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2021-01-17improve game path detectionJesse Plamondon-Willard
2021-01-17prefer GOG/Steam registry paths when scanning for game folderJesse Plamondon-Willard
2021-01-15move error-handling Harmony patches into a new Error Handler bundled modJesse Plamondon-Willard
2021-01-15prepare for releaseJesse Plamondon-Willard
2021-01-08prepare for releaseJesse Plamondon-Willard
2021-01-03prepare for releaseJesse Plamondon-Willard
2021-01-02detect flatpak Steam install paths (#739)Jesse Plamondon-Willard
2020-12-26prepare for releaseJesse Plamondon-Willard
2020-12-21prepare for releaseJesse Plamondon-Willard
2020-11-21prepare for releaseJesse Plamondon-Willard
2020-10-16prepare for releaseJesse Plamondon-Willard
2020-10-03prepare for releaseJesse Plamondon-Willard
2020-09-23streamline mod build config package creationJesse Plamondon-Willard
2020-09-16prepare for releaseJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-06prepare for releaseJesse Plamondon-Willard
2020-08-02prepare for releaseJesse Plamondon-Willard
2020-06-21prepare for releaseJesse Plamondon-Willard
2020-06-20prepare for releaseJesse Plamondon-Willard
2020-06-20switch to custom build of Harmony 1.2.0.1Jesse Plamondon-Willard
2020-06-14tweak build filesJesse Plamondon-Willard
2020-04-27prepare for release, tweak readmeJesse Plamondon-Willard
2020-03-24prepare for releaseJesse Plamondon-Willard
2020-03-22prepare for releaseJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-01prepare for releaseJesse Plamondon-Willard
2020-02-01add support for *.tmx map filesJesse Plamondon-Willard
2020-01-31rework build settings a bitJesse Plamondon-Willard
2020-01-26refactor performance counter codeJesse Plamondon-Willard
This commit performs some general refactoring, including... - avoid manually duplicating the event list; - rework the 'is important' event flag; - remove the new packages (Cyotek.Collections can be replaced with built-in types, and System.ValueTuple won't work in the Mono version used on Linux/Mac); - improve performance; - minor cleanup.
2020-01-10Initial commit of the performance countersDrachenkaetzchen
2020-01-04prepare for releaseJesse Plamondon-Willard
2019-12-02prepare for releaseJesse Plamondon-Willard
2019-12-02migrate from AWS to AzureJesse Plamondon-Willard
This commit migrates from subdomains to paths (due to the cost of a wildcard HTTPS certificate on Azure), adds a web project to redirect the old subdomains from AWS to Azure, and removes AWS-specific hacks.
2019-11-24migrate package icon to the new NuGet formatJesse Plamondon-Willard
2019-10-01add support for core translation filesJesse Plamondon-Willard
2019-09-14only set game as start action for main SMAPI projectJesse Plamondon-Willard
2019-09-14remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent ↵Jesse Plamondon-Willard
assembly names
2019-09-14 bump .NET Standard version used by the mod build package to match toolkitJesse Plamondon-Willard
2019-09-14group technical docs, add general shortcut for mod build package docs (#651)Jesse Plamondon-Willard
2019-09-14update game-not-found error messagesJesse Plamondon-Willard
2019-09-14move assembly references out of common.targetsJesse Plamondon-Willard
2019-09-14add $(GameExecutableName) to mod build packageJesse Plamondon-Willard
2019-09-14move <GamePath> logic into separate .targets file file for reuseJesse Plamondon-Willard
2019-09-14move environment utility into toolkit for reuseJesse Plamondon-Willard
2019-09-14fix missing PDB fileJesse Plamondon-Willard
2019-09-14update mods + mod build package for smapi-internal changesJesse Plamondon-Willard
2019-09-14simplify config.json and metadata.json namesJesse Plamondon-Willard
2019-09-14simplify project namesJesse Plamondon-Willard