Age | Commit message (Expand) | Author |
2021-03-19 | update NPC pathfinding cache when map warps change | Jesse Plamondon-Willard |
2021-03-16 | avoid asset propagation into the world if it's unloaded | Jesse Plamondon-Willard |
2021-03-14 | fix some assets not reapplied correctly when playing in non-English and retur... | Jesse Plamondon-Willard |
2021-02-21 | reduce performance impact of new cache fix | Jesse Plamondon-Willard |
2021-02-06 | fix edge case in non-English asset cache after returning to title screen | Jesse Plamondon-Willard |
2021-01-31 | rework aggressive memory optimization to minimize mod impact (#757) | Jesse Plamondon-Willard |
2021-01-31 | add experimental 'aggressive memory optimization' flag (#757) | Jesse Plamondon-Willard |
2021-01-24 | minor cleanup | Jesse Plamondon-Willard |
2021-01-06 | rework vanilla tilesheet checking to avoid keeping a copy of the vanilla maps... | Jesse Plamondon-Willard |
2021-01-02 | detect and block map replacements that would crash the game due to tilesheet ... | Jesse Plamondon-Willard |
2020-12-26 | fix SMAPI using a cached translation when the game asks for an untranslated a... | Jesse Plamondon-Willard |
2020-09-05 | minor cleanup | Jesse Plamondon-Willard |
2020-08-23 | minor cleanup | Jesse Plamondon-Willard |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard |
2020-04-25 | fix asset propagation for maps loaded through a temporary content manager | Jesse Plamondon-Willard |
2020-02-19 | rework tilesheet loading to improve errors, allow future validation, and drop... | Jesse Plamondon-Willard |
2020-01-30 | rework asset editor/loader tracking so they're affected by load order | Jesse Plamondon-Willard |
2020-01-25 | add internal method for Content Patcher | Jesse Plamondon-Willard |
2020-01-12 | fix recursive lock error | Jesse Plamondon-Willard |
2020-01-11 | fix errors due to async threads creating content managers | Jesse Plamondon-Willard |
2019-12-14 | refactor cache invalidation & propagation to allow for future optimizations | Jesse Plamondon-Willard |
2019-12-12 | batch asset editor/loader changes | Jesse Plamondon-Willard |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard |
2019-09-14 | fix error when loading a mod asset through a translated content manager (#647) | Jesse Plamondon-Willard |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard |
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard |
2019-09-14 | move most mod asset loading logic into content managers (#644) | Jesse Plamondon-Willard |
2019-09-14 | batch reload assets in some cases | Jesse Plamondon-Willard |
2019-09-14 | fix translatable assets not updated when switching language (#586) | Jesse Plamondon-Willard |
2019-09-14 | load mods much earlier so they can intercept all content assets | Jesse Plamondon-Willard |
2019-02-07 | fix assets not disposed correctly in some cases | Jesse Plamondon-Willard |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard |
2018-12-09 | fix error when a mod makes invalid changes to an NPC schedule | Jesse Plamondon-Willard |
2018-11-25 | add support for propagating map asset changes | Jesse Plamondon-Willard |
2018-08-11 | add support for loading unpacked .json files through content API (#576) | Jesse Plamondon-Willard |
2018-07-01 | fix incorrect trace message | Jesse Plamondon-Willard |
2018-06-02 | Merge branch 'create-toolkit' into develop | Jesse Plamondon-Willard |
2018-06-01 | fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ... | Jesse Plamondon-Willard |
2018-05-30 | fix game content managers not cloning assets from IAssetLoader | Jesse Plamondon-Willard |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard |
2018-05-10 | fix various issues with content core rewrite (#488) | Jesse Plamondon-Willard |
2018-05-09 | rewrite content logic to decentralise cache (#488) | Jesse Plamondon-Willard |