Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-06 | update code annotations | Jesse Plamondon-Willard | |
2022-07-05 | fix PyTK compatibility mode not handling some edge cases | Jesse Plamondon-Willard | |
2022-06-20 | add flag to disable deprecated code | Jesse Plamondon-Willard | |
2022-06-10 | add image compatibility mode for PyTK | Jesse Plamondon-Willard | |
2022-06-10 | fix accidental case-sensitivity change | Jesse Plamondon-Willard | |
2022-06-10 | use IRawTextureData instead of intermediate tuple | Jesse Plamondon-Willard | |
2022-06-10 | simplify asset type validaiton | Jesse Plamondon-Willard | |
2022-06-10 | apply style conventions | Jesse Plamondon-Willard | |
2022-06-10 | Refactored ModContentManager.cs so it actually fit on my 1440p screens. | Ameisen | |
Changed LocalTilesheetExtensions into an array. Marked 'CreateTemporary' as 'Obsolete' which is conventional for methods that only throw. Moved the type validation logic into its own method as it's largely shared for each loader. Changed allocators to use `GC.AllocateUninitializedArray`, as the data does not need to be initialized. Changed `LoadRawImageData` to use a `ValueTuple` return instead of returning with multiple `out`s, which is bad practice. Preferred rethrowing handlers rather than exception filters (which generate bizarre and _very difficult to patch_ code). Marked GetLoadError as debugger step through and hidden, as it's just an exception generator. Marked PremultiplyTransparency, GetContentKeyForTilesheetImageSource, and LoadRawImageData as static as they have no dependency on instance data (nor should they). Fixed `.xnb` extension search to properly use OrdinalIgnoreCase. | |||
2022-06-10 | simplify pixel conversion loop | Jesse Plamondon-Willard | |
2022-06-10 | encapsulate loading the raw image data for mod patching | Jesse Plamondon-Willard | |
2022-06-10 | add validation error when loading XNB file as IRawTextureData | Jesse Plamondon-Willard | |
2022-06-10 | enable raw image loading by default, rename setting | Jesse Plamondon-Willard | |
2022-06-10 | add IRawTextureData asset type | Jesse Plamondon-Willard | |
2022-06-10 | add experimental image load rewrite | Jesse Plamondon-Willard | |
2022-05-27 | fix typo | Jesse Plamondon-Willard | |
2022-05-24 | fix split-screen error when a mod provides a localized asset in one screen ↵ | Jesse Plamondon-Willard | |
but not another | |||
2022-05-18 | simplify asset propagation a bit to prepare for the upcoming SDV 1.6 | Jesse Plamondon-Willard | |
2022-05-18 | fix asset type when checking if a mod asset exists | Jesse Plamondon-Willard | |
2022-05-15 | fix typo | Jesse Plamondon-Willard | |
2022-05-15 | reduce performance impact of deprecation warnings | Jesse Plamondon-Willard | |
Creating a stack is *very* slow, so it should be avoided if possible until after the duplicate-warning check. | |||
2022-05-11 | rewrite asset operations to reduce allocations | Jesse Plamondon-Willard | |
• When raising AssetRequested, SMAPI now creates a single event args model and reuses it for each handler. • There's now a single AssetOperationGroup per asset, which tracks the loaders/editors registered by every mod for that asset. • The operation group's loader/editor lists are now used directly instead of querying them. | |||
2022-05-11 | add error code to SContentLoadException | Jesse Plamondon-Willard | |
2022-05-07 | simplify and rewrite case-insensitive file path feature | Jesse Plamondon-Willard | |
2022-05-06 | fix content managers' LoadBaseString not recognizing localized mod assets | Jesse Plamondon-Willard | |
2022-05-04 | remove aggressive memory optimizations option | Jesse Plamondon-Willard | |
2022-05-04 | disable case-insensitive paths by default pending performance rework | Jesse Plamondon-Willard | |
2022-04-19 | move deprecation code into namespace | Jesse Plamondon-Willard | |
2022-04-16 | move case-insensitive path lookup into toolkit for reuse | Jesse Plamondon-Willard | |
2022-04-16 | use specified nullability in reflection API (#837) | Jesse Plamondon-Willard | |
2022-04-13 | remove reflection no longer needed after migration to MonoGame | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in the rest of SMAPI core (#837) | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in SMAPI where no logic changes are needed (#837) | Jesse Plamondon-Willard | |
2022-04-11 | add IAssetDataForMap.ExtendMap | Jesse Plamondon-Willard | |
2022-04-06 | fix all warnings to simplify migration to nullable annotations (#837) | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
2022-04-06 | simplify 'is not' patterns | Jesse Plamondon-Willard | |
2022-04-06 | fix asset name truncation when loading XNB mod file without file extension | Jesse Plamondon-Willard | |
2022-04-03 | split mod content load method, make error-handling more consistent | Jesse Plamondon-Willard | |
2022-04-01 | make mod file paths case-insensitive in all SMAPI APIs | Jesse Plamondon-Willard | |
2022-04-01 | fix local file path asset name parsing locale codes in rare cases (#766) | Jesse Plamondon-Willard | |
Mod file paths can't be localized through the content pipeline. Normally the locale would be ignored anyway due to the file extension, but it'd be incorrectly parsed if the file name ended with a locale and no file extension (like "assets/example.fr-FR"). | |||
2022-04-01 | keep old XNB file extension behavior for backwards compatibility (#766) | Jesse Plamondon-Willard | |
2022-03-27 | add asset type to AssetRequested event (#766) | Jesse Plamondon-Willard | |
2022-03-26 | update asset propagation for new content API (#766) | Jesse Plamondon-Willard | |
2022-03-26 | rewrite content loading to allow handling locale variants (#766, #786, #812) | Jesse Plamondon-Willard | |
The game's content pipeline automatically loads localized variants if present. For example, it will try to load "Maps/cave.fr-FR", then "Maps/cave_international", then "Maps/cave". The old content API obfuscates this logic and treats them as interchangeable, which causes edge cases like bundle corruption (#812). This commit rewrites the loading logic to match the game logic when using the new content events, while maintaining the legacy behavior for the old IAssetLoader/IAssetEditor interfaces that'll be removed in SMAPI 4.0.0. | |||
2022-03-26 | add asset edit priority (#766) | Jesse Plamondon-Willard | |
2022-03-25 | extend load conflict resolution into load priority (#766) | Jesse Plamondon-Willard | |
2022-03-25 | add load conflict resolution option (#766) | Jesse Plamondon-Willard | |
2022-03-25 | add content pack label to more logs (#766) | Jesse Plamondon-Willard | |