Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-01 | add support for *.tmx map files | Jesse Plamondon-Willard | |
2020-01-04 | prepare for release | Jesse Plamondon-Willard | |
2019-12-02 | prepare for release | Jesse Plamondon-Willard | |
2019-10-01 | add support for core translation files | Jesse Plamondon-Willard | |
2019-09-14 | only set game as start action for main SMAPI project | Jesse Plamondon-Willard | |
2019-09-14 | remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent ↵ | Jesse Plamondon-Willard | |
assembly names | |||
2019-09-14 | group technical docs, add general shortcut for mod build package docs (#651) | Jesse Plamondon-Willard | |
2019-09-14 | update game-not-found error messages | Jesse Plamondon-Willard | |
2019-09-14 | move assembly references out of common.targets | Jesse Plamondon-Willard | |
2019-09-14 | move <GamePath> logic into separate .targets file file for reuse | Jesse Plamondon-Willard | |
2019-09-14 | move environment utility into toolkit for reuse | Jesse Plamondon-Willard | |
2019-09-14 | fix missing PDB file | Jesse Plamondon-Willard | |
2019-09-14 | simplify config.json and metadata.json names | Jesse Plamondon-Willard | |
2019-09-14 | simplify project names | Jesse Plamondon-Willard | |
2019-09-14 | add new DLL to SMAPI references, support older game versions in package, fix ↵ | Jesse Plamondon-Willard | |
name on Linux/Mac (#638) | |||
2019-09-13 | migrate to new project file format | Jesse Plamondon-Willard | |
2018-12-04 | enable all build deploy tasks in release mode | Jesse Plamondon-Willard | |
2018-12-04 | also deploy SMAPI files in release builds | Jesse Plamondon-Willard | |
2018-11-18 | remove 0Harmony.pdb from build scripts (#602) | Jesse Plamondon-Willard | |
The file isn't included in the new Harmony NuGet package. | |||
2018-11-14 | fix build error on Linux/Mac (#480) | Jesse Plamondon-Willard | |
2018-11-05 | fix build on Linux/Mac | Jesse Plamondon-Willard | |
2018-10-31 | sync SMAPI context between players in multiplayer (#480) | Jesse Plamondon-Willard | |
2018-08-26 | add more default game install paths | Jesse Plamondon-Willard | |
2018-08-19 | move most SMAPI files into subfolder (#582) | Jesse Plamondon-Willard | |
2018-06-24 | add project for toolkit interfaces visible to SMAPI mods (#532) | Jesse Plamondon-Willard | |
2018-06-06 | add Harmony DLL (#541) | Jesse Plamondon-Willard | |
2018-05-25 | fix post-build step in toolkit project (#532) | Jesse Plamondon-Willard | |
2018-05-25 | add empty toolkit project & fix misleading build configuration name (#532) | Jesse Plamondon-Willard | |
2018-05-12 | add bundled save backup mod (#253) | Jesse Plamondon-Willard | |
2018-05-12 | minor cleanup | Jesse Plamondon-Willard | |
2018-05-11 | fix unit test project | Jesse Plamondon-Willard | |
2018-05-03 | switch back to shared project due to installer issues | Jesse Plamondon-Willard | |
2018-05-02 | reorganise to avoid errors deploying web app, fix WMI error in Linux installer | Jesse Plamondon-Willard | |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard | |
2018-04-25 | add default GOG install path | Jesse Plamondon-Willard | |
2018-04-13 | add MacOS detection | Jesse Plamondon-Willard | |
2018-04-13 | split mod DB into a separate file | Jesse Plamondon-Willard | |
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it. | |||
2018-04-11 | drop support for Stardew Valley 1.2 (#453) | Jesse Plamondon-Willard | |
2018-03-11 | add initial compatibility with Stardew Valley 1.3 (#453) | Jesse Plamondon-Willard | |
2017-10-27 | rename TrainerMod to Console Commands to clarify purpose | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |