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-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs12
-rw-r--r--src/SMAPI.Installer/Program.cs2
-rw-r--r--src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs2
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs2
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs8
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs2
-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs4
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs4
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs2
-rw-r--r--src/SMAPI.Tests/Core/ModResolverTests.cs12
-rw-r--r--src/SMAPI.Tests/Core/TranslationTests.cs2
-rw-r--r--src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs6
-rw-r--r--src/SMAPI.Tests/Utilities/SemanticVersionTests.cs8
-rw-r--r--src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs2
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs4
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSeachModel.cs2
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs2
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs2
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs2
-rw-r--r--src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs4
-rw-r--r--src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs6
-rw-r--r--src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs4
-rw-r--r--src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs4
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs2
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs6
-rw-r--r--src/SMAPI.Toolkit/ModToolkit.cs2
-rw-r--r--src/SMAPI.Toolkit/SemanticVersion.cs24
-rw-r--r--src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs (renamed from src/SMAPI.Toolkit/Serialisation/Converters/ManifestContentPackForConverter.cs)6
-rw-r--r--src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs (renamed from src/SMAPI.Toolkit/Serialisation/Converters/ManifestDependencyArrayConverter.cs)6
-rw-r--r--src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs (renamed from src/SMAPI.Toolkit/Serialisation/Converters/SemanticVersionConverter.cs)4
-rw-r--r--src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs (renamed from src/SMAPI.Toolkit/Serialisation/Converters/SimpleReadOnlyConverter.cs)6
-rw-r--r--src/SMAPI.Toolkit/Serialization/InternalExtensions.cs (renamed from src/SMAPI.Toolkit/Serialisation/InternalExtensions.cs)2
-rw-r--r--src/SMAPI.Toolkit/Serialization/JsonHelper.cs (renamed from src/SMAPI.Toolkit/Serialisation/JsonHelper.cs)22
-rw-r--r--src/SMAPI.Toolkit/Serialization/Models/Manifest.cs (renamed from src/SMAPI.Toolkit/Serialisation/Models/Manifest.cs)4
-rw-r--r--src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs (renamed from src/SMAPI.Toolkit/Serialisation/Models/ManifestContentPackFor.cs)2
-rw-r--r--src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs (renamed from src/SMAPI.Toolkit/Serialisation/Models/ManifestDependency.cs)2
-rw-r--r--src/SMAPI.Toolkit/Serialization/SParseException.cs (renamed from src/SMAPI.Toolkit/Serialisation/SParseException.cs)2
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathUtilities.cs20
-rw-r--r--src/SMAPI.Web/BackgroundService.cs6
-rw-r--r--src/SMAPI.Web/Controllers/JsonValidatorController.cs14
-rw-r--r--src/SMAPI.Web/Controllers/ModsApiController.cs2
-rw-r--r--src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs2
-rw-r--r--src/SMAPI.Web/Framework/Caching/Mods/ModCacheRepository.cs10
-rw-r--r--src/SMAPI.Web/Framework/Caching/UtcDateTimeOffsetSerializer.cs2
-rw-r--r--src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs4
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/LogParser.cs2
-rw-r--r--src/SMAPI.Web/Framework/ModRepositories/BaseRepository.cs6
-rw-r--r--src/SMAPI.Web/Framework/ModRepositories/ChucklefishRepository.cs2
-rw-r--r--src/SMAPI.Web/Framework/ModRepositories/GitHubRepository.cs2
-rw-r--r--src/SMAPI.Web/Framework/ModRepositories/NexusRepository.cs2
-rw-r--r--src/SMAPI.Web/Startup.cs2
-rw-r--r--src/SMAPI.Web/ViewModels/LogParserModel.cs2
-rw-r--r--src/SMAPI.Web/wwwroot/Content/js/json-validator.js2
-rw-r--r--src/SMAPI.Web/wwwroot/schemas/content-patcher.json6
-rw-r--r--src/SMAPI.sln.DotSettings42
-rw-r--r--src/SMAPI/Context.cs4
-rw-r--r--src/SMAPI/Enums/LoadStage.cs10
-rw-r--r--src/SMAPI/Events/IGameLoopEvents.cs4
-rw-r--r--src/SMAPI/Events/IModEvents.cs4
-rw-r--r--src/SMAPI/Events/ISpecialisedEvents.cs4
-rw-r--r--src/SMAPI/Events/LoadStageChangedEventArgs.cs2
-rw-r--r--src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs2
-rw-r--r--src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs2
-rw-r--r--src/SMAPI/Framework/CommandManager.cs14
-rw-r--r--src/SMAPI/Framework/Content/AssetData.cs10
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForDictionary.cs10
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs10
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForObject.cs20
-rw-r--r--src/SMAPI/Framework/Content/AssetInfo.cs22
-rw-r--r--src/SMAPI/Framework/Content/ContentCache.cs30
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs8
-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs34
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs58
-rw-r--r--src/SMAPI/Framework/ContentManagers/IContentManager.cs10
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs28
-rw-r--r--src/SMAPI/Framework/ContentPack.cs10
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs18
-rw-r--r--src/SMAPI/Framework/Events/ModEvents.cs6
-rw-r--r--src/SMAPI/Framework/Events/ModGameLoopEvents.cs2
-rw-r--r--src/SMAPI/Framework/Events/ModSpecialisedEvents.cs6
-rw-r--r--src/SMAPI/Framework/GameVersion.cs2
-rw-r--r--src/SMAPI/Framework/InternalExtensions.cs2
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs14
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs4
-rw-r--r--src/SMAPI/Framework/ModHelpers/DataHelper.cs12
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModHelper.cs4
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs4
-rw-r--r--src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs10
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs8
-rw-r--r--src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs2
-rw-r--r--src/SMAPI/Framework/ModRegistry.cs6
-rw-r--r--src/SMAPI/Framework/Monitor.cs2
-rw-r--r--src/SMAPI/Framework/Networking/MessageType.cs2
-rw-r--r--src/SMAPI/Framework/Reflection/Reflector.cs2
-rw-r--r--src/SMAPI/Framework/SCore.cs56
-rw-r--r--src/SMAPI/Framework/SGame.cs50
-rw-r--r--src/SMAPI/Framework/SGameConstructorHack.cs4
-rw-r--r--src/SMAPI/Framework/SMultiplayer.cs20
-rw-r--r--src/SMAPI/Framework/Serialization/ColorConverter.cs (renamed from src/SMAPI/Framework/Serialisation/ColorConverter.cs)8
-rw-r--r--src/SMAPI/Framework/Serialization/PointConverter.cs (renamed from src/SMAPI/Framework/Serialisation/PointConverter.cs)8
-rw-r--r--src/SMAPI/Framework/Serialization/RectangleConverter.cs (renamed from src/SMAPI/Framework/Serialisation/RectangleConverter.cs)8
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs2
-rw-r--r--src/SMAPI/IAssetInfo.cs6
-rw-r--r--src/SMAPI/IContentHelper.cs4
-rw-r--r--src/SMAPI/IContentPack.cs2
-rw-r--r--src/SMAPI/IContentPackHelper.cs2
-rw-r--r--src/SMAPI/IDataHelper.cs2
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs42
-rw-r--r--src/SMAPI/Metadata/InstructionMetadata.cs10
-rw-r--r--src/SMAPI/Mod.cs2
-rw-r--r--src/SMAPI/Program.cs4
-rw-r--r--src/SMAPI/SemanticVersion.cs4
-rw-r--r--src/SMAPI/Translation.cs4
-rw-r--r--src/SMAPI/Utilities/SDate.cs6
119 files changed, 509 insertions, 467 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 41400617..4d313a3b 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -106,7 +106,7 @@ namespace StardewModdingApi.Installer
/// <summary>Run the install or uninstall script.</summary>
/// <param name="args">The command line arguments.</param>
/// <remarks>
- /// Initialisation flow:
+ /// Initialization flow:
/// 1. Collect information (mainly OS and install path) and validate it.
/// 2. Ask the user whether to install or uninstall.
///
@@ -218,7 +218,7 @@ namespace StardewModdingApi.Installer
****/
// get theme writers
var lightBackgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.LightBackground);
- var darkDarkgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.DarkBackground);
+ var darkBackgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.DarkBackground);
// print question
this.PrintPlain("Which text looks more readable?");
@@ -226,7 +226,7 @@ namespace StardewModdingApi.Installer
Console.Write(" [1] ");
lightBackgroundWriter.WriteLine("Dark text on light background", ConsoleLogLevel.Info);
Console.Write(" [2] ");
- darkDarkgroundWriter.WriteLine("Light text on dark background", ConsoleLogLevel.Info);
+ darkBackgroundWriter.WriteLine("Light text on dark background", ConsoleLogLevel.Info);
Console.WriteLine();
// handle choice
@@ -239,7 +239,7 @@ namespace StardewModdingApi.Installer
break;
case "2":
scheme = MonitorColorScheme.DarkBackground;
- this.ConsoleWriter = darkDarkgroundWriter;
+ this.ConsoleWriter = darkBackgroundWriter;
break;
default:
throw new InvalidOperationException($"Unexpected action key '{choice}'.");
@@ -646,7 +646,7 @@ namespace StardewModdingApi.Installer
/// <summary>Delete a file or folder regardless of file permissions, and block until deletion completes.</summary>
/// <param name="entry">The file or folder to reset.</param>
- /// <remarks>This method is mirred from <c>FileUtilities.ForceDelete</c> in the toolkit.</remarks>
+ /// <remarks>This method is mirrored from <c>FileUtilities.ForceDelete</c> in the toolkit.</remarks>
private void ForceDelete(FileSystemInfo entry)
{
// ignore if already deleted
@@ -762,7 +762,7 @@ namespace StardewModdingApi.Installer
continue;
}
- // normalise path
+ // normalize path
if (platform == Platform.Windows)
path = path.Replace("\"", ""); // in Windows, quotes are used to escape spaces and aren't part of the file path
if (platform == Platform.Linux || platform == Platform.Mac)
diff --git a/src/SMAPI.Installer/Program.cs b/src/SMAPI.Installer/Program.cs
index 3c4d8593..b7fa45f5 100644
--- a/src/SMAPI.Installer/Program.cs
+++ b/src/SMAPI.Installer/Program.cs
@@ -36,7 +36,7 @@ namespace StardewModdingApi.Installer
FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"{(platform == PlatformID.Win32NT ? "windows" : "unix")}-install.dat"));
if (!zipFile.Exists)
{
- Console.WriteLine($"Oops! Some of the installer files are missing; try redownloading the installer. (Missing file: {zipFile.FullName})");
+ Console.WriteLine($"Oops! Some of the installer files are missing; try re-downloading the installer. (Missing file: {zipFile.FullName})");
Console.ReadLine();
return;
}
diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs
index 40c2d986..db016bae 100644
--- a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs
+++ b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs
@@ -126,7 +126,7 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
case ConsoleColor.Black:
case ConsoleColor.Blue:
case ConsoleColor.DarkBlue:
- case ConsoleColor.DarkMagenta: // Powershell
+ case ConsoleColor.DarkMagenta: // PowerShell
case ConsoleColor.DarkRed:
case ConsoleColor.Red:
return true;
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs
index 1684229a..140c6f59 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs
@@ -2,7 +2,7 @@
namespace Netcode
{
/// <summary>A simplified version of Stardew Valley's <c>Netcode.NetFieldBase</c> for unit testing.</summary>
- /// <typeparam name="T">The type of the synchronised value.</typeparam>
+ /// <typeparam name="T">The type of the synchronized value.</typeparam>
/// <typeparam name="TSelf">The type of the current instance.</typeparam>
public class NetFieldBase<T, TSelf> where TSelf : NetFieldBase<T, TSelf>
{
diff --git a/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs b/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs
index 70c01418..a9b981bd 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs
+++ b/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs
@@ -199,7 +199,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
/*********
** Private methods
*********/
- /// <summary>Analyse a member access syntax node and add a diagnostic message if applicable.</summary>
+ /// <summary>Analyze a member access syntax node and add a diagnostic message if applicable.</summary>
/// <param name="context">The analysis context.</param>
/// <returns>Returns whether any warnings were added.</returns>
private void AnalyzeMemberAccess(SyntaxNodeAnalysisContext context)
@@ -231,7 +231,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
});
}
- /// <summary>Analyse an explicit cast or 'x as y' node and add a diagnostic message if applicable.</summary>
+ /// <summary>Analyze an explicit cast or 'x as y' node and add a diagnostic message if applicable.</summary>
/// <param name="context">The analysis context.</param>
/// <returns>Returns whether any warnings were added.</returns>
private void AnalyzeCast(SyntaxNodeAnalysisContext context)
@@ -248,7 +248,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
});
}
- /// <summary>Analyse a binary comparison syntax node and add a diagnostic message if applicable.</summary>
+ /// <summary>Analyze a binary comparison syntax node and add a diagnostic message if applicable.</summary>
/// <param name="context">The analysis context.</param>
/// <returns>Returns whether any warnings were added.</returns>
private void AnalyzeBinaryComparison(SyntaxNodeAnalysisContext context)
@@ -288,7 +288,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
}
/// <summary>Handle exceptions raised while analyzing a node.</summary>
- /// <param name="node">The node being analysed.</param>
+ /// <param name="node">The node being analyzed.</param>
/// <param name="action">The callback to invoke.</param>
private void HandleErrors(SyntaxNode node, Action action)
{
diff --git a/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs b/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs
index 6b935caa..d071f0c1 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs
+++ b/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs
@@ -67,7 +67,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
/*********
** Private methods
*********/
- /// <summary>Analyse a syntax node and add a diagnostic message if it references an obsolete field.</summary>
+ /// <summary>Analyze a syntax node and add a diagnostic message if it references an obsolete field.</summary>
/// <param name="context">The analysis context.</param>
private void AnalyzeObsoleteFields(SyntaxNodeAnalysisContext context)
{
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index e67a18c1..a852f133 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -3,8 +3,8 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
-using StardewModdingAPI.Toolkit.Serialisation;
-using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Serialization;
+using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.ModBuildConfig.Framework
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
index 263e126c..6cb2b624 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <summary>Provides methods for searching and constructing items.</summary>
private readonly ItemRepository Items = new ItemRepository();
- /// <summary>The type names recognised by this command.</summary>
+ /// <summary>The type names recognized by this command.</summary>
private readonly string[] ValidTypes = Enum.GetNames(typeof(ItemType)).Concat(new[] { "Name" }).ToArray();
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
index 5b52e9a2..4232ce16 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
@@ -58,7 +58,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <param name="searchWords">The search string to find.</param>
private IEnumerable<SearchableItem> GetItems(string[] searchWords)
{
- // normalise search term
+ // normalize search term
searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
if (searchWords?.Any() == false)
searchWords = null;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
index a6075013..9eae6741 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
@@ -60,7 +60,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
for (int i = 0; i > intervals; i--)
{
- Game1.timeOfDay = FromTimeSpan(ToTimeSpan(Game1.timeOfDay).Subtract(TimeSpan.FromMinutes(20))); // offset 20 mins so game updates to next interval
+ Game1.timeOfDay = FromTimeSpan(ToTimeSpan(Game1.timeOfDay).Subtract(TimeSpan.FromMinutes(20))); // offset 20 minutes so game updates to next interval
Game1.performTenMinuteClockUpdate();
}
}
diff --git a/src/SMAPI.Tests/Core/ModResolverTests.cs b/src/SMAPI.Tests/Core/ModResolverTests.cs
index ee1c0b99..c1aa0212 100644
--- a/src/SMAPI.Tests/Core/ModResolverTests.cs
+++ b/src/SMAPI.Tests/Core/ModResolverTests.cs
@@ -9,7 +9,7 @@ using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.ModData;
-using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Serialization.Models;
namespace StardewModdingAPI.Tests.Core
{
@@ -55,7 +55,7 @@ namespace StardewModdingAPI.Tests.Core
Assert.IsNotNull(mod.Error, "The mod metadata did not have an error message set.");
}
- [Test(Description = "Assert that the resolver correctly reads manifest data from a randomised file.")]
+ [Test(Description = "Assert that the resolver correctly reads manifest data from a randomized file.")]
public void ReadBasicManifest_CanReadFile()
{
// create manifest data
@@ -468,7 +468,7 @@ namespace StardewModdingAPI.Tests.Core
return Path.Combine(Path.GetTempPath(), "smapi-unit-tests", Guid.NewGuid().ToString("N"));
}
- /// <summary>Get a randomised basic manifest.</summary>
+ /// <summary>Get a randomized basic manifest.</summary>
/// <param name="id">The <see cref="IManifest.UniqueID"/> value, or <c>null</c> for a generated value.</param>
/// <param name="name">The <see cref="IManifest.Name"/> value, or <c>null</c> for a generated value.</param>
/// <param name="version">The <see cref="IManifest.Version"/> value, or <c>null</c> for a generated value.</param>
@@ -492,14 +492,14 @@ namespace StardewModdingAPI.Tests.Core
};
}
- /// <summary>Get a randomised basic manifest.</summary>
+ /// <summary>Get a randomized basic manifest.</summary>
/// <param name="uniqueID">The mod's name and unique ID.</param>
private Mock<IModMetadata> GetMetadata(string uniqueID)
{
return this.GetMetadata(this.GetManifest(uniqueID, "1.0"));
}
- /// <summary>Get a randomised basic manifest.</summary>
+ /// <summary>Get a randomized basic manifest.</summary>
/// <param name="uniqueID">The mod's name and unique ID.</param>
/// <param name="dependencies">The dependencies this mod requires.</param>
/// <param name="allowStatusChange">Whether the code being tested is allowed to change the mod status.</param>
@@ -509,7 +509,7 @@ namespace StardewModdingAPI.Tests.Core
return this.GetMetadata(manifest, allowStatusChange);
}
- /// <summary>Get a randomised basic manifest.</summary>
+ /// <summary>Get a randomized basic manifest.</summary>
/// <param name="manifest">The mod manifest.</param>
/// <param name="allowStatusChange">Whether the code being tested is allowed to change the mod status.</param>
private Mock<IModMetadata> GetMetadata(IManifest manifest, bool allowStatusChange = false)
diff --git a/src/SMAPI.Tests/Core/TranslationTests.cs b/src/SMAPI.Tests/Core/TranslationTests.cs
index 63404a41..eea301ae 100644
--- a/src/SMAPI.Tests/Core/TranslationTests.cs
+++ b/src/SMAPI.Tests/Core/TranslationTests.cs
@@ -245,7 +245,7 @@ namespace StardewModdingAPI.Tests.Core
[TestCase("{{value}}", "value")]
[TestCase("{{VaLuE}}", "vAlUe")]
[TestCase("{{VaLuE }}", " vAlUe")]
- public void Translation_Tokens_KeysAreNormalised(string text, string key)
+ public void Translation_Tokens_KeysAreNormalized(string text, string key)
{
// arrange
string value = Guid.NewGuid().ToString("N");
diff --git a/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs b/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs
index 229b9a14..3dc65ed5 100644
--- a/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs
+++ b/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs
@@ -25,7 +25,7 @@ namespace StardewModdingAPI.Tests.Toolkit
return string.Join("|", PathUtilities.GetSegments(path));
}
- [Test(Description = "Assert that NormalisePathSeparators returns the expected values.")]
+ [Test(Description = "Assert that NormalizePathSeparators returns the expected values.")]
#if SMAPI_FOR_WINDOWS
[TestCase("", ExpectedResult = "")]
[TestCase("/", ExpectedResult = "")]
@@ -47,9 +47,9 @@ namespace StardewModdingAPI.Tests.Toolkit
[TestCase("C:/boop", ExpectedResult = "C:/boop")]
[TestCase(@"C:\usr\bin//.././boop.exe", ExpectedResult = "C:/usr/bin/.././boop.exe")]
#endif
- public string NormalisePathSeparators(string path)
+ public string NormalizePathSeparators(string path)
{
- return PathUtilities.NormalisePathSeparators(path);
+ return PathUtilities.NormalizePathSeparators(path);
}
[Test(Description = "Assert that GetRelativePath returns the expected values.")]
diff --git a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs
index 2e7719eb..8f64a5fb 100644
--- a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs
+++ b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs
@@ -243,19 +243,19 @@ namespace StardewModdingAPI.Tests.Utilities
}
/****
- ** Serialisable
+ ** Serializable
****/
[Test(Description = "Assert that SemanticVersion can be round-tripped through JSON with no special configuration.")]
[TestCase("1.0")]
- public void Serialisable(string versionStr)
+ public void Serializable(string versionStr)
{
// act
string json = JsonConvert.SerializeObject(new SemanticVersion(versionStr));
SemanticVersion after = JsonConvert.DeserializeObject<SemanticVersion>(json);
// assert
- Assert.IsNotNull(after, "The semantic version after deserialisation is unexpectedly null.");
- Assert.AreEqual(versionStr, after.ToString(), "The semantic version after deserialisation doesn't match the input version.");
+ Assert.IsNotNull(after, "The semantic version after deserialization is unexpectedly null.");
+ Assert.AreEqual(versionStr, after.ToString(), "The semantic version after deserialization doesn't match the input version.");
}
/****
diff --git a/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs b/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs
index 4a61f9ae..4ec87d7c 100644
--- a/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs
+++ b/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs
@@ -24,7 +24,7 @@ namespace StardewModdingAPI
/*********
** Accessors
*********/
- /// <summary>Whether this is a pre-release version.</summary>
+ /// <summary>Whether this is a prerelease version.</summary>
bool IsPrerelease();
/// <summary>Get whether this version is older than the specified version.</summary>
diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs
index 989c18b0..bd5f71a9 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs
@@ -48,7 +48,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
[JsonConverter(typeof(StringEnumConverter))]
public WikiCompatibilityStatus? CompatibilityStatus { get; set; }
- /// <summary>The human-readable summary of the compatibility status or workaround, without HTML formatitng.</summary>
+ /// <summary>The human-readable summary of the compatibility status or workaround, without HTML formatting.</summary>
public string CompatibilitySummary { get; set; }
/// <summary>The game or SMAPI version which broke this mod, if applicable.</summary>
@@ -62,7 +62,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
[JsonConverter(typeof(StringEnumConverter))]
public WikiCompatibilityStatus? BetaCompatibilityStatus { get; set; }
- /// <summary>The human-readable summary of the compatibility status or workaround for the Stardew Valley beta (if any), without HTML formatitng.</summary>
+ /// <summary>The human-readable summary of the compatibility status or workaround for the Stardew Valley beta (if any), without HTML formatting.</summary>
public string BetaCompatibilitySummary { get; set; }
/// <summary>The beta game or SMAPI version which broke this mod, if applicable.</summary>
diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSeachModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSeachModel.cs
index e352e1cc..a2eaad16 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSeachModel.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSeachModel.cs
@@ -21,7 +21,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
/// <summary>Construct an empty instance.</summary>
public ModSearchModel()
{
- // needed for JSON deserialising
+ // needed for JSON deserializing
}
/// <summary>Construct an instance.</summary>
diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs
index bca47647..886cd5a1 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs
@@ -19,7 +19,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
/// <summary>Construct an empty instance.</summary>
public ModSearchEntryModel()
{
- // needed for JSON deserialising
+ // needed for JSON deserializing
}
/// <summary>Construct an instance.</summary>
diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs
index 7c3df384..80c8f62b 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Net;
using Newtonsoft.Json;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
{
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index 60c7a682..212c70ef 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -29,7 +29,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
IEnumerable<string> paths = this
.GetCustomInstallPaths(platform)
.Concat(this.GetDefaultInstallPaths(platform))
- .Select(PathUtilities.NormalisePathSeparators)
+ .Select(PathUtilities.NormalizePathSeparators)
.Distinct(StringComparer.InvariantCultureIgnoreCase);
// yield valid folders
diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs
index 18039762..dd0bd07b 100644
--- a/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs
+++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs
@@ -112,8 +112,8 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
/*********
** Private methods
*********/
- /// <summary>The method invoked after JSON deserialisation.</summary>
- /// <param name="context">The deserialisation context.</param>
+ /// <summary>The method invoked after JSON deserialization.</summary>
+ /// <param name="context">The deserialization context.</param>
[OnDeserialized]
private void OnDeserialized(StreamingContext context)
{
diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs
index 794ad2e4..f01ada7c 100644
--- a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs
+++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs
@@ -68,7 +68,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
}
/// <summary>Get a semantic local version for update checks.</summary>
- /// <param name="version">The remote version to normalise.</param>
+ /// <param name="version">The remote version to normalize.</param>
public ISemanticVersion GetLocalVersionForUpdateChecks(ISemanticVersion version)
{
return this.MapLocalVersions != null && this.MapLocalVersions.TryGetValue(version.ToString(), out string newVersion)
@@ -77,10 +77,10 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
}
/// <summary>Get a semantic remote version for update checks.</summary>
- /// <param name="version">The remote version to normalise.</param>
+ /// <param name="version">The remote version to normalize.</param>
public string GetRemoteVersionForUpdateChecks(string version)
{
- // normalise version if possible
+ // normalize version if possible
if (SemanticVersion.TryParse(version, out ISemanticVersion parsed))
version = parsed.ToString();
diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs
index 237f2c66..9e22990d 100644
--- a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs
+++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs
@@ -32,14 +32,14 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
** Public methods
*********/
/// <summary>Get a semantic local version for update checks.</summary>
- /// <param name="version">The remote version to normalise.</param>
+ /// <param name="version">The remote version to normalize.</param>
public ISemanticVersion GetLocalVersionForUpdateChecks(ISemanticVersion version)
{
return this.DataRecord.GetLocalVersionForUpdateChecks(version);
}
/// <summary>Get a semantic remote version for update checks.</summary>
- /// <param name="version">The remote version to normalise.</param>
+ /// <param name="version">The remote version to normalize.</param>
public ISemanticVersion GetRemoteVersionForUpdateChecks(ISemanticVersion version)
{
if (version == null)
diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs
index d61c427f..e67616d0 100644
--- a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs
+++ b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs
@@ -13,7 +13,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
BrokenCodeLoaded = 1,
/// <summary>The mod affects the save serializer in a way that may make saves unloadable without the mod.</summary>
- ChangesSaveSerialiser = 2,
+ ChangesSaveSerializer = 2,
/// <summary>The mod patches the game in a way that may impact stability.</summary>
PatchesGame = 4,
@@ -21,7 +21,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
/// <summary>The mod uses the <c>dynamic</c> keyword which won't work on Linux/Mac.</summary>
UsesDynamic = 8,
- /// <summary>The mod references specialised 'unvalided update tick' events which may impact stability.</summary>
+ /// <summary>The mod references specialized 'unvalidated update tick' events which may impact stability.</summary>
UsesUnvalidatedUpdateTick = 16,
/// <summary>The mod has no update keys set.</summary>
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
index 4ce17c66..d0df09a1 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Toolkit.Framework.ModScanning
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
index 54cb2b8b..f11cc1a7 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
@@ -3,8 +3,8 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
-using StardewModdingAPI.Toolkit.Serialisation;
-using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Serialization;
+using StardewModdingAPI.Toolkit.Serialization.Models;
namespace StardewModdingAPI.Toolkit.Framework.ModScanning
{
@@ -118,7 +118,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
}
}
- // normalise display fields
+ // normalize display fields
if (manifest != null)
{
manifest.Name = this.StripNewlines(manifest.Name);
diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs
index 4b026b7a..08fe0fed 100644
--- a/src/SMAPI.Toolkit/ModToolkit.cs
+++ b/src/SMAPI.Toolkit/ModToolkit.cs
@@ -8,7 +8,7 @@ using StardewModdingAPI.Toolkit.Framework.Clients.Wiki;
using StardewModdingAPI.Toolkit.Framework.GameScanning;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
namespace StardewModdingAPI.Toolkit
{
diff --git a/src/SMAPI.Toolkit/SemanticVersion.cs b/src/SMAPI.Toolkit/SemanticVersion.cs
index 78b4c007..6d5d65ac 100644
--- a/src/SMAPI.Toolkit/SemanticVersion.cs
+++ b/src/SMAPI.Toolkit/SemanticVersion.cs
@@ -56,7 +56,7 @@ namespace StardewModdingAPI.Toolkit
this.MajorVersion = major;
this.MinorVersion = minor;
this.PatchVersion = patch;
- this.PrereleaseTag = this.GetNormalisedTag(prereleaseTag);
+ this.PrereleaseTag = this.GetNormalizedTag(prereleaseTag);
this.AssertValid();
}
@@ -89,16 +89,16 @@ namespace StardewModdingAPI.Toolkit
if (!match.Success)
throw new FormatException($"The input '{version}' isn't a valid semantic version.");
- // initialise
+ // initialize
this.MajorVersion = int.Parse(match.Groups["major"].Value);
this.MinorVersion = match.Groups["minor"].Success ? int.Parse(match.Groups["minor"].Value) : 0;
this.PatchVersion = match.Groups["patch"].Success ? int.Parse(match.Groups["patch"].Value) : 0;
- this.PrereleaseTag = match.Groups["prerelease"].Success ? this.GetNormalisedTag(match.Groups["prerelease"].Value) : null;
+ this.PrereleaseTag = match.Groups["prerelease"].Success ? this.GetNormalizedTag(match.Groups["prerelease"].Value) : null;
this.AssertValid();
}
- /// <summary>Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version.</summary>
+ /// <summary>Get an integer indicating whether this version precedes (less than 0), supersedes (more than 0), or is equivalent to (0) the specified version.</summary>
/// <param name="other">The version to compare with this instance.</param>
/// <exception cref="ArgumentNullException">The <paramref name="other"/> value is null.</exception>
public int CompareTo(ISemanticVersion other)
@@ -116,7 +116,7 @@ namespace StardewModdingAPI.Toolkit
return other != null && this.CompareTo(other) == 0;
}
- /// <summary>Whether this is a pre-release version.</summary>
+ /// <summary>Whether this is a prerelease version.</summary>
public bool IsPrerelease()
{
return !string.IsNullOrWhiteSpace(this.PrereleaseTag);
@@ -206,15 +206,15 @@ namespace StardewModdingAPI.Toolkit
/*********
** Private methods
*********/
- /// <summary>Get a normalised build tag.</summary>
- /// <param name="tag">The tag to normalise.</param>
- private string GetNormalisedTag(string tag)
+ /// <summary>Get a normalized build tag.</summary>
+ /// <param name="tag">The tag to normalize.</param>
+ private string GetNormalizedTag(string tag)
{
tag = tag?.Trim();
return !string.IsNullOrWhiteSpace(tag) ? tag : null;
}
- /// <summary>Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version.</summary>
+ /// <summary>Get an integer indicating whether this version precedes (less than 0), supersedes (more than 0), or is equivalent to (0) the specified version.</summary>
/// <param name="otherMajor">The major version to compare with this instance.</param>
/// <param name="otherMinor">The minor version to compare with this instance.</param>
/// <param name="otherPatch">The patch version to compare with this instance.</param>
@@ -235,7 +235,7 @@ namespace StardewModdingAPI.Toolkit
if (this.PrereleaseTag == otherTag)
return same;
- // stable supercedes pre-release
+ // stable supersedes prerelease
bool curIsStable = string.IsNullOrWhiteSpace(this.PrereleaseTag);
bool otherIsStable = string.IsNullOrWhiteSpace(otherTag);
if (curIsStable)
@@ -243,12 +243,12 @@ namespace StardewModdingAPI.Toolkit
if (otherIsStable)
return curOlder;
- // compare two pre-release tag values
+ // compare two prerelease tag values
string[] curParts = this.PrereleaseTag.Split('.', '-');
string[] otherParts = otherTag.Split('.', '-');
for (int i = 0; i < curParts.Length; i++)
{
- // longer prerelease tag supercedes if otherwise equal
+ // longer prerelease tag supersedes if otherwise equal
if (otherParts.Length <= i)
return curNewer;
diff --git a/src/SMAPI.Toolkit/Serialisation/Converters/ManifestContentPackForConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs
index 232c22a7..5cabe9d8 100644
--- a/src/SMAPI.Toolkit/Serialisation/Converters/ManifestContentPackForConverter.cs
+++ b/src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs
@@ -1,10 +1,10 @@
using System;
using Newtonsoft.Json;
-using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Serialization.Models;
-namespace StardewModdingAPI.Toolkit.Serialisation.Converters
+namespace StardewModdingAPI.Toolkit.Serialization.Converters
{
- /// <summary>Handles deserialisation of <see cref="ManifestContentPackFor"/> arrays.</summary>
+ /// <summary>Handles deserialization of <see cref="ManifestContentPackFor"/> arrays.</summary>
public class ManifestContentPackForConverter : JsonConverter
{
/*********
diff --git a/src/SMAPI.Toolkit/Serialisation/Converters/ManifestDependencyArrayConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs
index 0a304ee3..7b88d6b7 100644
--- a/src/SMAPI.Toolkit/Serialisation/Converters/ManifestDependencyArrayConverter.cs
+++ b/src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs
@@ -2,11 +2,11 @@ using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
-using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Serialization.Models;
-namespace StardewModdingAPI.Toolkit.Serialisation.Converters
+namespace StardewModdingAPI.Toolkit.Serialization.Converters
{
- /// <summary>Handles deserialisation of <see cref="ManifestDependency"/> arrays.</summary>
+ /// <summary>Handles deserialization of <see cref="ManifestDependency"/> arrays.</summary>
internal class ManifestDependencyArrayConverter : JsonConverter
{
/*********
diff --git a/src/SMAPI.Toolkit/Serialisation/Converters/SemanticVersionConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
index c50de4db..ece4a72e 100644
--- a/src/SMAPI.Toolkit/Serialisation/Converters/SemanticVersionConverter.cs
+++ b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
@@ -2,9 +2,9 @@ using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
-namespace StardewModdingAPI.Toolkit.Serialisation.Converters
+namespace StardewModdingAPI.Toolkit.Serialization.Converters
{
- /// <summary>Handles deserialisation of <see cref="ISemanticVersion"/>.</summary>
+ /// <summary>Handles deserialization of <see cref="ISemanticVersion"/>.</summary>
internal class SemanticVersionConverter : JsonConverter
{
/*********
diff --git a/src/SMAPI.Toolkit/Serialisation/Converters/SimpleReadOnlyConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs
index 5e0b0f4a..549f0c18 100644
--- a/src/SMAPI.Toolkit/Serialisation/Converters/SimpleReadOnlyConverter.cs
+++ b/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs
@@ -2,10 +2,10 @@ using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
-namespace StardewModdingAPI.Toolkit.Serialisation.Converters
+namespace StardewModdingAPI.Toolkit.Serialization.Converters
{
- /// <summary>The base implementation for simplified converters which deserialise <typeparamref name="T"/> without overriding serialisation.</summary>
- /// <typeparam name="T">The type to deserialise.</typeparam>
+ /// <summary>The base implementation for simplified converters which deserialize <typeparamref name="T"/> without overriding serialization.</summary>
+ /// <typeparam name="T">The type to deserialize.</typeparam>
internal abstract class SimpleReadOnlyConverter<T> : JsonConverter
{
/*********
diff --git a/src/SMAPI.Toolkit/Serialisation/InternalExtensions.cs b/src/SMAPI.Toolkit/Serialization/InternalExtensions.cs
index 12b2c933..9aba53bf 100644
--- a/src/SMAPI.Toolkit/Serialisation/InternalExtensions.cs
+++ b/src/SMAPI.Toolkit/Serialization/InternalExtensions.cs
@@ -1,7 +1,7 @@
using System;
using Newtonsoft.Json.Linq;
-namespace StardewModdingAPI.Toolkit.Serialisation
+namespace StardewModdingAPI.Toolkit.Serialization
{
/// <summary>Provides extension methods for parsing JSON.</summary>
public static class JsonExtensions
diff --git a/src/SMAPI.Toolkit/Serialisation/JsonHelper.cs b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs
index cf2ce0d1..031afbb0 100644
--- a/src/SMAPI.Toolkit/Serialisation/JsonHelper.cs
+++ b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs
@@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
-using StardewModdingAPI.Toolkit.Serialisation.Converters;
+using StardewModdingAPI.Toolkit.Serialization.Converters;
-namespace StardewModdingAPI.Toolkit.Serialisation
+namespace StardewModdingAPI.Toolkit.Serialization
{
/// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
public class JsonHelper
@@ -13,7 +13,7 @@ namespace StardewModdingAPI.Toolkit.Serialisation
/*********
** Accessors
*********/
- /// <summary>The JSON settings to use when serialising and deserialising files.</summary>
+ /// <summary>The JSON settings to use when serializing and deserializing files.</summary>
public JsonSerializerSettings JsonSettings { get; } = new JsonSerializerSettings
{
Formatting = Formatting.Indented,
@@ -31,7 +31,7 @@ namespace StardewModdingAPI.Toolkit.Serialisation
*********/
/// <summary>Read a JSON file.</summary>
/// <typeparam name="TModel">The model type.</typeparam>
- /// <param name="fullPath">The absolete file path.</param>
+ /// <param name="fullPath">The absolute file path.</param>
/// <param name="result">The parsed content model.</param>
/// <returns>Returns false if the file doesn't exist, else true.</returns>
/// <exception cref="ArgumentException">The given <paramref name="fullPath"/> is empty or invalid.</exception>
@@ -54,10 +54,10 @@ namespace StardewModdingAPI.Toolkit.Serialisation
return false;
}
- // deserialise model
+ // deserialize model
try
{
- result = this.Deserialise<TModel>(json);
+ result = this.Deserialize<TModel>(json);
return true;
}
catch (Exception ex)
@@ -77,7 +77,7 @@ namespace StardewModdingAPI.Toolkit.Serialisation
/// <summary>Save to a JSON file.</summary>
/// <typeparam name="TModel">The model type.</typeparam>
- /// <param name="fullPath">The absolete file path.</param>
+ /// <param name="fullPath">The absolute file path.</param>
/// <param name="model">The model to save.</param>
/// <exception cref="InvalidOperationException">The given path is empty or invalid.</exception>
public void WriteJsonFile<TModel>(string fullPath, TModel model)
@@ -95,14 +95,14 @@ namespace StardewModdingAPI.Toolkit.Serialisation
Directory.CreateDirectory(dir);
// write file
- string json = this.Serialise(model);
+ string json = this.Serialize(model);
File.WriteAllText(fullPath, json);
}
/// <summary>Deserialize JSON text if possible.</summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <param name="json">The raw JSON text.</param>
- public TModel Deserialise<TModel>(string json)
+ public TModel Deserialize<TModel>(string json)
{
try
{
@@ -126,9 +126,9 @@ namespace StardewModdingAPI.Toolkit.Serialisation
/// <summary>Serialize a model to JSON text.</summary>
/// <typeparam name="TModel">The model type.</typeparam>
- /// <param name="model">The model to serialise.</param>
+ /// <param name="model">The model to serialize.</param>
/// <param name="formatting">The formatting to apply.</param>
- public string Serialise<TModel>(TModel model, Formatting formatting = Formatting.Indented)
+ public string Serialize<TModel>(TModel model, Formatting formatting = Formatting.Indented)
{
return JsonConvert.SerializeObject(model, formatting, this.JsonSettings);
}
diff --git a/src/SMAPI.Toolkit/Serialisation/Models/Manifest.cs b/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs
index 6cb9496b..99e85cbd 100644
--- a/src/SMAPI.Toolkit/Serialisation/Models/Manifest.cs
+++ b/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs
@@ -1,8 +1,8 @@
using System.Collections.Generic;
using Newtonsoft.Json;
-using StardewModdingAPI.Toolkit.Serialisation.Converters;
+using StardewModdingAPI.Toolkit.Serialization.Converters;
-namespace StardewModdingAPI.Toolkit.Serialisation.Models
+namespace StardewModdingAPI.Toolkit.Serialization.Models
{
/// <summary>A manifest which describes a mod for SMAPI.</summary>
public class Manifest : IManifest
diff --git a/src/SMAPI.Toolkit/Serialisation/Models/ManifestContentPackFor.cs b/src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs
index d0e42216..1eb80889 100644
--- a/src/SMAPI.Toolkit/Serialisation/Models/ManifestContentPackFor.cs
+++ b/src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs
@@ -1,4 +1,4 @@
-namespace StardewModdingAPI.Toolkit.Serialisation.Models
+namespace StardewModdingAPI.Toolkit.Serialization.Models
{
/// <summary>Indicates which mod can read the content pack represented by the containing manifest.</summary>
public class ManifestContentPackFor : IManifestContentPackFor
diff --git a/src/SMAPI.Toolkit/Serialisation/Models/ManifestDependency.cs b/src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs
index 8db58d5d..00f168f4 100644
--- a/src/SMAPI.Toolkit/Serialisation/Models/ManifestDependency.cs
+++ b/src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs
@@ -1,4 +1,4 @@
-namespace StardewModdingAPI.Toolkit.Serialisation.Models
+namespace StardewModdingAPI.Toolkit.Serialization.Models
{
/// <summary>A mod dependency listed in a mod manifest.</summary>
public class ManifestDependency : IManifestDependency
diff --git a/src/SMAPI.Toolkit/Serialisation/SParseException.cs b/src/SMAPI.Toolkit/Serialization/SParseException.cs
index 61a7b305..5f58b5b8 100644
--- a/src/SMAPI.Toolkit/Serialisation/SParseException.cs
+++ b/src/SMAPI.Toolkit/Serialization/SParseException.cs
@@ -1,6 +1,6 @@
using System;
-namespace StardewModdingAPI.Toolkit.Serialisation
+namespace StardewModdingAPI.Toolkit.Serialization
{
/// <summary>A format exception which provides a user-facing error message.</summary>
internal class SParseException : FormatException
diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
index 8a3c2b03..40a59d87 100644
--- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
+++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
@@ -6,7 +6,7 @@ using System.Text.RegularExpressions;
namespace StardewModdingAPI.Toolkit.Utilities
{
- /// <summary>Provides utilities for normalising file paths.</summary>
+ /// <summary>Provides utilities for normalizing file paths.</summary>
public static class PathUtilities
{
/*********
@@ -15,14 +15,14 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>The possible directory separator characters in a file path.</summary>
private static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray();
- /// <summary>The preferred directory separator chaeacter in an asset key.</summary>
+ /// <summary>The preferred directory separator character in an asset key.</summary>
private static readonly string PreferredPathSeparator = Path.DirectorySeparatorChar.ToString();
/*********
** Public methods
*********/
- /// <summary>Get the segments from a path (e.g. <c>/usr/bin/boop</c> => <c>usr</c>, <c>bin</c>, and <c>boop</c>).</summary>
+ /// <summary>Get the segments from a path (e.g. <c>/usr/bin/example</c> => <c>usr</c>, <c>bin</c>, and <c>example</c>).</summary>
/// <param name="path">The path to split.</param>
/// <param name="limit">The number of segments to match. Any additional segments will be merged into the last returned part.</param>
public static string[] GetSegments(string path, int? limit = null)
@@ -32,16 +32,16 @@ namespace StardewModdingAPI.Toolkit.Utilities
: path.Split(PathUtilities.PossiblePathSeparators, StringSplitOptions.RemoveEmptyEntries);
}
- /// <summary>Normalise path separators in a file path.</summary>
- /// <param name="path">The file path to normalise.</param>
+ /// <summary>Normalize path separators in a file path.</summary>
+ /// <param name="path">The file path to normalize.</param>
[Pure]
- public static string NormalisePathSeparators(string path)
+ public static string NormalizePathSeparators(string path)
{
string[] parts = PathUtilities.GetSegments(path);
- string normalised = string.Join(PathUtilities.PreferredPathSeparator, parts);
+ string normalized = string.Join(PathUtilities.PreferredPathSeparator, parts);
if (path.StartsWith(PathUtilities.PreferredPathSeparator))
- normalised = PathUtilities.PreferredPathSeparator + normalised; // keep root slash
- return normalised;
+ normalized = PathUtilities.PreferredPathSeparator + normalized; // keep root slash
+ return normalized;
}
/// <summary>Get a directory or file path relative to a given source path.</summary>
@@ -57,7 +57,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
throw new InvalidOperationException($"Can't get path for '{targetPath}' relative to '{sourceDir}'.");
// get relative path
- string relative = PathUtilities.NormalisePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString()));
+ string relative = PathUtilities.NormalizePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString()));
if (relative == "")
relative = "./";
return relative;
diff --git a/src/SMAPI.Web/BackgroundService.cs b/src/SMAPI.Web/BackgroundService.cs
index dfd2c1b9..cb400fbe 100644
--- a/src/SMAPI.Web/BackgroundService.cs
+++ b/src/SMAPI.Web/BackgroundService.cs
@@ -11,7 +11,7 @@ using StardewModdingAPI.Web.Framework.Caching.Wiki;
namespace StardewModdingAPI.Web
{
/// <summary>A hosted service which runs background data updates.</summary>
- /// <remarks>Task methods need to be static, since otherwise Hangfire will try to serialise the entire instance.</remarks>
+ /// <remarks>Task methods need to be static, since otherwise Hangfire will try to serialize the entire instance.</remarks>
internal class BackgroundService : IHostedService, IDisposable
{
/*********
@@ -94,8 +94,8 @@ namespace StardewModdingAPI.Web
/*********
** Private method
*********/
- /// <summary>Initialise the background service if it's not already initialised.</summary>
- /// <exception cref="InvalidOperationException">The background service is already initialised.</exception>
+ /// <summary>Initialize the background service if it's not already initialized.</summary>
+ /// <exception cref="InvalidOperationException">The background service is already initialized.</exception>
private void TryInit()
{
if (BackgroundService.JobServer != null)
diff --git a/src/SMAPI.Web/Controllers/JsonValidatorController.cs b/src/SMAPI.Web/Controllers/JsonValidatorController.cs
index d82765e7..31471141 100644
--- a/src/SMAPI.Web/Controllers/JsonValidatorController.cs
+++ b/src/SMAPI.Web/Controllers/JsonValidatorController.cs
@@ -79,7 +79,7 @@ namespace StardewModdingAPI.Web.Controllers
[Route("json/{schemaName}/{id}")]
public async Task<ViewResult> Index(string schemaName = null, string id = null)
{
- schemaName = this.NormaliseSchemaName(schemaName);
+ schemaName = this.NormalizeSchemaName(schemaName);
var result = new JsonValidatorModel(this.SectionUrl, id, schemaName, this.SchemaFormats);
if (string.IsNullOrWhiteSpace(id))
@@ -143,8 +143,8 @@ namespace StardewModdingAPI.Web.Controllers
if (request == null)
return this.View("Index", new JsonValidatorModel(this.SectionUrl, null, null, this.SchemaFormats).SetUploadError("The request seems to be invalid."));
- // normalise schema name
- string schemaName = this.NormaliseSchemaName(request.SchemaName);
+ // normalize schema name
+ string schemaName = this.NormalizeSchemaName(request.SchemaName);
// get raw log text
string input = request.Content;
@@ -178,9 +178,9 @@ namespace StardewModdingAPI.Web.Controllers
return response;
}
- /// <summary>Get a normalised schema name, or the <see cref="DefaultSchemaID"/> if blank.</summary>
- /// <param name="schemaName">The raw schema name to normalise.</param>
- private string NormaliseSchemaName(string schemaName)
+ /// <summary>Get a normalized schema name, or the <see cref="DefaultSchemaID"/> if blank.</summary>
+ /// <param name="schemaName">The raw schema name to normalize.</param>
+ private string NormalizeSchemaName(string schemaName)
{
schemaName = schemaName?.Trim().ToLower();
return !string.IsNullOrWhiteSpace(schemaName)
@@ -192,7 +192,7 @@ namespace StardewModdingAPI.Web.Controllers
/// <param name="id">The schema ID.</param>
private FileInfo FindSchemaFile(string id)
{
- // normalise ID
+ // normalize ID
id = id?.Trim().ToLower();
if (string.IsNullOrWhiteSpace(id))
return null;
diff --git a/src/SMAPI.Web/Controllers/ModsApiController.cs b/src/SMAPI.Web/Controllers/ModsApiController.cs
index a7398eee..8419b220 100644
--- a/src/SMAPI.Web/Controllers/ModsApiController.cs
+++ b/src/SMAPI.Web/Controllers/ModsApiController.cs
@@ -120,7 +120,7 @@ namespace StardewModdingAPI.Web.Controllers
/// <returns>Returns the mod data if found, else <c>null</c>.</returns>
private async Task<ModEntryModel> GetModData(ModSearchEntryModel search, WikiModEntry[] wikiData, bool includeExtendedMetadata)
{
- // crossreference data
+ // cross-reference data
ModDataRecord record = this.ModDatabase.Get(search.ID);
WikiModEntry wikiEntry = wikiData.FirstOrDefault(entry => entry.ID.Contains(search.ID.Trim(), StringComparer.InvariantCultureIgnoreCase));
UpdateKey[] updateKeys = this.GetUpdateKeys(search.UpdateKeys, record, wikiEntry).ToArray();
diff --git a/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs b/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs
index 5dc0feb6..864aa215 100644
--- a/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs
+++ b/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs
@@ -36,7 +36,7 @@ namespace StardewModdingAPI.Web.Framework
}
/// <summary>Called early in the filter pipeline to confirm request is authorized.</summary>
- /// <param name="context">The authorisation filter context.</param>
+ /// <param name="context">The authorization filter context.</param>
public void OnAuthorization(AuthorizationFilterContext context)
{
IFeatureCollection features = context.HttpContext.Features;
diff --git a/src/SMAPI.Web/Framework/Caching/Mods/ModCacheRepository.cs b/src/SMAPI.Web/Framework/Caching/Mods/ModCacheRepository.cs
index 4258cc85..2e7804a7 100644
--- a/src/SMAPI.Web/Framework/Caching/Mods/ModCacheRepository.cs
+++ b/src/SMAPI.Web/Framework/Caching/Mods/ModCacheRepository.cs
@@ -40,7 +40,7 @@ namespace StardewModdingAPI.Web.Framework.Caching.Mods
public bool TryGetMod(ModRepositoryKey site, string id, out CachedMod mod, bool markRequested = true)
{
// get mod
- id = this.NormaliseId(id);
+ id = this.NormalizeId(id);
mod = this.Mods.Find(entry => entry.ID == id && entry.Site == site).FirstOrDefault();
if (mod == null)
return false;
@@ -62,7 +62,7 @@ namespace StardewModdingAPI.Web.Framework.Caching.Mods
/// <param name="cachedMod">The stored mod record.</param>
public void SaveMod(ModRepositoryKey site, string id, ModInfoModel mod, out CachedMod cachedMod)
{
- id = this.NormaliseId(id);
+ id = this.NormalizeId(id);
cachedMod = this.SaveMod(new CachedMod(site, id, mod));
}
@@ -83,7 +83,7 @@ namespace StardewModdingAPI.Web.Framework.Caching.Mods
/// <param name="mod">The mod data.</param>
public CachedMod SaveMod(CachedMod mod)
{
- string id = this.NormaliseId(mod.ID);
+ string id = this.NormalizeId(mod.ID);
this.Mods.ReplaceOne(
entry => entry.ID == id && entry.Site == mod.Site,
@@ -94,9 +94,9 @@ namespace StardewModdingAPI.Web.Framework.Caching.Mods
return mod;
}
- /// <summary>Normalise a mod ID for case-insensitive search.</summary>
+ /// <summary>Normalize a mod ID for case-insensitive search.</summary>
/// <param name="id">The mod ID.</param>
- public string NormaliseId(string id)
+ public string NormalizeId(string id)
{
return id.Trim().ToLower();
}
diff --git a/src/SMAPI.Web/Framework/Caching/UtcDateTimeOffsetSerializer.cs b/src/SMAPI.Web/Framework/Caching/UtcDateTimeOffsetSerializer.cs
index ad95a975..6a103e37 100644
--- a/src/SMAPI.Web/Framework/Caching/UtcDateTimeOffsetSerializer.cs
+++ b/src/SMAPI.Web/Framework/Caching/UtcDateTimeOffsetSerializer.cs
@@ -5,7 +5,7 @@ using MongoDB.Bson.Serialization.Serializers;
namespace StardewModdingAPI.Web.Framework.Caching
{
- /// <summary>Serialises <see cref="DateTimeOffset"/> to a UTC date field instead of the default array.</summary>
+ /// <summary>Serializes <see cref="DateTimeOffset"/> to a UTC date field instead of the default array.</summary>
public class UtcDateTimeOffsetSerializer : StructSerializerBase<DateTimeOffset>
{
/*********
diff --git a/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs b/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs
index 9471d5fe..385c0c91 100644
--- a/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs
+++ b/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs
@@ -2,7 +2,7 @@ using Hangfire.Dashboard;
namespace StardewModdingAPI.Web.Framework
{
- /// <summary>Authorises requests to access the Hangfire job dashboard.</summary>
+ /// <summary>Authorizes requests to access the Hangfire job dashboard.</summary>
internal class JobDashboardAuthorizationFilter : IDashboardAuthorizationFilter
{
/*********
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Web.Framework
/*********
** Public methods
*********/
- /// <summary>Authorise a request.</summary>
+ /// <summary>Authorize a request.</summary>
/// <param name="context">The dashboard context.</param>
public bool Authorize(DashboardContext context)
{
diff --git a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
index 595e6b49..66a3687f 100644
--- a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
+++ b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
@@ -221,7 +221,7 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
}
}
- // finalise log
+ // finalize log
gameMod.Version = log.GameVersion;
log.Mods = new[] { gameMod, smapiMod }.Concat(mods.Values.OrderBy(p => p.Name)).ToArray();
return log;
diff --git a/src/SMAPI.Web/Framework/ModRepositories/BaseRepository.cs b/src/SMAPI.Web/Framework/ModRepositories/BaseRepository.cs
index 94256005..f9f9f47d 100644
--- a/src/SMAPI.Web/Framework/ModRepositories/BaseRepository.cs
+++ b/src/SMAPI.Web/Framework/ModRepositories/BaseRepository.cs
@@ -34,9 +34,9 @@ namespace StardewModdingAPI.Web.Framework.ModRepositories
this.VendorKey = vendorKey;
}
- /// <summary>Normalise a version string.</summary>
- /// <param name="version">The version to normalise.</param>
- protected string NormaliseVersion(string version)
+ /// <summary>Normalize a version string.</summary>
+ /// <param name="version">The version to normalize.</param>
+ protected string NormalizeVersion(string version)
{
if (string.IsNullOrWhiteSpace(version))
return null;
diff --git a/src/SMAPI.Web/Framework/ModRepositories/ChucklefishRepository.cs b/src/SMAPI.Web/Framework/ModRepositories/ChucklefishRepository.cs
index c14fb45d..0945735a 100644
--- a/src/SMAPI.Web/Framework/ModRepositories/ChucklefishRepository.cs
+++ b/src/SMAPI.Web/Framework/ModRepositories/ChucklefishRepository.cs
@@ -39,7 +39,7 @@ namespace StardewModdingAPI.Web.Framework.ModRepositories
{
var mod = await this.Client.GetModAsync(realID);
return mod != null
- ? new ModInfoModel(name: mod.Name, version: this.NormaliseVersion(mod.Version), url: mod.Url)
+ ? new ModInfoModel(name: mod.Name, version: this.NormalizeVersion(mod.Version), url: mod.Url)
: new ModInfoModel().SetError(RemoteModStatus.DoesNotExist, "Found no Chucklefish mod with this ID.");
}
catch (Exception ex)
diff --git a/src/SMAPI.Web/Framework/ModRepositories/GitHubRepository.cs b/src/SMAPI.Web/Framework/ModRepositories/GitHubRepository.cs
index e06a2497..c62cb73f 100644
--- a/src/SMAPI.Web/Framework/ModRepositories/GitHubRepository.cs
+++ b/src/SMAPI.Web/Framework/ModRepositories/GitHubRepository.cs
@@ -65,7 +65,7 @@ namespace StardewModdingAPI.Web.Framework.ModRepositories
}
// return data
- return result.SetVersions(version: this.NormaliseVersion(latest.Tag), previewVersion: this.NormaliseVersion(preview?.Tag));
+ return result.SetVersions(version: this.NormalizeVersion(latest.Tag), previewVersion: this.NormalizeVersion(preview?.Tag));
}
catch (Exception ex)
{
diff --git a/src/SMAPI.Web/Framework/ModRepositories/NexusRepository.cs b/src/SMAPI.Web/Framework/ModRepositories/NexusRepository.cs
index b4791f56..9551258c 100644
--- a/src/SMAPI.Web/Framework/ModRepositories/NexusRepository.cs
+++ b/src/SMAPI.Web/Framework/ModRepositories/NexusRepository.cs
@@ -48,7 +48,7 @@ namespace StardewModdingAPI.Web.Framework.ModRepositories
return new ModInfoModel().SetError(remoteStatus, mod.Error);
}
- return new ModInfoModel(name: mod.Name, version: this.NormaliseVersion(mod.Version), previewVersion: mod.LatestFileVersion?.ToString(), url: mod.Url);
+ return new ModInfoModel(name: mod.Name, version: this.NormalizeVersion(mod.Version), previewVersion: mod.LatestFileVersion?.ToString(), url: mod.Url);
}
catch (Exception ex)
{
diff --git a/src/SMAPI.Web/Startup.cs b/src/SMAPI.Web/Startup.cs
index de45b8a4..da5c1f1b 100644
--- a/src/SMAPI.Web/Startup.cs
+++ b/src/SMAPI.Web/Startup.cs
@@ -10,7 +10,7 @@ using Microsoft.Extensions.DependencyInjection;
using MongoDB.Bson.Serialization;
using MongoDB.Driver;
using Newtonsoft.Json;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Web.Framework;
using StardewModdingAPI.Web.Framework.Caching;
using StardewModdingAPI.Web.Framework.Caching.Mods;
diff --git a/src/SMAPI.Web/ViewModels/LogParserModel.cs b/src/SMAPI.Web/ViewModels/LogParserModel.cs
index 41864c99..25493a29 100644
--- a/src/SMAPI.Web/ViewModels/LogParserModel.cs
+++ b/src/SMAPI.Web/ViewModels/LogParserModel.cs
@@ -81,7 +81,7 @@ namespace StardewModdingAPI.Web.ViewModels
.ToDictionary(group => group.Key, group => group.ToArray());
}
- /// <summary>Get a sanitised mod name that's safe to use in anchors, attributes, and URLs.</summary>
+ /// <summary>Get a sanitized mod name that's safe to use in anchors, attributes, and URLs.</summary>
/// <param name="modName">The mod name.</param>
public string GetSlug(string modName)
{
diff --git a/src/SMAPI.Web/wwwroot/Content/js/json-validator.js b/src/SMAPI.Web/wwwroot/Content/js/json-validator.js
index 265e0c5e..5499cef6 100644
--- a/src/SMAPI.Web/wwwroot/Content/js/json-validator.js
+++ b/src/SMAPI.Web/wwwroot/Content/js/json-validator.js
@@ -120,7 +120,7 @@ smapi.jsonValidator = function (sectionUrl, pasteID) {
};
/**
- * Initialise the JSON validator page.
+ * Initialize the JSON validator page.
*/
var init = function () {
// set initial code formatting
diff --git a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
index 315a1fb2..e12be408 100644
--- a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
+++ b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
@@ -107,7 +107,7 @@
},
"Target": {
"title": "Target asset",
- "description": "The game asset you want to patch (or multiple comma-delimited assets). This is the file path inside your game's Content folder, without the file extension or language (like Animals/Dinosaur to edit Content/Animals/Dinosaur.xnb). This field supports tokens and capitalisation doesn't matter. Your changes are applied in all languages unless you specify a language condition.",
+ "description": "The game asset you want to patch (or multiple comma-delimited assets). This is the file path inside your game's Content folder, without the file extension or language (like Animals/Dinosaur to edit Content/Animals/Dinosaur.xnb). This field supports tokens and capitalization doesn't matter. Your changes are applied in all languages unless you specify a language condition.",
"type": "string",
"not": {
"pattern": "^ *[cC][oO][nN][tT][eE][nN][tT]/|\\.[xX][nN][bB] *$|\\.[a-zA-Z][a-zA-Z]-[a-zA-Z][a-zA-Z](?:.xnb)? *$"
@@ -140,7 +140,7 @@
},
"FromFile": {
"title": "Source file",
- "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin (map), or .xnb file. This field supports tokens and capitalisation doesn't matter.",
+ "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin (map), or .xnb file. This field supports tokens and capitalization doesn't matter.",
"type": "string",
"allOf": [
{
@@ -310,7 +310,7 @@
"then": {
"properties": {
"FromFile": {
- "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalisation doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you if it's a .tbin file:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder."
+ "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalization doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you if it's a .tbin file:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder."
},
"FromArea": {
"description": "The part of the source map to copy. Defaults to the whole source map."
diff --git a/src/SMAPI.sln.DotSettings b/src/SMAPI.sln.DotSettings
index 5f67fd9e..556f1ec0 100644
--- a/src/SMAPI.sln.DotSettings
+++ b/src/SMAPI.sln.DotSettings
@@ -23,4 +23,46 @@
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateThisQualifierSettings/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=analytics/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=Chucklefish/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=clickable/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=craftable/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=craftables/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=crossplatform/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=cutscene/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=decoratable/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=devs/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=fallbacks/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=filenames/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=gamepad/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=Hangfire/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=initializers/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=Junimo/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=modder/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=modders/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=Mongo/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=multiplayer/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=Netcode/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=overworld/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=Pastebin/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=Pathoschild/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=premultiplied/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=premultiply/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=prerelease/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=pufferchick/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=rewriter/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=rewriters/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=SMAPI/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=spawnable/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=spritesheet/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=stackable/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=Stardew/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=subdomain/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=synchronised/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=textbox/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=thumbstick/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=tilesheet/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=tilesheets/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=unloadable/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=virally/@EntryIndexedValue">True</s:Boolean>
</wpf:ResourceDictionary> \ No newline at end of file
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index a933752d..a7238b32 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -14,10 +14,10 @@ namespace StardewModdingAPI
/****
** Public
****/
- /// <summary>Whether the game has performed core initialisation. This becomes true right before the first update tick..</summary>
+ /// <summary>Whether the game has performed core initialization. This becomes true right before the first update tick.</summary>
public static bool IsGameLaunched { get; internal set; }
- /// <summary>Whether the player has loaded a save and the world has finished initialising.</summary>
+ /// <summary>Whether the player has loaded a save and the world has finished initializing.</summary>
public static bool IsWorldReady { get; internal set; }
/// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary>
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs
index 6ff7de4f..5c2b0412 100644
--- a/src/SMAPI/Enums/LoadStage.cs
+++ b/src/SMAPI/Enums/LoadStage.cs
@@ -6,10 +6,10 @@ namespace StardewModdingAPI.Enums
/// <summary>A save is not loaded or loading.</summary>
None,
- /// <summary>The game is creating a new save slot, and has initialised the basic save info.</summary>
+ /// <summary>The game is creating a new save slot, and has initialized the basic save info.</summary>
CreatedBasicInfo,
- /// <summary>The game is creating a new save slot, and has initialised the in-game locations.</summary>
+ /// <summary>The game is creating a new save slot, and has initialized the in-game locations.</summary>
CreatedLocations,
/// <summary>The game is creating a new save slot, and has created the physical save files.</summary>
@@ -18,7 +18,7 @@ namespace StardewModdingAPI.Enums
/// <summary>The game is loading a save slot, and has read the raw save data into <see cref="StardewValley.SaveGame.loaded"/>. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 20.</summary>
SaveParsed,
- /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialised at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
+ /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
SaveLoadedBasicInfo,
/// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
@@ -27,10 +27,10 @@ namespace StardewModdingAPI.Enums
/// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary>
Preloaded,
- /// <summary>The save is fully loaded, but the world may not be fully initialised yet.</summary>
+ /// <summary>The save is fully loaded, but the world may not be fully initialized yet.</summary>
Loaded,
- /// <summary>The save is fully loaded, the world has been initialised, and <see cref="Context.IsWorldReady"/> is now true.</summary>
+ /// <summary>The save is fully loaded, the world has been initialized, and <see cref="Context.IsWorldReady"/> is now true.</summary>
Ready
}
}
diff --git a/src/SMAPI/Events/IGameLoopEvents.cs b/src/SMAPI/Events/IGameLoopEvents.cs
index 6fb56c8b..a576895b 100644
--- a/src/SMAPI/Events/IGameLoopEvents.cs
+++ b/src/SMAPI/Events/IGameLoopEvents.cs
@@ -5,7 +5,7 @@ namespace StardewModdingAPI.Events
/// <summary>Events linked to the game's update loop. The update loop runs roughly ≈60 times/second to run game logic like state changes, action handling, etc. These can be useful, but you should consider more semantic events like <see cref="IInputEvents"/> if possible.</summary>
public interface IGameLoopEvents
{
- /// <summary>Raised after the game is launched, right before the first update tick. This happens once per game session (unrelated to loading saves). All mods are loaded and initialised at this point, so this is a good time to set up mod integrations.</summary>
+ /// <summary>Raised after the game is launched, right before the first update tick. This happens once per game session (unrelated to loading saves). All mods are loaded and initialized at this point, so this is a good time to set up mod integrations.</summary>
event EventHandler<GameLaunchedEventArgs> GameLaunched;
/// <summary>Raised before the game state is updated (≈60 times per second).</summary>
@@ -32,7 +32,7 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after the game finishes writing data to the save file (except the initial save creation).</summary>
event EventHandler<SavedEventArgs> Saved;
- /// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
+ /// <summary>Raised after the player loads a save slot and the world is initialized.</summary>
event EventHandler<SaveLoadedEventArgs> SaveLoaded;
/// <summary>Raised after the game begins a new day (including when the player loads a save).</summary>
diff --git a/src/SMAPI/Events/IModEvents.cs b/src/SMAPI/Events/IModEvents.cs
index bd7ab880..1f892b31 100644
--- a/src/SMAPI/Events/IModEvents.cs
+++ b/src/SMAPI/Events/IModEvents.cs
@@ -21,7 +21,7 @@ namespace StardewModdingAPI.Events
/// <summary>Events raised when something changes in the world.</summary>
IWorldEvents World { get; }
- /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
- ISpecialisedEvents Specialised { get; }
+ /// <summary>Events serving specialized edge cases that shouldn't be used by most mods.</summary>
+ ISpecializedEvents Specialized { get; }
}
}
diff --git a/src/SMAPI/Events/ISpecialisedEvents.cs b/src/SMAPI/Events/ISpecialisedEvents.cs
index ecb109e6..bf70956d 100644
--- a/src/SMAPI/Events/ISpecialisedEvents.cs
+++ b/src/SMAPI/Events/ISpecialisedEvents.cs
@@ -2,8 +2,8 @@ using System;
namespace StardewModdingAPI.Events
{
- /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
- public interface ISpecialisedEvents
+ /// <summary>Events serving specialized edge cases that shouldn't be used by most mods.</summary>
+ public interface ISpecializedEvents
{
/// <summary>Raised when the low-level stage in the game's loading process has changed. This is an advanced event for mods which need to run code at specific points in the loading process. The available stages or when they happen might change without warning in future versions (e.g. due to changes in the game's load process), so mods using this event are more likely to break or have bugs. Most mods should use <see cref="IGameLoopEvents"/> instead.</summary>
event EventHandler<LoadStageChangedEventArgs> LoadStageChanged;
diff --git a/src/SMAPI/Events/LoadStageChangedEventArgs.cs b/src/SMAPI/Events/LoadStageChangedEventArgs.cs
index e837a5f1..3529dcf3 100644
--- a/src/SMAPI/Events/LoadStageChangedEventArgs.cs
+++ b/src/SMAPI/Events/LoadStageChangedEventArgs.cs
@@ -3,7 +3,7 @@ using StardewModdingAPI.Enums;
namespace StardewModdingAPI.Events
{
- /// <summary>Event arguments for an <see cref="ISpecialisedEvents.LoadStageChanged"/> event.</summary>
+ /// <summary>Event arguments for an <see cref="ISpecializedEvents.LoadStageChanged"/> event.</summary>
public class LoadStageChangedEventArgs : EventArgs
{
/*********
diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
index 13c367a0..258e2f99 100644
--- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
+++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
@@ -3,7 +3,7 @@ using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
- /// <summary>Event arguments for an <see cref="ISpecialisedEvents.UnvalidatedUpdateTicked"/> event.</summary>
+ /// <summary>Event arguments for an <see cref="ISpecializedEvents.UnvalidatedUpdateTicked"/> event.</summary>
public class UnvalidatedUpdateTickedEventArgs : EventArgs
{
/*********
diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs
index c2e60f25..e3c8b3ee 100644
--- a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs
+++ b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs
@@ -3,7 +3,7 @@ using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
- /// <summary>Event arguments for an <see cref="ISpecialisedEvents.UnvalidatedUpdateTicking"/> event.</summary>
+ /// <summary>Event arguments for an <see cref="ISpecializedEvents.UnvalidatedUpdateTicking"/> event.</summary>
public class UnvalidatedUpdateTickingEventArgs : EventArgs
{
/*********
diff --git a/src/SMAPI/Framework/CommandManager.cs b/src/SMAPI/Framework/CommandManager.cs
index fdaafff1..ceeb6f93 100644
--- a/src/SMAPI/Framework/CommandManager.cs
+++ b/src/SMAPI/Framework/CommandManager.cs
@@ -29,7 +29,7 @@ namespace StardewModdingAPI.Framework
/// <exception cref="ArgumentException">There's already a command with that name.</exception>
public void Add(IModMetadata mod, string name, string documentation, Action<string, string[]> callback, bool allowNullCallback = false)
{
- name = this.GetNormalisedName(name);
+ name = this.GetNormalizedName(name);
// validate format
if (string.IsNullOrWhiteSpace(name))
@@ -52,7 +52,7 @@ namespace StardewModdingAPI.Framework
/// <returns>Returns the matching command, or <c>null</c> if not found.</returns>
public Command Get(string name)
{
- name = this.GetNormalisedName(name);
+ name = this.GetNormalizedName(name);
this.Commands.TryGetValue(name, out Command command);
return command;
}
@@ -84,7 +84,7 @@ namespace StardewModdingAPI.Framework
// parse input
args = this.ParseArgs(input);
- name = this.GetNormalisedName(args[0]);
+ name = this.GetNormalizedName(args[0]);
args = args.Skip(1).ToArray();
// get command
@@ -97,8 +97,8 @@ namespace StardewModdingAPI.Framework
/// <returns>Returns whether a matching command was triggered.</returns>
public bool Trigger(string name, string[] arguments)
{
- // get normalised name
- name = this.GetNormalisedName(name);
+ // get normalized name
+ name = this.GetNormalizedName(name);
if (name == null)
return false;
@@ -140,9 +140,9 @@ namespace StardewModdingAPI.Framework
return args.Where(item => !string.IsNullOrWhiteSpace(item)).ToArray();
}
- /// <summary>Get a normalised command name.</summary>
+ /// <summary>Get a normalized command name.</summary>
/// <param name="name">The command name.</param>
- private string GetNormalisedName(string name)
+ private string GetNormalizedName(string name)
{
name = name?.Trim().ToLower();
return !string.IsNullOrWhiteSpace(name)
diff --git a/src/SMAPI/Framework/Content/AssetData.cs b/src/SMAPI/Framework/Content/AssetData.cs
index 553404d3..cacc6078 100644
--- a/src/SMAPI/Framework/Content/AssetData.cs
+++ b/src/SMAPI/Framework/Content/AssetData.cs
@@ -24,13 +24,13 @@ namespace StardewModdingAPI.Framework.Content
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="locale">The content's locale code, if the content is localized.</param>
+ /// <param name="assetName">The normalized asset name being read.</param>
/// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
- public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath, Action<TValue> onDataReplaced)
- : base(locale, assetName, data.GetType(), getNormalisedPath)
+ public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalizedPath, Action<TValue> onDataReplaced)
+ : base(locale, assetName, data.GetType(), getNormalizedPath)
{
this.Data = data;
this.OnDataReplaced = onDataReplaced;
diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs
index a331f38a..26cbff5a 100644
--- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs
@@ -10,12 +10,12 @@ namespace StardewModdingAPI.Framework.Content
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="locale">The content's locale code, if the content is localized.</param>
+ /// <param name="assetName">The normalized asset name being read.</param>
/// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
- public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath, Action<IDictionary<TKey, TValue>> onDataReplaced)
- : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { }
+ public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalizedPath, Action<IDictionary<TKey, TValue>> onDataReplaced)
+ : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { }
}
}
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index f2d21b5e..4ae2ad68 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -19,13 +19,13 @@ namespace StardewModdingAPI.Framework.Content
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="locale">The content's locale code, if the content is localized.</param>
+ /// <param name="assetName">The normalized asset name being read.</param>
/// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
- public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath, Action<Texture2D> onDataReplaced)
- : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { }
+ public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalizedPath, Action<Texture2D> onDataReplaced)
+ : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { }
/// <summary>Overwrite part of the image.</summary>
/// <param name="source">The image to patch into the content.</param>
diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs
index 90f9e2d4..4dbc988c 100644
--- a/src/SMAPI/Framework/Content/AssetDataForObject.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs
@@ -11,19 +11,19 @@ namespace StardewModdingAPI.Framework.Content
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="locale">The content's locale code, if the content is localized.</param>
+ /// <param name="assetName">The normalized asset name being read.</param>
/// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public AssetDataForObject(string locale, string assetName, object data, Func<string, string> getNormalisedPath)
- : base(locale, assetName, data, getNormalisedPath, onDataReplaced: null) { }
+ /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
+ public AssetDataForObject(string locale, string assetName, object data, Func<string, string> getNormalizedPath)
+ : base(locale, assetName, data, getNormalizedPath, onDataReplaced: null) { }
/// <summary>Construct an instance.</summary>
/// <param name="info">The asset metadata.</param>
/// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public AssetDataForObject(IAssetInfo info, object data, Func<string, string> getNormalisedPath)
- : this(info.Locale, info.AssetName, data, getNormalisedPath) { }
+ /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
+ public AssetDataForObject(IAssetInfo info, object data, Func<string, string> getNormalizedPath)
+ : this(info.Locale, info.AssetName, data, getNormalizedPath) { }
/// <summary>Get a helper to manipulate the data as a dictionary.</summary>
/// <typeparam name="TKey">The expected dictionary key.</typeparam>
@@ -31,14 +31,14 @@ namespace StardewModdingAPI.Framework.Content
/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
public IAssetDataForDictionary<TKey, TValue> AsDictionary<TKey, TValue>()
{
- return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath, this.ReplaceWith);
+ return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalizedPath, this.ReplaceWith);
}
/// <summary>Get a helper to manipulate the data as an image.</summary>
/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
public IAssetDataForImage AsImage()
{
- return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath, this.ReplaceWith);
+ return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalizedPath, this.ReplaceWith);
}
/// <summary>Get the data as a given type.</summary>
diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs
index e5211290..9b685e72 100644
--- a/src/SMAPI/Framework/Content/AssetInfo.cs
+++ b/src/SMAPI/Framework/Content/AssetInfo.cs
@@ -9,17 +9,17 @@ namespace StardewModdingAPI.Framework.Content
/*********
** Fields
*********/
- /// <summary>Normalises an asset key to match the cache key.</summary>
- protected readonly Func<string, string> GetNormalisedPath;
+ /// <summary>Normalizes an asset key to match the cache key.</summary>
+ protected readonly Func<string, string> GetNormalizedPath;
/*********
** Accessors
*********/
- /// <summary>The content's locale code, if the content is localised.</summary>
+ /// <summary>The content's locale code, if the content is localized.</summary>
public string Locale { get; }
- /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
+ /// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
public string AssetName { get; }
/// <summary>The content data type.</summary>
@@ -30,23 +30,23 @@ namespace StardewModdingAPI.Framework.Content
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="locale">The content's locale code, if the content is localized.</param>
+ /// <param name="assetName">The normalized asset name being read.</param>
/// <param name="type">The content type being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public AssetInfo(string locale, string assetName, Type type, Func<string, string> getNormalisedPath)
+ /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
+ public AssetInfo(string locale, string assetName, Type type, Func<string, string> getNormalizedPath)
{
this.Locale = locale;
this.AssetName = assetName;
this.DataType = type;
- this.GetNormalisedPath = getNormalisedPath;
+ this.GetNormalizedPath = getNormalizedPath;
}
- /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
+ /// <summary>Get whether the asset name being loaded matches a given name after normalization.</summary>
/// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
public bool AssetNameEquals(string path)
{
- path = this.GetNormalisedPath(path);
+ path = this.GetNormalizedPath(path);
return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
}
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs
index 55a96ed2..4178b663 100644
--- a/src/SMAPI/Framework/Content/ContentCache.cs
+++ b/src/SMAPI/Framework/Content/ContentCache.cs
@@ -10,7 +10,7 @@ using StardewValley;
namespace StardewModdingAPI.Framework.Content
{
- /// <summary>A low-level wrapper around the content cache which handles reading, writing, and invalidating entries in the cache. This doesn't handle any higher-level logic like localisation, loading content, etc. It assumes all keys passed in are already normalised.</summary>
+ /// <summary>A low-level wrapper around the content cache which handles reading, writing, and invalidating entries in the cache. This doesn't handle any higher-level logic like localization, loading content, etc. It assumes all keys passed in are already normalized.</summary>
internal class ContentCache
{
/*********
@@ -19,8 +19,8 @@ namespace StardewModdingAPI.Framework.Content
/// <summary>The underlying asset cache.</summary>
private readonly IDictionary<string, object> Cache;
- /// <summary>Applies platform-specific asset key normalisation so it's consistent with the underlying cache.</summary>
- private readonly Func<string, string> NormaliseAssetNameForPlatform;
+ /// <summary>Applies platform-specific asset key normalization so it's consistent with the underlying cache.</summary>
+ private readonly Func<string, string> NormalizeAssetNameForPlatform;
/*********
@@ -52,14 +52,14 @@ namespace StardewModdingAPI.Framework.Content
// init
this.Cache = reflection.GetField<Dictionary<string, object>>(contentManager, "loadedAssets").GetValue();
- // get key normalisation logic
+ // get key normalization logic
if (Constants.Platform == Platform.Windows)
{
IReflectedMethod method = reflection.GetMethod(typeof(TitleContainer), "GetCleanPath");
- this.NormaliseAssetNameForPlatform = path => method.Invoke<string>(path);
+ this.NormalizeAssetNameForPlatform = path => method.Invoke<string>(path);
}
else
- this.NormaliseAssetNameForPlatform = key => key.Replace('\\', '/'); // based on MonoGame's ContentManager.Load<T> logic
+ this.NormalizeAssetNameForPlatform = key => key.Replace('\\', '/'); // based on MonoGame's ContentManager.Load<T> logic
}
/****
@@ -74,25 +74,25 @@ namespace StardewModdingAPI.Framework.Content
/****
- ** Normalise
+ ** Normalize
****/
- /// <summary>Normalise path separators in a file path. For asset keys, see <see cref="NormaliseKey"/> instead.</summary>
- /// <param name="path">The file path to normalise.</param>
+ /// <summary>Normalize path separators in a file path. For asset keys, see <see cref="NormalizeKey"/> instead.</summary>
+ /// <param name="path">The file path to normalize.</param>
[Pure]
- public string NormalisePathSeparators(string path)
+ public string NormalizePathSeparators(string path)
{
- return PathUtilities.NormalisePathSeparators(path);
+ return PathUtilities.NormalizePathSeparators(path);
}
- /// <summary>Normalise a cache key so it's consistent with the underlying cache.</summary>
+ /// <summary>Normalize a cache key so it's consistent with the underlying cache.</summary>
/// <param name="key">The asset key.</param>
[Pure]
- public string NormaliseKey(string key)
+ public string NormalizeKey(string key)
{
- key = this.NormalisePathSeparators(key);
+ key = this.NormalizePathSeparators(key);
return key.EndsWith(".xnb", StringComparison.InvariantCultureIgnoreCase)
? key.Substring(0, key.Length - 4)
- : this.NormaliseAssetNameForPlatform(key);
+ : this.NormalizeAssetNameForPlatform(key);
}
/****
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index 39bebdd1..08ebe6a5 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -9,7 +9,7 @@ using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Metadata;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
@@ -74,7 +74,7 @@ namespace StardewModdingAPI.Framework
/// <summary>Construct an instance.</summary>
/// <param name="serviceProvider">The service provider to use to locate services.</param>
/// <param name="rootDirectory">The root directory to search for content.</param>
- /// <param name="currentCulture">The current culture for which to localise content.</param>
+ /// <param name="currentCulture">The current culture for which to localize content.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
@@ -89,7 +89,7 @@ namespace StardewModdingAPI.Framework
this.ContentManagers.Add(
this.MainContentManager = new GameContentManager("Game1.content", serviceProvider, rootDirectory, currentCulture, this, monitor, reflection, this.OnDisposing, onLoadingFirstAsset)
);
- this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormaliseAssetName, reflection, monitor);
+ this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormalizeAssetName, reflection, monitor);
}
/// <summary>Get a new content manager which handles reading files from the game content folder with support for interception.</summary>
@@ -250,7 +250,7 @@ namespace StardewModdingAPI.Framework
string locale = this.GetLocale();
return this.InvalidateCache((assetName, type) =>
{
- IAssetInfo info = new AssetInfo(locale, assetName, type, this.MainContentManager.AssertAndNormaliseAssetName);
+ IAssetInfo info = new AssetInfo(locale, assetName, type, this.MainContentManager.AssertAndNormalizeAssetName);
return predicate(info);
}, dispose);
}
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index fc558eb9..de39dbae 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="name">A name for the mod manager. Not guaranteed to be unique.</param>
/// <param name="serviceProvider">The service provider to use to locate services.</param>
/// <param name="rootDirectory">The root directory to search for content.</param>
- /// <param name="currentCulture">The current culture for which to localise content.</param>
+ /// <param name="currentCulture">The current culture for which to localize content.</param>
/// <param name="coordinator">The central coordinator which manages content managers.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="reflection">Simplifies access to private code.</param>
@@ -109,7 +109,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="useCache">Whether to read/write the loaded asset to the asset cache.</param>
public abstract T Load<T>(string assetName, LocalizedContentManager.LanguageCode language, bool useCache);
- /// <summary>Load the base asset without localisation.</summary>
+ /// <summary>Load the base asset without localization.</summary>
/// <typeparam name="T">The type of asset to load.</typeparam>
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
[Obsolete("This method is implemented for the base game and should not be used directly. To load an asset from the underlying content manager directly, use " + nameof(BaseContentManager.RawLoad) + " instead.")]
@@ -121,19 +121,19 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Perform any cleanup needed when the locale changes.</summary>
public virtual void OnLocaleChanged() { }
- /// <summary>Normalise path separators in a file path. For asset keys, see <see cref="AssertAndNormaliseAssetName"/> instead.</summary>
- /// <param name="path">The file path to normalise.</param>
+ /// <summary>Normalize path separators in a file path. For asset keys, see <see cref="AssertAndNormalizeAssetName"/> instead.</summary>
+ /// <param name="path">The file path to normalize.</param>
[Pure]
- public string NormalisePathSeparators(string path)
+ public string NormalizePathSeparators(string path)
{
- return this.Cache.NormalisePathSeparators(path);
+ return this.Cache.NormalizePathSeparators(path);
}
- /// <summary>Assert that the given key has a valid format and return a normalised form consistent with the underlying cache.</summary>
+ /// <summary>Assert that the given key has a valid format and return a normalized form consistent with the underlying cache.</summary>
/// <param name="assetName">The asset key to check.</param>
/// <exception cref="SContentLoadException">The asset key is empty or contains invalid characters.</exception>
[SuppressMessage("ReSharper", "ParameterOnlyUsedForPreconditionCheck.Local", Justification = "Parameter is only used for assertion checks by design.")]
- public string AssertAndNormaliseAssetName(string assetName)
+ public string AssertAndNormalizeAssetName(string assetName)
{
// NOTE: the game checks for ContentLoadException to handle invalid keys, so avoid
// throwing other types like ArgumentException here.
@@ -142,7 +142,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (assetName.Intersect(Path.GetInvalidPathChars()).Any())
throw new SContentLoadException("The asset key or local path contains invalid characters.");
- return this.Cache.NormaliseKey(assetName);
+ return this.Cache.NormalizeKey(assetName);
}
/****
@@ -165,8 +165,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
public bool IsLoaded(string assetName)
{
- assetName = this.Cache.NormaliseKey(assetName);
- return this.IsNormalisedKeyLoaded(assetName);
+ assetName = this.Cache.NormalizeKey(assetName);
+ return this.IsNormalizedKeyLoaded(assetName);
}
/// <summary>Get the cached asset keys.</summary>
@@ -248,7 +248,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
*********/
/// <summary>Load an asset file directly from the underlying content manager.</summary>
/// <typeparam name="T">The type of asset to load.</typeparam>
- /// <param name="assetName">The normalised asset key.</param>
+ /// <param name="assetName">The normalized asset key.</param>
/// <param name="useCache">Whether to read/write the loaded asset to the asset cache.</param>
protected virtual T RawLoad<T>(string assetName, bool useCache)
{
@@ -264,17 +264,17 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="language">The language code for which to inject the asset.</param>
protected virtual void Inject<T>(string assetName, T value, LanguageCode language)
{
- assetName = this.AssertAndNormaliseAssetName(assetName);
+ assetName = this.AssertAndNormalizeAssetName(assetName);
this.Cache[assetName] = value;
}
/// <summary>Parse a cache key into its component parts.</summary>
/// <param name="cacheKey">The input cache key.</param>
/// <param name="assetName">The original asset name.</param>
- /// <param name="localeCode">The asset locale code (or <c>null</c> if not localised).</param>
+ /// <param name="localeCode">The asset locale code (or <c>null</c> if not localized).</param>
protected void ParseCacheKey(string cacheKey, out string assetName, out string localeCode)
{
- // handle localised key
+ // handle localized key
if (!string.IsNullOrWhiteSpace(cacheKey))
{
int lastSepIndex = cacheKey.LastIndexOf(".", StringComparison.InvariantCulture);
@@ -296,8 +296,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
/// <summary>Get whether an asset has already been loaded.</summary>
- /// <param name="normalisedAssetName">The normalised asset name.</param>
- protected abstract bool IsNormalisedKeyLoaded(string normalisedAssetName);
+ /// <param name="normalizedAssetName">The normalized asset name.</param>
+ protected abstract bool IsNormalizedKeyLoaded(string normalizedAssetName);
/// <summary>Get the locale codes (like <c>ja-JP</c>) used in asset keys.</summary>
private IDictionary<LanguageCode, string> GetKeyLocales()
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 488ec245..c64e9ba9 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -26,8 +26,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Interceptors which edit matching assets after they're loaded.</summary>
private IDictionary<IModMetadata, IList<IAssetEditor>> Editors => this.Coordinator.Editors;
- /// <summary>A lookup which indicates whether the asset is localisable (i.e. the filename contains the locale), if previously loaded.</summary>
- private readonly IDictionary<string, bool> IsLocalisableLookup;
+ /// <summary>A lookup which indicates whether the asset is localizable (i.e. the filename contains the locale), if previously loaded.</summary>
+ private readonly IDictionary<string, bool> IsLocalizableLookup;
/// <summary>Whether the next load is the first for any game content manager.</summary>
private static bool IsFirstLoad = true;
@@ -43,7 +43,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="name">A name for the mod manager. Not guaranteed to be unique.</param>
/// <param name="serviceProvider">The service provider to use to locate services.</param>
/// <param name="rootDirectory">The root directory to search for content.</param>
- /// <param name="currentCulture">The current culture for which to localise content.</param>
+ /// <param name="currentCulture">The current culture for which to localize content.</param>
/// <param name="coordinator">The central coordinator which manages content managers.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="reflection">Simplifies access to private code.</param>
@@ -52,7 +52,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
public GameContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, Action onLoadingFirstAsset)
: base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: false)
{
- this.IsLocalisableLookup = reflection.GetField<IDictionary<string, bool>>(this, "_localizedAsset").GetValue();
+ this.IsLocalizableLookup = reflection.GetField<IDictionary<string, bool>>(this, "_localizedAsset").GetValue();
this.OnLoadingFirstAsset = onLoadingFirstAsset;
}
@@ -70,8 +70,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
this.OnLoadingFirstAsset();
}
- // normalise asset name
- assetName = this.AssertAndNormaliseAssetName(assetName);
+ // normalize asset name
+ assetName = this.AssertAndNormalizeAssetName(assetName);
if (this.TryParseExplicitLanguageAssetKey(assetName, out string newAssetName, out LanguageCode newLanguage))
return this.Load<T>(newAssetName, newLanguage, useCache);
@@ -101,10 +101,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
data = this.AssetsBeingLoaded.Track(assetName, () =>
{
string locale = this.GetLocale(language);
- IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.AssertAndNormaliseAssetName);
+ IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.AssertAndNormalizeAssetName);
IAssetData asset =
this.ApplyLoader<T>(info)
- ?? new AssetDataForObject(info, this.RawLoad<T>(assetName, language, useCache), this.AssertAndNormaliseAssetName);
+ ?? new AssetDataForObject(info, this.RawLoad<T>(assetName, language, useCache), this.AssertAndNormalizeAssetName);
asset = this.ApplyEditors<T>(info, asset);
return (T)asset.Data;
});
@@ -122,7 +122,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// find assets for which a translatable version was loaded
HashSet<string> removeAssetNames = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
- foreach (string key in this.IsLocalisableLookup.Where(p => p.Value).Select(p => p.Key))
+ foreach (string key in this.IsLocalizableLookup.Where(p => p.Value).Select(p => p.Key))
removeAssetNames.Add(this.TryParseExplicitLanguageAssetKey(key, out string assetName, out _) ? assetName : key);
// invalidate translatable assets
@@ -149,20 +149,20 @@ namespace StardewModdingAPI.Framework.ContentManagers
** Private methods
*********/
/// <summary>Get whether an asset has already been loaded.</summary>
- /// <param name="normalisedAssetName">The normalised asset name.</param>
- protected override bool IsNormalisedKeyLoaded(string normalisedAssetName)
+ /// <param name="normalizedAssetName">The normalized asset name.</param>
+ protected override bool IsNormalizedKeyLoaded(string normalizedAssetName)
{
// default English
- if (this.Language == LocalizedContentManager.LanguageCode.en || this.Coordinator.IsManagedAssetKey(normalisedAssetName))
- return this.Cache.ContainsKey(normalisedAssetName);
+ if (this.Language == LocalizedContentManager.LanguageCode.en || this.Coordinator.IsManagedAssetKey(normalizedAssetName))
+ return this.Cache.ContainsKey(normalizedAssetName);
// translated
- string keyWithLocale = $"{normalisedAssetName}.{this.GetLocale(this.GetCurrentLanguage())}";
- if (this.IsLocalisableLookup.TryGetValue(keyWithLocale, out bool localisable))
+ string keyWithLocale = $"{normalizedAssetName}.{this.GetLocale(this.GetCurrentLanguage())}";
+ if (this.IsLocalizableLookup.TryGetValue(keyWithLocale, out bool localizable))
{
- return localisable
+ return localizable
? this.Cache.ContainsKey(keyWithLocale)
- : this.Cache.ContainsKey(normalisedAssetName);
+ : this.Cache.ContainsKey(normalizedAssetName);
}
// not loaded yet
@@ -190,13 +190,13 @@ namespace StardewModdingAPI.Framework.ContentManagers
string keyWithLocale = $"{assetName}.{this.GetLocale(language)}";
if (this.Cache.ContainsKey(keyWithLocale))
{
- this.IsLocalisableLookup[assetName] = true;
- this.IsLocalisableLookup[keyWithLocale] = true;
+ this.IsLocalizableLookup[assetName] = true;
+ this.IsLocalizableLookup[keyWithLocale] = true;
}
else if (this.Cache.ContainsKey(assetName))
{
- this.IsLocalisableLookup[assetName] = false;
- this.IsLocalisableLookup[keyWithLocale] = false;
+ this.IsLocalizableLookup[assetName] = false;
+ this.IsLocalizableLookup[keyWithLocale] = false;
}
else
this.Monitor.Log($"Asset '{assetName}' could not be found in the cache immediately after injection.", LogLevel.Error);
@@ -204,7 +204,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Load an asset file directly from the underlying content manager.</summary>
/// <typeparam name="T">The type of asset to load.</typeparam>
- /// <param name="assetName">The normalised asset key.</param>
+ /// <param name="assetName">The normalized asset key.</param>
/// <param name="language">The language code for which to load content.</param>
/// <param name="useCache">Whether to read/write the loaded asset to the asset cache.</param>
/// <remarks>Derived from <see cref="LocalizedContentManager.Load{T}(string, LocalizedContentManager.LanguageCode)"/>.</remarks>
@@ -214,19 +214,19 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (language != LocalizedContentManager.LanguageCode.en)
{
string translatedKey = $"{assetName}.{this.GetLocale(language)}";
- if (!this.IsLocalisableLookup.TryGetValue(translatedKey, out bool isTranslatable) || isTranslatable)
+ if (!this.IsLocalizableLookup.TryGetValue(translatedKey, out bool isTranslatable) || isTranslatable)
{
try
{
T obj = base.RawLoad<T>(translatedKey, useCache);
- this.IsLocalisableLookup[assetName] = true;
- this.IsLocalisableLookup[translatedKey] = true;
+ this.IsLocalizableLookup[assetName] = true;
+ this.IsLocalizableLookup[translatedKey] = true;
return obj;
}
catch (ContentLoadException)
{
- this.IsLocalisableLookup[assetName] = false;
- this.IsLocalisableLookup[translatedKey] = false;
+ this.IsLocalizableLookup[assetName] = false;
+ this.IsLocalizableLookup[translatedKey] = false;
}
}
}
@@ -313,7 +313,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
// return matched asset
- return new AssetDataForObject(info, data, this.AssertAndNormaliseAssetName);
+ return new AssetDataForObject(info, data, this.AssertAndNormalizeAssetName);
}
/// <summary>Apply any <see cref="Editors"/> to a loaded asset.</summary>
@@ -322,7 +322,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="asset">The loaded asset.</param>
private IAssetData ApplyEditors<T>(IAssetInfo info, IAssetData asset)
{
- IAssetData GetNewData(object data) => new AssetDataForObject(info, data, this.AssertAndNormaliseAssetName);
+ IAssetData GetNewData(object data) => new AssetDataForObject(info, data, this.AssertAndNormalizeAssetName);
// edit asset
foreach (var entry in this.GetInterceptors(this.Editors))
diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
index 78211821..12c01352 100644
--- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
@@ -39,15 +39,15 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Perform any cleanup needed when the locale changes.</summary>
void OnLocaleChanged();
- /// <summary>Normalise path separators in a file path. For asset keys, see <see cref="AssertAndNormaliseAssetName"/> instead.</summary>
- /// <param name="path">The file path to normalise.</param>
+ /// <summary>Normalize path separators in a file path. For asset keys, see <see cref="AssertAndNormalizeAssetName"/> instead.</summary>
+ /// <param name="path">The file path to normalize.</param>
[Pure]
- string NormalisePathSeparators(string path);
+ string NormalizePathSeparators(string path);
- /// <summary>Assert that the given key has a valid format and return a normalised form consistent with the underlying cache.</summary>
+ /// <summary>Assert that the given key has a valid format and return a normalized form consistent with the underlying cache.</summary>
/// <param name="assetName">The asset key to check.</param>
/// <exception cref="SContentLoadException">The asset key is empty or contains invalid characters.</exception>
- string AssertAndNormaliseAssetName(string assetName);
+ string AssertAndNormalizeAssetName(string assetName);
/// <summary>Get the current content locale.</summary>
string GetLocale();
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 34cabefc..b88bd71e 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -7,7 +7,7 @@ using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using xTile;
@@ -41,7 +41,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param>
/// <param name="serviceProvider">The service provider to use to locate services.</param>
/// <param name="rootDirectory">The root directory to search for content.</param>
- /// <param name="currentCulture">The current culture for which to localise content.</param>
+ /// <param name="currentCulture">The current culture for which to localize content.</param>
/// <param name="coordinator">The central coordinator which manages content managers.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="reflection">Simplifies access to private code.</param>
@@ -78,7 +78,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="useCache">Whether to read/write the loaded asset to the asset cache.</param>
public override T Load<T>(string assetName, LanguageCode language, bool useCache)
{
- assetName = this.AssertAndNormaliseAssetName(assetName);
+ assetName = this.AssertAndNormalizeAssetName(assetName);
// disable caching
// This is necessary to avoid assets being shared between content managers, which can
@@ -91,7 +91,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// disable language handling
// Mod files don't support automatic translation logic, so this should never happen.
if (language != this.DefaultLanguage)
- throw new InvalidOperationException("Localised assets aren't supported by the mod content manager.");
+ throw new InvalidOperationException("Localized assets aren't supported by the mod content manager.");
// resolve managed asset key
{
@@ -121,7 +121,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
T data = this.RawLoad<T>(assetName, useCache: false);
if (data is Map map)
{
- this.NormaliseTilesheetPaths(map);
+ this.NormalizeTilesheetPaths(map);
this.FixCustomTilesheetPaths(map, relativeMapPath: assetName);
}
return data;
@@ -161,7 +161,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// fetch & cache
FormatManager formatManager = FormatManager.Instance;
Map map = formatManager.LoadMap(file.FullName);
- this.NormaliseTilesheetPaths(map);
+ this.NormalizeTilesheetPaths(map);
this.FixCustomTilesheetPaths(map, relativeMapPath: assetName);
return (T)(object)map;
}
@@ -199,10 +199,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
** Private methods
*********/
/// <summary>Get whether an asset has already been loaded.</summary>
- /// <param name="normalisedAssetName">The normalised asset name.</param>
- protected override bool IsNormalisedKeyLoaded(string normalisedAssetName)
+ /// <param name="normalizedAssetName">The normalized asset name.</param>
+ protected override bool IsNormalizedKeyLoaded(string normalizedAssetName)
{
- return this.Cache.ContainsKey(normalisedAssetName);
+ return this.Cache.ContainsKey(normalizedAssetName);
}
/// <summary>Get a file from the mod folder.</summary>
@@ -245,12 +245,12 @@ namespace StardewModdingAPI.Framework.ContentManagers
return texture;
}
- /// <summary>Normalise map tilesheet paths for the current platform.</summary>
+ /// <summary>Normalize map tilesheet paths for the current platform.</summary>
/// <param name="map">The map whose tilesheets to fix.</param>
- private void NormaliseTilesheetPaths(Map map)
+ private void NormalizeTilesheetPaths(Map map)
{
foreach (TileSheet tilesheet in map.TileSheets)
- tilesheet.ImageSource = this.NormalisePathSeparators(tilesheet.ImageSource);
+ tilesheet.ImageSource = this.NormalizePathSeparators(tilesheet.ImageSource);
}
/// <summary>Fix custom map tilesheet paths so they can be found by the content manager.</summary>
@@ -258,7 +258,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="relativeMapPath">The relative map path within the mod folder.</param>
/// <exception cref="ContentLoadException">A map tilesheet couldn't be resolved.</exception>
/// <remarks>
- /// The game's logic for tilesheets in <see cref="Game1.setGraphicsForSeason"/> is a bit specialised. It boils
+ /// The game's logic for tilesheets in <see cref="Game1.setGraphicsForSeason"/> is a bit specialized. It boils
/// down to this:
/// * If the location is indoors or the desert, or the image source contains 'path' or 'object', it's loaded
/// as-is relative to the <c>Content</c> folder.
