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SGame.cs
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Author
2018-11-03
add APIs to send/receive messages in multiplayer (#480)
Jesse Plamondon-Willard
2018-10-31
sync SMAPI context between players in multiplayer (#480)
Jesse Plamondon-Willard
2018-10-08
add more events (#310)
Jesse Plamondon-Willard
2018-10-06
add DayEnding event (#310)
Jesse Plamondon-Willard
2018-10-06
add save and day-started events for 3.0 (#310)
Jesse Plamondon-Willard
2018-10-05
tweak new event naming convention (#310)
Jesse Plamondon-Willard
2018-09-29
fix command errors logged as SMAPI instead of the affected mod
Jesse Plamondon-Willard
2018-09-27
log base update loop errors as 'game' instead of SMAPI
Jesse Plamondon-Willard
2018-09-18
update for Stardew Valley 1.3.30
Jesse Plamondon-Willard
2018-08-22
update for Stardew Valley 1.3.29 beta (#585)
Jesse Plamondon-Willard
2018-08-11
add support for loading unpacked .json files through content API (#576)
Jesse Plamondon-Willard
2018-07-27
remove now-unneeded save guard (#568)
Jesse Plamondon-Willard
2018-07-15
fix misnamed types
Jesse Plamondon-Willard
2018-07-13
fix console commands being invoked asynchronously (#562)
Jesse Plamondon-Willard
2018-07-08
add GameLoop events for SMAPI 3.0 (#310)
Jesse Plamondon-Willard
2018-07-06
run new-day task synchronously
Jesse Plamondon-Willard
2018-07-04
fix game freeze if the window loses focus while loading
Jesse Plamondon-Willard
2018-06-30
tweak world-ready events to handle edge cases
Jesse Plamondon-Willard
2018-06-26
update Game1.Draw override
Jesse Plamondon-Willard
2018-06-24
add more verbose logs to simplify troubleshooting
Jesse Plamondon-Willard
2018-06-10
add debris list changed event (#310)
Jesse Plamondon-Willard
2018-06-10
create watcher core (#310)
Jesse Plamondon-Willard
2018-06-02
tweak SGame update logic to avoid some edge cases (#310)
Jesse Plamondon-Willard
2018-06-02
remove suppression from new events, add convenience methods (#310)
Jesse Plamondon-Willard
2018-06-02
add input API
Jesse Plamondon-Willard
2018-06-02
add mouse scroll event (#310)
Jesse Plamondon-Willard
2018-06-02
use value watcher for cursor position (#310)
Jesse Plamondon-Willard
2018-06-02
add Input.CursorMoved event (#310)
Jesse Plamondon-Willard
2018-06-02
add new-style input events (#310)
Jesse Plamondon-Willard
2018-06-02
disambiguate legacy events internally (#310)
Jesse Plamondon-Willard
2018-06-01
add large terrain feature list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
add NPC list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
add terrain feature list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
rename new events for clarity (#310)
Jesse Plamondon-Willard
2018-05-31
move location events into new event system (#310)
Jesse Plamondon-Willard
2018-05-25
suppress implicit cast warnings in code mirrored from game
Jesse Plamondon-Willard
2018-05-24
tweak context trace messages to make multiplayer context more clear
Jesse Plamondon-Willard
2018-05-22
refactor content API to fix load errors with decentralised cache (#524)
Jesse Plamondon-Willard
2018-05-10
fix various issues with content core rewrite (#488)
Jesse Plamondon-Willard
2018-05-09
rewrite content logic to decentralise cache (#488)
Jesse Plamondon-Willard
2018-05-06
fix new events losing track of changed data
Jesse Plamondon-Willard
2018-05-05
fix input suppression not working in some cases
Jesse Plamondon-Willard
2018-05-05
rewrite location events for multiplayer
Jesse Plamondon-Willard
2018-05-04
add LocationEvents.ObjectsChanged event
Jesse Plamondon-Willard
2018-05-04
load game synchronously to fix asset loader/editor errors
Jesse Plamondon-Willard
2018-04-30
fix farmhand crash in some cases when host exits game
Jesse Plamondon-Willard
2018-04-30
fix input freeze on shipping screen (#482)
Jesse Plamondon-Willard
2018-04-29
fix multiplayer error after player joins but before location is loaded
Jesse Plamondon-Willard
2018-04-28
add initial multiplayer API (#480)
Jesse Plamondon-Willard
2018-04-27
remove alias no longer needed in SDV 1.3 (#453)
Jesse Plamondon-Willard
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