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2020-04-15tweak new code, update release notesJesse Plamondon-Willard
2020-04-15Merge pull request #709 from kdau/developJesse Plamondon-Willard
SDate: Add WorldDate conversions and features
2020-04-15prevent object.loadDisplayName errors due to invalid/missing item dataJesse Plamondon-Willard
2020-04-14SDateTests: cover new field and methodsKevin Daughtridge
2020-04-14SDate: fixes to new methodsKevin Daughtridge
- FromWorldDate: replace with explicit operator SDate - ToWorldDate: replace with explicit operator WorldDate - ToLocaleString: use Utility.getDateStringFor directly - FromDaysSinceStart: reinterpret exception to an appropriate one
2020-04-13SDate: Add WorldDate conversions and featuresKevin Daughtridge
- SeasonIndex - FromWorldDate() - FromDaysSinceStart() - ToLocaleString() - ToWorldDate()
2020-04-12add config option to disable console colors (#707)Jesse Plamondon-Willard
2020-04-11update release notesJesse Plamondon-Willard
2020-04-11Merge pull request #708 from kdau/developJesse Plamondon-Willard
Set daysPlayed in date console commands
2020-04-11use SDate to set DaysPlayedKevin Daughtridge
2020-04-10set daysPlayed in world_set{day,season,year} commandsKevin Daughtridge
2020-04-05fix rare intermittent "CGI application encountered an error" errorsJesse Plamondon-Willard
2020-04-01fix marriage dialogue left in invalid state after dialogue propagationJesse Plamondon-Willard
2020-03-29fix AutoQualityPatch version in compatibility listJesse Plamondon-Willard
2020-03-29fix path segmenting on Linux/Mac in asset propagationJesse Plamondon-Willard
2020-03-27update schema for Content Patcher 1.13Jesse Plamondon-Willard
2020-03-24Merge branch 'develop' into stableJesse Plamondon-Willard
2020-03-24prepare for releaseJesse Plamondon-Willard
2020-03-24fix mouse input suppression broken in SMAPI 3.4 (#705)Jesse Plamondon-Willard
2020-03-23fix asset changes not propagating to NPCs in an eventJesse Plamondon-Willard
2020-03-22Merge branch 'develop' into stableJesse Plamondon-Willard
2020-03-22prepare for releaseJesse Plamondon-Willard
2020-03-22remove invalid-location check now handled by the gameJesse Plamondon-Willard
2020-03-22update packagesJesse Plamondon-Willard
2020-03-22add monitor.LogOnce methodJesse Plamondon-Willard
2020-03-22fix player_add error if the player has broken XNB modsJesse Plamondon-Willard
2020-03-14fix semi-transparency issues on Linux/MacJesse Plamondon-Willard
Apparently Mono no longer premultiplies loaded PNGs by default.
2020-03-08encapsulate logic for each input typeJesse Plamondon-Willard
2020-03-08fix log parse issuesJesse Plamondon-Willard
2020-03-08optimize log parser for very long multi-line messagesJesse Plamondon-Willard
2020-03-08rework input handling to allow sending custom input to the game/modsJesse Plamondon-Willard
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions.
2020-03-07update translation docsJesse Plamondon-Willard
2020-03-07Merge pull request #701 from Annosz/developJesse Plamondon-Willard
Add Hungarian translations
2020-03-07add support for flipped and rotated map tilesJesse Plamondon-Willard
2020-03-06update packagesJesse Plamondon-Willard
2020-03-06Add Hungarian translationsTóth Ádám
2020-03-02enable detailed errors by default to simplify diagnosing issuesJesse Plamondon-Willard
2020-02-24add file pickers to web UI for mobile usersJesse Plamondon-Willard
2020-02-22Merge branch 'develop' into stableJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22fix mods receiving their own broadcastsJesse Plamondon-Willard
2020-02-22Merge branch 'develop' into stableJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22fix errors loading spouse room content packs in SMAPI 3.3Jesse Plamondon-Willard
The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets.
2020-02-22Merge branch 'develop' into stableJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22update draw logic for recent game updatesJesse Plamondon-Willard
2020-02-22update packagesJesse Plamondon-Willard
2020-02-22update SMAPI/game version mapping, add older versionsJesse Plamondon-Willard
2020-02-20tweak release notesJesse Plamondon-Willard