@@ -276,7 +276,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// get map info
if (!map.TileSheets.Any())
return;
- relativeMapPath = this.AssertAndNormaliseAssetName(relativeMapPath); // Mono's Path.GetDirectoryName doesn't handle Windows dir separators
+ relativeMapPath = this.AssertAndNormalizeAssetName(relativeMapPath); // Mono's Path.GetDirectoryName doesn't handle Windows dir separators
string relativeMapFolder = Path.GetDirectoryName(relativeMapPath) ?? ""; // folder path containing the map, relative to the mod folder
bool isOutdoors = map.Properties.TryGetValue("Outdoors", out PropertyValue outdoorsProperty) && outdoorsProperty != null;
diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs
index 829a7dc1..9c0bb9d1 100644
--- a/src/SMAPI/Framework/ContentPack.cs
+++ b/src/SMAPI/Framework/ContentPack.cs
@@ -2,7 +2,7 @@ using System;
using System.IO;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using xTile;
@@ -63,14 +63,14 @@ namespace StardewModdingAPI.Framework
/// <summary>Read a JSON file from the content pack folder.</summary>
/// <typeparam name="TModel">The model type.</typeparam>
- /// <param name="path">The file path relative to the contnet directory.</param>
- /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
+ /// <param name="path">The file path relative to the content directory.</param>
+ /// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
public TModel ReadJsonFile<TModel>(string path) where TModel : class
{
this.AssertRelativePath(path, nameof(this.ReadJsonFile));
- path = Path.Combine(this.DirectoryPath, PathUtilities.NormalisePathSeparators(path));
+ path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePathSeparators(path));
return this.JsonHelper.ReadJsonFileIfExists(path, out TModel model)
? model
: null;
@@ -85,7 +85,7 @@ namespace StardewModdingAPI.Framework
{
this.AssertRelativePath(path, nameof(this.WriteJsonFile));
- path = Path.Combine(this.DirectoryPath, PathUtilities.NormalisePathSeparators(path));
+ path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePathSeparators(path));
this.JsonHelper.WriteJsonFile(path, data);
}
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 23879f1d..18b00f69 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after the game finishes writing data to the save file (except the initial save creation).</summary>
public readonly ManagedEvent<SavedEventArgs> Saved;
- /// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
+ /// <summary>Raised after the player loads a save slot and the world is initialized.</summary>
public readonly ManagedEvent<SaveLoadedEventArgs> SaveLoaded;
/// <summary>Raised after the game begins a new day, including when loading a save.</summary>
@@ -152,15 +152,15 @@ namespace StardewModdingAPI.Framework.Events
public readonly ManagedEvent<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
/****
- ** Specialised
+ ** Specialized
****/
- /// <summary>Raised when the low-level stage in the game's loading process has changed. See notes on <see cref="ISpecialisedEvents.LoadStageChanged"/>.</summary>
+ /// <summary>Raised when the low-level stage in the game's loading process has changed. See notes on <see cref="ISpecializedEvents.LoadStageChanged"/>.</summary>
public readonly ManagedEvent<LoadStageChangedEventArgs> LoadStageChanged;
- /// <summary>Raised before the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecialisedEvents.UnvalidatedUpdateTicking"/>.</summary>
+ /// <summary>Raised before the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecializedEvents.UnvalidatedUpdateTicking"/>.</summary>
public readonly ManagedEvent<UnvalidatedUpdateTickingEventArgs> UnvalidatedUpdateTicking;
- /// <summary>Raised after the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecialisedEvents.UnvalidatedUpdateTicked"/>.</summary>
+ /// <summary>Raised after the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecializedEvents.UnvalidatedUpdateTicked"/>.</summary>
public readonly ManagedEvent<UnvalidatedUpdateTickedEventArgs> UnvalidatedUpdateTicked;
@@ -172,7 +172,7 @@ namespace StardewModdingAPI.Framework.Events
/// <param name="modRegistry">The mod registry with which to identify mods.</param>
public EventManager(IMonitor monitor, ModRegistry modRegistry)
{
- // create shortcut initialisers
+ // create shortcut initializers
ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName) => new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry);
// init events (new)
@@ -223,9 +223,9 @@ namespace StardewModdingAPI.Framework.Events
this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged));
this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged));
- this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.LoadStageChanged));
- this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicking));
- this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicked));
+ this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged));
+ this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking));
+ this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicked));
}
}
}
diff --git a/src/SMAPI/Framework/Events/ModEvents.cs b/src/SMAPI/Framework/Events/ModEvents.cs
index 8ad3936c..1d1c92c6 100644
--- a/src/SMAPI/Framework/Events/ModEvents.cs
+++ b/src/SMAPI/Framework/Events/ModEvents.cs
@@ -26,8 +26,8 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Events raised when something changes in the world.</summary>
public IWorldEvents World { get; }
- /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
- public ISpecialisedEvents Specialised { get; }
+ /// <summary>Events serving specialized edge cases that shouldn't be used by most mods.</summary>
+ public ISpecializedEvents Specialized { get; }
/*********
@@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.Events
this.Multiplayer = new ModMultiplayerEvents(mod, eventManager);
this.Player = new ModPlayerEvents(mod, eventManager);
this.World = new ModWorldEvents(mod, eventManager);
- this.Specialised = new ModSpecialisedEvents(mod, eventManager);
+ this.Specialized = new ModSpecializedEvents(mod, eventManager);
}
}
}
diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
index 0177c22e..c15460fa 100644
--- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
+++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
@@ -72,7 +72,7 @@ namespace StardewModdingAPI.Framework.Events
remove => this.EventManager.Saved.Remove(value);
}
- /// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
+ /// <summary>Raised after the player loads a save slot and the world is initialized.</summary>
public event EventHandler<SaveLoadedEventArgs> SaveLoaded
{
add => this.EventManager.SaveLoaded.Add(value);
diff --git a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs
index 7c3e9dee..9388bdb2 100644
--- a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs
+++ b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs
@@ -3,8 +3,8 @@ using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
- /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
- internal class ModSpecialisedEvents : ModEventsBase, ISpecialisedEvents
+ /// <summary>Events serving specialized edge cases that shouldn't be used by most mods.</summary>
+ internal class ModSpecializedEvents : ModEventsBase, ISpecializedEvents
{
/*********
** Accessors
@@ -37,7 +37,7 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod which uses this instance.</param>
/// <param name="eventManager">The underlying event manager.</param>
- internal ModSpecialisedEvents(IModMetadata mod, EventManager eventManager)
+ internal ModSpecializedEvents(IModMetadata mod, EventManager eventManager)
: base(mod, eventManager) { }
}
}
diff --git a/src/SMAPI/Framework/GameVersion.cs b/src/SMAPI/Framework/GameVersion.cs
index 261de374..b9ef12c8 100644
--- a/src/SMAPI/Framework/GameVersion.cs
+++ b/src/SMAPI/Framework/GameVersion.cs
@@ -18,7 +18,7 @@ namespace StardewModdingAPI.Framework
["1.04"] = "1.0.4",
["1.05"] = "1.0.5",
["1.051"] = "1.0.6-prerelease1", // not a very good mapping, but good enough for SMAPI's purposes.
- ["1.051b"] = "1.0.6-prelease2",
+ ["1.051b"] = "1.0.6-prerelease2",
["1.06"] = "1.0.6",
["1.07"] = "1.0.7",
["1.07a"] = "1.0.8-prerelease1",
diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs
index f52bfe2b..c3155b1c 100644
--- a/src/SMAPI/Framework/InternalExtensions.cs
+++ b/src/SMAPI/Framework/InternalExtensions.cs
@@ -55,7 +55,7 @@ namespace StardewModdingAPI.Framework
** Exceptions
****/
/// <summary>Get a string representation of an exception suitable for writing to the error log.</summary>
- /// <param name="exception">The error to summarise.</param>
+ /// <param name="exception">The error to summarize.</param>
public static string GetLogSummary(this Exception exception)
{
switch (exception)
diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
index 15b164b1..043ae376 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
@@ -87,7 +87,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
{
try
{
- this.AssertAndNormaliseAssetName(key);
+ this.AssertAndNormalizeAssetName(key);
switch (source)
{
case ContentSource.GameContent:
@@ -106,12 +106,12 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
}
- /// <summary>Normalise an asset name so it's consistent with those generated by the game. This is mainly useful for string comparisons like <see cref="string.StartsWith(string)"/> on generated asset names, and isn't necessary when passing asset names into other content helper methods.</summary>
+ /// <summary>Normalize an asset name so it's consistent with those generated by the game. This is mainly useful for string comparisons like <see cref="string.StartsWith(string)"/> on generated asset names, and isn't necessary when passing asset names into other content helper methods.</summary>
/// <param name="assetName">The asset key.</param>
[Pure]
- public string NormaliseAssetName(string assetName)
+ public string NormalizeAssetName(string assetName)
{
- return this.ModContentManager.AssertAndNormaliseAssetName(assetName);
+ return this.ModContentManager.AssertAndNormalizeAssetName(assetName);
}
/// <summary>Get the underlying key in the game's content cache for an asset. This can be used to load custom map tilesheets, but should be avoided when you can use the content API instead. This does not validate whether the asset exists.</summary>
@@ -123,7 +123,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
switch (source)
{
case ContentSource.GameContent:
- return this.GameContentManager.AssertAndNormaliseAssetName(key);
+ return this.GameContentManager.AssertAndNormalizeAssetName(key);
case ContentSource.ModFolder:
return this.ModContentManager.GetInternalAssetKey(key);
@@ -170,9 +170,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="key">The asset key to check.</param>
/// <exception cref="ArgumentException">The asset key is empty or contains invalid characters.</exception>
[SuppressMessage("ReSharper", "ParameterOnlyUsedForPreconditionCheck.Local", Justification = "Parameter is only used for assertion checks by design.")]
- private void AssertAndNormaliseAssetName(string key)
+ private void AssertAndNormalizeAssetName(string key)
{
- this.ModContentManager.AssertAndNormaliseAssetName(key);
+ this.ModContentManager.AssertAndNormalizeAssetName(key);
if (Path.IsPathRooted(key))
throw new ArgumentException("The asset key must not be an absolute path.");
}
diff --git a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
index 34f24d65..acdd82a0 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
-using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Serialization.Models;
namespace StardewModdingAPI.Framework.ModHelpers
{
@@ -38,7 +38,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
return this.ContentPacks.Value;
}
- /// <summary>Create a temporary content pack to read files from a directory, using randomised manifest fields. This will generate fake manifest data; any <c>manifest.json</c> in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
+ /// <summary>Create a temporary content pack to read files from a directory, using randomized manifest fields. This will generate fake manifest data; any <c>manifest.json</c> in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
public IContentPack CreateFake(string directoryPath)
{
diff --git a/src/SMAPI/Framework/ModHelpers/DataHelper.cs b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
index 3b5c1752..cc08c42b 100644
--- a/src/SMAPI/Framework/ModHelpers/DataHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
@@ -1,7 +1,7 @@
using System;
using System.IO;
using Newtonsoft.Json;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
@@ -40,14 +40,14 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Read data from a JSON file in the mod's folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="path">The file path relative to the mod folder.</param>
- /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
+ /// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
public TModel ReadJsonFile<TModel>(string path) where TModel : class
{
if (!PathUtilities.IsSafeRelativePath(path))
throw new InvalidOperationException($"You must call {nameof(IModHelper.Data)}.{nameof(this.ReadJsonFile)} with a relative path.");
- path = Path.Combine(this.ModFolderPath, PathUtilities.NormalisePathSeparators(path));
+ path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePathSeparators(path));
return this.JsonHelper.ReadJsonFileIfExists(path, out TModel data)
? data
: null;
@@ -63,7 +63,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
if (!PathUtilities.IsSafeRelativePath(path))
throw new InvalidOperationException($"You must call {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteJsonFile)} with a relative path (without directory climbing).");
- path = Path.Combine(this.ModFolderPath, PathUtilities.NormalisePathSeparators(path));
+ path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePathSeparators(path));
this.JsonHelper.WriteJsonFile(path, data);
}
@@ -83,7 +83,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.ReadSaveData)} because this isn't the main player. (Save files are stored on the main player's computer.)");
return Game1.CustomData.TryGetValue(this.GetSaveFileKey(key), out string value)
- ? this.JsonHelper.Deserialise<TModel>(value)
+ ? this.JsonHelper.Deserialize<TModel>(value)
: null;
}
@@ -101,7 +101,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
string internalKey = this.GetSaveFileKey(key);
if (data != null)
- Game1.CustomData[internalKey] = this.JsonHelper.Serialise(data, Formatting.None);
+ Game1.CustomData[internalKey] = this.JsonHelper.Serialize(data, Formatting.None);
else
Game1.CustomData.Remove(internalKey);
}
diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
index 86e8eb28..25401e23 100644
--- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
@@ -2,7 +2,7 @@ using System;
using System.IO;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.Input;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
namespace StardewModdingAPI.Framework.ModHelpers
{
@@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
if (!Directory.Exists(modDirectory))
throw new InvalidOperationException("The specified mod directory does not exist.");
- // initialise
+ // initialize
this.DirectoryPath = modDirectory;
this.Content = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
diff --git a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs
index 8330e078..24bed3bb 100644
--- a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs
@@ -75,9 +75,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
public TInterface GetApi<TInterface>(string uniqueID) where TInterface : class
{
// validate
- if (!this.Registry.AreAllModsInitialised)
+ if (!this.Registry.AreAllModsInitialized)
{
- this.Monitor.Log("Tried to access a mod-provided API before all mods were initialised.", LogLevel.Error);
+ this.Monitor.Log("Tried to access a mod-provided API before all mods were initialized.", LogLevel.Error);
return null;
}
if (!typeof(TInterface).IsInterface)
diff --git a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs
index 0ce72a9e..86c327ed 100644
--- a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs
@@ -5,7 +5,7 @@ using StardewModdingAPI.Framework.Reflection;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// <summary>Provides helper methods for accessing private game code.</summary>
- /// <remarks>This implementation searches up the type hierarchy, and caches the reflected fields and methods with a sliding expiry (to optimise performance without unnecessary memory usage).</remarks>
+ /// <remarks>This implementation searches up the type hierarchy, and caches the reflected fields and methods with a sliding expiry (to optimize performance without unnecessary memory usage).</remarks>
internal class ReflectionHelper : BaseHelper, IReflectionHelper
{
/*********
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 8dfacc33..7670eb3a 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -317,7 +317,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
/// <summary>Process the result from an instruction handler.</summary>
- /// <param name="mod">The mod being analysed.</param>
+ /// <param name="mod">The mod being analyzed.</param>
/// <param name="handler">The instruction handler.</param>
/// <param name="result">The result returned by the handler.</param>
/// <param name="loggedMessages">The messages already logged for the current mod.</param>
@@ -341,9 +341,9 @@ namespace StardewModdingAPI.Framework.ModLoading
mod.SetWarning(ModWarning.PatchesGame);
break;
- case InstructionHandleResult.DetectedSaveSerialiser:
- this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serialiser change ({handler.NounPhrase}) in assembly {filename}.");
- mod.SetWarning(ModWarning.ChangesSaveSerialiser);
+ case InstructionHandleResult.DetectedSaveSerializer:
+ this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serializer change ({handler.NounPhrase}) in assembly {filename}.");
+ mod.SetWarning(ModWarning.ChangesSaveSerializer);
break;
case InstructionHandleResult.DetectedUnvalidatedUpdateTick:
@@ -370,7 +370,7 @@ namespace StardewModdingAPI.Framework.ModLoading
break;
default:
- throw new NotSupportedException($"Unrecognised instruction handler result '{result}'.");
+ throw new NotSupportedException($"Unrecognized instruction handler result '{result}'.");
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
index 79045241..701b15f2 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
@@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
** Protected methods
*********/
/// <summary>Get whether a CIL instruction matches.</summary>
- /// <param name="method">The method deifnition.</param>
+ /// <param name="method">The method definition.</param>
protected bool IsMatch(MethodDefinition method)
{
if (this.IsMatch(method.ReturnType))
diff --git a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs
index 6592760e..d93b603d 100644
--- a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs
+++ b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs
@@ -18,12 +18,12 @@ namespace StardewModdingAPI.Framework.ModLoading
DetectedGamePatch,
/// <summary>The instruction is compatible, but affects the save serializer in a way that may make saves unloadable without the mod.</summary>
- DetectedSaveSerialiser,
+ DetectedSaveSerializer,
/// <summary>The instruction is compatible, but uses the <c>dynamic</c> keyword which won't work on Linux/Mac.</summary>
DetectedDynamic,
- /// <summary>The instruction is compatible, but references <see cref="ISpecialisedEvents.UnvalidatedUpdateTicking"/> or <see cref="ISpecialisedEvents.UnvalidatedUpdateTicked"/> which may impact stability.</summary>
+ /// <summary>The instruction is compatible, but references <see cref="ISpecializedEvents.UnvalidatedUpdateTicking"/> or <see cref="ISpecializedEvents.UnvalidatedUpdateTicked"/> which may impact stability.</summary>
DetectedUnvalidatedUpdateTick,
/// <summary>The instruction accesses the filesystem directly.</summary>
diff --git a/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs b/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs
index 0774b487..dd855d2f 100644
--- a/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs
+++ b/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs
@@ -1,4 +1,4 @@
-namespace StardewModdingAPI.Framework.ModLoading
+namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>The status of a given mod in the dependency-sorting algorithm.</summary>
internal enum ModDependencyStatus
@@ -6,7 +6,7 @@
/// <summary>The mod hasn't been visited yet.</summary>
Queued,
- /// <summary>The mod is currently being analysed as part of a dependency chain.</summary>
+ /// <summary>The mod is currently being analyzed as part of a dependency chain.</summary>
Checking,
/// <summary>The mod has already been sorted.</summary>
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index 20941a5f..5ea21710 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -5,7 +5,7 @@ using System.Linq;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
-using StardewModdingAPI.Toolkit.Serialisation.Models;
+using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Framework.ModLoading
@@ -143,11 +143,11 @@ namespace StardewModdingAPI.Framework.ModLoading
continue;
}
- // invalid capitalisation
+ // invalid capitalization
string actualFilename = new DirectoryInfo(mod.DirectoryPath).GetFiles(mod.Manifest.EntryDll).FirstOrDefault()?.Name;
if (actualFilename != mod.Manifest.EntryDll)
{
- mod.SetStatus(ModMetadataStatus.Failed, $"its {nameof(IManifest.EntryDll)} value '{mod.Manifest.EntryDll}' doesn't match the actual file capitalisation '{actualFilename}'. The capitalisation must match for crossplatform compatibility.");
