Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-01 | fix network messages not using same JSON serializer settings (#745) | Jesse Plamondon-Willard | |
2020-08-23 | minor cleanup | Jesse Plamondon-Willard | |
2020-08-23 | centralise core SMAPI logic, decouple from Game1 where possible | Jesse Plamondon-Willard | |
2020-06-15 | Merge pull request #723 from spacechase0/event-priority | Jesse Plamondon-Willard | |
Implement event priority attribute | |||
2020-06-15 | increase event priority range | Jesse Plamondon-Willard | |
This can be used in cases where more granular priority is needed. | |||
2020-06-15 | refactor & optimize event code a bit, drop old support for unknown event ↵ | Jesse Plamondon-Willard | |
handlers | |||
2020-06-15 | Implemented event priority attribute | Chase W | |
2020-05-04 | add Multiplayer.PeerConnected event | Jesse Plamondon-Willard | |
2020-03-08 | rework input handling to allow sending custom input to the game/mods | Jesse Plamondon-Willard | |
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions. | |||
2020-01-01 | unify item diff logic for players & chests | Jesse Plamondon-Willard | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
2019-12-31 | Finished chest events | wartech0 | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
This commit... - removes key fields added to non-keyed types like NetListWatcher and SnapshotListDiff; - fixes existing chests not being watched; - fixes diffs not correctly updated for added/removed chests; - performs minor cleanup, adds missing docs, etc. | |||
2019-12-31 | Added the new ChestItemChanged event. | wartech0 | |
2019-09-18 | fix saving event doc typo | danvolchek | |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-14 | remove deprecated APIs (#606) | Jesse Plamondon-Willard | |
2018-12-30 | fix GameLaunched raised twice due to Game1.ticks not incrementing reliably | Jesse Plamondon-Willard | |
2018-12-29 | add IsCurrentLocation event arg to World events | Jesse Plamondon-Willard | |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard | |
2018-12-25 | minor performance optimisation | Jesse Plamondon-Willard | |
2018-12-25 | add GameLoop.OneSecondUpdateTicking/Ticked | Jesse Plamondon-Willard | |
2018-12-24 | add Specialised.LoadStageChanged event | Jesse Plamondon-Willard | |
2018-12-23 | add Specialised.SavePreloaded event | Jesse Plamondon-Willard | |
2018-12-13 | simplify access to deprecation manager for deprecation warnings | Jesse Plamondon-Willard | |
2018-12-04 | add IsLocalPlayer flag to player events | Jesse Plamondon-Willard | |
2018-12-04 | add SMAPI 3.0 compatibility strict mode (#606) | Jesse Plamondon-Willard | |
2018-12-04 | deprecate old events (#606) | Jesse Plamondon-Willard | |
2018-12-04 | fix new event arg constructors not marked internal (#606) | Jesse Plamondon-Willard | |
2018-11-04 | add PeerDisconnected event (#480) | Jesse Plamondon-Willard | |
2018-11-04 | add ContextReceived event (#480) | Jesse Plamondon-Willard | |
2018-11-04 | rewrite multiplayer sync to use generic callbacks from client/server for ↵ | Jesse Plamondon-Willard | |
better extensibility (#480) | |||
2018-11-03 | add APIs to send/receive messages in multiplayer (#480) | Jesse Plamondon-Willard | |
2018-10-08 | add more events (#310) | Jesse Plamondon-Willard | |
2018-10-06 | add DayEnding event (#310) | Jesse Plamondon-Willard | |
2018-10-06 | add save and day-started events for 3.0 (#310) | Jesse Plamondon-Willard | |
2018-10-05 | tweak new event naming convention (#310) | Jesse Plamondon-Willard | |
2018-07-15 | fix misnamed types | Jesse Plamondon-Willard | |
2018-07-08 | add GameLoop events for SMAPI 3.0 (#310) | Jesse Plamondon-Willard | |
2018-06-10 | add debris list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-02 | remove suppression from new events, add convenience methods (#310) | Jesse Plamondon-Willard | |
Mods should use the new input API to suppress input instead. | |||
2018-06-02 | add mouse scroll event (#310) | Jesse Plamondon-Willard | |
2018-06-02 | add Input.CursorMoved event (#310) | Jesse Plamondon-Willard | |
2018-06-02 | add new-style input events (#310) | Jesse Plamondon-Willard | |
2018-06-02 | disambiguate legacy events internally (#310) | Jesse Plamondon-Willard | |
2018-06-01 | add large terrain feature list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-01 | add NPC list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-01 | add terrain feature list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-01 | rename new events for clarity (#310) | Jesse Plamondon-Willard | |
2018-05-31 | move location events into new event system (#310) | Jesse Plamondon-Willard | |