Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-20 | add flag to disable deprecated code | Jesse Plamondon-Willard | |
2022-06-10 | tweak new code, update release notes | Jesse Plamondon-Willard | |
2022-06-10 | Cleaning up and optimizing `ContentCache.cs` | Ameisen | |
2022-06-10 | add IRawTextureData asset type | Jesse Plamondon-Willard | |
2022-05-15 | reduce performance impact of deprecation warnings | Jesse Plamondon-Willard | |
Creating a stack is *very* slow, so it should be avoided if possible until after the duplicate-warning check. | |||
2022-05-11 | rewrite asset operations to reduce allocations | Jesse Plamondon-Willard | |
• When raising AssetRequested, SMAPI now creates a single event args model and reuses it for each handler. • There's now a single AssetOperationGroup per asset, which tracks the loaders/editors registered by every mod for that asset. • The operation group's loader/editor lists are now used directly instead of querying them. | |||
2022-05-08 | use records for asset edit operations | Jesse Plamondon-Willard | |
2022-05-08 | only build AssetWithoutLocale when it's used | Jesse Plamondon-Willard | |
2022-04-27 | add backwards compatibility for loading content assets with .xnb extension | Jesse Plamondon-Willard | |
2022-04-23 | fix ReplaceWith not working for legacy IAssetEditor implementations | Jesse Plamondon-Willard | |
2022-04-19 | fix null reference when adding new layers in a map patch | Jesse Plamondon-Willard | |
2022-04-19 | suppress some duplicate deprecation notices | Jesse Plamondon-Willard | |
2022-04-19 | move deprecation code into namespace | Jesse Plamondon-Willard | |
2022-04-17 | simplify ExtendMap usage | Jesse Plamondon-Willard | |
2022-04-16 | fix broken unit tests | Jesse Plamondon-Willard | |
2022-04-14 | track full mod & stack metadata in queued deprecation warnings | Jesse Plamondon-Willard | |
2022-04-13 | remove reflection no longer needed after migration to MonoGame | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in the rest of SMAPI core (#837) | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in SMAPI where no logic changes are needed (#837) | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in SMAPI where no changes are needed (#837) | Jesse Plamondon-Willard | |
2022-04-11 | add IAssetDataForMap.ExtendMap | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
2022-04-06 | simplify with newer pattern features | Jesse Plamondon-Willard | |
2022-04-06 | simplify 'is not' patterns | Jesse Plamondon-Willard | |
2022-04-06 | use target-typed new | Jesse Plamondon-Willard | |
2022-03-27 | split helper.Content API into game/mod content APIs | Jesse Plamondon-Willard | |
2022-03-26 | expand obsolete attributes (#766) | Jesse Plamondon-Willard | |
2022-03-26 | add deprecation notices for SMAPI 4.0.0 (#766) | Jesse Plamondon-Willard | |
2022-03-26 | add asset edit priority (#766) | Jesse Plamondon-Willard | |
2022-03-26 | add NameWithoutLocale fields (#766) | Jesse Plamondon-Willard | |
2022-03-25 | extend load conflict resolution into load priority (#766) | Jesse Plamondon-Willard | |
2022-03-25 | add load conflict resolution option (#766) | Jesse Plamondon-Willard | |
2022-03-25 | add content pack labels (#766) | Jesse Plamondon-Willard | |
2022-03-22 | encapsulate & cache asset operation groups (#766) | Jesse Plamondon-Willard | |
This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them. | |||
2022-03-20 | encapsulate editor/loader operations (#766) | Jesse Plamondon-Willard | |
These will be used by the new content API, and allow handling the old one the same way. | |||
2022-02-18 | add AssetName to encapsulate asset name handling (#766) | Jesse Plamondon-Willard | |
2022-02-09 | Cleanup and performance/allocation improvement for AssetDataForImage.PatchImage | Ameisen | |
2021-12-20 | auto-fix maps broken due to missing vanilla tilesheet | Jesse Plamondon-Willard | |
2021-11-28 | add map overlay patches | Jesse Plamondon-Willard | |
2021-11-28 | update for asset name format change | Jesse Plamondon-Willard | |
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats. | |||
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard | |
Stardew Valley 1.5.5 migrates to MonoGame on all platforms. | |||
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-09-02 | prepare path utilities for the upcoming Stardew Valley 1.5.5 | Jesse Plamondon-Willard | |
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats. | |||
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard | |
That improves validation and error-handling. | |||
2021-04-04 | standardize spelling of 'macOS' | Jesse Plamondon-Willard | |
2021-04-02 | fix asset key normalization for 64-bit hack (#767) | Jesse Plamondon-Willard | |
2021-03-21 | add Constants.GameFramework field (#767) | Jesse Plamondon-Willard | |
2021-01-06 | rework vanilla tilesheet checking to avoid keeping a copy of the vanilla ↵ | Jesse Plamondon-Willard | |
maps in memory | |||
2020-09-08 | rename PathUtilities.NormalizePathSeparator, add normalization for more cases | Jesse Plamondon-Willard | |