateVersion != null && this.Version != this.UpdateVersion;
- /// <summary>Whether the mod is a content pack for another mod.</summary>
+ /// <summary>Whether this is an actual mod (rather than a special entry for SMAPI or the game itself).</summary>
+ public bool IsMod { get; }
+
+ /// <summary>Whether this is a C# code mod.</summary>
+ public bool IsCodeMod { get; }
+
+ /// <summary>Whether this is a content pack for another mod.</summary>
[MemberNotNullWhen(true, nameof(LogModInfo.ContentPackFor))]
- public bool IsContentPack => !string.IsNullOrWhiteSpace(this.ContentPackFor);
+ public bool IsContentPack { get; }
/*********
@@ -57,17 +72,26 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
/// <param name="contentPackFor">The name of the mod for which this is a content pack (if applicable).</param>
/// <param name="errors">The number of errors logged by this mod.</param>
/// <param name="loaded">Whether the mod was loaded into the game.</param>
- public LogModInfo(string name, string author, string version, string description, string? updateVersion = null, string? updateLink = null, string? contentPackFor = null, int errors = 0, bool loaded = true)
+ /// <param name="isMod">Whether this is an actual mod (instead of a special entry for SMAPI or the game).</param>
+ public LogModInfo(string name, string author, string version, string description, string? updateVersion = null, string? updateLink = null, string? contentPackFor = null, int errors = 0, bool loaded = true, bool isMod = true)
{
this.Name = name;
this.Author = author;
- this.Version = version;
this.Description = description;
this.UpdateVersion = updateVersion;
this.UpdateLink = updateLink;
this.ContentPackFor = contentPackFor;
this.Errors = errors;
this.Loaded = loaded;
+
+ if (isMod)
+ {
+ this.IsMod = true;
+ this.IsContentPack = !string.IsNullOrWhiteSpace(this.ContentPackFor);
+ this.IsCodeMod = !this.IsContentPack;
+ }
+
+ this.OverrideVersion(version);
}
/// <summary>Add an update alert for this mod.</summary>
@@ -81,9 +105,29 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
/// <summary>Override the version number, for cases like SMAPI itself where the version is only known later during parsing.</summary>
/// <param name="version">The new mod version.</param>
+ [MemberNotNull(nameof(LogModInfo.Version), nameof(LogModInfo.ParsedVersionImpl))]
public void OverrideVersion(string version)
{
this.Version = version;
+ this.ParsedVersionImpl = new Lazy<ISemanticVersion?>(this.ParseVersion);
+ }
+
+ /// <summary>Get the semantic version for this mod, if it's valid.</summary>
+ public ISemanticVersion? GetParsedVersion()
+ {
+ return this.ParsedVersionImpl.Value;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get the semantic version for this mod, if it's valid.</summary>
+ public ISemanticVersion? ParseVersion()
+ {
+ return !string.IsNullOrWhiteSpace(this.Version) && SemanticVersion.TryParse(this.Version, out ISemanticVersion? version)
+ ? version
+ : null;
}
}
}
diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs b/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs
index 6951e434..3f649199 100644
--- a/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs
+++ b/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs
@@ -28,6 +28,9 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
/// <summary>The SMAPI version.</summary>
public string? ApiVersion { get; set; }
+ /// <summary>The parsed SMAPI version, if it's valid.</summary>
+ public ISemanticVersion? ApiVersionParsed { get; set; }
+
/// <summary>The game version.</summary>
public string? GameVersion { get; set; }
diff --git a/src/SMAPI.Web/SMAPI.Web.csproj b/src/SMAPI.Web/SMAPI.Web.csproj
index 4c2569e1..0a460e9e 100644
--- a/src/SMAPI.Web/SMAPI.Web.csproj
+++ b/src/SMAPI.Web/SMAPI.Web.csproj
@@ -25,7 +25,7 @@
<PackageReference Include="Microsoft.AspNetCore.Mvc.NewtonsoftJson" Version="6.0.5" />
<PackageReference Include="Newtonsoft.Json.Schema" Version="3.0.14" />
<PackageReference Include="Pathoschild.FluentNexus" Version="1.0.5" />
- <PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.0" />
+ <PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.1" />
</ItemGroup>
<ItemGroup>
<DotNetCliToolReference Include="Microsoft.VisualStudio.Web.CodeGeneration.Tools" Version="1.0.1" />
diff --git a/src/SMAPI.Web/Startup.cs b/src/SMAPI.Web/Startup.cs
index 9980d00c..54c25979 100644
--- a/src/SMAPI.Web/Startup.cs
+++ b/src/SMAPI.Web/Startup.cs
@@ -199,7 +199,7 @@ namespace StardewModdingAPI.Web
/// <param name="settings">The serializer settings to edit.</param>
private void ConfigureJsonNet(JsonSerializerSettings settings)
{
- foreach (JsonConverter converter in new JsonHelper().JsonSettings.Converters)
+ foreach (JsonConverter converter in JsonHelper.CreateDefaultSettings().Converters)
settings.Converters.Add(converter);
settings.Formatting = Formatting.Indented;
diff --git a/src/SMAPI.Web/Views/LogParser/Index.cshtml b/src/SMAPI.Web/Views/LogParser/Index.cshtml
index 5e55906d..b824b768 100644
--- a/src/SMAPI.Web/Views/LogParser/Index.cshtml
+++ b/src/SMAPI.Web/Views/LogParser/Index.cshtml
@@ -8,24 +8,29 @@
@{
ViewData["Title"] = "SMAPI log parser";
+ // get log info
ParsedLog? log = Model!.ParsedLog;
-
IDictionary<string, LogModInfo[]> contentPacks = Model.GetContentPacksByMod();
+ ISet<int> screenIds = new HashSet<int>(log?.Messages.Select(p => p.ScreenId) ?? Array.Empty<int>());
+
+ // detect suggested fixes
+ LogModInfo[] outdatedMods = log?.Mods.Where(mod => mod.HasUpdate).ToArray() ?? Array.Empty<LogModInfo>();
+ LogModInfo? errorHandler = log?.Mods.FirstOrDefault(p => p.IsCodeMod && p.Name == "Error Handler");
+ bool hasOlderErrorHandler = errorHandler?.GetParsedVersion() is not null && log?.ApiVersionParsed is not null && log.ApiVersionParsed.IsNewerThan(errorHandler.GetParsedVersion());
+
+ // get filters
IDictionary<string, bool> defaultFilters = Enum
.GetValues<LogLevel>()
.ToDictionary(level => level.ToString().ToLower(), level => level != LogLevel.Trace);
-
IDictionary<int, string> logLevels = Enum
.GetValues<LogLevel>()
.ToDictionary(level => (int)level, level => level.ToString().ToLower());
-
IDictionary<int, string> logSections = Enum
.GetValues<LogSection>()
.ToDictionary(section => (int)section, section => section.ToString());
+ // get form
string curPageUrl = this.Url.PlainAction("Index", "LogParser", new { id = Model.PasteID }, absoluteUrl: true)!;
-
- ISet<int> screenIds = new HashSet<int>(log?.Messages.Select(p => p.ScreenId) ?? Array.Empty<int>());
}
@section Head {
@@ -34,7 +39,7 @@
<meta name="robots" content="noindex" />
}
<link rel="stylesheet" href="~/Content/css/file-upload.css" />
- <link rel="stylesheet" href="~/Content/css/log-parser.css?r=20220409" />
+ <link rel="stylesheet" href="~/Content/css/log-parser.css" />
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/tabbyjs@12.0.3/dist/css/tabby-ui-vertical.min.css" />
<script src="https://cdn.jsdelivr.net/npm/tabbyjs@12.0.3" crossorigin="anonymous"></script>
@@ -69,7 +74,7 @@
</text>
}
</script>
-
+
<script>
$(function() {
smapi.logParser(
@@ -158,7 +163,7 @@ else if (log?.IsValid == true)
<div id="os-instructions">
<div>
<ul data-tabs>
- @foreach (Platform platform in new[] {Platform.Android, Platform.Linux, Platform.Mac, Platform.Windows})
+ @foreach (Platform platform in new[] { Platform.Android, Platform.Linux, Platform.Mac, Platform.Windows })
{
@if (platform == Platform.Windows)
{
@@ -237,55 +242,66 @@ else if (log?.IsValid == true)
@if (log?.IsValid == true)
{
<div id="output">
- @if (log.Mods.Any(mod => mod.HasUpdate))
+ @if (outdatedMods.Any() || errorHandler is null || hasOlderErrorHandler)
{
<h2>Suggested fixes</h2>
<ul id="fix-list">
- <li>
- Consider updating these mods to fix problems:
+ @if (errorHandler is null)
+ {
+ <li class="important">You don't have the <strong>Error Handler</strong> mod installed. This automatically prevents many game or mod errors. You can <a href="https://stardewvalleywiki.com/Modding:Player_Guide#Install_SMAPI">reinstall SMAPI</a> to re-add it.</li>
+ }
+ @if (hasOlderErrorHandler)
+ {
+ <li>Your <strong>Error Handler</strong> mod is older than SMAPI. You may be missing some game/mod error fixes. You can <a href="https://stardewvalleywiki.com/Modding:Player_Guide#Install_SMAPI">reinstall SMAPI</a> to update it.</li>
+ }
+ @if (outdatedMods.Any())
+ {
+ <li>
+ Consider updating these mods to fix problems:
- <table id="updates" class="table">
- @foreach (LogModInfo mod in log.Mods.Where(mod => (mod.HasUpdate && !mod.IsContentPack) || (contentPacks.TryGetValue(mod.Name, out LogModInfo[]? contentPackList) && contentPackList.Any(pack => pack.HasUpdate))))
- {
- <tr class="mod-entry">
- <td>
- <strong class=@(!mod.HasUpdate ? "hidden" : "")>@mod.Name</strong>
- @if (contentPacks != null && contentPacks.TryGetValue(mod.Name, out LogModInfo[]? contentPackList))
- {
- <div class="content-packs">
- @foreach (LogModInfo contentPack in contentPackList.Where(pack => pack.HasUpdate))
- {
- <text>+ @contentPack.Name</text><br />
- }
- </div>
- }
- </td>
- <td>
- @if (mod.HasUpdate)
- {
- <a href="@mod.UpdateLink" target="_blank">
- @(mod.Version == null ? mod.UpdateVersion : $"{mod.Version} → {mod.UpdateVersion}")
- </a>
- }
- else
- {
- <text>&nbsp;</text>
- }
+ <table id="updates" class="table">
+ @foreach (LogModInfo mod in log.Mods.Where(mod => (mod.HasUpdate && !mod.IsContentPack) || (contentPacks.TryGetValue(mod.Name, out LogModInfo[]? contentPackList) && contentPackList.Any(pack => pack.HasUpdate))))
+ {
+ <tr class="mod-entry">
+ <td>
+ <strong class=@(!mod.HasUpdate ? "hidden" : "")>@mod.Name</strong>
+ @if (contentPacks != null && contentPacks.TryGetValue(mod.Name, out LogModInfo[]? contentPackList))
+ {
+ <div class="content-packs">
+ @foreach (LogModInfo contentPack in contentPackList.Where(pack => pack.HasUpdate))
+ {
+ <text>+ @contentPack.Name</text><br />
+ }
+ </div>
+ }
+ </td>
+ <td>
+ @if (mod.HasUpdate)
+ {
+ <a href="@mod.UpdateLink" target="_blank">
+ @(mod.Version == null ? mod.UpdateVersion : $"{mod.Version} → {mod.UpdateVersion}")
+ </a>
+ }
+ else
+ {
+ <text>&nbsp;</text>
+ }
- @if (contentPacks != null && contentPacks.TryGetValue(mod.Name, out contentPackList))
- {
- <div>
- @foreach (LogModInfo contentPack in contentPackList.Where(pack => pack.HasUpdate))
- {
- <a href="@contentPack.UpdateLink" target="_blank">@contentPack.Version → @contentPack.UpdateVersion</a><br />
- }
- </div>
- }
- </td>
- </tr>
- }
- </table>
- </li>
+ @if (contentPacks != null && contentPacks.TryGetValue(mod.Name, out contentPackList))
+ {
+ <div>
+ @foreach (LogModInfo contentPack in contentPackList.Where(pack => pack.HasUpdate))
+ {
+ <a href="@contentPack.UpdateLink" target="_blank">@contentPack.Version → @contentPack.UpdateVersion</a><br />
+ }
+ </div>
+ }
+ </td>
+ </tr>
+ }
+ </table>
+ </li>
+ }
</ul>
}
@@ -293,7 +309,7 @@ else if (log?.IsValid == true)
<table
id="metadata"
class="table"
- data-code-mods="@log.Mods.Count(p => !p.IsContentPack)"
+ data-code-mods="@log.Mods.Count(p => p.IsCodeMod)"
data-content-packs="@log.Mods.Count(p => p.IsContentPack)"
data-os="@log.OperatingSystem"
data-game-version="@log.GameVersion"
@@ -434,7 +450,7 @@ else if (log?.IsValid == true)
<div>
This website uses JavaScript to display a filterable table. To view this log, please enable JavaScript or <a href="@this.Url.PlainAction("Index", "LogParser", new { id = Model.PasteID, format = LogViewFormat.RawView })">view the raw log</a>.
</div>
- <br/>
+ <br />
</noscript>
<log-table>
diff --git a/src/SMAPI.Web/wwwroot/Content/css/log-parser.css b/src/SMAPI.Web/wwwroot/Content/css/log-parser.css
index 1d457e35..f136a96f 100644
--- a/src/SMAPI.Web/wwwroot/Content/css/log-parser.css
+++ b/src/SMAPI.Web/wwwroot/Content/css/log-parser.css
@@ -54,6 +54,36 @@ table caption {
}
/*********
+** Suggested fixes
+*********/
+#fix-list {
+ padding-left: 1em;
+ margin-bottom: 2em;
+}
+
+#fix-list li {
+ padding: 0.5em;
+ background: #FFC;
+ border: 1px solid #880;
+ border-radius: 5px;
+ list-style-type: none;
+}
+
+#fix-list li:not(:last-child) {
+ margin-bottom: 0.5em;
+}
+
+#fix-list li.important {
+ background: #FCC;
+ border-color: #800;
+}
+
+#fix-list li::before {
+ content: "⚠ ";
+}
+
+
+/*********
** Log metadata & filters
*********/
.table, #filters {
@@ -84,10 +114,6 @@ table caption {
min-height: 1.3em;
}
-#fix-list {
- margin-bottom: 2em;
-}
-
#updates {
min-width: 10em;
}
diff --git a/src/SMAPI.Web/wwwroot/SMAPI.metadata.json b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json
index 16a89647..d654b181 100644
--- a/src/SMAPI.Web/wwwroot/SMAPI.metadata.json
+++ b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json
@@ -107,12 +107,6 @@
"Default | UpdateKey": "Nexus:1726"
},
- "Rubydew": {
- "ID": "bwdy.rubydew",
- "SuppressWarnings": "UsesDynamic", // mod explicitly loads DLLs for Linux/macOS compatibility
- "Default | UpdateKey": "Nexus:3656"
- },
-
"SpaceCore": {
"ID": "spacechase0.SpaceCore",
"Default | UpdateKey": "Nexus:1348"
@@ -172,8 +166,8 @@
*********/
"CFAutomate": {
"ID": "Platonymous.CFAutomate",
- "~2.12.9 | Status": "AssumeBroken",
- "~2.12.9 | StatusReasonDetails": "causes runtime errors in newer versions of Automate"
+ "~2.12.11 | Status": "AssumeBroken",
+ "~2.12.11 | StatusReasonDetails": "causes runtime errors in newer versions of Automate"
},
"Dynamic Game Assets": {
"ID": "spacechase0.DynamicGameAssets",
diff --git a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
index f0fe74c2..631fbc63 100644
--- a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
+++ b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
@@ -14,9 +14,9 @@
"title": "Format version",
"description": "The format version. You should always use the latest version to enable the latest features, avoid obsolete behavior, and reduce load times.",
"type": "string",
- "const": "1.26.0",
+ "pattern": "^1\\.27\\.[0-9]+$",
"@errorMessages": {
- "const": "Incorrect value '@value'. You should always use the latest format version (currently 1.26.0) to enable the latest features, avoid obsolete behavior, and reduce load times."
+ "pattern": "Incorrect value '@value'. You should always use the latest format version (currently 1.27.0) to enable the latest features, avoid obsolete behavior, and reduce load times."
}
},
"ConfigSchema": {
diff --git a/src/SMAPI.sln b/src/SMAPI.sln
index 2e5ba0ea..8bf86487 100644
--- a/src/SMAPI.sln
+++ b/src/SMAPI.sln
@@ -27,6 +27,7 @@ EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5-5BAB-4650-A200-E5EA9A633046}"
ProjectSection(SolutionItems) = preProject
..\build\common.targets = ..\build\common.targets
+ ..\build\deploy-local-smapi.targets = ..\build\deploy-local-smapi.targets
..\build\find-game-folder.targets = ..\build\find-game-folder.targets
EndProjectSection
EndProject
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index db88563e..d733e61e 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -6,7 +6,9 @@ using System.Reflection;
using Mono.Cecil;
using StardewModdingAPI.Enums;
using StardewModdingAPI.Framework;
+#if SMAPI_DEPRECATED
using StardewModdingAPI.Framework.Deprecations;
+#endif
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Toolkit.Framework;
using StardewModdingAPI.Toolkit.Utilities;
@@ -50,7 +52,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
- internal static string RawApiVersion = "3.15.0";
+ internal static string RawApiVersion = "3.15.1";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>
@@ -77,6 +79,7 @@ namespace StardewModdingAPI
/// <summary>The game framework running the game.</summary>
public static GameFramework GameFramework { get; } = EarlyConstants.GameFramework;
+#if SMAPI_DEPRECATED
/// <summary>The path to the game folder.</summary>
[Obsolete($"Use {nameof(Constants)}.{nameof(GamePath)} instead. This property will be removed in SMAPI 4.0.0.")]
public static string ExecutionPath
@@ -93,6 +96,7 @@ namespace StardewModdingAPI
return Constants.GamePath;
}
}
+#endif
/// <summary>The path to the game folder.</summary>
public static string GamePath { get; } = EarlyConstants.GamePath;
diff --git a/src/SMAPI/Framework/CommandQueue.cs b/src/SMAPI/Framework/CommandQueue.cs
new file mode 100644
index 00000000..c51016ad
--- /dev/null
+++ b/src/SMAPI/Framework/CommandQueue.cs
@@ -0,0 +1,47 @@
+using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>A thread-safe command queue optimized for infrequent changes.</summary>
+ internal class CommandQueue
+ {
+ /********
+ ** Fields
+ ********/
+ /// <summary>The underlying list of queued commands to parse and execute.</summary>
+ private readonly List<string> RawCommandQueue = new();
+
+
+ /********
+ ** Public methods
+ ********/
+ /// <summary>Add a command to the queue.</summary>
+ /// <param name="command">The command to add.</param>
+ public void Add(string command)
+ {
+ lock (this.RawCommandQueue)
+ this.RawCommandQueue.Add(command);
+ }
+
+ /// <summary>Remove and return all queued commands, if any.</summary>
+ /// <param name="queued">The commands that were dequeued, in the order they were originally queued.</param>
+ /// <returns>Returns whether any values were dequeued.</returns>
+ [SuppressMessage("ReSharper", "InconsistentlySynchronizedField", Justification = "Deliberately check if it's empty before locking unnecessarily.")]
+ public bool TryDequeue([NotNullWhen(true)] out string[]? queued)
+ {
+ if (this.RawCommandQueue.Count is 0)
+ {
+ queued = null;
+ return false;
+ }
+
+ lock (this.RawCommandQueue)
+ {
+ queued = this.RawCommandQueue.ToArray();
+ this.RawCommandQueue.Clear();
+ return queued.Length > 0;
+ }
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs
index 773e3126..43feed27 100644
--- a/src/SMAPI/Framework/Content/AssetInfo.cs
+++ b/src/SMAPI/Framework/Content/AssetInfo.cs
@@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
+#if SMAPI_DEPRECATED
using StardewModdingAPI.Framework.Deprecations;
+#endif
namespace StardewModdingAPI.Framework.Content
{
@@ -30,6 +32,10 @@ namespace StardewModdingAPI.Framework.Content
public IAssetName NameWithoutLocale => this.NameWithoutLocaleImpl ??= this.Name.GetBaseAssetName();
/// <inheritdoc />
+ public Type DataType { get; }
+
+#if SMAPI_DEPRECATED
+ /// <inheritdoc />
[Obsolete($"Use {nameof(AssetInfo.Name)} or {nameof(AssetInfo.NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")]
public string AssetName
{
@@ -50,9 +56,7 @@ namespace StardewModdingAPI.Framework.Content
return this.NameWithoutLocale.Name;
}
}
-
- /// <inheritdoc />
- public Type DataType { get; }
+#endif
/*********
@@ -71,6 +75,7 @@ namespace StardewModdingAPI.Framework.Content
this.GetNormalizedPath = getNormalizedPath;
}
+#if SMAPI_DEPRECATED
/// <inheritdoc />
[Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(AssetInfo.NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead. This method will be removed in SMAPI 4.0.0.")]
