Age | Commit message (Collapse) | Author |
|
Search assembly directory for dependencies
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is needed to migrate to Harmony 2.0 because it uses MonoMod, which has a copy of Mono.Cecil merged into its assembly, which leads to "type X exists in both 0Harmony.dll and Mono.Cecil.dll" errors. We can't use the version bundled with MonoMod since only some of the types are publicly accessible.
|
|
|
|
|