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Add options to override mod load order
# Conflicts:
# src/SMAPI/Framework/Models/SConfig.cs
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This makes the mod IDs case-insensitive (like the 'SuppressUpdateChecks' field), fixes a build error in unit tests, and avoids re-scanning the mod list multiple times.
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This avoids tightly coupling higher logic to the implementation class, since we can validate the interface.
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about those
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Search assembly directory for dependencies
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This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
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Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
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