+ mod.SetStatus(ModMetadataStatus.Failed, $"its {nameof(IManifest.EntryDll)} value '{mod.Manifest.EntryDll}' doesn't match the actual file capitalization '{actualFilename}'. The capitalization must match for crossplatform compatibility.");
continue;
}
}
@@ -216,7 +216,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods, ModDatabase modDatabase)
{
- // initialise metadata
+ // initialize metadata
mods = mods.ToArray();
var sortedMods = new Stack<IModMetadata>();
var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued);
diff --git a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs
index f7497789..a4ac54e2 100644
--- a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs
+++ b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs
@@ -54,7 +54,7 @@ namespace StardewModdingAPI.Framework.ModLoading
{
bool HeuristicallyEquals(string typeNameA, string typeNameB, IDictionary<string, string> tokenMap)
{
- // analyse type names
+ // analyze type names
bool hasTokensA = typeNameA.Contains("!");
bool hasTokensB = typeNameB.Contains("!");
bool isTokenA = hasTokensA && typeNameA[0] == '!';
diff --git a/src/SMAPI/Framework/ModRegistry.cs b/src/SMAPI/Framework/ModRegistry.cs
index 5be33cb4..ef389337 100644
--- a/src/SMAPI/Framework/ModRegistry.cs
+++ b/src/SMAPI/Framework/ModRegistry.cs
@@ -21,8 +21,8 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether all mod assemblies have been loaded.</summary>
public bool AreAllModsLoaded { get; set; }
- /// <summary>Whether all mods have been initialised and their <see cref="IMod.Entry"/> method called.</summary>
- public bool AreAllModsInitialised { get; set; }
+ /// <summary>Whether all mods have been initialized and their <see cref="IMod.Entry"/> method called.</summary>
+ public bool AreAllModsInitialized { get; set; }
/*********
@@ -62,7 +62,7 @@ namespace StardewModdingAPI.Framework
/// <returns>Returns the matching mod's metadata, or <c>null</c> if not found.</returns>
public IModMetadata Get(string uniqueID)
{
- // normalise search ID
+ // normalize search ID
if (string.IsNullOrWhiteSpace(uniqueID))
return null;
uniqueID = uniqueID.Trim();
diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs
index 3771f114..1fa55a9e 100644
--- a/src/SMAPI/Framework/Monitor.cs
+++ b/src/SMAPI/Framework/Monitor.cs
@@ -58,7 +58,7 @@ namespace StardewModdingAPI.Framework
if (string.IsNullOrWhiteSpace(source))
throw new ArgumentException("The log source cannot be empty.");
- // initialise
+ // initialize
this.Source = source;
this.LogFile = logFile ?? throw new ArgumentNullException(nameof(logFile), "The log file manager cannot be null.");
this.ConsoleWriter = new ColorfulConsoleWriter(Constants.Platform, colorScheme);
diff --git a/src/SMAPI/Framework/Networking/MessageType.cs b/src/SMAPI/Framework/Networking/MessageType.cs
index bd9acfa9..4e1388ca 100644
--- a/src/SMAPI/Framework/Networking/MessageType.cs
+++ b/src/SMAPI/Framework/Networking/MessageType.cs
@@ -2,7 +2,7 @@ using StardewValley;
namespace StardewModdingAPI.Framework.Networking
{
- /// <summary>Network message types recognised by SMAPI and Stardew Valley.</summary>
+ /// <summary>Network message types recognized by SMAPI and Stardew Valley.</summary>
internal enum MessageType : byte
{
/*********
diff --git a/src/SMAPI/Framework/Reflection/Reflector.cs b/src/SMAPI/Framework/Reflection/Reflector.cs
index ed1a4381..d4904878 100644
--- a/src/SMAPI/Framework/Reflection/Reflector.cs
+++ b/src/SMAPI/Framework/Reflection/Reflector.cs
@@ -6,7 +6,7 @@ using System.Runtime.Caching;
namespace StardewModdingAPI.Framework.Reflection
{
/// <summary>Provides helper methods for accessing inaccessible code.</summary>
- /// <remarks>This implementation searches up the type hierarchy, and caches the reflected fields and methods with a sliding expiry (to optimise performance without unnecessary memory usage).</remarks>
+ /// <remarks>This implementation searches up the type hierarchy, and caches the reflected fields and methods with a sliding expiry (to optimize performance without unnecessary memory usage).</remarks>
internal class Reflector
{
/*********
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 0aae3b84..c5dede01 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -24,13 +24,13 @@ using StardewModdingAPI.Framework.ModHelpers;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.Patching;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Framework.Serialisation;
+using StardewModdingAPI.Framework.Serialization;
using StardewModdingAPI.Internal;
using StardewModdingAPI.Patches;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.Clients.WebApi;
using StardewModdingAPI.Toolkit.Framework.ModData;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using Object = StardewValley.Object;
@@ -38,7 +38,7 @@ using ThreadState = System.Threading.ThreadState;
namespace StardewModdingAPI.Framework
{
- /// <summary>The core class which initialises and manages SMAPI.</summary>
+ /// <summary>The core class which initializes and manages SMAPI.</summary>
internal class SCore : IDisposable
{
/*********
@@ -56,7 +56,7 @@ namespace StardewModdingAPI.Framework
/// <summary>The core logger and monitor on behalf of the game.</summary>
private readonly Monitor MonitorForGame;
- /// <summary>Tracks whether the game should exit immediately and any pending initialisation should be cancelled.</summary>
+ /// <summary>Tracks whether the game should exit immediately and any pending initialization should be cancelled.</summary>
private readonly CancellationTokenSource CancellationToken = new CancellationTokenSource();
/// <summary>Simplifies access to private game code.</summary>
@@ -72,7 +72,7 @@ namespace StardewModdingAPI.Framework
private ContentCoordinator ContentCore => this.GameInstance.ContentCore;
/// <summary>Tracks the installed mods.</summary>
- /// <remarks>This is initialised after the game starts.</remarks>
+ /// <remarks>This is initialized after the game starts.</remarks>
private readonly ModRegistry ModRegistry = new ModRegistry();
/// <summary>Manages SMAPI events for mods.</summary>
@@ -120,7 +120,7 @@ namespace StardewModdingAPI.Framework
** Accessors
*********/
/// <summary>Manages deprecation warnings.</summary>
- /// <remarks>This is initialised after the game starts. This is accessed directly because it's not part of the normal class model.</remarks>
+ /// <remarks>This is initialized after the game starts. This is accessed directly because it's not part of the normal class model.</remarks>
internal static DeprecationManager DeprecationManager { get; private set; }
@@ -187,7 +187,7 @@ namespace StardewModdingAPI.Framework
[HandleProcessCorruptedStateExceptions, SecurityCritical] // let try..catch handle corrupted state exceptions
public void RunInteractively()
{
- // initialise SMAPI
+ // initialize SMAPI
try
{
JsonConverter[] converters = {
@@ -205,14 +205,14 @@ namespace StardewModdingAPI.Framework
#endif
AppDomain.CurrentDomain.UnhandledException += (sender, e) => this.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error);
- // add more leniant assembly resolvers
+ // add more lenient assembly resolvers
AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => AssemblyLoader.ResolveAssembly(e.Name);
// hook locale event
LocalizedContentManager.OnLanguageChange += locale => this.OnLocaleChanged();
// override game
- SGame.ConstructorHack = new SGameConstructorHack(this.Monitor, this.Reflection, this.Toolkit.JsonHelper, this.InitialiseBeforeFirstAssetLoaded);
+ SGame.ConstructorHack = new SGameConstructorHack(this.Monitor, this.Reflection, this.Toolkit.JsonHelper, this.InitializeBeforeFirstAssetLoaded);
this.GameInstance = new SGame(
monitor: this.Monitor,
monitorForGame: this.MonitorForGame,
@@ -221,7 +221,7 @@ namespace StardewModdingAPI.Framework
jsonHelper: this.Toolkit.JsonHelper,
modRegistry: this.ModRegistry,
deprecationManager: SCore.DeprecationManager,
- onGameInitialised: this.InitialiseAfterGameStart,
+ onGameInitialized: this.InitializeAfterGameStart,
onGameExiting: this.Dispose,
cancellationToken: this.CancellationToken,
logNetworkTraffic: this.Settings.LogNetworkTraffic
@@ -262,7 +262,7 @@ namespace StardewModdingAPI.Framework
}
catch (Exception ex)
{
- this.Monitor.Log($"SMAPI failed to initialise: {ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"SMAPI failed to initialize: {ex.GetLogSummary()}", LogLevel.Error);
this.PressAnyKeyToExit();
return;
}
@@ -377,12 +377,12 @@ namespace StardewModdingAPI.Framework
/*********
** Private methods
*********/
- /// <summary>Initialise mods before the first game asset is loaded. At this point the core content managers are loaded (so mods can load their own assets), but the game is mostly uninitialised.</summary>
- private void InitialiseBeforeFirstAssetLoaded()
+ /// <summary>Initialize mods before the first game asset is loaded. At this point the core content managers are loaded (so mods can load their own assets), but the game is mostly uninitialized.</summary>
+ private void InitializeBeforeFirstAssetLoaded()
{
if (this.CancellationToken.IsCancellationRequested)
{
- this.Monitor.Log("SMAPI shutting down: aborting initialisation.", LogLevel.Warn);
+ this.Monitor.Log("SMAPI shutting down: aborting initialization.", LogLevel.Warn);
return;
}
@@ -432,8 +432,8 @@ namespace StardewModdingAPI.Framework
Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion} with {modsLoaded} mods";
}
- /// <summary>Initialise SMAPI and mods after the game starts.</summary>
- private void InitialiseAfterGameStart()
+ /// <summary>Initialize SMAPI and mods after the game starts.</summary>
+ private void InitializeAfterGameStart()
{
// validate XNB integrity
if (!this.ValidateContentIntegrity())
@@ -696,7 +696,7 @@ namespace StardewModdingAPI.Framework
/// <summary>Get whether a given version should be offered to the user as an update.</summary>
/// <param name="currentVersion">The current semantic version.</param>
/// <param name="newVersion">The target semantic version.</param>
- /// <param name="useBetaChannel">Whether the user enabled the beta channel and should be offered pre-release updates.</param>
+ /// <param name="useBetaChannel">Whether the user enabled the beta channel and should be offered prerelease updates.</param>
private bool IsValidUpdate(ISemanticVersion currentVersion, ISemanticVersion newVersion, bool useBetaChannel)
{
return
@@ -716,7 +716,7 @@ namespace StardewModdingAPI.Framework
}
catch (Exception ex)
{
- // note: this happens before this.Monitor is initialised
+ // note: this happens before this.Monitor is initialized
Console.WriteLine($"Couldn't create a path: {path}\n\n{ex.GetLogSummary()}");
}
}
@@ -795,10 +795,10 @@ namespace StardewModdingAPI.Framework
// log mod warnings
this.LogModWarnings(loaded, skippedMods);
- // initialise translations
+ // initialize translations
this.ReloadTranslations(loaded);
- // initialise loaded non-content-pack mods
+ // initialize loaded non-content-pack mods
foreach (IModMetadata metadata in loadedMods)
{
// add interceptors
@@ -847,7 +847,7 @@ namespace StardewModdingAPI.Framework
}
// invalidate cache entries when needed
- // (These listeners are registered after Entry to avoid repeatedly reloading assets as mods initialise.)
+ // (These listeners are registered after Entry to avoid repeatedly reloading assets as mods initialize.)
foreach (IModMetadata metadata in loadedMods)
{
if (metadata.Mod.Helper.Content is ContentHelper helper)
@@ -881,7 +881,7 @@ namespace StardewModdingAPI.Framework
}
// unlock mod integrations
- this.ModRegistry.AreAllModsInitialised = true;
+ this.ModRegistry.AreAllModsInitialized = true;
}
/// <summary>Load a given mod.</summary>
@@ -924,7 +924,7 @@ namespace StardewModdingAPI.Framework
}
// validate dependencies
- // Although dependences are validated before mods are loaded, a dependency may have failed to load.
+ // Although dependencies are validated before mods are loaded, a dependency may have failed to load.
if (mod.Manifest.Dependencies?.Any() == true)
{
foreach (IManifestDependency dependency in mod.Manifest.Dependencies.Where(p => p.IsRequired))
@@ -988,7 +988,7 @@ namespace StardewModdingAPI.Framework
return false;
}
- // initialise mod
+ // initialize mod
try
{
// get mod instance
@@ -1045,7 +1045,7 @@ namespace StardewModdingAPI.Framework
}
catch (Exception ex)
{
- errorReasonPhrase = $"initialisation failed:\n{ex.GetLogSummary()}";
+ errorReasonPhrase = $"initialization failed:\n{ex.GetLogSummary()}";
return false;
}
}
@@ -1120,8 +1120,8 @@ namespace StardewModdingAPI.Framework
"These mods have broken code, but you configured SMAPI to load them anyway. This may cause bugs,",
"errors, or crashes in-game."
);
- LogWarningGroup(ModWarning.ChangesSaveSerialiser, LogLevel.Warn, "Changed save serialiser",
- "These mods change the save serialiser. They may corrupt your save files, or make them unusable if",
+ LogWarningGroup(ModWarning.ChangesSaveSerializer, LogLevel.Warn, "Changed save serializer",
+ "These mods change the save serializer. They may corrupt your save files, or make them unusable if",
"you uninstall these mods."
);
if (this.Settings.ParanoidWarnings)
@@ -1285,7 +1285,7 @@ namespace StardewModdingAPI.Framework
break;
default:
- throw new NotSupportedException($"Unrecognise core SMAPI command '{name}'.");
+ throw new NotSupportedException($"Unrecognized core SMAPI command '{name}'.");
}
}
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 376368d6..e6d91fc3 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -18,7 +18,7 @@ using StardewModdingAPI.Framework.Networking;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.StateTracking.Snapshots;
using StardewModdingAPI.Framework.Utilities;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Events;
@@ -60,7 +60,7 @@ namespace StardewModdingAPI.Framework
private readonly Countdown UpdateCrashTimer = new Countdown(60); // 60 ticks = roughly one second
/// <summary>The number of ticks until SMAPI should notify mods that the game has loaded.</summary>
- /// <remarks>Skipping a few frames ensures the game finishes initialising the world before mods try to change it.</remarks>
+ /// <remarks>Skipping a few frames ensures the game finishes initializing the world before mods try to change it.</remarks>
private readonly Countdown AfterLoadTimer = new Countdown(5);
/// <summary>Whether the game is saving and SMAPI has already raised <see cref="IGameLoopEvents.Saving"/>.</summary>
@@ -72,8 +72,8 @@ namespace StardewModdingAPI.Framework
/// <summary>A callback to invoke the first time *any* game content manager loads an asset.</summary>
private readonly Action OnLoadingFirstAsset;
- /// <summary>A callback to invoke after the game finishes initialising.</summary>
- private readonly Action OnGameInitialised;
+ /// <summary>A callback to invoke after the game finishes initializing.</summary>
+ private readonly Action OnGameInitialized;
/// <summary>A callback to invoke when the game exits.</summary>
private readonly Action OnGameExiting;
@@ -93,8 +93,8 @@ namespace StardewModdingAPI.Framework
/// <summary>A snapshot of the current <see cref="Watchers"/> state.</summary>
private WatcherSnapshot WatcherSnapshot = new WatcherSnapshot();
- /// <summary>Whether post-game-startup initialisation has been performed.</summary>
- private bool IsInitialised;
+ /// <summary>Whether post-game-startup initialization has been performed.</summary>
+ private bool IsInitialized;
/// <summary>Whether the next content manager requested by the game will be for <see cref="Game1.content"/>.</summary>
private bool NextContentManagerIsMain;
@@ -103,7 +103,7 @@ namespace StardewModdingAPI.Framework
/*********
** Accessors
*********/
- /// <summary>Static state to use while <see cref="Game1"/> is initialising, which happens before the <see cref="SGame"/> constructor runs.</summary>
+ /// <summary>Static state to use while <see cref="Game1"/> is initializing, which happens before the <see cref="SGame"/> constructor runs.</summary>
internal static SGameConstructorHack ConstructorHack { get; set; }
/// <summary>The number of update ticks which have already executed. This is similar to <see cref="Game1.ticks"/>, but incremented more consistently for every tick.</summary>
@@ -137,18 +137,18 @@ namespace StardewModdingAPI.Framework
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="modRegistry">Tracks the installed mods.</param>
/// <param name="deprecationManager">Manages deprecation warnings.</param>
- /// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param>
+ /// <param name="onGameInitialized">A callback to invoke after the game finishes initializing.</param>
/// <param name="onGameExiting">A callback to invoke when the game exits.</param>
/// <param name="cancellationToken">Propagates notification that SMAPI should exit.</param>
/// <param name="logNetworkTraffic">Whether to log network traffic.</param>
- internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic)
+ internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialized, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic)
{
this.OnLoadingFirstAsset = SGame.ConstructorHack.OnLoadingFirstAsset;
SGame.ConstructorHack = null;
// check expectations
if (this.ContentCore == null)
- throw new InvalidOperationException($"The game didn't initialise its first content manager before SMAPI's {nameof(SGame)} constructor. This indicates an incompatible lifecycle change.");
+ throw new InvalidOperationException($"The game didn't initialize its first content manager before SMAPI's {nameof(SGame)} constructor. This indicates an incompatible lifecycle change.");
// init XNA
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
@@ -160,7 +160,7 @@ namespace StardewModdingAPI.Framework
this.ModRegistry = modRegistry;
this.Reflection = reflection;
this.DeprecationManager = deprecationManager;
- this.OnGameInitialised = onGameInitialised;
+ this.OnGameInitialized = onGameInitialized;
this.OnGameExiting = onGameExiting;
Game1.input = new SInputState();
Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.OnModMessageReceived, logNetworkTraffic);
@@ -171,8 +171,8 @@ namespace StardewModdingAPI.Framework
Game1.locations = new ObservableCollection<GameLocation>();
}
- /// <summary>Initialise just before the game's first update tick.</summary>
- private void InitialiseAfterGameStarted()
+ /// <summary>Initialize just before the game's first update tick.</summary>
+ private void InitializeAfterGameStarted()
{
// set initial state
this.Input.TrueUpdate();
@@ -181,7 +181,7 @@ namespace StardewModdingAPI.Framework
this.Watchers = new WatcherCore(this.Input);
// raise callback
- this.OnGameInitialised();
+ this.OnGameInitialized();
}
/// <summary>Perform cleanup logic when the game exits.</summary>
@@ -238,8 +238,8 @@ namespace StardewModdingAPI.Framework
/// <param name="rootDirectory">The root directory to search for content.</param>
protected override LocalizedContentManager CreateContentManager(IServiceProvider serviceProvider, string rootDirectory)
{
- // Game1._temporaryContent initialising from SGame constructor
- // NOTE: this method is called before the SGame constructor runs. Don't depend on anything being initialised at this point.
+ // Game1._temporaryContent initializing from SGame constructor
+ // NOTE: this method is called before the SGame constructor runs. Don't depend on anything being initialized at this point.
if (this.ContentCore == null)
{
this.ContentCore = new ContentCoordinator(serviceProvider, rootDirectory, Thread.CurrentThread.CurrentUICulture, SGame.ConstructorHack.Monitor, SGame.ConstructorHack.Reflection, SGame.ConstructorHack.JsonHelper, this.OnLoadingFirstAsset ?? SGame.ConstructorHack?.OnLoadingFirstAsset);
@@ -247,7 +247,7 @@ namespace StardewModdingAPI.Framework
return this.ContentCore.CreateGameContentManager("Game1._temporaryContent");
}
- // Game1.content initialising from LoadContent
+ // Game1.content initializing from LoadContent
if (this.NextContentManagerIsMain)
{
this.NextContentManagerIsMain = false;
@@ -269,12 +269,12 @@ namespace StardewModdingAPI.Framework
this.DeprecationManager.PrintQueued();
/*********
- ** First-tick initialisation
+ ** First-tick initialization
*********/
- if (!this.IsInitialised)
+ if (!this.IsInitialized)
{
- this.IsInitialised = true;
- this.InitialiseAfterGameStarted();
+ this.IsInitialized = true;
+ this.InitializeAfterGameStarted();
}
/*********
@@ -302,7 +302,7 @@ namespace StardewModdingAPI.Framework
bool saveParsed = false;
if (Game1.currentLoader != null)
{
- this.Monitor.Log("Game loader synchronising...", LogLevel.Trace);
+ this.Monitor.Log("Game loader synchronizing...", LogLevel.Trace);
while (Game1.currentLoader?.MoveNext() == true)
{
// raise load stage changed
@@ -333,7 +333,7 @@ namespace StardewModdingAPI.Framework
}
if (Game1._newDayTask?.Status == TaskStatus.Created)
{
- this.Monitor.Log("New day task synchronising...", LogLevel.Trace);
+ this.Monitor.Log("New day task synchronizing...", LogLevel.Trace);
Game1._newDayTask.RunSynchronously();
this.Monitor.Log("New day task done.", LogLevel.Trace);
}
@@ -346,7 +346,7 @@ namespace StardewModdingAPI.Framework
// Therefore we can just run Game1.Update here without raising any SMAPI events. There's
// a small chance that the task will finish after we defer but before the game checks,
// which means technically events should be raised, but the effects of missing one
- // update tick are neglible and not worth the complications of bypassing Game1.Update.
+ // update tick are negligible and not worth the complications of bypassing Game1.Update.
if (Game1._newDayTask != null || Game1.gameMode == Game1.loadingMode)
{
events.UnvalidatedUpdateTicking.RaiseEmpty();
@@ -436,7 +436,7 @@ namespace StardewModdingAPI.Framework
}
else if (Context.IsSaveLoaded && this.AfterLoadTimer.Current > 0 && Game1.currentLocation != null)
{
- if (Game1.dayOfMonth != 0) // wait until new-game intro finishes (world not fully initialised yet)
+ if (Game1.dayOfMonth != 0) // wait until new-game intro finishes (world not fully initialized yet)
this.AfterLoadTimer.Decrement();
Context.IsWorldReady = this.AfterLoadTimer.Current == 0;
}
diff --git a/src/SMAPI/Framework/SGameConstructorHack.cs b/src/SMAPI/Framework/SGameConstructorHack.cs
index c3d22197..f70dec03 100644
--- a/src/SMAPI/Framework/SGameConstructorHack.cs
+++ b/src/SMAPI/Framework/SGameConstructorHack.cs
@@ -1,11 +1,11 @@
using System;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
using StardewValley;
namespace StardewModdingAPI.Framework
{
- /// <summary>The static state to use while <see cref="Game1"/> is initialising, which happens before the <see cref="SGame"/> constructor runs.</summary>
+ /// <summary>The static state to use while <see cref="Game1"/> is initializing, which happens before the <see cref="SGame"/> constructor runs.</summary>
internal class SGameConstructorHack
{
/*********
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs
index 531c229e..e04205c8 100644
--- a/src/SMAPI/Framework/SMultiplayer.cs
+++ b/src/SMAPI/Framework/SMultiplayer.cs
@@ -9,7 +9,7 @@ using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Networking;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Toolkit.Serialisation;
+using StardewModdingAPI.Toolkit.Serialization;
using StardewValley;
using StardewValley.Network;
using StardewValley.SDKs;
@@ -94,8 +94,8 @@ namespace StardewModdingAPI.Framework
this.HostPeer = null;
}
- /// <summary>Initialise a client before the game connects to a remote server.</summary>
- /// <param name="client">The client to initialise.</param>
+ /// <summary>Initialize a client before the game connects to a remote server.</summary>
+ /// <param name="client">The client to initialize.</param>
public override Client InitClient(Client client)
{
switch (client)
@@ -118,8 +118,8 @@ namespace StardewModdingAPI.Framework
}
}
- /// <summary>Initialise a server before the game connects to an incoming player.</summary>
- /// <param name="server">The server to initialise.</param>
+ /// <summary>Initialize a server before the game connects to an incoming player.</summary>
+ /// <param name="server">The server to initialize.</param>
public override Server InitServer(Server server)
{
switch (server)
@@ -423,7 +423,7 @@ namespace StardewModdingAPI.Framework
private RemoteContextModel ReadContext(BinaryReader reader)
{
string data = reader.ReadString();
- RemoteContextModel model = this.JsonHelper.Deserialise<RemoteContextModel>(data);
+ RemoteContextModel model = this.JsonHelper.Deserialize<RemoteContextModel>(data);
return model.ApiVersion != null
? model
: null; // no data available for unmodded players
@@ -435,7 +435,7 @@ namespace StardewModdingAPI.Framework
{
// parse message
string json = message.Reader.ReadString();
- ModMessageModel model = this.JsonHelper.Deserialise<ModMessageModel>(json);
+ ModMessageModel model = this.JsonHelper.Deserialize<ModMessageModel>(json);
HashSet<long> playerIDs = new HashSet<long>(model.ToPlayerIDs ?? this.GetKnownPlayerIDs());
if (this.LogNetworkTraffic)
this.Monitor.Log($"Received message: {json}.", LogLevel.Trace);
@@ -454,7 +454,7 @@ namespace StardewModdingAPI.Framework
{
newModel.ToPlayerIDs = new[] { peer.PlayerID };
this.Monitor.VerboseLog($" Forwarding message to player {peer.PlayerID}.");
- peer.SendMessage(new OutgoingMessage((byte)MessageType.ModMessage, peer.PlayerID, this.JsonHelper.Serialise(newModel, Formatting.None)));
+ peer.SendMessage(new OutgoingMessage((byte)MessageType.ModMessage, peer.PlayerID, this.JsonHelper.Serialize(newModel, Formatting.None)));
}
}
}
@@ -488,7 +488,7 @@ namespace StardewModdingAPI.Framework
.ToArray()
};
- return new object[] { this.JsonHelper.Serialise(model, Formatting.None) };
+ return new object[] { this.JsonHelper.Serialize(model, Formatting.None) };
}
/// <summary>Get the fields to include in a context sync message sent to other players.</summary>
@@ -514,7 +514,7 @@ namespace StardewModdingAPI.Framework
.ToArray()
};
- return new object[] { this.JsonHelper.Serialise(model, Formatting.None) };
+ return new object[] { this.JsonHelper.Serialize(model, Formatting.None) };
}
}
}
diff --git a/src/SMAPI/Framework/Serialisation/ColorConverter.cs b/src/SMAPI/Framework/Serialization/ColorConverter.cs
index c27065bf..19979981 100644
--- a/src/SMAPI/Framework/Serialisation/ColorConverter.cs
+++ b/src/SMAPI/Framework/Serialization/ColorConverter.cs
@@ -1,12 +1,12 @@
using System;
using Microsoft.Xna.Framework;
using Newtonsoft.Json.Linq;
-using StardewModdingAPI.Toolkit.Serialisation;
-using StardewModdingAPI.Toolkit.Serialisation.Converters;
+using StardewModdingAPI.Toolkit.Serialization;
+using StardewModdingAPI.Toolkit.Serialization.Converters;
-namespace StardewModdingAPI.Framework.Serialisation
+namespace StardewModdingAPI.Framework.Serialization
{
- /// <summary>Handles deserialisation of <see cref="Color"/> for crossplatform compatibility.</summary>
+ /// <summary>Handles deserialization of <see cref="Color"/> for crossplatform compatibility.</summary>
/// <remarks>
/// - Linux/Mac format: { "B": 76, "G": 51, "R": 25, "A": 102 }
/// - Windows format: "26, 51, 76, 102"
diff --git a/src/SMAPI/Framework/Serialisation/PointConverter.cs b/src/SMAPI/Framework/Serialization/PointConverter.cs
index fbc857d2..8c2f3396 100644
--- a/src/SMAPI/Framework/Serialisation/PointConverter.cs
+++ b/src/SMAPI/Framework/Serialization/PointConverter.cs
@@ -1,12 +1,12 @@
using System;
using Microsoft.Xna.Framework;
using Newtonsoft.Json.Linq;
-using StardewModdingAPI.Toolkit.Serialisation;
-using StardewModdingAPI.Toolkit.Serialisation.Converters;
+using StardewModdingAPI.Toolkit.Serialization;
+using StardewModdingAPI.Toolkit.Serialization.Converters;
-namespace StardewModdingAPI.Framework.Serialisation
+namespace StardewModdingAPI.Framework.Serialization
{
- /// <summary>Handles deserialisation of <see cref="PointConverter"/> for crossplatform compatibility.</summary>
+ /// <summary>Handles deserialization of <see cref="PointConverter"/> for crossplatform compatibility.</summary>
/// <remarks>
/// - Linux/Mac format: { "X": 1, "Y": 2 }
/// - Windows format: "1, 2"
diff --git a/src/SMAPI/Framework/Serialisation/RectangleConverter.cs b/src/SMAPI/Framework/Serialization/RectangleConverter.cs
index 4f55cc32..fbb2e253 100644
--- a/src/SMAPI/Framework/Serialisation/RectangleConverter.cs
+++ b/src/SMAPI/Framework/Serialization/RectangleConverter.cs
@@ -2,12 +2,12 @@ using System;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Newtonsoft.Json.Linq;
-using StardewModdingAPI.Toolkit.Serialisation;
-using StardewModdingAPI.Toolkit.Serialisation.Converters;
+using StardewModdingAPI.Toolkit.Serialization;
+using StardewModdingAPI.Toolkit.Serialization.Converters;
-namespace StardewModdingAPI.Framework.Serialisation
+namespace StardewModdingAPI.Framework.Serialization
{
- /// <summary>Handles deserialisation of <see cref="Rectangle"/> for crossplatform compatibility.</summary>
+ /// <summary>Handles deserialization of <see cref="Rectangle"/> for crossplatform compatibility.</summary>
/// <remarks>
/// - Linux/Mac format: { "X": 1, "Y": 2, "Width": 3, "Height": 4 }
/// - Windows format: "{X:1 Y:2 Width:3 Height:4}"
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
index 6550f950..32ec8c7e 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
@@ -53,7 +53,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
this.AssertNotDisposed();
- // optimise for zero items
+ // optimize for zero items
if (this.CurrentValues.Count == 0)
{
if (this.LastValues.Count > 0)
diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs
index 5dd58e2e..6cdf01ee 100644
--- a/src/SMAPI/IAssetInfo.cs
+++ b/src/SMAPI/IAssetInfo.cs
@@ -8,10 +8,10 @@ namespace StardewModdingAPI
/*********
** Accessors
*********/
- /// <summary>The content's locale code, if the content is localised.</summary>
+ /// <summary>The content's locale code, if the content is localized.</summary>
string Locale { get; }
- /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
+ /// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
string AssetName { get; }
/// <summary>The content data type.</summary>
@@ -21,7 +21,7 @@ namespace StardewModdingAPI
/*********
** Public methods
*********/
- /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
+ /// <summary>Get whether the asset name being loaded matches a given name after normalization.</summary>
/// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
bool AssetNameEquals(string path);
}
diff --git a/src/SMAPI/IContentHelper.cs b/src/SMAPI/IContentHelper.cs
index 1b87183d..dd7eb758 100644
--- a/src/SMAPI/IContentHelper.cs
+++ b/src/SMAPI/IContentHelper.cs
@@ -38,10 +38,10 @@ namespace StardewModdingAPI
/// <exception cref="ContentLoadException">The content asset couldn't be loaded (e.g. because it doesn't exist).</exception>
T Load<T>(string key, ContentSource source = ContentSource.ModFolder);
- /// <summary>Normalise an asset name so it's consistent with those generated by the game. This is mainly useful for string comparisons like <see cref="string.StartsWith(string)"/> on generated asset names, and isn't necessary when passing asset names into other content helper methods.</summary>
+ /// <summary>Normalize an asset name so it's consistent with those generated by the game. This is mainly useful for string comparisons like <see cref="string.StartsWith(string)"/> on generated asset names, and isn't necessary when passing asset names into other content helper methods.</summary>
/// <param name="assetName">The asset key.</param>
[Pure]
- string NormaliseAssetName(string assetName);
+ string NormalizeAssetName(string assetName);
/// <summary>Get the underlying key in the game's content cache for an asset. This can be used to load custom map tilesheets, but should be avoided when you can use the content API instead. This does not validate whether the asset exists.</summary>
/// <param name="key">The asset key to fetch (if the <paramref name="source"/> is <see cref="ContentSource.GameContent"/>), or the local path to a content file relative to the mod folder.</param>
diff --git a/src/SMAPI/IContentPack.cs b/src/SMAPI/IContentPack.cs
index 7085c538..c0479eae 100644
--- a/src/SMAPI/IContentPack.cs
+++ b/src/SMAPI/IContentPack.cs
@@ -31,7 +31,7 @@ namespace StardewModdingAPI
/// <summary>Read a JSON file from the content pack folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="path">The file path relative to the content pack directory.</param>
- /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
+ /// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
TModel ReadJsonFile<TModel>(string path) where TModel : class;
diff --git a/src/SMAPI/IContentPackHelper.cs b/src/SMAPI/IContentPackHelper.cs
index e4949f58..c48a4f86 100644
--- a/src/SMAPI/IContentPackHelper.cs
+++ b/src/SMAPI/IContentPackHelper.cs
@@ -11,7 +11,7 @@ namespace StardewModdingAPI
/// <summary>Get all content packs loaded for this mod.</summary>
IEnumerable<IContentPack> GetOwned();
- /// <summary>Create a temporary content pack to read files from a directory, using randomised manifest fields. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
+ /// <summary>Create a temporary content pack to read files from a directory, using randomized manifest fields. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
IContentPack CreateFake(string directoryPath);
diff --git a/src/SMAPI/IDataHelper.cs b/src/SMAPI/IDataHelper.cs
index 6afdc529..252030bd 100644
--- a/src/SMAPI/IDataHelper.cs
+++ b/src/SMAPI/IDataHelper.cs
@@ -14,7 +14,7 @@ namespace StardewModdingAPI
/// <summary>Read data from a JSON file in the mod's folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="path">The file path relative to the mod folder.</param>
- /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
+ /// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
TModel ReadJsonFile<TModel>(string path) where TModel : class;
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 3fbca04a..b72590fd 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -24,8 +24,8 @@ namespace StardewModdingAPI.Metadata
/*********
** Fields
*********/
- /// <summary>Normalises an asset key to match the cache key.</summary>
- private readonly Func<string, string> GetNormalisedPath;
+ /// <summary>Normalizes an asset key to match the cache key.</summary>
+ private readonly Func<string, string> GetNormalizedPath;
/// <summary>Simplifies access to private game code.</summary>
private readonly Reflector Reflection;
@@ -33,7 +33,7 @@ namespace StardewModdingAPI.Metadata
/// <summary>Encapsulates monitoring and logging.</summary>
private readonly IMonitor Monitor;
- /// <summary>Optimised bucket categories for batch reloading assets.</summary>
+ /// <summary>Optimized bucket categories for batch reloading assets.</summary>
private enum AssetBucket
{
/// <summary>NPC overworld sprites.</summary>
@@ -50,13 +50,13 @@ namespace StardewModdingAPI.Metadata
/*********
** Public methods
*********/
- /// <summary>Initialise the core asset data.</summary>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ /// <summary>Initialize the core asset data.</summary>
+ /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- public CoreAssetPropagator(Func<string, string> getNormalisedPath, Reflector reflection, IMonitor monitor)
+ public CoreAssetPropagator(Func<string, string> getNormalizedPath, Reflector reflection, IMonitor monitor)
{
- this.GetNormalisedPath = getNormalisedPath;
+ this.GetNormalizedPath = getNormalizedPath;
this.Reflection = reflection;
this.Monitor = monitor;
}
@@ -67,7 +67,7 @@ namespace StardewModdingAPI.Metadata
/// <returns>Returns the number of reloaded assets.</returns>
public int Propagate(LocalizedContentManager content, IDictionary<string, Type> assets)
{
- // group into optimised lists
+ // group into optimized lists
var buckets = assets.GroupBy(p =>
{
if (this.IsInFolder(p.Key, "Characters") || this.IsInFolder(p.Key, "Characters\\Monsters"))
@@ -112,7 +112,7 @@ namespace StardewModdingAPI.Metadata
/// <returns>Returns whether an asset was loaded. The return value may be true or false, or a non-null value for true.</returns>
private bool PropagateOther(LocalizedContentManager content, string key, Type type)
{
- key = this.GetNormalisedPath(key);
+ key = this.GetNormalizedPath(key);
/****
** Special case: current map tilesheet
@@ -123,7 +123,7 @@ namespace StardewModdingAPI.Metadata
{
foreach (TileSheet tilesheet in Game1.currentLocation.map.TileSheets)
{
- if (this.GetNormalisedPath(tilesheet.ImageSource) == key)
+ if (this.GetNormalizedPath(tilesheet.ImageSource) == key)
Game1.mapDisplayDevice.LoadTileSheet(tilesheet);
}
}
@@ -136,7 +136,7 @@ namespace StardewModdingAPI.Metadata
bool anyChanged = false;
foreach (GameLocation location in this.GetLocations())
{
- if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key)
+ if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalizedPath(location.mapPath.Value) == key)
{
// general updates
location.reloadMap();
@@ -162,7 +162,7 @@ namespace StardewModdingAPI.Metadata
** Propagate by key
****/
Reflector reflection = this.Reflection;
- switch (key.ToLower().Replace("/", "\\")) // normalised key so we can compare statically
+ switch (key.ToLower().Replace("/", "\\")) // normalized key so we can compare statically
{
/****
** Animals
@@ -584,7 +584,7 @@ namespace StardewModdingAPI.Metadata
let locCritters = this.Reflection.GetField<List<Critter>>(location, "critters").GetValue()
where locCritters != null
from Critter critter in locCritters
- where this.GetNormalisedPath(critter.sprite.textureName) == key
+ where this.GetNormalizedPath(critter.sprite.textureName) == key
select critter
)
.ToArray();
@@ -664,7 +664,7 @@ namespace StardewModdingAPI.Metadata
// get NPCs
HashSet<string> lookup = new HashSet<string>(keys, StringComparer.InvariantCultureIgnoreCase);
NPC[] characters = this.GetCharacters()
- .Where(npc => npc.Sprite != null && lookup.Contains(this.GetNormalisedPath(npc.Sprite.textureName.Value)))
+ .Where(npc => npc.Sprite != null && lookup.Contains(this.GetNormalizedPath(npc.Sprite.textureName.Value)))
.ToArray();
if (!characters.Any())
return 0;
@@ -692,7 +692,7 @@ namespace StardewModdingAPI.Metadata
(
from npc in this.GetCharacters()
where npc.isVillager()
- let textureKey = this.GetNormalisedPath($"Portraits\\{this.getTextureName(npc)}")
+ let textureKey = this.GetNormalizedPath($"Portraits\\{this.getTextureName(npc)}")
where lookup.Contains(textureKey)
select new { npc, textureKey }
)
@@ -852,17 +852,17 @@ namespace StardewModdingAPI.Metadata
}
}
- /// <summary>Get whether a key starts with a substring after the substring is normalised.</summary>
+ /// <summary>Get whether a key starts with a substring after the substring is normalized.</summary>
/// <param name="key">The key to check.</param>
- /// <param name="rawSubstring">The substring to normalise and find.</param>
+ /// <param name="rawSubstring">The substring to normalize and find.</param>
private bool KeyStartsWith(string key, string rawSubstring)
{
- return key.StartsWith(this.GetNormalisedPath(rawSubstring), StringComparison.InvariantCultureIgnoreCase);
+ return key.StartsWith(this.GetNormalizedPath(rawSubstring), StringComparison.InvariantCultureIgnoreCase);
}
- /// <summary>Get whether a normalised asset key is in the given folder.</summary>
- /// <param name="key">The normalised asset key (like <c>Animals/cat</c>).</param>
- /// <param name="folder">The key folder (like <c>Animals</c>); doesn't need to be normalised.</param>
+ /// <summary>Get whether a normalized asset key is in the given folder.</summary>
+ /// <param name="key">The normalized asset key (like <c>Animals/cat</c>).</param>
+ /// <param name="folder">The key folder (like <c>Animals</c>); doesn't need to be normalized.</param>
/// <param name="allowSubfolders">Whether to return true if the key is inside a subfolder of the <paramref name="folder"/>.</param>
private bool IsInFolder(string key, string folder, bool allowSubfolders = false)
{
diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs
index 72410d41..95482708 100644
--- a/src/SMAPI/Metadata/InstructionMetadata.cs
+++ b/src/SMAPI/Metadata/InstructionMetadata.cs
@@ -48,11 +48,11 @@ namespace StardewModdingAPI.Metadata
****/
yield return new TypeFinder("Harmony.HarmonyInstance", InstructionHandleResult.DetectedGamePatch);
yield return new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic);
- yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerialiser);
- yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerialiser);
- yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerialiser);
- yield return new EventFinder(typeof(ISpecialisedEvents).FullName, nameof(ISpecialisedEvents.UnvalidatedUpdateTicked), InstructionHandleResult.DetectedUnvalidatedUpdateTick);
- yield return new EventFinder(typeof(ISpecialisedEvents).FullName, nameof(ISpecialisedEvents.UnvalidatedUpdateTicking), InstructionHandleResult.DetectedUnvalidatedUpdateTick);
+ yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerializer);
+ yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerializer);
+ yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerializer);
+ yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicked), InstructionHandleResult.DetectedUnvalidatedUpdateTick);
+ yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicking), InstructionHandleResult.DetectedUnvalidatedUpdateTick);
/****
** detect paranoid issues
diff --git a/src/SMAPI/Mod.cs b/src/SMAPI/Mod.cs
index 3a753afc..0e5be1c1 100644
--- a/src/SMAPI/Mod.cs
+++ b/src/SMAPI/Mod.cs
@@ -41,7 +41,7 @@ namespace StardewModdingAPI
** Private methods
*********/
/// <summary>Release or reset unmanaged resources when the game exits. There's no guarantee this will be called on every exit.</summary>
- /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised.</param>
+ /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalized. If this is false, the instance shouldn't dispose other objects since they may already be finalized.</param>
protected virtual void Dispose(bool disposing) { }
/// <summary>Destruct the instance.</summary>
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index df7654cd..6c94a2af 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -39,7 +39,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- Console.WriteLine($"SMAPI failed to initialise: {ex}");
+ Console.WriteLine($"SMAPI failed to initialize: {ex}");
Program.PressAnyKeyToExit(true);
}
}
@@ -108,7 +108,7 @@ namespace StardewModdingAPI
}
- /// <summary>Initialise SMAPI and launch the game.</summary>
+ /// <summary>Initialize SMAPI and launch the game.</summary>
/// <param name="args">The command-line arguments.</param>
/// <remarks>This method is separate from <see cref="Main"/> because that can't contain any references to assemblies loaded by <see cref="CurrentDomain_AssemblyResolve"/> (e.g. via <see cref="Constants"/>), or Mono will incorrectly show an assembly resolution error before assembly resolution is set up.</remarks>
private static void Start(string[] args)
diff --git a/src/SMAPI/SemanticVersion.cs b/src/SMAPI/SemanticVersion.cs
index b346cfdd..0db41673 100644
--- a/src/SMAPI/SemanticVersion.cs
+++ b/src/SMAPI/SemanticVersion.cs
@@ -61,13 +61,13 @@ namespace StardewModdingAPI
this.Version = version;
}
- /// <summary>Whether this is a pre-release version.</summary>
+ /// <summary>Whether this is a prerelease version.</summary>
public bool IsPrerelease()
{
return this.Version.IsPrerelease();
}
- /// <summary>Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version.</summary>
+ /// <summary>Get an integer indicating whether this version precedes (less than 0), supersedes (more than 0), or is equivalent to (0) the specified version.</summary>
/// <param name="other">The version to compare with this instance.</param>
/// <exception cref="ArgumentNullException">The <paramref name="other"/> value is null.</exception>
/// <remarks>The implementation is defined by Semantic Version 2.0 (https://semver.org/).</remarks>
diff --git a/src/SMAPI/Translation.cs b/src/SMAPI/Translation.cs
index abcdb336..e8698e2c 100644
--- a/src/SMAPI/Translation.cs
+++ b/src/SMAPI/Translation.cs
@@ -38,7 +38,7 @@ namespace StardewModdingAPI
/*********
** Public methods
*********/
- /// <summary>Construct an isntance.</summary>
+ /// <summary>Construct an instance.</summary>
/// <param name="modName">The name of the relevant mod for error messages.</param>
/// <param name="locale">The locale for which the translation was fetched.</param>
/// <param name="key">The translation key.</param>
@@ -46,7 +46,7 @@ namespace StardewModdingAPI
internal Translation(string modName, string locale, string key, string text)
: this(modName, locale, key, text, string.Format(Translation.PlaceholderText, key)) { }
- /// <summary>Construct an isntance.</summary>
+ /// <summary>Construct an instance.</summary>
/// <param name="modName">The name of the relevant mod for error messages.</param>
/// <param name="locale">The locale for which the translation was fetched.</param>
/// <param name="key">The translation key.</param>
diff --git a/src/SMAPI/Utilities/SDate.cs b/src/SMAPI/Utilities/SDate.cs
index 9ea4f370..0ab37aa0 100644
--- a/src/SMAPI/Utilities/SDate.cs
+++ b/src/SMAPI/Utilities/SDate.cs
@@ -197,7 +197,7 @@ namespace StardewModdingAPI.Utilities
if (year < 1)
throw new ArgumentException($"Invalid year '{year}', must be at least 1.");
- // initialise
+ // initialize
this.Day = day;
this.Season = season;
this.Year = year;
@@ -256,12 +256,12 @@ namespace StardewModdingAPI.Utilities
/// <summary>Get a season index.</summary>
/// <param name="season">The season name.</param>
- /// <exception cref="InvalidOperationException">The current season wasn't recognised.</exception>
+ /// <exception cref="InvalidOperationException">The current season wasn't recognized.</exception>
private int GetSeasonIndex(string season)
{
int index = Array.IndexOf(this.Seasons, season);
if (index == -1)
- throw new InvalidOperationException($"The season '{season}' wasn't recognised.");
+ throw new InvalidOperationException($"The season '{season}' wasn't recognized.");
return index;
}
}