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Author
2021-04-22
add SMAPI version and bitness to console title earlier
Jesse Plamondon-Willard
2021-04-17
update schema for Content Patcher 1.22
Jesse Plamondon-Willard
2021-04-17
mark field readonly
Jesse Plamondon-Willard
2021-04-15
log Stardew64Installer patch version if applicable (#767)
Jesse Plamondon-Willard
2021-04-04
fix error when mod edits bundle data while a split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
fix Context.IsMainPlayer incorrectly true when split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
improve error-handling during asset propagation
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-04-03
log failed root dependencies in their own group
Jesse Plamondon-Willard
2021-04-02
fix asset key normalization for 64-bit hack (#767)
Jesse Plamondon-Willard
2021-04-02
add initial support for 64-bit Windows hack (#767)
Jesse Plamondon-Willard
2021-04-02
remove unneeded compile switch (#767)
Jesse Plamondon-Willard
2021-04-02
fix asset propagation for localized movie data
Jesse Plamondon-Willard
2021-04-02
don't overwrite .bin.osx file unnecessarily to avoid resetting file permissio...
Jesse Plamondon-Willard
2021-04-02
update resource clump logic for SDV 1.5 (#770)
Jesse Plamondon-Willard
2021-03-30
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-03-30
prepare for release
Jesse Plamondon-Willard
2021-03-30
prepare mod build package for 64-bit SMAPI (#767)
Jesse Plamondon-Willard
2021-03-21
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-03-21
prepare for release
Jesse Plamondon-Willard
2021-03-21
Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-21
remove unused code (#767)
Jesse Plamondon-Willard
2021-03-21
simplify creating keybind list for single key
Jesse Plamondon-Willard
2021-03-21
fix double-localization issue in regenerated bundles
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-03-16
add console command to regenerate bundles
Jesse Plamondon-Willard
2021-03-16
avoid asset propagation into the world if it's unloaded
Jesse Plamondon-Willard
2021-03-14
add asset propagation for interior door sprites
Jesse Plamondon-Willard
2021-03-14
fix some assets not reapplied correctly when playing in non-English and retur...
Jesse Plamondon-Willard
2021-03-13
disable aggressive memory optimizations by default
Jesse Plamondon-Willard
2021-03-08
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-03-08
prepare for release
Jesse Plamondon-Willard
2021-03-08
fix installer error when Mods folder doesn't exist in 3.9.3 (#764)
Jesse Plamondon-Willard
2021-03-07
update the JSON schema for Content Patcher 1.21
Jesse Plamondon-Willard
2021-03-07
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-03-07
prepare for release
Jesse Plamondon-Willard
2021-03-07
get patcher names automatically if needed
Jesse Plamondon-Willard
2021-03-07
add descriptive error for PathTooLongException which crashes SMAPI or the ins...
Jesse Plamondon-Willard
2021-03-07
keep window open when installer crashes
Jesse Plamondon-Willard
2021-03-04
fix RewriteMods option ignored when rewriting mod for OS
Jesse Plamondon-Willard
2021-02-28
fix broken references to LoadStage enum in previously compiled mods
Jesse Plamondon-Willard
2021-02-28
fix edge case for non-English farmhands where content coordinator handled ret...
Jesse Plamondon-Willard
2021-02-28
add ReturningToTitle stage
Jesse Plamondon-Willard
2021-02-28
fix mods with suppressed warnings counted for showing the log section
Jesse Plamondon-Willard
2021-02-28
add load stages immediately after game adds initial locations
Jesse Plamondon-Willard
2021-02-21
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-02-21
prepare for release
Jesse Plamondon-Willard
2021-02-21
update ambient light when setting game time
Jesse Plamondon-Willard
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