Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-25 | fix beta label in web UI | Jesse Plamondon-Willard | |
2021-08-25 | fix console encoding issues (#798) | Jesse Plamondon-Willard | |
2021-08-25 | add 64-bit compatibility check before loading mods | Jesse Plamondon-Willard | |
That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error. | |||
2021-08-25 | fix update checks not recommending prerelease mod versions for SMAPI beta | Jesse Plamondon-Willard | |
2021-08-25 | fix some installer errors not showing info header | Jesse Plamondon-Willard | |
2021-08-25 | fix prerelease update alerts shown for non-prerelease players | Jesse Plamondon-Willard | |
2021-08-25 | no longer abort input thread when exiting | Jesse Plamondon-Willard | |
`thread.Abort` is unimplemented in .NET 5, but it's not needed anyway since all threads will be aborted when the game exits. | |||
2021-08-25 | fix data helper's WriteJsonFile not deleting file if data is null (#799) | Jesse Plamondon-Willard | |
2021-08-25 | expand data helper docs (#799) | Jesse Plamondon-Willard | |
2021-08-25 | add GetInAllLocales to translation API | Jesse Plamondon-Willard | |
2021-08-08 | enable parallel analyzer execution | Jesse Plamondon-Willard | |
2021-08-08 | fix edge case where Netcode references aren't rewritten correctly | Jesse Plamondon-Willard | |
2021-08-08 | move assembly resolver setup into Constants to centralize hardcoded logic | Jesse Plamondon-Willard | |
2021-08-05 | prevent weird null reference exception in error-handling | Jesse Plamondon-Willard | |
2021-08-05 | correct release date | Jesse Plamondon-Willard | |
2021-08-05 | Merge branch 'develop' into stable | Jesse Plamondon-Willard | |
2021-08-04 | prepare for release | Jesse Plamondon-Willard | |
2021-08-04 | fix error when error-handling invalid ReflectionTypeLoadException errors | Jesse Plamondon-Willard | |
2021-08-04 | undo Constants.Save* changes in 3.12.1 | Jesse Plamondon-Willard | |
2021-08-03 | Merge branch 'develop' into stable | Jesse Plamondon-Willard | |
2021-08-03 | prepare for release | Jesse Plamondon-Willard | |
2021-08-03 | add PlatoTK to compatibility list | Jesse Plamondon-Willard | |
2021-08-03 | fix Mono.Cecil failing to resolve references to SMAPI in some edge cases | Jesse Plamondon-Willard | |
2021-08-03 | update compatibility list | Jesse Plamondon-Willard | |
2021-08-03 | increase software conflict message to warning level to simplify troubleshooting | Jesse Plamondon-Willard | |
2021-08-02 | update compatibility list | Jesse Plamondon-Willard | |
2021-08-02 | use more reliable method to get save folder name | Jesse Plamondon-Willard | |
SMAPI now tracks the actual folder name being loaded to avoid edge cases where the folder name doesn't match the save ID. | |||
2021-08-01 | Merge branch 'develop' into stable | Jesse Plamondon-Willard | |
2021-08-01 | prepare for release | Jesse Plamondon-Willard | |
2021-08-01 | Merge pull request #794 from bladeoflight16/monoandprojectfixes | Jesse Plamondon-Willard | |
Fix Mono build error and duplicate targets import | |||
2021-07-31 | fix map reload not correctly reloading interior doors | Jesse Plamondon-Willard | |
2021-07-31 | Removing duplicate import of common.targets, eliminates several warnings | bladeoflight16 | |
2021-07-31 | Target typed constructors are not yet supported by Mono. Adding explicit ↵ | bladeoflight16 | |
class name to resolve build error. | |||
2021-07-31 | fix crash when farm name contains invalid-in-file-path characters (#791) | Jesse Plamondon-Willard | |
2021-07-30 | recover save when mods leave null objects in the world | Jesse Plamondon-Willard | |
2021-07-30 | refactor save game patcher to minimize repeated iterations | Jesse Plamondon-Willard | |
2021-07-30 | fix build error on Linux | Jesse Plamondon-Willard | |
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard | |
That improves validation and error-handling. | |||
2021-07-30 | rename patch classes for consistency | Jesse Plamondon-Willard | |
2021-07-30 | split patch classes which target multiple types | Jesse Plamondon-Willard | |
2021-07-29 | reduce ErrorHandler's direct references to internal SMAPI code | Jesse Plamondon-Willard | |
That will allow removing the InternalsVisibleTo attribute to avoid namespace conflicts in an upcoming commit. | |||
2021-07-28 | fix handling of Unicode characters in console | Jesse Plamondon-Willard | |
2021-07-28 | fix Data\Movies error regression when patching dictionary (#711) | Jesse Plamondon-Willard | |
2021-07-28 | fix rewritten Harmony 1.x code not raising 'detected game patch' flag (#711) | Jesse Plamondon-Willard | |
2021-07-28 | add accessed key to dictionary KeyNotFoundException message | Jesse Plamondon-Willard | |
2021-07-28 | Merge pull request #793 from bladeoflight16/clearremoveable | Jesse Plamondon-Willard | |
Add an option to world_clear that leaves permanent objects alone | |||
2021-07-28 | refactor new code a bit | Jesse Plamondon-Willard | |
2021-07-28 | Merge pull request #792 from bladeoflight16/monofix | Jesse Plamondon-Willard | |
Fix build error in MonoDevelop | |||
2021-07-27 | world_clear: Adding 'removeable' option that includes everything except ↵ | bladeoflight16 | |
permanent bushes | |||
2021-07-27 | world_clear: Lining up parameter descriptions | bladeoflight16 | |