Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-16 | avoid asset propagation into the world if it's unloaded | Jesse Plamondon-Willard | |
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance. | |||
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-14 | load mods much earlier so they can intercept all content assets | Jesse Plamondon-Willard | |
2019-02-07 | fix save folder constants not available during early load stages | Jesse Plamondon-Willard | |
2018-12-04 | add SMAPI 3.0 compatibility strict mode (#606) | Jesse Plamondon-Willard | |
2018-10-28 | fix Context.IsPlayerFree being true before player finishes transitioning to ↵ | Jesse Plamondon-Willard | |
a new location in multiplayer | |||
2018-06-30 | fix Context.IsPlayerFree being false during festivals (#550) | Jesse Plamondon-Willard | |
2018-06-30 | tweak world-ready events to handle edge cases | Jesse Plamondon-Willard | |
In particular: - world was never considered ready if the player's name was blank; - AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545). | |||
2018-04-12 | fix various net field conversions in SMAPI code (#453) | Jesse Plamondon-Willard | |
2018-04-10 | add context properties for multiplayer, update release notes (#453) | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |