Age | Commit message (Collapse) | Author |
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This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them.
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Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
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returning to title
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maps in memory
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changes
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asset
This mainly affects community center bundles in Stardew Valley 1.5,
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drop support for legacy content files
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This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
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This fixes mods needing to load Map assets manually before the game could load them via internal key.
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