public bool AssetNameEquals(string path)
@@ -90,6 +95,7 @@ namespace StardewModdingAPI.Framework.Content
return this.NameWithoutLocale.IsEquivalentTo(path);
}
+#endif
/*********
diff --git a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
index f3d4f3f4..3b5068dc 100644
--- a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
+++ b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
@@ -1,8 +1,8 @@
+#if SMAPI_DEPRECATED
using System;
using System.Reflection;
using StardewModdingAPI.Internal;
-#pragma warning disable CS0618 // obsolete asset interceptors deliberately supported here
namespace StardewModdingAPI.Framework.Content
{
/// <summary>A wrapper for <see cref="IAssetEditor"/> and <see cref="IAssetLoader"/> for internal cache invalidation.</summary>
@@ -103,3 +103,4 @@ namespace StardewModdingAPI.Framework.Content
}
}
}
+#endif
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index 3e09ac62..9e044b44 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -12,7 +12,9 @@ using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Utilities;
+#if SMAPI_DEPRECATED
using StardewModdingAPI.Internal;
+#endif
using StardewModdingAPI.Metadata;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities.PathLookups;
@@ -84,6 +86,7 @@ namespace StardewModdingAPI.Framework
/// <summary>The cached asset load/edit operations to apply, indexed by asset name.</summary>
private readonly TickCacheDictionary<IAssetName, AssetOperationGroup?> AssetOperationsByKey = new();
+#if SMAPI_DEPRECATED
/// <summary>A cache of asset operation groups created for legacy <see cref="IAssetLoader"/> implementations.</summary>
[Obsolete("This only exists to support legacy code and will be removed in SMAPI 4.0.0.")]
private readonly Dictionary<IAssetLoader, Dictionary<Type, AssetLoadOperation>> LegacyLoaderCache = new(ReferenceEqualityComparer.Instance);
@@ -91,6 +94,7 @@ namespace StardewModdingAPI.Framework
/// <summary>A cache of asset operation groups created for legacy <see cref="IAssetEditor"/> implementations.</summary>
[Obsolete("This only exists to support legacy code and will be removed in SMAPI 4.0.0.")]
private readonly Dictionary<IAssetEditor, Dictionary<Type, AssetEditOperation>> LegacyEditorCache = new(ReferenceEqualityComparer.Instance);
+#endif
/*********
@@ -102,6 +106,7 @@ namespace StardewModdingAPI.Framework
/// <summary>The current language as a constant.</summary>
public LocalizedContentManager.LanguageCode Language => this.MainContentManager.Language;
+#if SMAPI_DEPRECATED
/// <summary>Interceptors which provide the initial versions of matching assets.</summary>
[Obsolete("This only exists to support legacy code and will be removed in SMAPI 4.0.0.")]
public IList<ModLinked<IAssetLoader>> Loaders { get; } = new List<ModLinked<IAssetLoader>>();
@@ -109,6 +114,7 @@ namespace StardewModdingAPI.Framework
/// <summary>Interceptors which edit matching assets after they're loaded.</summary>
[Obsolete("This only exists to support legacy code and will be removed in SMAPI 4.0.0.")]
public IList<ModLinked<IAssetEditor>> Editors { get; } = new List<ModLinked<IAssetEditor>>();
+#endif
/// <summary>The absolute path to the <see cref="ContentManager.RootDirectory"/>.</summary>
public string FullRootDirectory { get; }
@@ -498,15 +504,25 @@ namespace StardewModdingAPI.Framework
return invalidatedAssets.Keys;
}
+#if SMAPI_DEPRECATED
/// <summary>Get the asset load and edit operations to apply to a given asset if it's (re)loaded now.</summary>
/// <typeparam name="T">The asset type.</typeparam>
/// <param name="info">The asset info to load or edit.</param>
public AssetOperationGroup? GetAssetOperations<T>(IAssetInfo info)
where T : notnull
+#else
+ /// <summary>Get the asset load and edit operations to apply to a given asset if it's (re)loaded now.</summary>
+ /// <param name="info">The asset info to load or edit.</param>
+ public AssetOperationGroup? GetAssetOperations(IAssetInfo info)
+#endif
{
return this.AssetOperationsByKey.GetOrSet(
info.Name,
+#if SMAPI_DEPRECATED
() => this.GetAssetOperationsWithoutCache<T>(info)
+#else
+ () => this.RequestAssetOperations(info)
+#endif
);
}
@@ -629,6 +645,7 @@ namespace StardewModdingAPI.Framework
return map;
}
+#if SMAPI_DEPRECATED
/// <summary>Get the asset load and edit operations to apply to a given asset if it's (re)loaded now, ignoring the <see cref="AssetOperationsByKey"/> cache.</summary>
/// <typeparam name="T">The asset type.</typeparam>
/// <param name="info">The asset info to load or edit.</param>
@@ -639,7 +656,6 @@ namespace StardewModdingAPI.Framework
AssetOperationGroup? group = this.RequestAssetOperations(info);
// legacy load operations
-#pragma warning disable CS0612, CS0618 // deprecated code
if (this.Editors.Count > 0 || this.Loaders.Count > 0)
{
IAssetInfo legacyInfo = this.GetLegacyAssetInfo(info);
@@ -738,7 +754,6 @@ namespace StardewModdingAPI.Framework
);
}
}
-#pragma warning restore CS0612, CS0618
return group;
}
@@ -818,5 +833,6 @@ namespace StardewModdingAPI.Framework
// else no change needed
return asset;
}
+#endif
}
}
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index d7be0c37..54f8e2a2 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -111,7 +111,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
/// <inheritdoc />
- [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Copied as-is from game code")]
public sealed override string LoadBaseString(string path)
{
try
@@ -119,7 +118,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// copied as-is from LocalizedContentManager.LoadBaseString
// This is only changed to call this.Load instead of base.Load, to support mod assets
this.ParseStringPath(path, out string assetName, out string key);
- Dictionary<string, string> strings = this.Load<Dictionary<string, string>>(assetName, LanguageCode.en);
+ Dictionary<string, string>? strings = this.Load<Dictionary<string, string>?>(assetName, LanguageCode.en);
return strings != null && strings.ContainsKey(key)
? this.GetString(strings, key)
: path;
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 446f4a67..df7bdc59 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -76,7 +76,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
// custom asset from a loader
string locale = this.GetLocale();
IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.AssertAndNormalizeAssetName);
- AssetOperationGroup? operations = this.Coordinator.GetAssetOperations<T>(info);
+ AssetOperationGroup? operations = this.Coordinator.GetAssetOperations
+#if SMAPI_DEPRECATED
+ <T>
+#endif
+ (info);
if (operations?.LoadOperations.Count > 0)
{
if (!this.AssertMaxOneRequiredLoader(info, operations.LoadOperations, out string? error))
@@ -129,7 +133,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
data = this.AssetsBeingLoaded.Track(assetName.Name, () =>
{
IAssetInfo info = new AssetInfo(assetName.LocaleCode, assetName, typeof(T), this.AssertAndNormalizeAssetName);
- AssetOperationGroup? operations = this.Coordinator.GetAssetOperations<T>(info);
+ AssetOperationGroup? operations = this.Coordinator.GetAssetOperations
+#if SMAPI_DEPRECATED
+ <T>
+#endif
+ (info);
IAssetData asset =
this.ApplyLoader<T>(info, operations?.LoadOperations)
?? new AssetDataForObject(info, this.RawLoad<T>(assetName, useCache), this.AssertAndNormalizeAssetName, this.Reflection);
@@ -294,7 +302,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
? $"Multiple mods want to provide the '{info.Name}' asset: {string.Join(", ", loaderNames)}"
: $"The '{loaderNames[0]}' mod wants to provide the '{info.Name}' asset multiple times";
- error = $"{errorPhrase}. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid {nameof(AssetLoadPriority)}.{nameof(AssetLoadPriority.Exclusive)} and {nameof(IAssetLoader)} if possible to avoid conflicts.)";
+ error = $"{errorPhrase}. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid {nameof(AssetLoadPriority)}.{nameof(AssetLoadPriority.Exclusive)}"
+#if SMAPI_DEPRECATED
+ + " and {nameof(IAssetLoader)}"
+#endif
+ + " if possible to avoid conflicts.)";
return false;
}
@@ -349,6 +361,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// handle mismatch
if (loadedMap.TileSheets.Count <= vanillaSheet.Index || loadedMap.TileSheets[vanillaSheet.Index].Id != vanillaSheet.Id)
{
+#if SMAPI_DEPRECATED
// only show warning if not farm map
// This is temporary: mods shouldn't do this for any vanilla map, but these are the ones we know will crash. Showing a warning for others instead gives modders time to update their mods, while still simplifying troubleshooting.
bool isFarmMap = info.Name.IsEquivalentTo("Maps/Farm") || info.Name.IsEquivalentTo("Maps/Farm_Combat") || info.Name.IsEquivalentTo("Maps/Farm_Fishing") || info.Name.IsEquivalentTo("Maps/Farm_Foraging") || info.Name.IsEquivalentTo("Maps/Farm_FourCorners") || info.Name.IsEquivalentTo("Maps/Farm_Island") || info.Name.IsEquivalentTo("Maps/Farm_Mining");
@@ -361,7 +374,12 @@ namespace StardewModdingAPI.Framework.ContentManagers
mod.LogAsMod($"SMAPI blocked a '{info.Name}' map load: {reason}", LogLevel.Error);
return false;
}
+
mod.LogAsMod($"SMAPI found an issue with a '{info.Name}' map load: {reason}", LogLevel.Warn);
+#else
+ mod.LogAsMod($"SMAPI found an issue with a '{info.Name}' map load: {this.GetOnBehalfOfLabel(loader.OnBehalfOf, parenthetical: false) ?? "mod"} reordered the original tilesheets, which often causes crashes.\nTechnical details for mod author: Expected order: {string.Join(", ", vanillaTilesheetRefs.Select(p => p.Id))}. See https://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help.", LogLevel.Error);
+ return false;
+#endif
}
}
}
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 8c5d0f84..f3cf05d9 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -1,5 +1,4 @@
using System;
-using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
@@ -47,9 +46,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder.</summary>
private static readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" };
- /// <summary>A lookup of image file paths to whether they have PyTK scaling information.</summary>
- private static readonly Dictionary<string, bool> IsPyTkScaled = new(StringComparer.OrdinalIgnoreCase);
-
/*********
** Accessors
@@ -211,24 +207,13 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
if (ModContentManager.EnablePyTkLegacyMode)
{
- if (!ModContentManager.IsPyTkScaled.TryGetValue(file.FullName, out bool isScaled))
- {
- string? dirPath = file.DirectoryName;
- string fileName = $"{Path.GetFileNameWithoutExtension(file.Name)}.pytk.json";
-
- string path = dirPath is not null
- ? Path.Combine(dirPath, fileName)
- : fileName;
-
- ModContentManager.IsPyTkScaled[file.FullName] = isScaled = File.Exists(path);
- }
-
- asRawData = !isScaled;
- if (!asRawData)
- this.Monitor.LogOnce("Enabled compatibility mode for PyTK scaled textures. This won't cause any issues, but may impact performance.", LogLevel.Warn);
+ // PyTK intercepts Texture2D file loads to rescale them (e.g. for HD portraits),
+ // but doesn't support IRawTextureData loads yet. We can't just check if the
+ // current file has a '.pytk.json' rescale file though, since PyTK may still
+ // rescale it if the original asset or another edit gets rescaled.
+ asRawData = false;
+ this.Monitor.LogOnce("Enabled compatibility mode for PyTK 1.23.0 or earlier. This won't cause any issues, but may impact performance.", LogLevel.Warn);
}
- else
- asRawData = true;
}
// load
diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs
index 70fe51f8..a1d977e4 100644
--- a/src/SMAPI/Framework/ContentPack.cs
+++ b/src/SMAPI/Framework/ContentPack.cs
@@ -96,6 +96,7 @@ namespace StardewModdingAPI.Framework
}
}
+#if SMAPI_DEPRECATED
/// <inheritdoc />
[Obsolete($"Use {nameof(IContentPack.ModContent)}.{nameof(IModContentHelper.Load)} instead. This method will be removed in SMAPI 4.0.0.")]
public T LoadAsset<T>(string key)
@@ -110,6 +111,7 @@ namespace StardewModdingAPI.Framework
{
return this.ModContent.GetInternalAssetName(key).Name;
}
+#endif
/*********
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs
index d811ed5c..c0b7c0ba 100644
--- a/src/SMAPI/Framework/Logging/LogManager.cs
+++ b/src/SMAPI/Framework/Logging/LogManager.cs
@@ -400,7 +400,7 @@ namespace StardewModdingAPI.Framework.Logging
/// <param name="mods">The loaded mods.</param>
/// <param name="skippedMods">The mods which could not be loaded.</param>
/// <param name="logParanoidWarnings">Whether to log issues for mods which directly use potentially sensitive .NET APIs like file or shell access.</param>
- [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifests aren't guaranteed non-null at this point in the loading process.")]
+ [SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract", Justification = "Manifests aren't guaranteed non-null at this point in the loading process.")]
private void LogModWarnings(IEnumerable<IModMetadata> mods, IModMetadata[] skippedMods, bool logParanoidWarnings)
{
// get mods with warnings
diff --git a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
index ddbd618a..21435f62 100644
--- a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
@@ -1,5 +1,7 @@
using System;
+#if SMAPI_DEPRECATED
using StardewModdingAPI.Framework.Deprecations;
+#endif
namespace StardewModdingAPI.Framework.ModHelpers
{
@@ -32,6 +34,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
return this;
}
+#if SMAPI_DEPRECATED
/// <inheritdoc />
[Obsolete("Use mod-provided APIs to integrate with mods instead. This method will be removed in SMAPI 4.0.0.")]
public bool Trigger(string name, string[] arguments)
@@ -45,5 +48,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
return this.CommandManager.Trigger(name, arguments);
}
+#endif
}
}
diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
index 427adac2..9992cb52 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
@@ -1,3 +1,4 @@
+#if SMAPI_DEPRECATED
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
@@ -249,3 +250,4 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
}
}
+#endif
diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
index 48973691..caa66bad 100644
--- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
@@ -1,7 +1,9 @@
using System;
using System.IO;
using StardewModdingAPI.Events;
+#if SMAPI_DEPRECATED
using StardewModdingAPI.Framework.Deprecations;
+#endif
using StardewModdingAPI.Framework.Input;
namespace StardewModdingAPI.Framework.ModHelpers
@@ -9,12 +11,14 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Provides simplified APIs for writing mods.</summary>
internal class ModHelper : BaseHelper, IModHelper, IDisposable
{
+#if SMAPI_DEPRECATED
/*********
** Fields
*********/
/// <summary>The backing field for <see cref="Content"/>.</summary>
[Obsolete("This only exists to support legacy code and will be removed in SMAPI 4.0.0.")]
private readonly ContentHelper ContentImpl;
+#endif
/*********
@@ -26,6 +30,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <inheritdoc />
public IModEvents Events { get; }
+#if SMAPI_DEPRECATED
/// <inheritdoc />
[Obsolete($"Use {nameof(IGameContentHelper)} or {nameof(IModContentHelper)} instead.")]
public IContentHelper Content
@@ -42,6 +47,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
return this.ContentImpl;
}
}
+#endif
/// <inheritdoc />
public IGameContentHelper GameContent { get; }
@@ -96,9 +102,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
public ModHelper(
IModMetadata mod, string modDirectory, Func<SInputState> currentInputState, IModEvents events,
-#pragma warning disable CS0612 // deprecated code
+#if SMAPI_DEPRECATED
ContentHelper contentHelper,
-#pragma warning restore CS0612
+#endif
IGameContentHelper gameContentHelper, IModContentHelper modContentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper
)
: base(mod)
@@ -111,9 +117,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
// initialize
this.DirectoryPath = modDirectory;
-#pragma warning disable CS0612 // deprecated code
+#if SMAPI_DEPRECATED
this.ContentImpl = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
-#pragma warning restore CS0612
+#endif
this.GameContent = gameContentHelper ?? throw new ArgumentNullException(nameof(gameContentHelper));
this.ModContent = modContentHelper ?? throw new ArgumentNullException(nameof(modContentHelper));
this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
@@ -127,12 +133,14 @@ namespace StardewModdingAPI.Framework.ModHelpers
this.Events = events;
}
+#if SMAPI_DEPRECATED
/// <summary>Get the underlying instance for <see cref="IContentHelper"/>.</summary>
[Obsolete("This only exists to support legacy code and will be removed in SMAPI 4.0.0.")]
public ContentHelper GetLegacyContentHelper()
{
return this.ContentImpl;
}
+#endif
/****
** Mod config file
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index e5aaa8ee..eb940c41 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -163,6 +163,7 @@ namespace StardewModdingAPI.Framework.ModLoading
this.AssemblyDefinitionResolver.Add(assembly.Definition);
}
+#if SMAPI_DEPRECATED
// special case: clear legacy-DLL warnings if the mod bundles a copy
if (mod.Warnings.HasFlag(ModWarning.DetectedLegacyCachingDll))
{
@@ -185,6 +186,7 @@ namespace StardewModdingAPI.Framework.ModLoading
if (File.Exists(Path.Combine(mod.DirectoryPath, "System.Security.Permissions.dll")))
mod.RemoveWarning(ModWarning.DetectedLegacyPermissionsDll);
}
+#endif
// throw if incompatibilities detected
if (!assumeCompatible && mod.Warnings.HasFlag(ModWarning.BrokenCodeLoaded))
@@ -452,6 +454,7 @@ namespace StardewModdingAPI.Framework.ModLoading
mod.SetWarning(ModWarning.AccessesShell);
break;
+#if SMAPI_DEPRECATED
case InstructionHandleResult.DetectedLegacyCachingDll:
template = $"{logPrefix}Detected reference to System.Runtime.Caching.dll, which will be removed in SMAPI 4.0.0.";
mod.SetWarning(ModWarning.DetectedLegacyCachingDll);
@@ -466,6 +469,7 @@ namespace StardewModdingAPI.Framework.ModLoading
template = $"{logPrefix}Detected reference to System.Security.Permissions.dll, which will be removed in SMAPI 4.0.0.";
mod.SetWarning(ModWarning.DetectedLegacyPermissionsDll);
break;
+#endif
case InstructionHandleResult.None:
break;
diff --git a/src/SMAPI/Framework/ModLoading/Finders/LegacyAssemblyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/LegacyAssemblyFinder.cs
index d3437b05..77380907 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/LegacyAssemblyFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/LegacyAssemblyFinder.cs
@@ -1,3 +1,4 @@
+#if SMAPI_DEPRECATED
using Mono.Cecil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -47,3 +48,4 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
}
}
}
+#endif
diff --git a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs
index 476c30d0..189ca64e 100644
--- a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs
+++ b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs
@@ -32,6 +32,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The instruction accesses the OS shell or processes directly.</summary>
DetectedShellAccess,
+#if SMAPI_DEPRECATED
/// <summary>The module references the legacy <c>System.Configuration.ConfigurationManager</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
DetectedLegacyConfigurationDll,
@@ -40,5 +41,6 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The module references the legacy <c>System.Security.Permissions</c> assembly and doesn't include a copy in the mod folder, so it'll break in SMAPI 4.0.0.</summary>
DetectedLegacyPermissionsDll
+#endif
}
}
diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
index aa4d2d8c..ac7a6bbd 100644
--- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs
+++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
@@ -83,7 +83,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <inheritdoc />
[MemberNotNullWhen(true, nameof(ModMetadata.ContentPack))]
- [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "The manifest may be null for broken mods while loading.")]
+ [SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract", Justification = "The manifest may be null for broken mods while loading.")]
public bool IsContentPack => this.Manifest?.ContentPackFor != null;
/// <summary>The fake content packs created by this mod, if any.</summary>
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index 3e7144f9..abc46d47 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -60,8 +60,8 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="getUpdateUrl">Get an update URL for an update key (if valid).</param>
/// <param name="getFileLookup">Get a file lookup for the given directory.</param>
/// <param name="validateFilesExist">Whether to validate that files referenced in the manifest (like <see cref="IManifest.EntryDll"/>) exist on disk. This can be disabled to only validate the manifest itself.</param>
- [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifest values may be null before they're validated.")]
- [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Manifest values may be null before they're validated.")]
+ [SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract", Justification = "Manifest values may be null before they're validated.")]
+ [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract", Justification = "Manifest values may be null before they're validated.")]
public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string?> getUpdateUrl, Func<string, IFileLookup> getFileLookup, bool validateFilesExist = true)
{
mods = mods.ToArray();
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs
index 9c8ba2b0..be45272e 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs
@@ -28,7 +28,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
return new Harmony(id);
}
- [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "If the user passes a null original method, we let it fail in the underlying Harmony instance instead of handling it here.")]
+ [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract", Justification = "If the user passes a null original method, we let it fail in the underlying Harmony instance instead of handling it here.")]
public DynamicMethod Patch(MethodBase original, HarmonyMethod? prefix = null, HarmonyMethod? postfix = null, HarmonyMethod? transpiler = null)
{
// In Harmony 1.x you could target a virtual method that's not implemented by the
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
index 67569424..3eb31df3 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
@@ -10,7 +10,6 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
/// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility with mods written for XNA Framework before Stardew Valley 1.5.5.</summary>
/// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
[SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")]
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/macOS.")]
[SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")]
public class SpriteBatchFacade : SpriteBatch
{
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index baef6144..9444c046 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -38,45 +38,49 @@ namespace StardewModdingAPI.Framework.Models
/********
** Accessors
********/
+ //
+ // Note: properties must be writable to support merging config.user.json into it.
+ //
+
/// <summary>Whether to enable development features.</summary>
- public bool DeveloperMode { get; private set; }
+ public bool DeveloperMode { get; set; }
/// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary>
- public bool CheckForUpdates { get; }
+ public bool CheckForUpdates { get; set; }
/// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary>
- public bool ParanoidWarnings { get; }
+ public bool ParanoidWarnings { get; set; }
/// <summary>Whether to show beta versions as valid updates.</summary>
- public bool UseBetaChannel { get; }
+ public bool UseBetaChannel { get; set; }
/// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
- public string GitHubProjectName { get; }
+ public string GitHubProjectName { get; set; }
/// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary>
- public string WebApiBaseUrl { get; }
+ public string WebApiBaseUrl { get; set; }
/// <summary>The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</summary>
/// <remarks>The possible values are "*" (everything is verbose), "SMAPI", (SMAPI itself), or mod IDs.</remarks>
- public HashSet<string> VerboseLogging { get; }
+ public HashSet<string> VerboseLogging { get; set; }
/// <summary>Whether SMAPI should rewrite mods for compatibility.</summary>
- public bool RewriteMods { get; }
+ public bool RewriteMods { get; set; }
/// <summary>Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.</summary>
- public bool UseRawImageLoading { get; }
+ public bool UseRawImageLoading { get; set; }
/// <summary>Whether to make SMAPI file APIs case-insensitive, even on Linux.</summary>
- public bool UseCaseInsensitivePaths { get; }
+ public bool UseCaseInsensitivePaths { get; set; }
/// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary>
- public bool LogNetworkTraffic { get; }
+ public bool LogNetworkTraffic { get; set; }
/// <summary>The colors to use for text written to the SMAPI console.</summary>
- public ColorSchemeConfig ConsoleColors { get; }
+ public ColorSchemeConfig ConsoleColors { get; set; }
/// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
- public HashSet<string> SuppressUpdateChecks { get; }
+ public HashSet<string> SuppressUpdateChecks { get; set; }
/********
@@ -96,7 +100,7 @@ namespace StardewModdingAPI.Framework.Models
/// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
/// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param>
/// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param>
- public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? usePintail, bool? useRawImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
+ public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useRawImageLoading, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
{
this.DeveloperMode = developerMode;
this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)];
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs
index 1e150508..cc936489 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs
@@ -22,7 +22,7 @@ namespace StardewModdingAPI.Framework.Networking
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod metadata.</param>
- [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "The ID shouldn't be null, but we should handle it to avoid an error just in case.")]
+ [SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract", Justification = "The ID shouldn't be null, but we should handle it to avoid an error just in case.")]
public MultiplayerPeerMod(RemoteContextModModel mod)
{
this.Name = mod.Name;
diff --git a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs
index 94b13378..dac41629 100644
--- a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs
+++ b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs
@@ -14,7 +14,7 @@ namespace StardewModdingAPI.Framework.Rendering
{
/// <summary>A map display device which reimplements the default logic.</summary>
/// <remarks>This is an exact copy of <see cref="XnaDisplayDevice"/>, except that private fields are protected and all methods are virtual.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Field naming deliberately matches " + nameof(XnaDisplayDevice) + " to minimize differences.")]
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = $"Field naming deliberately matches {nameof(XnaDisplayDevice)} to minimize differences.")]
internal class SXnaDisplayDevice : IDisplayDevice
{
/*********
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 385a94ea..46d65f6a 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -1,5 +1,4 @@
using System;
-using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
@@ -11,6 +10,7 @@ using System.Runtime.ExceptionServices;
using System.Security;
using System.Text;
using System.Threading;
+using System.Threading.Tasks;
using Microsoft.Xna.Framework;
#if SMAPI_FOR_WINDOWS
using Microsoft.Win32;
@@ -32,7 +32,9 @@ using StardewModdingAPI.Framework.Networking;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Rendering;
using StardewModdingAPI.Framework.Serialization;
+#if SMAPI_DEPRECATED
using StardewModdingAPI.Framework.StateTracking.Comparers;
+#endif
using StardewModdingAPI.Framework.StateTracking.Snapshots;
using StardewModdingAPI.Framework.Utilities;
using StardewModdingAPI.Internal;
@@ -65,8 +67,8 @@ namespace StardewModdingAPI.Framework
/****
** Low-level components
****/
- /// <summary>Tracks whether the game should exit immediately and any pending initialization should be cancelled.</summary>
- private readonly CancellationTokenSource CancellationToken = new();
+ /// <summary>Whether the game should exit immediately and any pending initialization should be cancelled.</summary>
+ private bool IsExiting;
/// <summary>Manages the SMAPI console window and log file.</summary>
private readonly LogManager LogManager;
@@ -139,12 +141,13 @@ namespace StardewModdingAPI.Framework
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from an update error.</summary>
private readonly Countdown UpdateCrashTimer = new(60); // 60 ticks = roughly one second
+#if SMAPI_DEPRECATED
/// <summary>Asset interceptors added or removed since the last tick.</summary>
private readonly List<AssetInterceptorChange> ReloadAssetInterceptorsQueue = new();
+#endif
/// <summary>A list of queued commands to parse and execute.</summary>
- /// <remarks>This property must be thread-safe, since it's accessed from a separate console input thread.</remarks>
- private readonly ConcurrentQueue<string> RawCommandQueue = new();
+ private readonly CommandQueue RawCommandQueue = new();
/// <summary>A list of commands to execute on each screen.</summary>
private readonly PerScreen<List<QueuedCommand>> ScreenCommandQueue = new(() => new List<QueuedCommand>());
@@ -188,7 +191,7 @@ namespace StardewModdingAPI.Framework
string logPath = this.GetLogPath();
// init basics
- this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath));
+ this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath)) ?? throw new InvalidOperationException("The 'smapi-internal/config.json' file is missing or invalid. You can reinstall SMAPI to fix this.");
if (File.Exists(Constants.ApiUserConfigPath))
JsonConvert.PopulateObject(File.ReadAllText(Constants.ApiUserConfigPath), this.Settings);
if (developerMode.HasValue)
@@ -270,16 +273,6 @@ namespace StardewModdingAPI.Framework
new TitleMenuPatcher(this.OnLoadStageChanged)
);
- // add exit handler
- this.CancellationToken.Token.Register(() =>
- {
- if (this.IsGameRunning)
- {
- this.LogManager.WriteCrashLog();
- this.Game.Exit();
- }
- });
-
// set window titles
this.UpdateWindowTitles();
}
@@ -332,7 +325,7 @@ namespace StardewModdingAPI.Framework
}
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
- [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "May be disposed before SMAPI is fully initialized.")]
+ [SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract", Justification = "May be disposed before SMAPI is fully initialized.")]
public void Dispose()
{
// skip if already disposed
@@ -356,8 +349,8 @@ namespace StardewModdingAPI.Framework
// dispose core components
this.IsGameRunning = false;
+ this.IsExiting = true;
this.ContentCore?.Dispose();
- this.CancellationToken.Dispose();
this.Game?.Dispose();
this.LogManager.Dispose(); // dispose last to allow for any last-second log messages
@@ -372,7 +365,7 @@ namespace StardewModdingAPI.Framework
/// <summary>Initialize mods before the first game asset is loaded. At this point the core content managers are loaded (so mods can load their own assets), but the game is mostly uninitialized.</summary>
private void InitializeBeforeFirstAssetLoaded()
{
- if (this.CancellationToken.IsCancellationRequested)
+ if (this.IsExiting)
{
this.Monitor.Log("SMAPI shutting down: aborting initialization.", LogLevel.Warn);
return;
@@ -414,7 +407,7 @@ namespace StardewModdingAPI.Framework
this.CheckForSoftwareConflicts();
// check for updates
- this.CheckForUpdatesAsync(mods);
+ _ = this.CheckForUpdatesAsync(mods); // ignore task since the main thread doesn't need to wait for it
}
// update window titles
@@ -433,8 +426,8 @@ namespace StardewModdingAPI.Framework
() => this.LogManager.RunConsoleInputLoop(
commandManager: this.CommandManager,
reloadTranslations: this.ReloadTranslations,
- handleInput: input => this.RawCommandQueue.Enqueue(input),
- continueWhile: () => this.IsGameRunning && !this.CancellationToken.IsCancellationRequested
+ handleInput: input => this.RawCommandQueue.Add(input),
+ continueWhile: () => this.IsGameRunning && !this.IsExiting
)
).Start();
}
@@ -477,12 +470,13 @@ namespace StardewModdingAPI.Framework
** Special cases
*********/
// Abort if SMAPI is exiting.
- if (this.CancellationToken.IsCancellationRequested)
+ if (this.IsExiting)
{
this.Monitor.Log("SMAPI shutting down: aborting update.");
return;
}
+#if SMAPI_DEPRECATED
/*********
** Reload assets when interceptors are added/removed
*********/
@@ -515,33 +509,37 @@ namespace StardewModdingAPI.Framework
// reload affected assets
this.ContentCore.InvalidateCache(asset => interceptors.Any(p => p.CanIntercept(asset)));
}
+#endif
/*********
** Parse commands
*********/
- while (this.RawCommandQueue.TryDequeue(out string? rawInput))
+ if (this.RawCommandQueue.TryDequeue(out string[]? rawCommands))
{
- // parse command
- string? name;
- string[]? args;
- Command? command;
- int screenId;
- try
+ foreach (string rawInput in rawCommands)
{
- if (!this.CommandManager.TryParse(rawInput, out name, out args, out command, out screenId))
+ // parse command
+ string? name;
+ string[]? args;
+ Command? command;
+ int screenId;
+ try
{
- this.Monitor.Log("Unknown command; type 'help' for a list of available commands.", LogLevel.Error);
+ if (!this.CommandManager.TryParse(rawInput, out name, out args, out command, out screenId))
+ {
+ this.Monitor.Log("Unknown command; type 'help' for a list of available commands.", LogLevel.Error);
+ continue;
+ }
+ }
+ catch (Exception ex)
+ {
+ this.Monitor.Log($"Failed parsing that command:\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
- }
- catch (Exception ex)
- {
- this.Monitor.Log($"Failed parsing that command:\n{ex.GetLogSummary()}", LogLevel.Error);
- continue;
- }
- // queue command for screen
- this.ScreenCommandQueue.GetValueForScreen(screenId).Add(new(command, name, args));
+ // queue command for screen
+ this.ScreenCommandQueue.GetValueForScreen(screenId).Add(new(command, name, args));
+ }
}
@@ -1287,7 +1285,7 @@ namespace StardewModdingAPI.Framework
private LocalizedContentManager CreateContentManager(IServiceProvider serviceProvider, string rootDirectory)
{
// Game1._temporaryContent initializing from SGame constructor
- // ReSharper disable once ConditionIsAlwaysTrueOrFalse -- this is the method that initializes it
+ // ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract -- this is the method that initializes it
if (this.ContentCore == null)
{
this.ContentCore = new ContentCoordinator(
@@ -1453,16 +1451,15 @@ namespace StardewModdingAPI.Framework
/// <summary>Asynchronously check for a new version of SMAPI and any installed mods, and print alerts to the console if an update is available.</summary>
/// <param name="mods">The mods to include in the update check (if eligible).</param>
- private void CheckForUpdatesAsync(IModMetadata[] mods)
+ private async Task CheckForUpdatesAsync(IModMetadata[] mods)
{
- if (!this.Settings.CheckForUpdates)
- return;
-
- new Thread(() =>
+ try
{
+ if (!this.Settings.CheckForUpdates)
+ return;
+
// create client
- string url = this.Settings.WebApiBaseUrl;
- WebApiClient client = new(url, Constants.ApiVersion);
+ using WebApiClient client = new(this.Settings.WebApiBaseUrl, Constants.ApiVersion);
this.Monitor.Log("Checking for updates...");
// check SMAPI version
@@ -1472,9 +1469,15 @@ namespace StardewModdingAPI.Framework
try
{
// fetch update check
- ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Pathoschild.SMAPI", Constants.ApiVersion, new[] { $"GitHub:{this.Settings.GitHubProjectName}" }) }, apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform).Single().Value;
- updateFound = response.SuggestedUpdate?.Version;
- updateUrl = response.SuggestedUpdate?.Url;
+ IDictionary<string, ModEntryModel> response = await client.GetModInfoAsync(
+ mods: new[] { new ModSearchEntryModel("Pathoschild.SMAPI", Constants.ApiVersion, new[] { $"GitHub:{this.Settings.GitHubProjectName}" }) },
+ apiVersion: Constants.ApiVersion,
+ gameVersion: Constants.GameVersion,
+ platform: Constants.Platform
+ );
+ ModEntryModel updateInfo = response.Single().Value;
+ updateFound = updateInfo.SuggestedUpdate?.Version;
+ updateUrl = updateInfo.SuggestedUpdate?.Url;
// log message
if (updateFound != null)
@@ -1483,10 +1486,10 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log(" SMAPI okay.");
// show errors
- if (response.Errors.Any())
+ if (updateInfo.Errors.Any())
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
- this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}");
+ this.Monitor.Log($"Error: {string.Join("\n", updateInfo.Errors)}");
}
}
catch (Exception ex)
@@ -1526,7 +1529,7 @@ namespace StardewModdingAPI.Framework
// fetch results
this.Monitor.Log($" Checking for updates to {searchMods.Count} mods...");
- IDictionary<string, ModEntryModel> results = client.GetModInfo(searchMods.ToArray(), apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform);
+ IDictionary<string, ModEntryModel> results = await client.GetModInfoAsync(searchMods.ToArray(), apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform);
// extract update alerts & errors
var updates = new List<Tuple<IModMetadata, ISemanticVersion, string>>();
@@ -1562,7 +1565,7 @@ namespace StardewModdingAPI.Framework
this.Monitor.Newline();
this.Monitor.Log($"You can update {updates.Count} mod{(updates.Count != 1 ? "s" : "")}:", LogLevel.Alert);
foreach ((IModMetadata mod, ISemanticVersion newVersion, string newUrl) in updates)
- this.Monitor.Log($" {mod.DisplayName} {newVersion}: {newUrl}", LogLevel.Alert);
+ this.Monitor.Log($" {mod.DisplayName} {newVersion}: {newUrl} (you have {mod.Manifest.Version})", LogLevel.Alert);
}
else
this.Monitor.Log(" All mods up to date.");
@@ -1576,7 +1579,15 @@ namespace StardewModdingAPI.Framework
);
}
}
- }).Start();
+ }
+ catch (Exception ex)
+ {
+ this.Monitor.Log("Couldn't check for updates. This won't affect your game, but you won't be notified of SMAPI or mod updates if this keeps happening.", LogLevel.Warn);
+ this.Monitor.Log(ex is WebException && ex.InnerException == null
+ ? ex.Message
+ : ex.ToString()
+ );
+ }
}
/// <summary>Create a directory path if it doesn't exist.</summary>
@@ -1646,9 +1657,9 @@ namespace StardewModdingAPI.Framework
// initialize loaded non-content-pack mods
this.Monitor.Log("Launching mods...", LogLevel.Debug);
-#pragma warning disable CS0612, CS0618 // deprecated code
foreach (IModMetadata metadata in loadedMods)
{
+#if SMAPI_DEPRECATED
// add interceptors
if (metadata.Mod?.Helper is ModHelper helper)
{
@@ -1684,7 +1695,6 @@ namespace StardewModdingAPI.Framework
content.ObservableAssetEditors.CollectionChanged += (_, e) => this.OnAssetInterceptorsChanged(metadata, e.NewItems?.Cast<IAssetEditor>(), e.OldItems?.Cast<IAssetEditor>(), this.ContentCore.Editors);
content.ObservableAssetLoaders.CollectionChanged += (_, e) => this.OnAssetInterceptorsChanged(metadata, e.NewItems?.Cast<IAssetLoader>(), e.OldItems?.Cast<IAssetLoader>(), this.ContentCore.Loaders);
}
-#pragma warning restore CS0612, CS0618
// log deprecation warnings
if (metadata.HasWarnings(ModWarning.DetectedLegacyCachingDll, ModWarning.DetectedLegacyConfigurationDll, ModWarning.DetectedLegacyPermissionsDll))
@@ -1710,6 +1720,7 @@ namespace StardewModdingAPI.Framework
);
}
}
+#endif
// call entry method
Context.HeuristicModsRunningCode.Push(metadata);
@@ -1750,6 +1761,7 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log("Mods loaded and ready!", LogLevel.Debug);
}
+#if SMAPI_DEPRECATED
/// <summary>Raised after a mod adds or removes asset interceptors.</summary>
/// <typeparam name="T">The asset interceptor type (one of <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/>).</typeparam>
/// <param name="mod">The mod metadata.</param>
@@ -1772,6 +1784,7 @@ namespace StardewModdingAPI.Framework
list.Remove(entry);
}
}
+#endif
/// <summary>Load a given mod.</summary>
/// <param name="mod">The mod to load.</param>
@@ -1795,7 +1808,7 @@ namespace StardewModdingAPI.Framework
string relativePath = mod.GetRelativePathWithRoot();
if (mod.IsContentPack)
this.Monitor.Log($" {mod.DisplayName} (from {relativePath}) [content pack]...");
- // ReSharper disable once ConstantConditionalAccessQualifier -- mod may be invalid at this point
+ // ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract -- mod may be invalid at this point
else if (mod.Manifest?.EntryDll != null)
this.Monitor.Log($" {mod.DisplayName} (from {relativePath}{Path.DirectorySeparatorChar}{mod.Manifest.EntryDll})..."); // don't use Path.Combine here, since EntryDLL might not be valid
else
@@ -1915,9 +1928,9 @@ namespace StardewModdingAPI.Framework
{
IModEvents events = new ModEvents(mod, this.EventManager);
ICommandHelper commandHelper = new CommandHelper(mod, this.CommandManager);
-#pragma warning disable CS0612 // deprecated code
+#if SMAPI_DEPRECATED
ContentHelper contentHelper = new(contentCore, mod.DirectoryPath, mod, monitor, this.Reflection);
-#pragma warning restore CS0612
+#endif
GameContentHelper gameContentHelper = new(contentCore, mod, mod.DisplayName, monitor, this.Reflection);
IModContentHelper modContentHelper = new ModContentHelper(contentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), this.Reflection);
IContentPackHelper contentPackHelper = new ContentPackHelper(
@@ -1930,7 +1943,11 @@ namespace StardewModdingAPI.Framework
IModRegistry modRegistryHelper = new ModRegistryHelper(mod, this.ModRegistry, proxyFactory, monitor);
IMultiplayerHelper multiplayerHelper = new MultiplayerHelper(mod, this.Multiplayer);
- modHelper = new ModHelper(mod, mod.DirectoryPath, () => this.GetCurrentGameInstance().Input, events, contentHelper, gameContentHelper, modContentHelper, contentPackHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper);
+ modHelper = new ModHelper(mod, mod.DirectoryPath, () => this.GetCurrentGameInstance().Input, events,
+#if SMAPI_DEPRECATED
+ contentHelper,
+#endif
+ gameContentHelper, modContentHelper, contentPackHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper);
}
// init mod
@@ -2220,7 +2237,10 @@ namespace StardewModdingAPI.Framework
private void ExitGameImmediately(string message)
{
this.Monitor.LogFatal(message);
- this.CancellationToken.Cancel();
+ this.LogManager.WriteCrashLog();
+
+ this.IsExiting = true;
+ this.Game.Exit();
}
/// <summary>Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</summary>
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 38043e1c..feb0988a 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -252,6 +252,7 @@ namespace StardewModdingAPI.Framework
[SuppressMessage("ReSharper", "LocalVariableHidesMember", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "PossibleLossOfFraction", Justification = "copied from game code as-is")]
+ [SuppressMessage("ReSharper", "PossibleNullReferenceException", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantArgumentDefaultValue", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantBaseQualifier", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")]
@@ -261,6 +262,8 @@ namespace StardewModdingAPI.Framework
[SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")]
[SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")]
[SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")]
+
+ [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Deliberate to minimize chance of errors when copying event calls into new versions of this code.")]
private void DrawImpl(GameTime gameTime, RenderTarget2D target_screen)
{
var events = this.Events;
diff --git a/src/SMAPI/Framework/Serialization/KeybindConverter.cs b/src/SMAPI/Framework/Serialization/KeybindConverter.cs
index 539f1291..f7b8e67e 100644
--- a/src/SMAPI/Framework/Serialization/KeybindConverter.cs
+++ b/src/SMAPI/Framework/Serialization/KeybindConverter.cs
@@ -49,7 +49,10 @@ namespace StardewModdingAPI.Framework.Serialization
case JsonToken.String:
{
- string str = JToken.Load(reader).Value<string>();
+ string? str = JToken.Load(reader).Value<string>();
+
+ if (str is null)
+ return new Keybind(Array.Empty<SButton>());
if (objectType == typeof(Keybind))
{
diff --git a/src/SMAPI/GameFramework.cs b/src/SMAPI/GameFramework.cs
index 60fbe56e..009865fe 100644
--- a/src/SMAPI/GameFramework.cs
+++ b/src/SMAPI/GameFramework.cs
@@ -1,13 +1,17 @@
+#if SMAPI_DEPRECATED
using System;
+#endif
namespace StardewModdingAPI
{
/// <summary>The game framework running the game.</summary>
public enum GameFramework
{
+#if SMAPI_DEPRECATED
/// <summary>The XNA Framework, previously used on Windows.</summary>
[Obsolete("Stardew Valley no longer uses XNA Framework on any supported platform. This value will be removed in SMAPI 4.0.0.")]
Xna,
+#endif
/// <summary>The MonoGame framework.</summary>
MonoGame
diff --git a/src/SMAPI/IAssetEditor.cs b/src/SMAPI/IAssetEditor.cs
index 9f22ed83..f3238ba9 100644
--- a/src/SMAPI/IAssetEditor.cs
+++ b/src/SMAPI/IAssetEditor.cs
@@ -1,3 +1,4 @@
+#if SMAPI_DEPRECATED
using System;
using StardewModdingAPI.Events;
@@ -19,3 +20,4 @@ namespace StardewModdingAPI
void Edit<T>(IAssetData asset);
}
}
+#endif
diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs
index 44fd91a5..20064946 100644
--- a/src/SMAPI/IAssetInfo.cs
+++ b/src/SMAPI/IAssetInfo.cs
@@ -8,25 +8,34 @@ namespace StardewModdingAPI
/*********
** Accessors
*********/
+#if SMAPI_DEPRECATED
/// <summary>The content's locale code, if the content is localized.</summary>
/// <remarks>LEGACY NOTE: when reading this field from an <see cref="IAssetLoader"/> or <see cref="IAssetEditor"/> implementation, for non-localized assets it will return the current game locale (or an empty string for English) instead of null.</remarks>
+#else
+ /// <summary>The content's locale code, if the content is localized.</summary>
+#endif
string? Locale { get; }
+#if SMAPI_DEPRECATED
/// <summary>The asset name being read.</summary>
/// <remarks>LEGACY NOTE: when reading this field from an <see cref="IAssetLoader"/> or <see cref="IAssetEditor"/> implementation, it's always equivalent to <see cref="NameWithoutLocale"/> for backwards compatibility.</remarks>
+#else
+ /// <summary>The asset name being read.</summary>
+#endif
public IAssetName Name { get; }
/// <summary>The <see cref="Name"/> with any locale codes stripped.</summary>
/// <remarks>For example, if <see cref="Name"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will be the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks>
public IAssetName NameWithoutLocale { get; }
+ /// <summary>The content data type.</summary>
+ Type DataType { get; }
+
+#if SMAPI_DEPRECATED
/// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
[Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")]
string AssetName { get; }
- /// <summary>The content data type.</summary>
- Type DataType { get; }
-
/*********
** Public methods
@@ -35,5 +44,6 @@ namespace StardewModdingAPI
/// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
[Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead. This method will be removed in SMAPI 4.0.0.")]
bool AssetNameEquals(string path);
+#endif
}
}
diff --git a/src/SMAPI/IAssetLoader.cs b/src/SMAPI/IAssetLoader.cs
index 96b98793..205980a7 100644
--- a/src/SMAPI/IAssetLoader.cs
+++ b/src/SMAPI/IAssetLoader.cs
@@ -1,3 +1,4 @@
+#if SMAPI_DEPRECATED
using System;
using StardewModdingAPI.Events;
@@ -19,3 +20,4 @@ namespace StardewModdingAPI
T Load<T>(IAssetInfo asset);
}
}
+#endif
diff --git a/src/SMAPI/ICommandHelper.cs b/src/SMAPI/ICommandHelper.cs
index 9f1c345c..c92a09c2 100644
--- a/src/SMAPI/ICommandHelper.cs
+++ b/src/SMAPI/ICommandHelper.cs
@@ -17,11 +17,13 @@ namespace StardewModdingAPI
/// <exception cref="ArgumentException">There's already a command with that name.</exception>
ICommandHelper Add(string name, string documentation, Action<string, string[]> callback);
+#if SMAPI_DEPRECATED
/// <summary>Trigger a command.</summary>
/// <param name="name">The command name.</param>
/// <param name="arguments">The command arguments.</param>
/// <returns>Returns whether a matching command was triggered.</returns>
[Obsolete("Use mod-provided APIs to integrate with mods instead. This method will be removed in SMAPI 4.0.0.")]
bool Trigger(string name, string[] arguments);
+#endif
}
}
diff --git a/src/SMAPI/IContentHelper.cs b/src/SMAPI/IContentHelper.cs
index 7637edf0..b0e30a82 100644
--- a/src/SMAPI/IContentHelper.cs
+++ b/src/SMAPI/IContentHelper.cs
@@ -1,3 +1,4 @@
+#if SMAPI_DEPRECATED
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
@@ -80,3 +81,4 @@ namespace StardewModdingAPI
where T : notnull;
}
}
+#endif
diff --git a/src/SMAPI/IContentPack.cs b/src/SMAPI/IContentPack.cs
index 73b1a860..5047b172 100644
--- a/src/SMAPI/IContentPack.cs
+++ b/src/SMAPI/IContentPack.cs
@@ -1,7 +1,9 @@
using System;
+#if SMAPI_DEPRECATED
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using xTile;
+#endif
namespace StardewModdingAPI
{
@@ -47,6 +49,7 @@ namespace StardewModdingAPI
void WriteJsonFile<TModel>(string path, TModel data)
where TModel : class;
+#if SMAPI_DEPRECATED
/// <summary>Load content from the content pack folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary>
/// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, <see cref="IRawTextureData"/>, and data structures; other types may be supported by the game's content pipeline.</typeparam>
/// <param name="key">The relative file path within the content pack (case-insensitive).</param>
@@ -61,5 +64,6 @@ namespace StardewModdingAPI
/// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception>
[Obsolete($"Use {nameof(IContentPack.ModContent)}.{nameof(IModContentHelper.GetInternalAssetName)} instead. This method will be removed in SMAPI 4.0.0.")]
string GetActualAssetKey(string key);
+#endif
}
}
diff --git a/src/SMAPI/IModHelper.cs b/src/SMAPI/IModHelper.cs
index 15e4ed8d..a44d92c1 100644
--- a/src/SMAPI/IModHelper.cs
+++ b/src/SMAPI/IModHelper.cs
@@ -1,4 +1,6 @@
+#if SMAPI_DEPRECATED
using System;
+#endif
using StardewModdingAPI.Events;
namespace StardewModdingAPI
@@ -25,9 +27,11 @@ namespace StardewModdingAPI
/// <remarks>This API is intended for reading content assets from the mod files (like game data, images, etc); see also <see cref="Data"/> which is intended for persisting internal mod data.</remarks>
IModContentHelper ModContent { get; }
+#if SMAPI_DEPRECATED
/// <summary>An API for loading content assets.</summary>
[Obsolete($"Use {nameof(IGameContentHelper)} or {nameof(IModContentHelper)} instead.")]
IContentHelper Content { get; }
+#endif
/// <summary>An API for managing content packs.</summary>
IContentPackHelper ContentPacks { get; }
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index b783b2b9..1ef9a8f2 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -164,6 +164,7 @@ namespace StardewModdingAPI.Metadata
var content = this.MainContentManager;
string key = assetName.BaseName;
changedWarpRoutes = false;
+ bool changed = false;
/****
** Special case: current map tilesheet
@@ -175,7 +176,10 @@ namespace StardewModdingAPI.Metadata
foreach (TileSheet tilesheet in Game1.currentLocation.map.TileSheets)
{
if (this.IsSameBaseName(assetName, tilesheet.ImageSource))
+ {
Game1.mapDisplayDevice.LoadTileSheet(tilesheet);
+ changed = true;
+ }
}
}
@@ -184,8 +188,6 @@ namespace StardewModdingAPI.Metadata
****/
if (type == typeof(Map))
{
- bool anyChanged = false;
-
if (!ignoreWorld)
{
foreach (LocationInfo info in this.GetLocationsWithInfo())
@@ -206,12 +208,12 @@ namespace StardewModdingAPI.Metadata
var newWarps = GetWarpSet(location);
changedWarpRoutes = changedWarpRoutes || oldWarps.Count != newWarps.Count || oldWarps.Any(p => !newWarps.Contains(p));
- anyChanged = true;
+ changed = true;
}
}
}
- return anyChanged;
+ return changed;
}
/****
@@ -223,7 +225,7 @@ namespace StardewModdingAPI.Metadata
** Animals
****/
case "animals/horse":
- return !ignoreWorld && this.UpdatePetOrHorseSprites<Horse>(assetName);
+ return changed | (!ignoreWorld && this.UpdatePetOrHorseSprites<Horse>(assetName));
/****
** Buildings
@@ -239,7 +241,7 @@ namespace StardewModdingAPI.Metadata
Farm farm = Game1.getFarm();
farm?.ApplyHousePaint();
- return removedFromCache || farm != null;
+ return changed | (removedFromCache || farm != null);
}
/****
@@ -253,7 +255,7 @@ namespace StardewModdingAPI.Metadata
case "characters/farmer/farmer_base_bald":
case "characters/farmer/farmer_girl_base":
case "characters/farmer/farmer_girl_base_bald":
- return !ignoreWorld && this.UpdatePlayerSprites(assetName);
+ return changed | (!ignoreWorld && this.UpdatePlayerSprites(assetName));
case "characters/farmer/hairstyles": // Game1.LoadContent
FarmerRenderer.hairStylesTexture = this.LoadTexture(key);
@@ -305,10 +307,10 @@ namespace StardewModdingAPI.Metadata
return true;
case "data/farmanimals": // FarmAnimal constructor
- return !ignoreWorld && this.UpdateFarmAnimalData();
+ return changed | (!ignoreWorld && this.UpdateFarmAnimalData());
case "data/hairdata": // Farmer.GetHairStyleMetadataFile
- return this.UpdateHairData();
+ return changed | this.UpdateHairData();
case "data/movies": // MovieTheater.GetMovieData
case "data/moviesreactions": // MovieTheater.GetMovieReactions
@@ -316,7 +318,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "data/npcdispositions": // NPC constructor
- return !ignoreWorld && this.UpdateNpcDispositions(content, assetName);
+ return changed | (!ignoreWorld && this.UpdateNpcDispositions(content, assetName));
case "data/npcgifttastes": // Game1.LoadContent
Game1.NPCGiftTastes = content.Load<Dictionary<string, string>>(key);
@@ -428,7 +430,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "loosesprites/suspensionbridge": // SuspensionBridge constructor
- return !ignoreWorld && this.UpdateSuspensionBridges(content, assetName);
+ return changed | (!ignoreWorld && this.UpdateSuspensionBridges(content, assetName));
/****
** Content\Maps
@@ -456,16 +458,16 @@ namespace StardewModdingAPI.Metadata
return true;
}
}
- return false;
+ return changed;
case "minigames/titlebuttons": // TitleMenu
- return this.UpdateTitleButtons(content, assetName);
+ return changed | this.UpdateTitleButtons(content, assetName);
/****
** Content\Strings
****/
case "strings/stringsfromcsfiles":
- return this.UpdateStringsFromCsFiles(content);
+ return changed | this.UpdateStringsFromCsFiles(content);
/****
** Content\TileSheets
@@ -490,7 +492,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "tilesheets/critters": // Critter constructor
- return !ignoreWorld && this.UpdateCritterTextures(assetName);
+ return changed | (!ignoreWorld && this.UpdateCritterTextures(assetName));
case "tilesheets/crops": // Game1.LoadContent
Game1.cropSpriteSheet = content.Load<Texture2D>(key);
@@ -559,27 +561,27 @@ namespace StardewModdingAPI.Metadata
return true;
case "terrainfeatures/mushroom_tree": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.mushroomTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.mushroomTree));
case "terrainfeatures/tree_palm": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.palmTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.palmTree));
case "terrainfeatures/tree1_fall": // from Tree
case "terrainfeatures/tree1_spring": // from Tree
case "terrainfeatures/tree1_summer": // from Tree
case "terrainfeatures/tree1_winter": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.bushyTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.bushyTree));
case "terrainfeatures/tree2_fall": // from Tree
case "terrainfeatures/tree2_spring": // from Tree
case "terrainfeatures/tree2_summer": // from Tree
case "terrainfeatures/tree2_winter": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.leafyTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.leafyTree));
case "terrainfeatures/tree3_fall": // from Tree
case "terrainfeatures/tree3_spring": // from Tree
case "terrainfeatures/tree3_winter": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.pineTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.pineTree));
}
/****
@@ -588,25 +590,29 @@ namespace StardewModdingAPI.Metadata
if (!ignoreWorld)
{
// dynamic textures
- if (assetName.StartsWith("animals/cat"))
- return this.UpdatePetOrHorseSprites<Cat>(assetName);
- if (assetName.StartsWith("animals/dog"))
- return this.UpdatePetOrHorseSprites<Dog>(assetName);
if (assetName.IsDirectlyUnderPath("Animals"))
- return this.UpdateFarmAnimalSprites(assetName);
+ {
+ if (assetName.StartsWith("animals/cat"))
+ return changed | this.UpdatePetOrHorseSprites<Cat>(assetName);
+
+ if (assetName.StartsWith("animals/dog"))
+ return changed | this.UpdatePetOrHorseSprites<Dog>(assetName);
+
+ return changed | this.UpdateFarmAnimalSprites(assetName);
+ }
if (assetName.IsDirectlyUnderPath("Buildings"))
- return this.UpdateBuildings(assetName);
+ return changed | this.UpdateBuildings(assetName);
if (assetName.StartsWith("LooseSprites/Fence"))
- return this.UpdateFenceTextures(assetName);
+ return changed | this.UpdateFenceTextures(assetName);
// dynamic data
if (assetName.IsDirectlyUnderPath("Characters/Dialogue"))
- return this.UpdateNpcDialogue(assetName);
+ return changed | this.UpdateNpcDialogue(assetName);
if (assetName.IsDirectlyUnderPath("Characters/schedules"))
- return this.UpdateNpcSchedules(assetName);
+ return changed | this.UpdateNpcSchedules(assetName);
}
return false;
@@ -960,7 +966,7 @@ namespace StardewModdingAPI.Metadata
{
// get suspension bridges field
var field = this.Reflection.GetField<IEnumerable<SuspensionBridge>?>(location, nameof(IslandNorth.suspensionBridges), required: false);
- // ReSharper disable once ConditionIsAlwaysTrueOrFalse -- field is nullable when required: false
+ // ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract -- field is nullable when required: false
if (field == null || !typeof(IEnumerable<SuspensionBridge>).IsAssignableFrom(field.FieldInfo.FieldType))
continue;
diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs
index dce0c6b1..efa91d20 100644
--- a/src/SMAPI/Metadata/InstructionMetadata.cs
+++ b/src/SMAPI/Metadata/InstructionMetadata.cs
@@ -54,8 +54,10 @@ namespace StardewModdingAPI.Metadata
// detect Harmony & rewrite for SMAPI 3.12 (Harmony 1.x => 2.0 update)
yield return new HarmonyRewriter();
+#if SMAPI_DEPRECATED
// detect issues for SMAPI 4.0.0
yield return new LegacyAssemblyFinder();
+#endif
}
else
yield return new HarmonyRewriter(shouldRewrite: false);
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index 3abefeab..c05512e9 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -25,6 +25,7 @@
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
<PackageReference Include="MonoMod.Common" Version="22.3.5.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
+ <PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.1" />
<PackageReference Include="Pintail" Version="2.2.0" />
<PackageReference Include="Platonymous.TMXTile" Version="1.5.9" />
<PackageReference Include="System.Reflection.Emit" Version="4.7.0" />
diff --git a/src/SMAPI/Translation.cs b/src/SMAPI/Translation.cs
index 01cb92b2..5cc119d9 100644
--- a/src/SMAPI/Translation.cs
+++ b/src/SMAPI/Translation.cs
@@ -121,7 +121,7 @@ namespace StardewModdingAPI
/// <summary>Get a string representation of the given translation.</summary>
/// <param name="translation">The translation key.</param>
/// <remarks><strong>Limitation with nullable reference types: if there's no text and you disabled the fallback via <see cref="UsePlaceholder"/>, this will return null but the return value will still be marked non-nullable.</strong></remarks>
- [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "The null check is required due to limitations in nullable type annotations (see remarks).")]
+ [SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract", Justification = "The null check is required due to limitations in nullable type annotations (see remarks).")]
public static implicit operator string(Translation translation)
{
return translation?.ToString()!;
diff --git a/src/SMAPI/Utilities/PerScreen.cs b/src/SMAPI/Utilities/PerScreen.cs
index b86310b8..54657ade 100644
--- a/src/SMAPI/Utilities/PerScreen.cs
+++ b/src/SMAPI/Utilities/PerScreen.cs
@@ -1,8 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
+#if SMAPI_DEPRECATED
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Deprecations;
+#endif
namespace StardewModdingAPI.Utilities
{
@@ -41,12 +43,31 @@ namespace StardewModdingAPI.Utilities
/// <summary>Construct an instance.</summary>
/// <remarks><strong>Limitation with nullable reference types:</strong> when the underlying type <typeparamref name="T"/> is nullable, this sets the default value to null regardless of whether you marked the type parameter nullable. To avoid that, set the default value with the 'createNewState' argument instead.</remarks>
public PerScreen()
- : this(null, nullExpected: true) { }
+ {
+ this.CreateNewState = (() => default!);
+ }
/// <summary>Construct an instance.</summary>
/// <param name="createNewState">Create the initial state for a screen.</param>
public PerScreen(Func<T> createNewState)
- : this(createNewState, nullExpected: false) { }
+ {
+ if (createNewState is null)
+ {
+#if SMAPI_DEPRECATED
+ createNewState = (() => default!);
+ SCore.DeprecationManager.Warn(
+ null,
+ $"calling the {nameof(PerScreen<T>)} constructor with null",
+ "3.14.0",
+ DeprecationLevel.Notice
+ );
+#else
+ throw new ArgumentNullException(nameof(createNewState));
+#endif
+ }
+
+ this.CreateNewState = createNewState;
+ }
/// <summary>Get all active values by screen ID. This doesn't initialize the value for a screen ID if it's not created yet.</summary>
public IEnumerable<KeyValuePair<int, T>> GetActiveValues()
@@ -84,30 +105,6 @@ namespace StardewModdingAPI.Utilities
/*********
** Private methods
*********/
- /// <summary>Construct an instance.</summary>
- /// <param name="createNewState">Create the initial state for a screen.</param>
- /// <param name="nullExpected">Whether a null <paramref name="createNewState"/> value is expected.</param>
- /// <remarks>This constructor only exists to maintain backwards compatibility. In SMAPI 4.0.0, the overload that passes <c>nullExpected: false</c> should throw an exception instead.</remarks>
- private PerScreen(Func<T>? createNewState, bool nullExpected)
- {
- if (createNewState is null)
- {
- createNewState = (() => default!);
-
- if (!nullExpected)
- {
- SCore.DeprecationManager.Warn(
- null,
- $"calling the {nameof(PerScreen<T>)} constructor with null",
- "3.14.0",
- DeprecationLevel.Notice
- );
- }
- }
-
- this.CreateNewState = createNewState;
- }
-
/// <summary>Remove screens which are no longer active.</summary>
private void RemoveDeadScreens()
{
diff --git a/src/SMAPI/Utilities/SDate.cs b/src/SMAPI/Utilities/SDate.cs
index 1d4e4489..06ee8b91 100644
--- a/src/SMAPI/Utilities/SDate.cs
+++ b/src/SMAPI/Utilities/SDate.cs
@@ -250,7 +250,7 @@ namespace StardewModdingAPI.Utilities
/// <param name="year">The year.</param>
/// <param name="allowDayZero">Whether to allow 0 spring Y1 as a valid date.</param>
/// <exception cref="ArgumentException">One of the arguments has an invalid value (like day 35).</exception>
- [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "The nullability is validated in this constructor.")]
+ [SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract", Justification = "The nullability is validated in this constructor.")]
private SDate(int day, string season, int year, bool allowDayZero)
{
season = season?.Trim().ToLowerInvariant()!; // null-checked below
@@ -278,11 +278,11 @@ namespace StardewModdingAPI.Utilities
/// <summary>Get whether a date represents 0 spring Y1, which is the date during the in-game intro.</summary>
/// <param name="day">The day of month.</param>
- /// <param name="season">The season name.</param>
+ /// <param name="season">The normalized season name.</param>
/// <param name="year">The year.</param>
private bool IsDayZero(int day, string season, int year)
{
- return day == 0 && season?.Trim().ToLower() == "spring" && year == 1;
+ return day == 0 && season == "spring" && year == 1;
}
/// <summary>Get the day of week for a given date.</summary>