Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-26 | split local deploy into its own targets file | Jesse Plamondon-Willard | |
2022-01-15 | add detection for Xbox app game folders | Jesse Plamondon-Willard | |
2021-11-28 | remove GameExecutableName build property from package | Jesse Plamondon-Willard | |
2021-11-28 | update for game assembly name now consistent on all platforms | Jesse Plamondon-Willard | |
2021-04-04 | standardize spelling of 'macOS' | Jesse Plamondon-Willard | |
2021-03-30 | prepare mod build package for 64-bit SMAPI (#767) | Jesse Plamondon-Willard | |
2021-01-17 | improve game path detection | Jesse Plamondon-Willard | |
2021-01-17 | prefer GOG/Steam registry paths when scanning for game folder | Jesse Plamondon-Willard | |
2021-01-02 | detect flatpak Steam install paths (#739) | Jesse Plamondon-Willard | |
2019-09-14 | add $(GameExecutableName) to mod build package | Jesse Plamondon-Willard | |
2019-09-14 | move <GamePath> logic into separate .targets file file for reuse | Jesse Plamondon-Willard | |