index
:
github/SMAPI.git
develop
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2017-08-23
fix incorrect 'mod already loaded' errors in some cases
Jesse Plamondon-Willard
2017-08-21
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2017-08-21
correct release notes
Jesse Plamondon-Willard
2017-08-21
update for 1.15.2 release
Jesse Plamondon-Willard
2017-08-21
show friendlier error when players have two copies of a mod
Jesse Plamondon-Willard
2017-08-17
break loops when loading assets through a mod loader
Jesse Plamondon-Willard
2017-08-17
fix 1.x build
Jesse Plamondon-Willard
2017-08-16
update unit test packages
Jesse Plamondon-Willard
2017-08-16
only invalidate cache entries matched by new interceptors
Jesse Plamondon-Willard
2017-08-16
fix build config
Jesse Plamondon-Willard
2017-08-16
add terminal support on Xfce (#345)
Jesse Plamondon-Willard
2017-08-16
add tool tilesheet to core assets to reload (#346)
Jesse Plamondon-Willard
2017-08-14
minor tweaks to .editorconfig
Jesse Plamondon-Willard
2017-08-14
move custom build configuration into common.targets to simplify maintenance
Jesse Plamondon-Willard
2017-08-14
rename crossplatform.targets to common.targets for reuse
Jesse Plamondon-Willard
2017-08-14
fix SemanticVersion not being deserialisable through Json.NET
Jesse Plamondon-Willard
2017-08-14
update compatibility list
Jesse Plamondon-Willard
2017-08-14
add content helper properties for the current language
Jesse Plamondon-Willard
2017-08-14
ignore installer arguments until SMAPI 2.0
Jesse Plamondon-Willard
2017-08-14
update release notes for upcoming SMAPI 1.15.2 release
Jesse Plamondon-Willard
2017-08-14
bump version for upcoming SMAPI 1.15.2 release
Jesse Plamondon-Willard
2017-08-14
blacklist old versions of Entoarox mods (overhauled for SMAPI 1.11+ compatibi...
Jesse Plamondon-Willard
2017-08-13
First commit.
James Stine
2017-08-09
Fix building SMAPI 1.x
spacechase0
2017-08-07
add asset editors & loaders to content API in 2.0 (#255)
Jesse Plamondon-Willard
2017-08-02
optimise semver regex using atomic groups
Jesse Plamondon-Willard
2017-08-02
tweak semantic version regex to fix unnecessary capturing groups
Jesse Plamondon-Willard
2017-08-02
add installer command-line arguments for scripting (#337)
Jesse Plamondon-Willard
2017-08-02
tweak release notes
Jesse Plamondon-Willard
2017-08-02
fix Context.IsPlayerFree being false when player can't move (#330)
Jesse Plamondon-Willard
2017-08-01
standardise code & update release notes (#339)
Jesse Plamondon-Willard
2017-08-01
add weekday property to SDate (#339)
Nicholas Johnson
2017-08-01
remove support for invalidating mod assets per discussion (#335)
Jesse Plamondon-Willard
2017-07-31
fix GraphicsEvents.Resize being raised before the game updates its window dat...
Jesse Plamondon-Willard
2017-07-31
fix AfterDayStarted event being raised during the new-game intro (#332)
Jesse Plamondon-Willard
2017-07-31
prevent mods from accessing SMAPI internals using its own reflection helper (...
Jesse Plamondon-Willard
2017-07-28
Merge branch 'develop'
Jesse Plamondon-Willard
2017-07-28
update nuspec
Jesse Plamondon-Willard
2017-07-28
fix duplicate manifest/i18n files added to release zip if they're also copied...
Jesse Plamondon-Willard
2017-07-28
fix i18n folder being flattened
Jesse Plamondon-Willard
2017-07-28
Merge branch 'develop'
Jesse Plamondon-Willard
2017-07-28
update nuspec
Jesse Plamondon-Willard
2017-07-28
mark debugging support as Windows-only in readme (#4)
Mike Weaver
2017-07-28
add option to create release zip files (Windows-only)
Jesse Plamondon-Willard
2017-07-27
also reference Microsoft.Xna.Framework.Xact by default
Jesse Plamondon-Willard
2017-07-23
update release notes (#335)
Jesse Plamondon-Willard
2017-07-23
Merge branch 'feature/355-asset-cache-invalidation' into develop
Jesse Plamondon-Willard
2017-07-23
add support for reloading more singleton assets (#335)
Jesse Plamondon-Willard
2017-07-23
add support for reloading wallpaper and building textures (#335)
Jesse Plamondon-Willard
2017-07-23
use more flexible approach to core asset reloading (#335)
Jesse Plamondon-Willard
[prev]
[next]