Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-14 | switch SMAPI to portable PDB format | Jesse Plamondon-Willard | |
2022-07-06 | prepare for release | Jesse Plamondon-Willard | |
2022-06-28 | migrate update checks to FluentHttpClient | Jesse Plamondon-Willard | |
WebClient isn't needed for compatibility with macOS after the .NET 5 update in Stardew Valley 1.5.5, and causes noticeable lag for some players even when running on a background thread. | |||
2022-06-26 | copy .NET metadata files on local deploy | Jesse Plamondon-Willard | |
2022-06-26 | split local deploy into its own targets file | Jesse Plamondon-Willard | |
2022-06-20 | add flag to disable deprecated code | Jesse Plamondon-Willard | |
2022-06-16 | prepare for release | Jesse Plamondon-Willard | |
2022-06-10 | update to Harmony 2.2.1 | Jesse Plamondon-Willard | |
2022-06-01 | prepare for release | Jesse Plamondon-Willard | |
2022-05-31 | add backwards compatibility for mods using now-unused dependencies | Jesse Plamondon-Willard | |
2022-05-31 | replace MemoryCache with custom cache | Jesse Plamondon-Willard | |
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5. | |||
2022-05-27 | prepare for release | Jesse Plamondon-Willard | |
2022-05-22 | prepare for release | Jesse Plamondon-Willard | |
2022-05-15 | prepare for release | Jesse Plamondon-Willard | |
2022-05-12 | prepare for release | Jesse Plamondon-Willard | |
2022-05-08 | prepare for release | Jesse Plamondon-Willard | |
2022-05-06 | prepare for release | Jesse Plamondon-Willard | |
2022-05-01 | prepare for release | Jesse Plamondon-Willard | |
2022-05-01 | fix crossplatform build scripts | Jesse Plamondon-Willard | |
2022-04-29 | set SMAPI version from main build script | Jesse Plamondon-Willard | |
2022-04-29 | enable some disabled steps in Windows build script | Jesse Plamondon-Willard | |
This simplifies preparing test Windows-only installers. | |||
2022-04-12 | enable nullable annotations in the web project & related code (#837) | Jesse Plamondon-Willard | |
2022-04-07 | reverse mod build package migration to .NET 5 (#837) | Jesse Plamondon-Willard | |
The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead. | |||
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-03-25 | mark build scripts executable | Jesse Plamondon-Willard | |
2022-03-05 | add Pintail to install package (#830) | Jesse Plamondon-Willard | |
2022-02-16 | move proxying to a separate NuGet library | Shockah | |
2022-01-16 | prepare for release | Jesse Plamondon-Willard | |
2022-01-16 | prepare for release | Jesse Plamondon-Willard | |
2022-01-15 | add detection for Xbox app game folders | Jesse Plamondon-Willard | |
2021-12-05 | prepare for release | Jesse Plamondon-Willard | |
2021-12-05 | add Windows build process to fix application icon until .NET bug is fixed | Jesse Plamondon-Willard | |
2021-12-04 | fix self-contained install on Windows | Jesse Plamondon-Willard | |
2021-12-04 | migrate SMAPI to self-contained install | Jesse Plamondon-Willard | |
This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder. | |||
2021-12-04 | suppress non-applicable code warnings | Jesse Plamondon-Willard | |
2021-12-03 | add build script to set the release version | Jesse Plamondon-Willard | |
2021-12-03 | make installer self-contained | Jesse Plamondon-Willard | |
This lets players run the installer without manually installing .NET 5, which was causing a lot of support requests. | |||
2021-12-02 | switch to scripted release package process | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-28 | remove GameExecutableName build property from package | Jesse Plamondon-Willard | |
2021-11-28 | fix SMAPI not working on macOS, improve installer validation | Jesse Plamondon-Willard | |
2021-11-28 | restructure installer for .NET 5 changes | Jesse Plamondon-Willard | |
2021-11-28 | fix segfault on Linux/macOS after .NET 5 update | Jesse Plamondon-Willard | |
Harmony doesn't seem to support tiered compilation on Linux/macOS, but the vanilla game disables that too anyway. The bundled runtimeconfig files match the ones used by the vanilla game. Thanks to 0x0ade for identifying the cause! | |||
2021-11-28 | update to .NET 5 build of Harmony 2.1.0 | Jesse Plamondon-Willard | |
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-11-28 | update for game assembly name now consistent on all platforms | Jesse Plamondon-Willard | |
2021-10-17 | prepare for release | Jesse Plamondon-Willard | |
2021-10-08 | bump to .NET Framework 4.5.2 | Jesse Plamondon-Willard | |
2021-09-18 | prepare for release | Jesse Plamondon-Willard | |