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2016-03-20Merge pull request #39 from Zoryn4163/masterZoryn
update readme
2016-03-20update readmeZoryn Aaron
2016-03-20Merge pull request #38 from Zoryn4163/masterZoryn
adds some new events for the update loop
2016-03-20adds some new events for the update loopZoryn Aaron
2016-03-20Update README.mdCarl
2016-03-20Merge pull request #36 from Zoryn4163/masterZoryn
forgot to merge for 38.1
2016-03-20commit thingsZoryn Aaron
2016-03-20Content paths removed. Mods need to define their own.Zoryn Aaron
2016-03-20adds support for old-style mods that don't use manifest. It will be removed ↵Zoryn Aaron
in future version
2016-03-20Merge pull request #34 from Zoryn4163/masterZoryn
tick version counter
2016-03-20tick version counterZoryn Aaron
2016-03-20Merge pull request #33 from Zoryn4163/masterZoryn
Manifest structure - breaks all prior mods
2016-03-20converted mod loading to a manifest structure. mods now go in ↵Zoryn Aaron
./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example.
2016-03-20Merge pull request #32 from Zoryn4163/masterZoryn
Zoryn Returns - Added config and JSON. Manifests inbound.
2016-03-20config all setup.Zoryn Aaron
2016-03-20do ignore packages I derpedZoryn Aaron
2016-03-20don't ignore packages what's wrong with youZoryn Aaron
2016-03-20Zoryn returns. Added JSON. Added Config.cs.Zoryn Aaron
2016-03-12Updated release branch to 0.37.3ClxS
2016-03-12Updated readme. Switched on Optimise Code switch. It only have minimal ↵ClxS
impact in C#, but might as well.
2016-03-08Merge pull request #15 from Jtfinlay/masterCarl
Use choose to select build location
2016-03-08Merge pull request #16 from Jtfinlay/devCarl
Perf improvements
2016-03-07Perf improvementsJames Finlay
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably. - The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07Use choose to select build locationJames Finlay
- Supports by reference & env var
2016-03-07Updated readmeClxS
2016-03-07Updated version, and stopped TrainerMod spamming the window with "Cyan"ClxS
2016-03-07Finished gamepad input eventsClxS
2016-03-07Updated readme to be a little less shoutyClxS
2016-03-07Updated readmeClxS
2016-03-07Partially completed events for gamepad inputClxS
2016-03-06Fixed mod content path not being set correctly. Fixed object draw code. ↵ClxS
Custom objects can now be placed and show up correctly.
2016-03-06Merge pull request #9 from Jtfinlay/devCarl
Main refactor
2016-03-06Reverting GetFolderPath changeJames Finlay
2016-03-06Additional cleanupJames Finlay
- Moved Version & static strings to 'Constants' class - Cleaned out unused code that is not being used
2016-03-06Quick fixesJames Finlay
2016-03-06MergeJames Finlay
2016-03-06Basic refactor of MainJames Finlay
- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker
2016-03-06Added KeyReleased eventClxS
2016-03-06Updated readme. Small change to prevent trainermod using copy-localClxS
2016-03-06Updated readmeClxS
2016-03-06Added version.csClxS
2016-03-06Readded Program.cs Logging commands but with Obsolete attributeClxS
2016-03-06Merge pull request #4 from Jtfinlay/releaseClxS
Logging refactor
2016-03-05Resolving conflictJames Finlay
- Cleaning up two trailing vars from Program that are no longer being used
2016-03-05Merge branch 'master' into releaseJames Finlay
2016-03-05Merge remote-tracking branch 'upstream/master'James Finlay
2016-03-05Removed StardewInjector. That'll go in it's own testing branch when we get ↵ClxS
around trying to integrate it.
2016-03-04Reverting .sln changes....James Finlay
2016-03-04Pulled Logs into new Log objectJames Finlay
- Greatly simplifies Program.cs - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial. - Added uses of #DEBUG
2016-03-04Modify default steam pathJames Finlay
- Tries to read from ENV variable 'SteamInstallPath'. - We can investigate using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev.