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2018-04-11drop support for Stardew Valley 1.2 (#453)Jesse Plamondon-Willard
2018-03-11update for Stardew Valley 1.3.0.5 (#453)Jesse Plamondon-Willard
2018-03-11drop support for some deprecated APIs in the Stardew Valley 1.3 branch (#453)Jesse Plamondon-Willard
2018-03-11add initial compatibility with Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-02-23overhaul events to track the mod which added each handler, and log errors ↵Jesse Plamondon-Willard
under their name (#451)
2018-02-19add unvalidated update tick event for specialised use cases (#446)Jesse Plamondon-Willard
2018-01-21add before/after save creation events (#429)Jesse Plamondon-Willard
This supports mods like Custom Farm Types that need to intercept the very first save, which doesn't raise the normal save events since the world isn't fully initialised yet.
2017-12-12reintroduce GameEvents.FirstUpdateTick to simplify mod integrations (#409)Jesse Plamondon-Willard
2017-12-10add e.IsSuppressed to input event argsJesse Plamondon-Willard
2017-12-10fix mods being able to change cursor position reported to other modsJesse Plamondon-Willard
2017-11-26fix e.SuppressButton() not working with some mouse buttons, update release ↵Jesse Plamondon-Willard
notes (#389)
2017-11-10Simplified mouse checksYonKuma
SuppressButton now uses the passed button rather than the object button
2017-11-08Fixing code to match SMAPI idiomYonKuma
2017-11-08Added code to suppress mouse clicksYonKuma
issue Pathoschild/SMAPI#384
2017-10-22replace input events' e.IsClick with better-designed e.IsActionButton and ↵Jesse Plamondon-Willard
e.IsUseToolButton
2017-10-19fix e.SuppressButton() in input events not suppressing keyboard buttonsJesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard